
Bobson |

I have a question...
what happens to the spell caster when his/her familiar dies?
He pays 200gp per level.
Familiars[/url]]If a familiar is lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.

wesF |

I just learned that the wiz no longer takes damage when the familiar dies. That's a change from 3.5.
The wizard collects his familiars little body and puts it in a shoebox. The wizard and his friends have a very somber funeral over the shoebox and bury it in the backyard.
Or in the case of the monkey familiar they launch him into space.

Thefurmonger |

When paying for the new familiar, who is being paid? Does the gold just magically vanish from your pockets? Same question for material spells with costly components and whatnot.
We do it that you use up magic..... um, Stuff? worth that much.
So you burn some really expensive incense and "Poof" a Monkey comes and says "Hey"
For my Raven I had to buy 1000Gp worth of Birdseed. (Not standard Birdseed mind you, like birdseed taken from seeds from heaven, and dried and toasted by 100 virgins, apperently you get some sweet birdseed for 1k)

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Life for a familiar is really rough in Golorian. You can work 24/7, give your master Alertness, empathically warn him of danger, deliver his touch spells, and serve faithfully throughtout countless danger. You risk life and limb, then one day he sends you packing to pick up some imp half your age.
It's unfair, but it happens everyday... stupid jerk wizards have no consideration for the feelings of others. They don't care who gets hurt.
Clearly familiars need to unionize. It's the only way to stop this abuse!

Thefurmonger |

Ok, i understand dies, but what about lost? And in the case of the improved familiar feat, do you just give your old familiar a pink slip? Seems kinda harsh.
What do you mean "Lost" like he just can't find you? as far as I know you just have a smart toad looking for you or a raven asking people for directions.
As for Improved... yeah more or less you fire your old one. As far as I know by the book (no I don't remember what book, 3.0-3.5 I think) the old famillier goes back to being just a normal animal.
One of my old GMs had the familier keep it's Int after I replaced him and from then on we (the party) had a new contact to talk to from time to time. Made me REALLY glad I had been nice to him for the last 8 levels.

Kalyth |
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Devastation Bob wrote:Ok, i understand dies, but what about lost? And in the case of the improved familiar feat, do you just give your old familiar a pink slip? Seems kinda harsh.Once They're dismissed they loose their Int. So they're just animals again. Ignorance is Bliss.
The actually go to the island of neglected familiars. Here they secretly build clockwork-wizards to serve them and are forming some diabolical plan to gain control of wizards familiars on a global scale. From that point they plan to control the world.
The Brain (and sadly Pinky) are two examples of discarded familiars.

Bobson |

Ok, i understand dies, but what about lost? And in the case of the improved familiar feat, do you just give your old familiar a pink slip? Seems kinda harsh.
It'd pretty much become an evil act to replace your familiar.

Nymor |
Well, there's still something going that way in Bestiary II ;)
do so, the spellcaster must already have a Tiny animal as a familiar.
Infusing this familiar with the spores results in a cythnigot that is a loyal, if rather disgusting, minion of the spellcaster."

Kalyth |
Devastation Bob wrote:Ok, i understand dies, but what about lost? And in the case of the improved familiar feat, do you just give your old familiar a pink slip? Seems kinda harsh.** spoiler omitted **Good thing they can be dismissed without penalty!
Doh, didnt copy the spoiler text. My forum-fu is weak.
I dont think it would necessarily be an evil act to sacrifice a familiar. Ritual sacrifice is a large part of alot of religions. If one views the familiar not as a sentiant creature but as a animal serving as a vessel for a sentiance, then really its not really all that evil. It can even be views as a cycle of change. For one thing to be "born" something else must "die".
Distasteful? Sure. Evil? Not really.