
Dumb Paladin |

Just how many books, and which ones, does a group switching to Pathfinder need to acquire in order to have essential information about the setting in which the Adventure Paths take place? We are talking about converting sometime in the next few months.
If the answer to this is dependent entirely upon which Adventure Path, if any, we choose ... then can you instead pinpoint a list of titles we are very likely to need?
Thanks in advance, and links to threads where this has already been discussed are appreciated.
--DP

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The upcoming Inner Sea World Guide will contain the essential information about the setting.
The Inner Sea Primer (out now) is a player-friendly intro to the setting.
also you can check out pathfinder wiki

Are |

There is also either a Campaign Setting/Chronicles product or a Player Companion product (or both) that tie in nicely to each adventure path.
For instance, Guide to Korvosa contains a wealth of info that is highly useful when running Curse of the Crimson Throne.
In addition, there are Player's Guides available for all of the adventure paths (since Council of Thieves these have been free PDFs).

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Just how many books, and which ones, does a group switching to Pathfinder need to acquire in order to have essential information about the setting in which the Adventure Paths take place? We are talking about converting sometime in the next few months.If the answer to this is dependent entirely upon which Adventure Path, if any, we choose ... then can you instead pinpoint a list of titles we are very likely to need?
Thanks in advance, and links to threads where this has already been discussed are appreciated.
--DP
Aside from the World Guide, some books can really enhance the APs.
Rise of the Runelords:
- Classic Monsters Revisited
- Curse of the Crimson Throne 1: The Edge of Anarchy (great Article about the Varisians)
- Curse of the Crimson Throne 4: A History of Ashes (great Article about the Shoanti)
Curse of the Crimson Throne:
- Rise of the Runelords 3: The Hook Mountain Massacre (Varisis Gazeteer)
- Harrow Deck
- Guide to Korvosa
Second Darkness:
- Elves of Golarion
- Into the Darklands
Legacy of Fire:
- Dark Markets of Katapesh
- Quadira - Gateway to the East
Council of Thieves:
- Cheliax - Empire of Devils
Kingmaker:
- A Guide to the River Kingdoms
Serpent Skull:
- Sargava - The lost Colony
- Heart of the Jungle

Caineach |

All of the book reccomendations are useful for the books. So far, I am running Kingmaker. There has been a few things I added from the Guide to the River Kingdoms that otherwise I would not have thoguht of, but in no way do I need that info. I don't have the world guide, and the setting info in the AP is more than you would get from it from what I understand. Much of the info you can get from the pathfinder wiki and its not like you will be trying to reference most of this stuff in game.

Caineach |

An addition to my previous post. I just picked up the Inner Sea Primer last night, and am really liking what I have seen in it so far. It is a great quickstart guide to the campaign setting and will help you get a feel for it. I'm really looking forward to the campaign setting book's update for Pathfinder from 3.5.

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The upcoming Inner Sea World Guide will contain the essential information about the setting.
The Inner Sea Primer (out now) is a player-friendly intro to the setting.
These recommendations will certainly help you immerse your groups in the setting... but I do want to note that you don't actually *need* anything outside of the AP (and rulebooks) to play.

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Quite right Vic; the Adventure Paths (and modules) are pretty self contained and contain all the setting information that you specifically need to run a (still immersive) game.
We started playing Rise of the Runelords simply with volume 1 of Rise of the Runelords and the free players guide for the AP.

Nebulous_Mistress |

Gorbacz wrote:These recommendations will certainly help you immerse your groups in the setting... but I do want to note that you don't actually *need* anything outside of the AP (and rulebooks) to play.The upcoming Inner Sea World Guide will contain the essential information about the setting.
The Inner Sea Primer (out now) is a player-friendly intro to the setting.
What about pants? Do you need pants?

Dumb Paladin |

Gorbacz wrote:These recommendations will certainly help you immerse your groups in the setting... but I do want to note that you don't actually *need* anything outside of the AP (and rulebooks) to play.The upcoming Inner Sea World Guide will contain the essential information about the setting.
The Inner Sea Primer (out now) is a player-friendly intro to the setting.
Thank you, Vic, for pointing this out. I did understand I don't NEED anything beyond Core & the actual adventure path to play ... but I am open to suggestions on things it would be good for our group to get and own.

Dumb Paladin |

Thanks for your replies, everyone! There is some really helpful stuff here for a guy whose group is in the process of switching over to Pathfinder.
Captain Kirstov & Shizvestus: Thank you for pointing out the PF Wiki. I will definitely start reading it over.
Are: Player's Guides are not something I knew about. That sounds like it could be immensely helpful, and exactly the kind of thing I'm looking for.
Feytharn: That is a WONDERFUL list, thank you so very much! Since we have not chosen a specific AP yet (though I'm leaning towards Kingmaker), that will really help me out. Kudos!
Erik: No cookies here. But I make a divine angel food cake...

Caineach |

Thanks for your replies, everyone! There is some really helpful stuff here for a guy whose group is in the process of switching over to Pathfinder.
Captain Kirstov & Shizvestus: Thank you for pointing out the PF Wiki. I will definitely start reading it over.
Are: Player's Guides are not something I knew about. That sounds like it could be immensely helpful, and exactly the kind of thing I'm looking for.
Feytharn: That is a WONDERFUL list, thank you so very much! Since we have not chosen a specific AP yet (though I'm leaning towards Kingmaker), that will really help me out. Kudos!
Erik: No cookies here. But I make a divine angel food cake...
The Player's Guides are free to download. Go to the adventure path you want and they are there to download

Noteleks |

Some helpful tips as far as books go.
GM books: (Don't need for AP, but will be helpful)
Core Rule Book
Bestiary I & II
GM's guide (not essential but still a good read)
Advanced Player's Guide
Player's books: (Again don't need but is helpful)
Core Rule Book
Advanced Player's Guide
These books are above the Inner Sea Campaign book that was mentioned above.
Also you could look into Pathfinder Society, here. The cool thing about this is each adventure can be played in one 4 to 5 hour sitting and each scenario is inexpensive and all you need is the Core Rule book to play.
But like has already been stated the above books are not necessary to play a AP, but gives the player's more options and makes the GM's job a little easier.
Good luck and welcome.

Dumb Paladin |

The Player's Guides are free to download. Go to the adventure path you want and they are there to download
Thanks for pointing that out.