Aid Another GM: Adventure in a Medieval Fair


Advice

Liberty's Edge

This weekend I'll be running my very first Pathfinder campaign (I've run games before just not Pathfinder) and could use a bit of help with my first adventure. I've come up with the second half of the adventure but the beginning eludes me, or at the very least the details of it. Here's what I have so far.

Adventure schema:
There is a fair of sorts going on in town celebrating the 40th anniversary of the settlement's founding. There will be games the PCs can participate in, nobles to rub elbows with, and maybe some general fun before the "adventure" begins.

At some point in the fair some svirfneblin will crash the party and abduct some high ranking noble's daughter. I'm thinking a good time for this would be during a jousting competition or maybe a grand melee. The PCs follow the svirfneblin into the sewers in an attempt to rescue the noble's daughter.

Eventually they make their way to some underground caverns the svirfneblin use as a home. However they go about it they eventually rescue the daughter and make it back to the city as minor heroes. The noble thanks them for their service and becomes a benefactor, possibly organizing them into a brand new "adventuring" guild.

Things I need help with:
Here's my problem. What kinds of games can be had at the fair portion of the adventure that the PCs can participate in? I've thought of jousting and a melee but what other things go on at a medieval fair? I'm specifically looking for skill challenges rather than combat stuffs.

There's another concern as well, at least one of the PCs is entirely skill-based and will probably be looking for political intrigues and social challenges. I've never really run a game where someone was looking for political power so how can this be handled in-game? The player of that character has also never gone for political intrigue before he's just been re-reading the A Song of Ice and Fire novels and wants to do a Petyr Baelish character up. Any tips to get him (or other players) more involved in the political intrigue, social challenge portions?

The Exchange RPG Superstar 2009 Top 8

This is not exactly an answer to the question asked but ...

You could have a Harrow reading done at some point which could have some effect on the action. Assign an event or effect to key cards and if any of the characters draw them, the effect occurs at some point and is alluded to in the reading.

Ex. A character drawing the "Bear" gets a surge of strength in a contest of strength. (DM chooses when).

A character drawing the "Crows" has his pocket picked (or attempted picking).

Shadow Lodge

A small list of some things I've seen at the Ohio Ren Fest before.

Jacob's Ladder - rope ladder at about a 30 degree angle (or so, not 100% on the angle) with only one rope connecting at the top and bottom. MAJOR agility/balancing action calling for acrobatics rolls for each of the 6 rungs. I'd say DC 25 or 30 at least. Hardly ever see anyone make it to the top.

Ring Toss - Obvious and old, but still a neat simple game. Basically, ranged attack on the targets with a ring. Maybe use AC 20 or so to represent the difficulty?.

Kaber Toss - If you're feeling like adding some Highland type fun to the Fair. Strength Check vs a DC maybe?. Not too sure how to create mechanics for tossing a telephone pole! lol

I'd say a hedge maze, but rp'ing those can be a total nightmare/disaster.

Archery contest - Both stationary targets and moving ones so the elves don't get bored. (lol)

Catching a greased pig - This may have come about during the medieval period, if not, go with it for some comic relief! Acrobatics, Handle Animal type rolls and such.

Insult Contest - For the high CHA folks! This could even be totally roleplayed by the players if you don't think it could get out of control and become personal.

As for the Skill based politico, throw some interactions with the nobility and or aristocrats in attendance at him/her. Anything from introductions to attempting to schmooze their way into the upper crust. Or, if this pc is a rakish type, major Diplomacy, Bluff and Sense Deception rolls here to see how far he/she can get with one of the nobles!
Just a few ideas off the top of my head! Hope something helps ya!


Every general community gathering has someone on a soapbox, pontificating about how corrupt the system is. You can throw your political PC a bone there, with some wrongdoings to investigate and corruption in high places to ferret out.


There's a pdf, originally by Natural 20 Press but rereleased by Enworld, called 'Tournaments, Fairs, and Taverns'. It has rules for a bunch of carnival games and is fairly well regarded.

http://paizo.com/store/byCompany/e/enPublishing/ogl/otherD20/v5748btpy8ev8

S


Races were a big part od such games -- footraces, and if the town is big enough to attract neighboring nobles/landed gentry, also horse races. Don't forget games of the ball -- it's theorized, though there isn't enough evidence for historians to confirm or refut the theory -- that the term "football" for games such as rugby, soccer, Gaelic Football, Eaton-on-the-wall, and even modern descendants like American, Canadian, and Aussie Rules Football, came not from the fact that the ball was or wasn't kicked, but from the fact that they were played on foot, not on horseback. Try concocting your own ball-on-foot game, or just wing it... try something like Austus, a short-lived game played in Australia in WWII that combined elements of AUSTralian and US football, and was played by US troops stationed their andtheir gracious Aussie hosts. or that game played in Ireland that involves seeing how many throws it takes to get a ball around a set course through the countryside. Or capture-the-flag, which isn't medieval but sure is fun. If the town is near a forest and there are rangers around, have axe-throwing competitions, along with the archery, and woodchopping and logrolling competitions. How about tug-of-war? or a steeplechase? Don't forget a dance, think Men Without Hats... ESsss Aaaa Ffff Eeee Tttt Yyyy.... In fact, the dance would be an awesome point for the heavies to show up.


Here's something I did for my 3.5 campaign a few years ago. Should work just fine for Pathfinder. (Well, except that Kord the Brawler is no longer in the pantheon. Replace him with a god of your choice, or none.)

* * * * *

The Games of Kord

The Games take place every May, on the great Parade Field just outside the old city walls. The games last for two days and have grown to be a huge civic festival. There are about 20 "official" contests, sponsored by the Temple, plus another 20 or so games that just happen to be on that day, to make it a bigger party.

Any human, demi-human or humanoid, of any class, can enter. Basically, if you have two legs, are Small or Medium sized, and have an Int of at least 3, you're eligible. Kord isn't much for rules, but he likes freedom and fair play, so even orcs and such can participate as long as they behave themselves.

Magic, except for cure spells, is not allowed, and magical weapons must be left at home. You can bring an ordinary (non-masterwork) weapon, or rent one from the Temple for 10% of list price.

Injuries at the Games are pretty common. Fatalities are quite rare, but if you're seriously hurt in one contest, you might have to wait until the busy clerics of Kord get around to treating you. Better have a friend with some cure spells, or you might have to miss the finals.

Kord's Games

Tests of strength

· Wrestling
· Arm wrestling
· Boxing
· Pankration (all-out unarmed combat with few rules)
· Weightlifting (both dead lift and carry)
· Chain breaking
· Weighted long jump
· Caber toss

Monks tend to win a lot of these, but not all - the rules are set so that the games favor raw strength and toughness. (Also, fewer monks enter than you might think. Most monks seek physical perfection as a means to enlightenment, not to win games. There are exceptions, of course -- see below.)

Chain breaking is almost unique to the Games; you break a chain, and if you succeed, you get a slightly more difficult chain. This game symbolizes the god's hatred of slavery and oppression. Dwarves usually win the caber toss (it's a traditional dwarven sport, celebrating victory over the enemy trees).

Tests of skill

· Quarterstaff fighting
· Light weapon fighting (light or no armor)
· Heavy weapon fighting (up to medium armor)
· The Dodge (people throwing things at you)
· The Joust of Kord (mounted combat with light armor and blunt weapons)
· Javelin/spear throwing
· High jump

Most of these are very popular with the crowd. Light weapon fighting produces some spectacular duels. T he Dodge consists of people throwing sandbags at you (nolethal damage, mostly) while you dodge around in a 10-foot circle. If you last 10 rounds as a dodger, you go outside the circle and take the next few turns as a thrower. Next time you go in, the circle is 2' smaller. Halflings often win this one.

Monks tend to win the high jump; what can you do.

Tests of spirit

· The Sluice (dangerous contest in a canal that's being flooded with water)
· Climbing (made difficult in various ways)
· The Great Race (a 12 mile race that includes runnin, rowing, swimming, carrying weights, and a dangerous rock climb)

Team games

· Team tug-of-war
· Team greased pole climb
· Capture the Flag
· Scrugby (like rugby but not so many rules)

The team pole climb involves climbing a 30 foot greased pole with several friends. You have one tool: a 10-foot padded halberd. The rival team's pole is 10 feet away. So you can climb up your friends' shoulders, or you can whack at the other team...

Capture the Flag is as simple as it sounds, except that everyone can have clubs or quarterstaffs. About scrugby the less said, the better.

There are no games of chance as such. Kord's believers know that chance is always part of the world, but it wouldn't be fair to give Kord's clerics (with their domain power) such an unfair advantage. After all, they already get one reroll, not to mention the Strength domain power...

Other games (not Kord's)

· Archery
· Horse racing
· Rowing
· Sailing
· Rock-throwing
· Foot races (dash, sprint, run)
· Deep Dive* (swim to the bottom of a deep pool, collect as many items as possible)
· Greased pig chase*
· Contest of Illusions
· Tall tales
· Bardic contest - poetry
· Bardic contest - singing/music
· Smashgoblin* (dwarves only)

*this is not Kord's, but a win here can count towards the Great Brawl.

There are also many less serious games (like the pie-eating contest,the wood-chopping contest, etc.)

Finally, there is the Great Brawl. This is an unarmed game of King of the Mountain. To participate in the Great Brawl, you must have won or placed (second or third) in at least two of Kord's contests. (With a few exceptions, winning non-Kord contests doesn't count.) In a typical year, there are 15 or 20 players. Winning the Great Brawl gets you the Belt of the Great Champion plus the ability to call on the Temple of Kord for any spell up to 7th level. Well, and bragging rights, of course.

The Belt of the Great Champion gives you +2 Str, +4 on Grapple checks, and makes you immune to magical Strength-draining effects (though not to disease or poison). It also gets you an automatic Friendly or better reaction from clerics and worshippers of Kord.

The Order of the Chain -- a group of lawful neutral and lawful evil monks -- gets two or three contestants into the Great Brawl in most years. This was a problem, because the Chain-Brothers would fight together to make sure that the senior Brother could win. While this violated the spirit of the Great Brawl, it was not against the rules, and so a Brother of the Chain took the Belt for two years in a row.

However, beginning four years ago, the other contestants opened the Brawl with an all-out attack on the Brothers. This has become something of a tradition. Not one Brother of the Chain has lasted past the first minute of the Brawl since.

* * * * *

IMC my players had a lot of fun with the different contests, and a couple of them made it to the Great Brawl. (Note that this is also a good time to introduce some NPCs, especially future rivals or allies. The guy who tripped your PC off a cliff during the Great Race? You'll remember him.)

The Great Brawl is the climax of the Games, and it would be the logical time for the bad guys to attack -- everyone distracted, and the best fighters all unarmed and unarmored.

cheers,

Doug M.

Liberty's Edge

Wow! Awesome suggestions guys, I think I have more than enough ideas to flesh out the fair portion of the adventure. In fact most of these ideas might spill over into future fairs the city puts on, I'm really jazzed up about this now.

One last question: how long in general would a fair last? A couple of days, weeks, or months? I have no good clues other than a fair that lasted months would have a good deal of expense tied to it, probably much more than the community could put together.


you could do dance/singing contests for the bards or even a "group skit" event made of many skill checks like the fighter holding a chair over his head and the rogue balancing on it.

How about a "coolest use of a cantrip" contest...can you use ray of frost to chill a beer?

Contributor

You have to remember that fairs back then operated a lot like trade shows do now. Yes, there are games and amusements, gewgays and pretties for sale and whatnot, but there's also a lot of trade going on from merchants from around the land coming to one central spot to trade their goods, likely in summer when the weather is fair and there's no need for folk to tend crops (as opposed to spring planting and fall harvest).

Not only will they pick an area with good fields and so forth to set up, but also one where the local lord is not getting silly with taxes and tariffs. Merchants are here to make money and a smart lord will realize that they'll bring more money to his town in terms of business than he can extract in taxes. Yes, there'll be a fee for the land use of the village green or royal pasture or whatever, but he's competing with other towns and cities for effectively the convention business.

That, however, is backdrop. What you need also are period bits of color. Have someone selling fair rings. What's a fair ring, pray tell? Basically, it's a cheap ring stamped or engraved with the name and date of the fair, basically a souvenir for people to get for themselves or buy for their sweethearts back home. From the lyrics of "Johny's So Long at the Fair," check this: "He said that he'd buy me a beautiful fair ring/A gay bit of lace that the lassies are wearing/He said that he'd buy me a bunch of blue ribbons/To tie up my bonny brown hair."

Modern Ren Faires still sell trinkets and such like this. I'd also make some of them magical. Certainly not all, but the trinket sellers would realize that if they salted in a few cheap magic items with all the overpriced grot, they'd sell a lot more as people were basically doing a lottery to see if they'd get a feather token.

I'd also have someone selling fancy gingerbread, stuff made in the shape of knights or dragons or just pretty hearts and stuff. It gives the fair a much more medieval flavor.


Michael D Moore wrote:

Wow! Awesome suggestions guys, I think I have more than enough ideas to flesh out the fair portion of the adventure. In fact most of these ideas might spill over into future fairs the city puts on, I'm really jazzed up about this now.

One last question: how long in general would a fair last? A couple of days, weeks, or months? I have no good clues other than a fair that lasted months would have a good deal of expense tied to it, probably much more than the community could put together.

Taking modern county fairs as an example, since they ARE descended from such fairs, I'd say go with 3-7 days. One of the things to remember is that such fairs were more than just social and entertainment events, they were also big deals economically, since most of them were (and often still are) held at harvest time, when local farmers would sell their surplus crops and produce. a big component of the fair would be sort of an extended market day, with a lot more options than normal -- a lot of the trade caravans would schedule their routes to coincide with fair schedules, for instance.

Your fair will be a big deal, and not just because of the contests. Most of the economy is agrarian, so you have a high farmer to artisan ratio. Farming has always been, but back then especially was, hard, dreary work that lasted "Can to can't" (can see/can't see, from first light until dark). Social interaction outside your own farmstead was infrequent at best. Fairs were a time to see old friends, for the young people to socialize and for boys and girls to notice each other. It was where everyone caught up on the latest news, showed off the fruits of their labors, etc. Contests that your PC's will not be involved in, but might watch, would include the judging of livestock, biggest pumpkin, baking contests, EATING contests, etc.


Kevin Andrew Murphy wrote:
You have to remember that fairs back then operated a lot like trade shows do now. Yes, there are games and amusements, gewgays and pretties for sale and whatnot, but there's also a lot of trade going on from merchants from around the land coming to one central spot to trade their goods, likely in summer when the weather is fair and there's no need for folk to tend crops (as opposed to spring planting and fall harvest).

There are a couple of problems with that timing:

1. There is PLENTY of work to do in summer, including weeding (one of the most backbreaking components of the whole process), guarding against pests, etc.

2. Farmers didn't have anything to offer in trade in summer. Summers could be lean times. The real time of ease came AFTER harvest, when they had reaped the rewards of their labor, and the crops had all been put away, converted to alcohol or flour or cheese or cured or dried or stored in the root cellar. Did you know that to this day, many modern farmers have all their loans and mortgages set up for one annual payment?

Liberty's Edge

@Vorpal_Bunny

"Coolest Use of a Cantrip" sounds really fun but unfortunately for the time being there's no PC spellcasters. One of them plans to multiclass into a wizard but that's not for another level. Maybe my next fair!

@Kevin Andrew Murphy

If it's a time for merchants to gather and rake in profits then I'm thinking it's also a good time for some social intrigue/thievery. Should give my more politically minded PC something to think about other than just hob-nobbing with the elite. Or maybe the other rogue on the team, we'll see.

I'm also definitely going to use fair rings and that song. Making a note of it now so I don't forget!

@MultiClassClown

I was thinking around 4 days for the "exciting", PC-related contests so a few days of the fair will have already passed before the game begins. A problem arises when you say that fairs are traditionally held in the Fall since this fair is being held at the start of Spring. Maybe I'll fix that discrepancy by having fewer agrarian peoples and more artisan persons. The fair will also be celebrating the passing of Winter and anniversary of the founding of the city.

Also, I did not know that farmers still use one annual payment for loans and mortgages. Neat!


Michael D Moore wrote:


@MultiClassClown

I was thinking around 4 days for the "exciting", PC-related contests so a few days of the fair will have already passed before the game begins. A problem arises when you say that fairs are traditionally held in the Fall since this fair is being held at the start of Spring. Maybe I'll fix that discrepancy by having fewer agrarian peoples and more artisan persons. The fair will also be celebrating the passing of Winter and anniversary of the founding of the city.

Well, you can still have a festival in the spring, that was and still is a common practice, but it won't have quite the same atmosphere as a fair -- there'll be more celebrating and less commerce going on at that time of year. Agrarian societies tend to schedule their celebrations around the seasons, and especially around the solstices and equinoxes. HOW they observed each varied, both from season to season and society to society.

Spring Equinox celebrations tend to be about renewal and rebirth, resurrection and new life. It's a time for venerating fertility deities in particular, and for asking for favor in the upcoming planting.

Summer Solstice celebrations are about the triumph of the sun, warmth and light, and they tended to be evening celebrations, relishing the length of the day. Spring and summer celebrations will both tend to feature things like flower garlands.

Fall celebrations/fairs are all about the harvest, celebrating the bounty and giving thanks. Practically speaking, because that's also when the workers in an agrarian society tend to be the wealthiest in terms of goods to trade, they also tend to be the most "Commercialized" in the older sense of the word.

Winter Solstice celebrations were about the deepest darkest night, but also about the fact that the worst is now past and spring is on the way. Yule logs, bonfires, these elements of such celebrations were about keeping the light alive through winter's deepest dark. There's a sense of defiance in the revelry of such celebrations. Other societies or more religious elements of a society might observe winter solstice with overnight vigils and prayer services.

Probably more than you wanted to know, but I hope it helps.

Liberty's Edge

More information is better than less I always say! You certainly know a lot about this topic MultiClassClown thanks for all your help. I'll be certain to let you guys know how the night goes, it sounds like a lot of fun from my perspective. :)


MultiClassClown wrote:


and the crops had all been put away, converted to alcohol or flour or cheese or cured or dried or stored in the root cellar.

Except converting all your wheat to flour does two things:

1) eliminates seed-crop
2) Flour does *not* keep anywhere nearly as long as wheat berries do. Pop the wheat into secure containers and grind flour as you need it. This is absolute direct first-hand personal experience talking. We buy whole wheat in bulk and store it. Since we have our own grainmill, we don't have to worry about making the trip to the miller worth the trouble - ie; taking 25, 50, 100# of wheat to be milled - but the principle is the same. Flour has a much-reduced shelf-life as compared to wheat berries and is ground only as it is needed.

Otherwise, :thumbsup:

Agrarian life is hard - that's why the Sabbath was an important day in Hebrew society. Yes, it was a day of worship, but it was a day of *rest* as well - and with good reason.


Doc_Outlands wrote:
MultiClassClown wrote:


and the crops had all been put away, converted to alcohol or flour or cheese or cured or dried or stored in the root cellar.

Except converting all your wheat to flour does two things:

1) eliminates seed-crop
2) Flour does *not* keep anywhere nearly as long as wheat berries do. Pop the wheat into secure containers and grind flour as you need it. This is absolute direct first-hand personal experience talking. We buy whole wheat in bulk and store it. Since we have our own grainmill, we don't have to worry about making the trip to the miller worth the trouble - ie; taking 25, 50, 100# of wheat to be milled - but the principle is the same. Flour has a much-reduced shelf-life as compared to wheat berries and is ground only as it is needed.

Otherwise, :thumbsup:

Agrarian life is hard - that's why the Sabbath was an important day in Hebrew society. Yes, it was a day of worship, but it was a day of *rest* as well - and with good reason.

Thanks for the clarification. I am sorry if I didn't make it clear that I don't mean convert ALL of the wheat into other forms, and I certainly understand the need to keep a seed stock saved for the following season. My point was, the growing season is NOT a time of leisure. What little leisure there is is usually right after the harvest is gathered and stored.

Liberty's Edge

Just wanted to update you guys in thanks for all your help since we ran the game last night.

I ended up running 2 archery contests, one for elves and one for non-elves. There was a footrace and caber toss as well, the dwarves were mighty proud of those events. There was a pig let loose but no one managed to catch it. There are two events still remaining, the ongoing one is the best minstrel. Think of it as a competition where performers and the like travel about trying to win the crowd's favour to become the new champion with the one holding the title at the end of the fair being the winner. The other event is a joust, which almost no one seems interested in so that's when the svirfneblin will pop up.

We went a bit later than I would have liked but most people were having fun. The dwarven barbarian was awesome in the competitions, he won the footrace (barely) and the traditional dwarven caber toss (convincingly). The elven fighter won an archery contest against her bitter rival then defeated him in the war of words after. The halfling rogue won points for participating in everything so far but he hasn't placed favourably in any contest, though he has made friends with some roguish types in the city and made some good chili. Finally the human rogue spent most of his time currying favour or searching for the "champion" minstrel. The orc paladin was pretty content just watching and reporting back to his people on the results, though he was strapped for cash and eventually was shamed by some dwarves.

I've heard good reports for the fair so far so thanks again for all the help everyone. You helped me out quite a bit, I couldn't have done the festival without your ideas.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Aid Another GM: Adventure in a Medieval Fair All Messageboards

Want to post a reply? Sign in.