Witches and Improved Familiar


Rules Questions


I've been hunting over the past few days to see if Witches are allowed to take the Improved Familiar feat, and I cannot find anything to support or negate this. Does anyone know the ruling?


Why would they not be able to. There spells are linked to patons. They would loss their skill, int, Save, HP Bonus from old Familair. but the new one is better in other things.


If I read the feat, I see no reason why not.

Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

So you need to be able to get a normal familiar (duh) but I assume this isn't a problem. You need compatible alignment so this shouldn't be a problem and you need high enough level.

So, why do you think you might not?

http://paizo.com/pathfinderRPG/prd/feats.html#improved-familiar


he's probably looking at the massive loss of spells a witch goes through when he/she loses his/her familiar.


Shadow_of_death wrote:
he's probably looking at the massive loss of spells a witch goes through when he/she loses his/her familiar.

Eh. Just feed your old familiar to your new improved familiar; it'll absorb the old familiar's spells right? Right?... =P


Actually, I already have Wizard levels and I was wondering if I'd have to boot my Voidworm if I wanted to take Witch levels (we're doing a weird experimental levelling system, so this isn't a multiclassing issue or whatnot). Thanks for the speedy responses. :D


Ambrus wrote:
Shadow_of_death wrote:
he's probably looking at the massive loss of spells a witch goes through when he/she loses his/her familiar.
Eh. Just feed your old familiar to your new improved familiar; it'll absorb the old familiar's spells right? Right?... =P

You can just find another Witch, have you familiar teach it all your spells, then the Witch's familiar can return the favor.


Quantum Steve wrote:
Ambrus wrote:
Eh. Just feed your old familiar to your new improved familiar; it'll absorb the old familiar's spells right? Right?... =P
You can just find another Witch, have you familiar teach it all your spells, then the Witch's familiar can return the favor.

Brilliance!! although I'd prefer if the eating thing worked... that would be cool....

Grand Lodge

As a Witch's DM if she really wanted the feat, I'd say that the famillair would morph over to the new one, Pokemon style.


LazarX wrote:
As a Witch's DM if she really wanted the feat, I'd say that the famillair would morph over to the new one, Pokemon style.

I cannot tell you how much this made me laugh.

What? TINY SCORPION is evolving!

bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM bum BUM

TINY SCORPION has evolved into IMP!

WITCH is confused!

He hurt himself in the confusion!


The way I'm playing the Witch currently, the familiar is a physical extension of her Patron into the Material Plane. So if/when I take the Improved Familiar feat, it will be more along the lines of a "evolution" as suggested above. However, to make things interesting I'm asking the DM decide if my current familiar becomes Celestial, Fiendish, or turns into a Pseudodragon, Imp or Quasit. See, my Witch doesn't know exactly who or what her Patron is, she just likes the power. I'm suspecting I'll end up with a Quasit though. 7th level is going to be interesting alright...


Personally I like the flavor of a Quasit devouring your old familiar and gaining it's spell knowledge. I'd not make a big deal out off it anyways.


while "eating" is an easy idea, it might lead to horrible things. Instead of bribing the familiar of your enemy witch, you grill it and feed it to your familiar.

In another thread it was suggested that the familiar always was the Imp or whatever, and that through a curse he was a fox or such. As he evolves (gets more int) he remembers, at lvl 7 your get the feat, remove the curse and have an imp.

That way your companion can stay the same and you don't have to dismiss your long friend into stupidity and wilderness ... or let him get torn apart by a small daemon ....


You are spending a feat afterall- it shouldn't also come with a huge financial loss.

I would ask the DM to invoke and slightly twist the language saying

"If a familiar belongs to a witch that has died, it only retains its knowledge of spells for 24 hours, during which time it is possible to coerce or bribe the familiar into teaching its spells to another, subject to GM discretion."

to allow you to, within 24 hours, have the old familiar teach the new one the spells. It isn't RAW by any means but it fits thematically.

-S

Sovereign Court RPG Superstar 2011 Top 32

It's definitely not RAW, but I too am in favor of the "morph to new form" version. Familiars are supposed to be an extension of the caster anyway, not just some random critter that hangs around. Wouldn't work in PFS, but I see no reason to screw over a witch in a home game just because she took a feat.

It especially makes sense when the familiar has an established personality, then you can roleplay it being the same being, just in a new form.

Although the idea of a demonic familiar eating its predecessor is pretty nifty too.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tom S 820 wrote:
Why would they not be able to. There spells are linked to patons. They would loss their skill, int, Save, HP Bonus from old Familair. but the new one is better in other things.

As far as I can tell, an improved familiar must still use almost all the old familiar traits (half your HP, your ranks or his, a set intelligence score based on your level, etc.).

Improved Familiar excerpt wrote:
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).


Ravingdork wrote:
Tom S 820 wrote:
Why would they not be able to. There spells are linked to patons. They would loss their skill, int, Save, HP Bonus from old Familair. but the new one is better in other things.

As far as I can tell, an improved familiar must still use almost all the old familiar traits (half your HP, your ranks or his, a set intelligence score based on your level, etc.).

Improved Familiar excerpt wrote:
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

It may not be rules as written but I would not make an Improved Familiar loose INT if the INT by witch level was lower than the Improved Familiars natural INT.

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