
Kipicbloud |
Since for some reason the starting gunslinging is causing "unnecessary" confusion, and to provide a base for more cool stuff, I want to present the following idea for a class ability:
Signature gun (1st lvl): due to the rarity of his chosen weapon, a gunslinger often is forced to make her own weapon. A gunslinger makes a signature weapon by crafting a firearm and applying the signature trait to it. A signature weapon only cost 4% of the weapons base value to make. (A 1st lvl charactor ignores this cost, but may only chose a pistol or musket) At it's creation, a signature weapon can be made masterwork by paying the normal 300 gp or can be upgraded later by paying the fee and spending one day upgrading the gun. A gunslinger may only have one signature gun at a time. If they wish to create a new signature gun, she must first either sell (see below), or scrap her current one, adding a discount to the creation price of the new one.
In her hands, a signature gun acts like a normal gun and may even be magically enchanced. In anyone else hands, though, the gun is fussy, cumborsome, or just plain hard to use. Anyone who tries to use a signature gun they did not make treats it as if it had the broken property, and if it is already broken, it becomes unusable to anyone but it's creator.
A signature gun is also worth less to anyone else because of it's peculiar nature, even to curio collectors. A signature gun may only be sold for 1d10% of it's total market value.
This ability cound have the gun training ability tied to it, allowing those abilities to only work on the signature weapon. Thoughts? Ideas? If anyone wants to help clarify or condense this, please do.