Free Action and reloading feats & traits


Rules Questions


Hello everybody! This is a very basic question and perhaps im only not sure about the rules there.
I´m playing a halfling ninja who uses ranged fighting with a sling staff to sneak attack.
I chose the racial trait "warslinger", which basically allows you to reload your sling as a free action provoking AoO´s, but needs two hands.
Now in halflings of Golarion there are two feats, "ammo drop" and "juggle load", which allow you nearly the same. "Ammo drop" to reload as a move/swift action not provoking AoO´s with only one hand and "juggle load" as a free action, allowing you to attack as often as you could with a bow on a full attack action. I can see only two differences using the feats makes: reloading with one hand and not provoking AoO´s.
Besides that, i can already attack like with a bow only using the trait, right?
For the character concept, this is quite important, since im not planning on using a sling in close or melee combat, even if some other nice feats would allow me to do so.
For melee the character switches to two weapon fighting, using a in the slingstaff hidden shortsword and the shaft of the staftt as a club.

The question now is, how many free actions are there in one round and is the racial trait sufficent enough for full attacks with a sling?

The Exchange Owner - D20 Hobbies

Hayato Ken wrote:
how many free actions are there in one round

PHB p188 defers the exact number of allowed free actions (and there can be a limit) in a round to the DM. So this is an "Ask your DM" question.


James Risner wrote:
Hayato Ken wrote:
how many free actions are there in one round
PHB p188 defers the exact number of allowed free actions (and there can be a limit) in a round to the DM. So this is an "Ask your DM" question.

I knew this and think it is quite unclear, so i asked to clear it.

Thank you for your effort and answering anyway, i appreciate that.

Some more research let me stumble over this:

Ammunition: Projectile weapons use ammunition:
arrows (for bows), bolts (for crossbows), darts (for
blowguns), or sling bullets (for slings and half ling
sling staves). When using a bow, a character can draw
ammunition as a free action; crossbows and slings require
an action for reloading (as noted in their descriptions).
(Core RuleBook p.141)

What i want to know is of with the warslinger racial trait, can i fire a sling just like a bow? The racial trait descritpion says only its a free action, but i want to be clear.


Hayato Ken wrote:
James Risner wrote:
Hayato Ken wrote:
how many free actions are there in one round
PHB p188 defers the exact number of allowed free actions (and there can be a limit) in a round to the DM. So this is an "Ask your DM" question.

I knew this and think it is quite unclear, so i asked to clear it.

Thank you for your effort and answering anyway, i appreciate that.

Some more research let me stumble over this:

Ammunition: Projectile weapons use ammunition:
arrows (for bows), bolts (for crossbows), darts (for
blowguns), or sling bullets (for slings and half ling
sling staves). When using a bow, a character can draw
ammunition as a free action; crossbows and slings require
an action for reloading (as noted in their descriptions).
(Core RuleBook p.141)

What i want to know is of with the warslinger racial trait, can i fire a sling just like a bow? The racial trait descritpion says only its a free action, but i want to be clear.

By RAW, with the trait you can use your full complement of attacks with the sling.


Pathfinder Starfinder Adventure Path Subscriber

I would let anyone wanting to use a sling reload for free, without need for any trait/feat. I mean its a 1d4+STR simple weapon, I don't think letting it get a full attack really breaks anything.


Max Mahem wrote:
I would let anyone wanting to use a sling reload for free, without need for any trait/feat. I mean its a 1d4+STR simple weapon, I don't think letting it get a full attack really breaks anything.

Yes, primary damage is not much, but i plan to do it with a level 10 halfling ninja, using a slingstaff with distance enahncement and sniper goggles, shooting poisened bullets. So its 1d4+STR + 5d6 Sneak attack + poison + possible bleeding effect.

Of course, getting sling reload for free would be real nice, since its possible to take the "swift as shadows" trait then, making it easier to stay hidden and move faster. Possibly i could get the "stealthy sniper" talent to reduce sniping penalty to 0. *g*


Max Mahem wrote:
I would let anyone wanting to use a sling reload for free, without need for any trait/feat. I mean its a 1d4+STR simple weapon, I don't think letting it get a full attack really breaks anything.

The thing is that slings are simple weapons (nearly anyone can use them), and bows are martial weapons. I suspect that's why they put this limitation, in order to show that martial weapons are better for combat.

The Exchange Owner - D20 Hobbies

Hayato Ken wrote:
I knew this and think it is quite unclear, so i asked to clear it.

I may be confused, but it sounded like you had a rules interpretation on how to get a full attack by combining two things. It depended on whether or not you could do more than a few free actions in a round, possibly free actions that were designed to be 1/round. Applying them as a full attack in combination with another ability, would break that mold.

In short, whether or not you can do it is an "Ask your DM" question.
It may even center on how many free actions of what type you are allowed in a round.

Now, if I'm confused, please post exact rules text or book/page number?


Pathfinder Starfinder Adventure Path Subscriber
leo1925 wrote:
Max Mahem wrote:
I would let anyone wanting to use a sling reload for free, without need for any trait/feat. I mean its a 1d4+STR simple weapon, I don't think letting it get a full attack really breaks anything.
The thing is that slings are simple weapons (nearly anyone can use them), and bows are martial weapons. I suspect that's why they put this limitation, in order to show that martial weapons are better for combat.

Sure, but when you look at the difference between Melee martial and simple weapons, the difference in weapon quality is not nearly so big. Compare:

Mace 1d8, 20x2
Longsword 1d8, 19-20x2
The only difference being the crit modifier.

Now the sling however is worse in just about every concievable way to the weakest of ranged martial weapons, the shortbow. Compare:
Sling 1d4+Str, 20x2, 50ft
Shortbow 1d6, 20x3, 60ft

The sling already suffers enough penalties to make it a vastly inferior weapon to the shortbow (the weakest martial weapon hardly anybody uses). There is no need to limit from a full attack as well.

IMO, giving the sling a full attack just prevents players from paying an additional tax on an already inferior (but potentialy flavorful) option. Note that the ninja above could already be using the superior shortbow if he wished, or has already paid a feat tax for the slingstaff, which is still inferor to the Composite longbow!


Effectively i am comparing the Warslinger racial trait from Advanced players guide page 21 against the Ammo Drop and Juggle Load feats from Halflings of Golarion, page 23 there.
As i see it, the difference between the trait and taking the two feats is provoking attacks of opportunity

Exact wording:

Movie plot spoiler:

The PostMonster General wrote:

Ammo Drop (Combat)
Your coordination is so perfect that you can simply drop ammunition from your hand at the exact moment required for it to fall into an open sling as your twirl it around.
Prerequisites: Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or one end of a double sling with one hand as a swift action or move action. This does not provoke an attack of opportunity.

Juggle Load (Combat)
Your fingers are so nimble that reloading your sling is almost effortless for you.
Prerequisites: Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to fire your sling as many times in a fullattack action as you could attack if you were using a bow.

Warslinger:
Half lings are experts at the use of the sling. Half lings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait.

@Max Mahem:
The ninja is using a halfling slingstaff, what is an exotic weapon with a range of 80 feet, dealing 1d6+STR crit x3 in small size and halflings treat it as a martial weapon (whatever that means). So it is somewhere between short and longbow. But yes, realistically i dont see why a sling should take as long to reload as a crossbow and longer than a bow.


Hayato Ken wrote:

Effectively i am comparing the Warslinger racial trait from Advanced players guide page 21

The ninja is using a halfling slingstaff, what is an exotic weapon with a range of 80 feet, dealing 1d6+STR crit x3 in small size and halflings treat it as a martial weapon (whatever that means).

"whatever that means..."

It means that a character proficient in "all martial weapons" (Fighters, for example), would not need to spend a feat to learn to use the Slingstaff, since it counts as a martial weapon. A rogue, on the other hand, will still need to spend an Exotic Weapon Proficiency feat.
(If you meant that snarkily, I apologize for taking it at face value)


tsuyogari wrote:


"whatever that means..."
It means that a character proficient in "all martial weapons" (Fighters, for example), would not need to spend a feat to learn to use the Slingstaff, since it counts as a martial weapon. A rogue, on the other hand, will still need to spend an Exotic Weapon Proficiency feat.
(If you meant that snarkily, I apologize for taking it at face value)

Uuups, just reognized a major flaw in my build.

Ninjas are not proficient with martial weapons, so its gonna be the normal sling. :(

The Exchange

Before the Adventure, a new 3rd party PF PDF, has a bunch of occupations you can choose from that dish out some free stuff. Some of them dish out Martial Weapons Proficiency.


snobi wrote:
Before the Adventure, a new 3rd party PF PDF, has a bunch of occupations you can choose from that dish out some free stuff. Some of them dish out Martial Weapons Proficiency.

Sounds very interesting, unfortunately i can only make wild guesses where to find that.


Possibly i know what you mean now.
This adds some interesting options indeed, since its perfectly fitting into the character concept.

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