Mok
|
My friend and I are trying to work this out.
Is there a RAW way of being able to be a Monk, flurry shurikens that are enchanted, and it somehow not leading to instant bankruptcy for the Monk?
There doesn't seem to be any way of imparting an enchantment on a thrown Shuriken the way a +1 bow imparts an enchantment on the arrows it fires.
Treantmonk's Guide is silent on how shuriken attacks can remain viable at higher levels (when you need magic).
| vip00 |
Well, not really.
The reason shurikens are viable at higher levels is they allow you to add your strength on attacks (which non-composite bows do not) and allow you to take advantage of strength increases and buffs.
You could also have a party member cast magic weapon or similar on shurikens since it affects 50 projectiles per casting as a stop-gap measure.
Neither of these are great though, so the effectiveness of shurikens does drop off into the higher levels imo.
ProfPotts
|
Since shuriken are classed as ammunition it's not quite 'instant' bankruptcy to fling a few about (a +1 enchantment bonus for a shuriken works out as 40gp per... which is a lot for your common feudal subsitance farmer, but not a huge amount for typical adventurers).
Greater Magic Weapon will be your basic spell to help here (via helpful party casters, UMD and a wand, or even oil of GMW).
But enchanting the 'launching device' is a similar idea to 'enchanting a monk's hand' which there's at least one thread about already... (with the basic conclusion of 'you can't do it RAW, but some people would be happy to allow it').
| Quantum Steve |
Buy your Wizard a level three Pearl of Power (or Cleric a level 4 Pearl). Have them cast Greater Magic Weapon on a stack of Shurikens every morning. If you need more than 50 per day, buy another pearl.
Buy your Wizard a level 2 pearl, have him cast Flame Arrow on your shurikens before you head into a dungeon. You can also buy a wand and give it to your Sorcerer or Rogue, but the duration will be a mere 30 min, so it much less effective.
| Selgard |
You can also try talking to your DM about it. (since this is the advice forum and not the rules forum.. yay!)
The key to having it somewhat balanced would be to have the item work like a bow. (game mechanics wise, not fluff wise). So you could have say- a "Pouch of Shuriken +1" that basically let you fill it with say 50 normal (or augmented) Shuriken and then throw them out of it.
Think of how a bow is enchanted and how it works with arrows. You could load it with cold iron or adamantine or whatever- or even magical ones to supplement the "pouch". (+3 pouch using a +1 flaming shru, for example) Just like bows and arrows work in game.
Balance wise I can think of no reason for it not to work. We're talking d2 damage 20/x2 here with a 10 foot increment. Sure you can flurry with them but its not like you are breaking the damage charts or anything.
Unless someone sees some glaring balance issue with it, I really do not see why this shouldn't work. (as an idea to toss at your DM, I mean)
-S
Mok
|
The key to having it somewhat balanced would be to have the item work like a bow. (game mechanics wise, not fluff wise). So you could have say- a "Pouch of Shuriken +1" that basically let you fill it with say 50 normal (or augmented) Shuriken and then throw them out of it.
We're hoping something like that comes out with Ultimate Combat.
Unfortunately, this character is ultimately for PFS play, so tweaking isn't an option :(
| YawarFiesta |
Selgard wrote:
The key to having it somewhat balanced would be to have the item work like a bow. (game mechanics wise, not fluff wise). So you could have say- a "Pouch of Shuriken +1" that basically let you fill it with say 50 normal (or augmented) Shuriken and then throw them out of it.We're hoping something like that comes out with Ultimate Combat.
Unfortunately, this character is ultimately for PFS play, so tweaking isn't an option :(
Pearl of power level 3, and hope your companions are team players.
Humbly,
Yawar
| Quantum Steve |
You can also try talking to your DM about it. (since this is the advice forum and not the rules forum.. yay!)
The key to having it somewhat balanced would be to have the item work like a bow. (game mechanics wise, not fluff wise). So you could have say- a "Pouch of Shuriken +1" that basically let you fill it with say 50 normal (or augmented) Shuriken and then throw them out of it.
Think of how a bow is enchanted and how it works with arrows. You could load it with cold iron or adamantine or whatever- or even magical ones to supplement the "pouch". (+3 pouch using a +1 flaming shru, for example) Just like bows and arrows work in game.
Balance wise I can think of no reason for it not to work. We're talking d2 damage 20/x2 here with a 10 foot increment. Sure you can flurry with them but its not like you are breaking the damage charts or anything.
Unless someone sees some glaring balance issue with it, I really do not see why this shouldn't work. (as an idea to toss at your DM, I mean)
-S
The d2 damage might as well be d0. You throw shurikens to flurry your strength modifier.
Thrown weapons are very special in that you get to add Str. Only composite bows let you do that, and they have their own limitations. Also, shurikens are the ONLY throwable amunition, which makes them doubly special. I'm not saying that a shuriken pouch is unbalanced, but it is not comparable to a magic bow, more like a pouch of daggers.
| Kamelguru |
As with all martial classes, the presence of friendly casters will help decide if you win or lose.
High strength and deadly aim is a good combo to rack up some damage. Remember that the monk uses full BAB when flurrying, meaning potential for more output on the deadly aim and power attack.
If someone in the party picks up Brew Potion, you can get oils of Magic Weapon, Flame Arrow and such as described above. Greater magic weapon becomes the better option soon though, but it is not a given that the casters have slots to spare early on. I know that if I played the cleric, I would sure as heck not spend one of my two non-domain lv4 slots to give someone +1 on their shurikens at lv7, when I can boost the entire party with Blessing of Fervor. At lv12, when you get a +3, and I have slots to spare on the other hand, sure.
ProfPotts
|
... If someone in the party picks up Brew Potion, you can get oils of Magic Weapon, Flame Arrow and such as described above...
Just a note for clarification - Magic Weapon isn't much use to you, since it only effects one weapon (and not ammunition), so it'll effect one shuriken or won't work on shuriken at all, depending on your DM's call. Greater Magic Weapon targets up to 50 units of ammunition, which is why it's the basic spell you'll be looking at (along with Flame Arrow - which is probably much cooler if only for the visuals!).
| davidvs |
My friend and I are trying to work this out.
Is there a RAW way of being able to be a Monk, flurry shurikens that are enchanted, and it somehow not leading to instant bankruptcy for the Monk?
There doesn't seem to be any way of imparting an enchantment on a thrown Shuriken the way a +1 bow imparts an enchantment on the arrows it fires.
Treantmonk's Guide is silent on how shuriken attacks can remain viable at higher levels (when you need magic).
If you are willing to open a Pandora's Box, then finish the poison rules.
That's a lot more compatible with shuriken than enchantments.
| Quantum Steve |
yes because apparently a hunk of adamantine (ya know the hardest stuff in dnd) can be broken beyond repair by some guys gut.
I always felt if they were made with adamantine they shouldn't break but as of right now enchanting them is just throwing money.
I agree. Shurikens should be normal weapons that you enchant, permanently, one at a time. I mean, if your going to take the time and effort to enchant your ninja stars, your damned well going to go get them afterward.
I know that if I played the cleric, I would sure as heck not spend one of my two non-domain lv4 slots to give someone +1 on their shurikens at lv7, when I can boost the entire party with Blessing of Fervor. At lv12, when you get a +3, and I have slots to spare on the other hand, sure.
That's why I give you a pearl of power. You can use the pearl on any 4th level slot you want. You can recharge your domain spell if it's tasty, or recharge Blessing of Fervor and buff the entire party twice. Heck, I might even be talked into giving you two pearls of power.
Mikaze
|
Shadow_of_death wrote:I agree. Shurikens should be normal weapons that you enchant, permanently, one at a time. I mean, if your going to take the time and effort to enchant your ninja stars, your damned well going to go get them afterward.yes because apparently a hunk of adamantine (ya know the hardest stuff in dnd) can be broken beyond repair by some guys gut.
I always felt if they were made with adamantine they shouldn't break but as of right now enchanting them is just throwing money.
Returning Guided ____-Bane shurikens... Different bane-target for each star...
drool
| Quantum Steve |
Quantum Steve wrote:Shadow_of_death wrote:I agree. Shurikens should be normal weapons that you enchant, permanently, one at a time. I mean, if your going to take the time and effort to enchant your ninja stars, your damned well going to go get them afterward.yes because apparently a hunk of adamantine (ya know the hardest stuff in dnd) can be broken beyond repair by some guys gut.
I always felt if they were made with adamantine they shouldn't break but as of right now enchanting them is just throwing money.
Returning Guided ____-Bane shurikens... Different bane-target for each star...
drool
Indeed awesome, expensive, but awesome
| Quantum Steve |
I seem to have missed it: what was wrong with having wands to enchant the stars at the start of the day and just replacing wands every 50 days?
Nothing, they just get expensive, and higher caster level wands may be hard to find depending on your DM. A 12th level wand of GMW costs a whopping 27,000gp and has to be replaced if you want a CL 16 one. It's much cheaper to buy your Wiz or Clr a pearl if at all possible.
| James Marrins |
Okay all, this should be common sense, but here goes.. Shuriken are NOT ammunition.
There are two references to shuriken being ammo, and I quote, "shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown."
To be honest, the last part has me confused a bit, but they are not on the magical ammunition breakage chart.
"Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or is otherwise rendered useless. A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage."
And the spell magic weapon says "Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell."
Meaning you can do 50 at a time (because they're tiny, I guess)
In both cases it clearly says 'treat as' which means they are not ammunition.
They are not on the ammo chart, they are in the Exotic ranged weapon chart.
This means they are ranged (Thrown) weapons much like a dagger that you can't use to melee with.
They don't break when you throw them, like any other thrown weapon. Which, in my opinion, is a no-brainer anyway.
Enchanting them, unlike the spell magic weapon, is a 1 on 1 deal, so if I were you, I'd put returning on them. I enjoy using my +3 Flaming shurikens of returning every chance I get.
I hope this has been helpful to everyone.
| Kazaan |
@James: Read the relevent entry on Shuriken:
A shuriken is a small piece of metal with sharpened edges, designed for throwing. A shuriken can't be used as a melee weapon. Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them and crafting masterwork or otherwise special versions of them, and of what happens to them after they are thrown.
"Although they are thrown weapons, treat them as ammunition for the purpose of drawing them (draw as free action rather than move), crafting masterwork and otherwise special versions of them (priced for 50 rather than by eaches), and what happens to them after they are thrown (50% chance of mulching if you miss, 100% chance if you hit)." It may have been a no-brainer to presume that they don't break because they actually are thrown weapons... but it may have been better to use your brain in this particular instance.
Seraphimpunk
|
shuriken are amunition in pathfinder. the devs have said that they made this change to try it out , and have not switched it back.
for a shruiken flinging monk...
try a level of magus?
oil of greater magic weapon ~750gp for 5 hours of magical +1 ammunition.
oil of versatile weapon ~300gp for 30 minutes of alternately typed damage to bypass DR.
oil of magic weapon ~50gp for 1 minute of magical +1 ammunition. used when you know you're going into a fight.
see if scabbard of vigor will work for shuriken...
what you really need is Arcane Archer for shuriken. making nonmagical ammunition magical, and enhancing it.
keep a stock of your own mwk cold iron, and +1 shuriken for when it looks like you don't need a lot for a combat. and find spells that will effect groups of ammunition: flame arrow.
Ninja almost make a better flurry with stars though.
1 ki for an extra attack.
or 1 ki for flurry of stars: with 2 extra stars at your highest bab.
get them flat footed or improved invisibility, and all your stars have a few d6 sneak attack.
take minor magic and major magic, and they can cast magic weapon on their own shuriken with a longer caster level.
Seraphimpunk
|
weapon blanche for adamantine, silver, and ghost salts will help a lot too for most situations.
cold iron blanche is 20gp / 10 ammo. vs. 4gp for buying 10 cold iron shuriken, so its not worth it.
since cold iron , or oil of bless weapon / align weapon will be key to this season to bypass most DR, you should be fine. and many casters will be finding ways to add these spells to their list.
other option: paladin/monk irrori . smite to bypass DR when the going gets tough.