Leaping Shot Deed, potential exploit?


Gunslinger Discussion: Round 2

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Apologies if this topic has been raised already; I've not kept a close
eye on these playtest messageboards.

Leaping Shot Deed (Grit):
You leap through the air, guns blazing.
Prerequisites: Dex 13, grit class feature or Amateur
Gunslinger feat, Dodge, Mobility, base attack bonus +4.
Benefit: You gain a +2 bonus on Acrobatics checks made
to jump. As a full-round action, you can move up to your
speed and make firearm attacks at your highest base attack
bonus with each loaded firearm you are wielding. You can
make these attacks at any point during your movement,
and if you are wielding two firearms, you can make the
attacks at different points during the movement. At the
end of this movement, you fall prone. This deed costs 1
grit point to perform.

This feat has been throwing me off since Round 1, so I think it's high time I had some things cleared up. Obviously this deed implies that your character will be flying through the air, feet not touching the ground, but never does it actually require an acrobatics check. Are we meant to treat this as a normal move action, still taking into effect anything that would impede a character on foot? Because otherwise I see this as an obvious (and very handy) exploit for moving around the battlefield. E.g., a hasted gunslinger could use this to leap a 60 ft. chasm (DC 60 Acrobatics) with no skill check. And I won't even get into the things that same gunslinger could do with a high jump... yeesh.


First of i think that some clarification of what this feat lest you do would be good, and it's good of you to try and bring this to the developers attention. I can see a lot of people arguing about what exactly you can avoid using this feat, entangle and stone call comes to mind.

But I think that the intent of this feat was to let you go all John Woo, and if that means jumping 60 feat pits guns blasting away then I just have one thing to say: AWESOME!!!! =)

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