| Rathendar |
Hi,
What is the price for a sword +1 bane (deamon)?
When I fight against a deamon type, my bonus to attack is not +1 (like against all over creatures) but +2, isn't it?
Sword+1 with Bane for another +1 would be 4,000 gold.
it would be +1 normally and vs Demons(Daemon?) be +3 and do an extra 2d6 damage.
| Pirate |
Yar!
To the OP: a +1 Daemon Bane weapon would cost (Base masterwork cost + 8000 for enhancement) as Relkor said. Against everything but Daemons it has a +1 to hit, and (base weapon dice) +1 to damage. Against Daemons it would have a +3 to hit, and (base weapon dice) +3 +2d6 to damage.
...evil outsider bane or chaotic outsider bane...
This has always been a beef with me, and looking into it further, I realize that there isn't much basis for this limitation at all. Where does it say that I must choose the Bane property type and sub-type based on the Ranger FE list, or the Slaying Arrow list? And even then, the Ranger FE description says that the table is not exhaustive, but simply the most common. My copy of the CRB even references the Bestiary itself!
To randomly determine a weapon's designated foe, roll on the following table:
...Humanoids (pick one subtype)...
...Outsiders (pick one subtype)...
...If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from in the Pathfinder RPG Bestiary-those called out specifically on the table below are merely the most common.)...
Air
Angel
Aquatic
Archon
Augmented
Azata
Chaotic
Cold
Daemon
Dark Folk
Demon
Devil
Dwarf
Earth
Elemental
Elf
Evil
Extraplanar
Fire
Giant
Gnome
Goblinoid
Good
Halfling
Human
Incorporeal
Inevitable
Lawful
Native
Orc
Nightshade
Protean
Qlippoth
Reptilian
Shapechanger
Swarm
Water
...and even this list is not all inclusive for Humanoid/Outsider subtypes. There is also (Tengu) for example. (this post is already taking too long to write, so I'm not going to scour all monster sources to find every singe humanoid and outsider subtype that exists). But everything in this list, if it applies to either humanoids or outsiders, is a valid choice for the Bane property.
*phew* ...needed to get that out of my system. ^_^;;
But I will quote again, written in the rules:
Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.
~P
| Ughbash |
So lets say you decide to make your "Demon Bane" sword.
You make it +1, Evil outsider Bane, Cahotic Outsider Bane.
Cost is masterwork + 18k.
If you hit a Devil with it obviously it is +3 +2d6.
If you hit a Slaad with it obviously it is +3 +2d6.
If you hit a DEMON wiht it though is it +3 +3d6 or +5 +4d6?
PLEASE source the answer.
Arguably it is from DIFFERENT sources since one is "bane evil outsider" and the other is "bane chaotic outsider". Arguably they are from the SAME source both from bane. Arguments can go either way on that.
Can anyone source the actual damage.
| Pirate |
Yar!
IF your DM/GM rules that Bane (any) falls under this rule:
...Weapons cannot possess the same special ability more than once.
Then your proposed weapon cannot exist, as it can only have a single Bane property on it.
If he instead rules that Bane (type x) is a different ability than Bane (type y), then he must also decide if they stack or overlap.
There is precedence in the Ranger FE ability to suggest that they would overlap and not stack… however, this is in regards to the Ranger's FE ability, and I only mention it as an example of how it could work.
If however he decides that they would stack, then you can end up with some pretty ridiculous weapons.
In a world under siege by demons, I would make the "Prime Defender", a +5 Thundering, Outsider (Evil) Bane, Outsider (Chaotic) Bane, Outsider (Extraplanar) Bane, Outsider (Demon) Bane Greatsword. (+10 total effective enhancement bonus, against Demons on any plane other than the Abyss, it has an enhancement bonus of +7 (bypasses epic DR), and does 2d6+7+8d6 damage (+2d6+7, +1d8 sonic on a crit). Though this may not be that bad considering that it is an effective +10 weapon, and it’s power comes from situational conditions being met.
I do believe that this was not the intent. I think the intention was that only one Bane property can exist on a single weapon at a time. IF more than one Bane (type) were permitted, I would lean heavily to having them overlap and not stack... you would apply the bonus only once.
Just my thoughts.
~P
Edit: changed the super-demon slaying sword to show +7 instead of +13, as Bobson pointed out below that Bane only increases the actual bonus of the weapon by +2, so that would only apply once regardless)
| Bobson |
So lets say you decide to make your "Demon Bane" sword.
You make it +1, Evil outsider Bane, Cahotic Outsider Bane.
Cost is masterwork + 18k.
If you hit a Devil with it obviously it is +3 +2d6.
If you hit a Slaad with it obviously it is +3 +2d6.If you hit a DEMON wiht it though is it +3 +3d6 or +5 +4d6?
PLEASE source the answer.
Arguably it is from DIFFERENT sources since one is "bane evil outsider" and the other is "bane chaotic outsider". Arguably they are from the SAME source both from bane. Arguments can go either way on that.
Can anyone source the actual damage.
You can only have one bane property on a weapon - nothing about Bane specifies that you can take it more than once. If you were to stack them, however, a literal reading of the rules would say that it does +3 +4d6 damage - it only gets the +2 bonus once, but it gets the +2d6 from each.
Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.
| Pirate |
Yar!
Thanks Bobson, I skimmed that bit of text. You are correct... if a DM/GM rules that you can have multiple Banes of different types on the same weapon, against creatures with multiple subtypes the enhancement bonus of the weapon would only ever go up by +2.
Still, this is more of a DM/GM call than a clear RAW issue. Heck, even JJ commented on this issue briefly HERE.
~P
(edit: editing above cheesy super-demon slaying sword to reflect this)
Cpt_kirstov
|
You can only have one bane property on a weapon - nothing about Bane specifies that you can take it more than once. If you were to stack them, however, a literal reading of the rules would say that it does +3 +4d6 damage - it only gets the +2 bonus once, but it gets the +2d6 from each.
Quote:Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.
This would also com into effect shooting bane arrows/bolts out of another bane crossbow/longbow
| Bobson |
Bobson wrote:This would also com into effect shooting bane arrows/bolts out of another bane crossbow/longbow
You can only have one bane property on a weapon - nothing about Bane specifies that you can take it more than once. If you were to stack them, however, a literal reading of the rules would say that it does +3 +4d6 damage - it only gets the +2 bonus once, but it gets the +2d6 from each.
Quote:Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.
Interesting corner case. If it came up on the spot in my game, I'd probably rule on the side that was better for the players (+2+4d6), but for a RAW ruling, I'd say they don't stack any more than shooting a flaming arrow from a flaming bow stack - it's either bane against the target creature or it isn't, and if it is, it does +2+2d6.
| Oliver McShade |
| 1 person marked this as FAQ candidate. |
So lets say you decide to make your "Demon Bane" sword.
You make it +1, Evil outsider Bane, Cahotic Outsider Bane.
Cost is masterwork + 18k.
If you hit a Devil with it obviously it is +3 +2d6.
If you hit a Slaad with it obviously it is +3 +2d6.If you hit a DEMON wiht it though is it +3 +3d6 or +5 +4d6?
PLEASE source the answer.
Arguably it is from DIFFERENT sources since one is "bane evil outsider" and the other is "bane chaotic outsider". Arguably they are from the SAME source both from bane. Arguments can go either way on that.
Can anyone source the actual damage.
Love all the post on this, but Bane weapon are not based on Alignment.
They are based on creature type. So you would select Outsider Devil, and/or Outsider Slaad.
.........................
Anarchi weapon is = Chaos
Axiomatic weapon is = Lawful
Holy weapon = Good
Unholy weapon = Evil
Bane weapon = Creature type = If humanoids (pick one subtype) like human, elf, dwarf, troll. If Outsiders (pick one subtype) like Archon, Angel, Demon, Devil, Daemon, etc
Diego Rossi
|
Ughbash wrote:So lets say you decide to make your "Demon Bane" sword.
You make it +1, Evil outsider Bane, Cahotic Outsider Bane.
Cost is masterwork + 18k.
If you hit a Devil with it obviously it is +3 +2d6.
If you hit a Slaad with it obviously it is +3 +2d6.If you hit a DEMON wiht it though is it +3 +3d6 or +5 +4d6?
PLEASE source the answer.
Arguably it is from DIFFERENT sources since one is "bane evil outsider" and the other is "bane chaotic outsider". Arguably they are from the SAME source both from bane. Arguments can go either way on that.
Can anyone source the actual damage.
Love all the post on this, but Bane weapon are not based on Alignment.
They are based on creature type. So you would select Outsider Devil, and/or Outsider Slaad.
.........................
Anarchi weapon is = Chaos
Axiomatic weapon is = Lawful
Holy weapon = Good
Unholy weapon = EvilBane weapon = Creature type = If humanoids (pick one subtype) like human, elf, dwarf, troll. If Outsiders (pick one subtype) like Archon, Angel, Demon, Devil, Daemon, etc
The problem is if we should use the "subtype" definition of the Ranger class (same book of the rules about bane weapons) or the subtype class of the Bestiary.
The glossary give no definition of what is a subtype.
| Ughbash |
Love all the post on this, but Bane weapon are not based on Alignment.
They are based on creature type. So you would select Outsider Devil, and/or Outsider Slaad.
.........................
Anarchi weapon is = Chaos
Axiomatic weapon is = Lawful
Holy weapon = Good
Unholy weapon = EvilBane weapon = Creature type = If humanoids (pick one subtype) like human, elf, dwarf, troll. If Outsiders (pick one subtype) like Archon, Angel, Demon, Devil, Daemon, etc
In most cases this is correct. But the book broke down Bane Outsider to picl one subtype and Bane Humanoid to pick one subtype because they would be too useful.
The banes "Evil Outsider" "Good Outsider" "Chaotic Outsider" and "Lawful Outsider" are all base Banes... Of course on the "Demon Bane sword" you would probably ALSO want to make it Holy and Lawful....
So your +1 Holy Lawful "Evil Outsider Bane" "Chaotic Outsider Bane" would be +3 and +8d6 vs demons (I think).
| Pirate |
Yar!
Oh, trust me, I know the difference between a Daemon and a Demon. You'll notice that when I was addressing the OP specifically I said Daemon and not Demon, but when making an example of an extreme stackable Bane weapon, I used demon because I could get more out of it. There IS a Chaotic subtype for outsiders, there is not a Neutral subtype.
Also, at this point, the difference doesn't matter that much anymore anyways. He got his answer: You can make a +# Daemon Bane weapon, and it will act as a #+2 weapon, and inflict an extra 2d6 damage ontop of the increased enhancement bonus.
As I mentioned already, I agree that one sould use the Bestiary list of subtypes. However, you'll notice that it does include alignment subtypes (for outsiders), thus Evil Outsider Bane is a legal option. So is Daemon Bane, Angel bane, Protean Bane, Lawful Outsider Bane, Good Outsider Bane, Evil Outsider Bane, Fire Outsider Bane, Earth Outsider Bane, Tengu Humanoid Bane, Human Humanoid Bane, Aquatic Outsider Bane, Water Outsider Bane, Native Outsider Bane, etc. (check out the list I posted above that is a list of all the subtypes listed in the Bestiary I & II. I even included the pages they appear on, and linked to the PRD and SRD where they show the smae list. All of those subtypes are valid choices for Outsider and Humanoid subtypes provided that an outsider or humanoid CAN have that subtype. The description of each subtype will usually tell you if it does or not)
~P
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