| Khuldar |
Can you make it mithril? By looking at the item it already has properties that leads me to believe it is mithril. Any thoughts?
Even if your GM lets you up-enchantet the named items (not all do), I highly doubt that this would fly. I've always seen it played that is was mithril (or better) to start with, and would not allow any material substitutions. So no making it our of adamantium either...
This is just my opinion, Check with your GM, YMMV, etc...
| Phage |
It is a named item that clearly states it is essentially a silver or gold +3 chainmail, with unique penalties and benefits.
I'm pretty sure it appears no where on the armor enhancement list, so it does not appear that you would make any legal substitutions on its material nor its armor class. You can always try to convince your GM, but make sure you find the ratios for how the higher bonuses and lower spell failure would translate etc.
| Bobson |
The general rule I use, and I think most GMs use, is that you can add to what's there, but you can't replace assumptions already made. So you can take an item that has as its base a +2 shortsword and make it a +5 flaming shortsword, but you couldn't remake it as a +1 adamantine longsword. Likewise, with the celestial armor, you couldn't alter the base of an ordinary +3 chainmail (of some metal with no special properties), although anything you could do to existing +3 chainmail (such as enchanting it further) is legal.
| Selgard |
Generally, I'd allow the PC's to *create* whatever they wanted assuming they had the feats, spells, and time allowed. (whatever they wanted meaning, assuming we looked it all over and it was approved, etc..).
The problem to me with the Celestial armor is that it already tells you what it is made out of. To me- its like "can I make a mithril shirt adamantine?" They are really asking "can I double dip materials?".
I'd say: Sure. but what you change will effect it. If they want to change the gold to mithril then they are making the armor worse :)
However, if they wanted to make one with a bigger bonus or with Fire Resistance tacked on or whatever then just adjust the cost accordingly and move on- based on what seems fair to you.
Something i would Not let someone do would be to apply "celestial" to an already existing set of armor. To me, that'd be like asking if you can make your steel BP into a mithril BP. AN already-existing item is made out of whatever it is made out of.
(hope that makes sense lol)
-S
| ken loupe |
Generally, I'd allow the PC's to *create* whatever they wanted assuming they had the feats, spells, and time allowed. (whatever they wanted meaning, assuming we looked it all over and it was approved, etc..).
The problem to me with the Celestial armor is that it already tells you what it is made out of. To me- its like "can I make a mithril shirt adamantine?" They are really asking "can I double dip materials?".
I'd say: Sure. but what you change will effect it. If they want to change the gold to mithril then they are making the armor worse :)
However, if they wanted to make one with a bigger bonus or with Fire Resistance tacked on or whatever then just adjust the cost accordingly and move on- based on what seems fair to you.
Something i would Not let someone do would be to apply "celestial" to an already existing set of armor. To me, that'd be like asking if you can make your steel BP into a mithril BP. AN already-existing item is made out of whatever it is made out of.
(hope that makes sense lol)
-S
It does. Thanks.
| mdt |
well it was a similar discussion, but centered around if celestial armor was light armor or not, and if it requires medium armor proficiency, if i recall correctly. Pretty sure the ruling was, that it was light armor even concerning proficiency.
Yep. Same with Elven Chain. Specific armors follow the rules they have in their specification. So Celestial armor and Elven Chain are both Light Armors, requiring Light Proficiency only.
| Kyller Tiamatson |
the idea of a mithril chain armor with some properties similar to the celestial armor is tempting, but as a GM I have to warn:
1. watch for game balance, don't end up giving an item so powerful that in order to "balance" you have to slam the titans at them.
2. PC's creativity and ingenuity should be rewarded, rather than a min/max-er's greed.
3. To me is sounds more worth it to create a whole new armor, an intelligent armor with a special purpose perhaps?....
Is your game, by all means do as thy will yet harm none.
| Khuldar |
Why do most people get so weird about adding enhancement to one of the named weapons/armor?
I mean do you not allow a player to enchant an adamantine dagger, "Since its a named item."
One of the big stumbling blocks is how to price it. What abilities are "+n" enchantments, and which ones are "+GP" ones? A lot of the "named" items are priced in ways that can't be easily calculated, so it puts some work on the GM to keep things balanced.
And some of the named weapons do things you can't normally do, so being able to up-enchant them with other abilities could lead to some issues.
| mdt |
Brain in a Jar wrote:Why do most people get so weird about adding enhancement to one of the named weapons/armor?
I mean do you not allow a player to enchant an adamantine dagger, "Since its a named item."
One of the big stumbling blocks is how to price it. What abilities are "+n" enchantments, and which ones are "+GP" ones? A lot of the "named" items are priced in ways that can't be easily calculated, so it puts some work on the GM to keep things balanced.
And some of the named weapons do things you can't normally do, so being able to up-enchant them with other abilities could lead to some issues.
I have no issue with enchanting unique non-magical items. As you pointed out, adamantine dagger, mithral chain, elven chain, darkwood shield, etc.
But, as Khuldar says, some unique items are hard to price if you try to enchant them if they're already enchanted.
| Phage |
There is a big difference between upgrading a +N enhancement and from changing its base materials of an already complex item.
The description says to consider Celestial Armor to be silver/gold Chainmail +3, so you could pay to make it a +4.
Paizo does have information for how to create your own items so really aside from some ambiguous pricing you could just make your own adamantine Celestial Full Plate Armor with +11 AC and treat it as medium armor. It would be pretty obscene, the encounters could use some rescaling since you would be more powerful, but if the GM's campaign allows for it there is nothing to stop them from doing it.
| Bobson |
Why do most people get so weird about adding enhancement to one of the named weapons/armor?
I mean do you not allow a player to enchant an adamantine dagger, "Since its a named item."
I would allow further enchanting an adamantine dagger and a holy avenger both - but I wouldn't allow changing the one to be a cold iron dagger instead of adamantine, and I wouldn't allow changing the other to be a +2 adamantine longsword instead of a +2 cold iron longsword.