Dismounted Charge Feats (Are there any?)


Advice


Are there any feats that enhance dismounted charging. Something along the lines of Spirited Charge, or there abouts. Maybe I'm in the minority but I find myself using charge a lot while dismounted and was suprised to find little to no feats that enhance it.


SolidMarine wrote:
Are there any feats that enhance dismounted charging. Something along the lines of Spirited Charge, or there abouts. Maybe I'm in the minority but I find myself using charge a lot while dismounted and was suprised to find little to no feats that enhance it.

i so agree with this, there needs to be more feats for charging while on foot.


There's a feat for that.

Unseat (Combat)

You are skilled at unseating your mounted opponents.

Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1.

Benefits: When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.


Mr.Alarm wrote:

There's a feat for that.

Unseat (Combat)

You are skilled at unseating your mounted opponents.

Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1.

Benefits: When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.

Uh, I ment more along the lines of charging while YOU are dismounted, not charging while mounted in order to dismount your opponent. There seems to be a Improved X feat for every combat manuever EXCEPT charge which actually seems diliberate on the part of Paizo. Just curious why that is.


Charge Through lets you add an overrun maneuver to a charge.

Mobility helps you charge more safely.

Nimble Moves helps you get there, as does Acrobatic Steps


I wonder, given the banner bonus (and the favored human alternate class bonus to banner) is it worth it for a cavalier to take.

Maybe good for a pounce barbarian, since he'll be focusing on charges?


I think cavalier banner mainly helps his allies. I think also ALOT of charging stuff on the ground is I'n co,bat maneuvers. charge through overrun improved overrun. pretty sure a barbarian focused on this stuff might not even need pounce. he'd run creaming forward trampling over his enemies to the ground or flinging them aside.


paizo have already stated you count as your own ally for abilities like banner so it works.

I'll do up some builds and see how it works (in pretty sure the banner/charge bonus would apply to the check.)

Cavalier suffers on damage without using challenge. With the bonus feats he gets squeezing this into a build could add some battle control.


Further would they still be allowed to 'avoid' you since it's a free action as part of your attack roll?

Not much point investing 2 or 3 feats if they can say 'nah, i chose to avoid your overrun attempt'

The Exchange

There's also the Rhino Charge Feat in the Sargava: the lost colony book, which lets you ready a (partial) charge.


Ardenup wrote:

Further would they still be allowed to 'avoid' you since it's a free action as part of your attack roll?

Not much point investing 2 or 3 feats if they can say 'nah, i chose to avoid your overrun attempt'

Nope. You have Improved Overrun, which doesn't let them choose to avoid your overrun attempt, since it's a prerequisite of Charge Through.
Improved Overrun wrote:
You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrrun a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to overrun you. Targets of your overrun attempt may not chose to avoid you.

Grab Greater Overrun to attack them on the way through too. Ask your GM whether you would get the +2 attack bonus for charging on the AoO for knocking them over with the overrun.

The Exchange

Pathfinder Rulebook Subscriber

Not really a feats but several of the fighter archetypes modify charge. As a dm I wouldn't see a problem house ruling some of them into feats.


So this whole charge through thing has got me real interested.

Mostly because i LOVE being able to layer combat Manuveres onto attacks (my favorite feat in 3.5 was high sword, low axe which let you trip foes when you TWF)

Now obviously a barbarian could pull this off.
Especially a pounce barbarian with strength surge.

What about Cavalier/Samurai? I am unsure if you'd add your weapon enhancement to it. (i don't think you do normally, but this may allow it since it's made as part of a charge)

I'd like to rock the mechanics on this (banner helps on charges and should apply to the overrun.) Nothing cooler than running in for a big hit and knocking the enemy on his a$$.


You do not get to add weapon bonuses to any combat maneuvers that do not involve a weapon. Overrun, bullrush, grapple and trip (with a non-trip weapon) do not use weapons, so they do not gain weapon-specific attack bonuses. General attack bonuses, such as from haste or prayer or inspire courage, would however.

Basically, you knock someone over with your shoulder (stabbing them on the way down, if you have Greater Bullrush) and then start swinging your sword at your charge target.

The +2 attack bonus for charging should apply to the overrun attempt, but I'd check with your GM to make sure they interpret that the same way. Since the overrun target isn't technically the charge target, I can see GMs saying that you don't get the bonus.


Checked with my DM. Since the charge (he believes) resolves as part of the attack (and because he knows a spear tackle has power because of the runup) he's happy to allow the charge bonus and banner (including the APG favored human cavalier bonus) to work.

Looks like I'll get to make a knockdown cavalier after all :)

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