Magic Item Creation and Snow


Rules Questions

Grand Lodge

It's possible this belongs somewhere else, but is there a way to create a magic item that creates snow? I am not talking about a snowstorm, just a fistful of snow. I would like to do this without a houserule to create a new spell. I would like to know what spell to base it off of. I would also like to find a price estimate, and how one would arrive at said price. Any ideas?


blackbloodtroll wrote:
It's possible this belongs somewhere else, but is there a way to create a magic item that creates snow? I am not talking about a snowstorm, just a fistful of snow. I would like to do this without a houserule to create a new spell. I would like to know what spell to base it off of. I would also like to find a price estimate, and how one would arrive at said price. Any ideas?

Ray of Frost + Create Water.

Grand Lodge

Could such a combo be made into swift action with said item? How would I determine the cost of a two spell combo such as that? Magic item creation rules always seemed a bit hazy to me. This seems like a relatively weak item, so I expect the cost to be low, but what magic item would I compare it to judge it's power and cost?


Creating a handful of snow that lasts for a few minutes to an hour would fall under Prestidigitation in my opinion. So making a magic item would be based on the 0 lvl spell dependant on number of uses per day.

Grand Lodge

It would need to be at will, but it need only last a round. I am trying to effectively use snowcasting from Frostburn, but snow, will not always be available.

Contributor

I'd say Prestidigitation would cover that neatly. It lets you chill your beer or conjure a tissue paper rose so conjuring a snowball isn't a hard stretch. I'd make the magic item a pair of mittens knit with a snowflake pattern, probably made as a gift for some rich person's child. Comparing the usefulness to similar items, I'd price them at 500 GP and leave it at that.

Grand Lodge

That seems very reasonable, I just would like to know how I would come to that conclusion. My DM has OK'd the item in concept, he just wants details on spells used, price, and how I came to determine these using the magic item creation rules within the core. This is where I seem to come up a bit short.


You don't necessarily need an exact spell to duplicate. The most important thing is to have an equivelant spell level effect. In this case it is a level 0 spell effect. Prestidigitation, create water, ray of frost are all easily comparable. I would actually argue that with the exception of Prestidigitation, "Create Snowball" is less useful than other 0 level spells. I would have no problem with creating magically creating an otherwise mundane (melts in heat etc) snowball as a swift action.

If the swift action part is an issue just make something, a mug or shoulders come to mind, that continually makes snow with no action on your part.

Its a very basic thing. I wouldnt sweat it.


Important question, what is snowcasting?

Grand Lodge

The area of concern, is that the snow is intended to be a spell component. This is why said DM is asking for such details. I could not base it off of prestidigitation, for the spell itself notes that it cannot be used as a spell component. This relatively mundane magic item seems to much to be so detail focused, but is vital to the entire character concept I have in mind. My DM is at times a real stickler for rules, so to avoid a complete loss, I must be rather detailed. I have thought of using the create ice spell as a base (0-level cantrip) but am not sure where to go from there.

Grand Lodge

Snowcasting is a feat from Frostburn that allows one to add a fistful of snow as a spell component to a spell to add the cold descriptor.


As a way to permanently get around restrictions of an ability, not so much, since Prestidigitation objects don't count for spell components.

So, instead, a localized control weather based spell would start at 7x12x2000x.5 = 84000gp, restricted to snow only in a greatly restricted area could discount it, so anywhere from 8400-42000 per DM fiat, and that's assuming it takes up an item slot, double it otherwise.


If it is a spell component, you could use eschew materials, couldn't you?

Grand Lodge

That is very expensive, but if I can compare it to a existing item of similar power, than I guess it must be as so. This would indeed kill the concept, but if that is the relative level of power for said item, then I must accept it. I would like to find a way to make a less expensive item, but if no way within rules exist then I fear must wait for it to exist. I still believe it can be done cheaper though.

Grand Lodge

I am a slow typist, yes, that would seem effectual, but the feat cannot be cheated that way. There must be snow.


blackbloodtroll wrote:

Snowcasting is a feat from Frostburn that allows one to add a fistful of snow as a spell component to a spell to add the cold descriptor.

Instead of this circuitous snowball generation magic... why not just carry a thermos full of snow?

You still drink water right? Take water, cast that cantrip ray of frost, freeze the water into ice, hit with a hammer a few times, use promptly in preparing spells. Keep unused snow in thermos while working.

Other cheapness: just get eschew materials. Unless you're from a desert I'm pretty certain snow is cheap. Bada bing.


Well, no idea if this could be any good but hey, it was fun to make so...

New Spell
---Snowball---
School conjuration (creation) [water, cold]
Casting Time: 1 standard action
Components: V
Range: personal
Effect: 1 snowball/level
Duration: 1 hour/level
Saving Throw none; Spell Resistance no

This spell was created by low level wizards to make fun of other wizards during their school recess. It creates a single snowball for each level they possess and each of those can last for 1 hour for each level they possess or until it hit a classmate. The wizard must make a ranged touch attack to do 1 subdual damage to their target of choice. This spell do not allow an attack as it is casted, it only makes a handfull of snowballs.

New item
---Gloves of Snowballs---
These gloves were first created by a high level wizards who wanted to defend agaisn't his students during their recess. The wearer of those gloves only needs to snap their fingers to have a single snowball appears in his hands. This is considered a free action.

Price: 1,000gp (500gp to make) - CL1 * SL0.5 * 2000 (Continuous)
Prerequisite: Craft Wondrous Item, Snowball Spell


Cult of Vorg wrote:

As a way to permanently get around restrictions of an ability, not so much, since Prestidigitation objects don't count for spell components.

So, instead, a localized control weather based spell would start at 7x12x2000x.5 = 84000gp, restricted to snow only in a greatly restricted area could discount it, so anywhere from 8400-42000 per DM fiat, and that's assuming it takes up an item slot, double it otherwise.

This strikes me as more of a Conjuration ability, not a Transmutation. You don't need the weather to be controlled, so it's fairly ridiculous to base it off of Control Weather. You may as well just let him have a Control Weather item that is simply a command word activated item if you're going to charge him that much for something this simple.

No, I think that Create Water and either Prestidigitation or Ray of Frost are enough to simulate the effect of snow for the purposes of a magic item (note that the Create Water is making the component, and the Prestidigitation is merely making the component's form appropriate for use - the actual item is not created by Prestidigitation). Looking at something like Mount and Endure Elements, I think it stands to reason that the two 0-level spells can be equated to a 1st-level spell in power, or less.

So, 1x1x2000 = 2000 GP, and all it does is pour out a trickle of snow, enough to fill a hand in a round. Make the slot gloves and you'll have your hands constantly filling with snow every round once you activate it. Just remember that activating it will be a standard action unless you choose to have it ALWAYS on (which you may very well do).


Anauel wrote:


The wizard must make a ranged touch attack to do 1 subdual damage to their target of choice.

+1 for making a new spell. I mean, it even says specifically that a wizard can create new spells (which is awesome)

But I have to say, I'm pretty sure your armor would help against a snowball.


Sekret_One wrote:
Anauel wrote:


The wizard must make a ranged touch attack to do 1 subdual damage to their target of choice.

+1 for making a new spell. I mean, it even says specifically that a wizard can create new spells (which is awesome)

But I have to say, I'm pretty sure your armor would help against a snowball.

Yeah, I did think about that, but then again, it's a magical snowball XD. One thing is that I'd probably put a clause somewhere that Shield spell protect from it, just because the image is kind of nice. XD

And probably make it a swift cast that only makes 1 snowball.


I don't see why you even need to add ray of frost to the list of requirements to make it, create water is more than enough to make a wondrous item that creates small amounts of non magical snow which dissipate normally. Looking at Hand of the Mage, which is priced at 900 gold for at will Mage Hand I would price it anywhere from 500 gold to 2000 gold, really up to your DM as to what he wants. 500 IMO because its not even as useful as the 0th lvl spell used to create it, but if your DM thinks its more useful, go with 2000, as a 1st lvl spell would be.


All better ideas. I have a knee-jerk hostile reaction towards attempts to sneak around restrictions, especially by use of leading chains of questions starting from innocent to game-breaking. Blame it on displaced frustration.

Contributor

You know, I had a character in another game who did snowcasting. He got around the need to find snow by getting a Handy Haversack (1000 GP) and having it additionally enchanted with Gentle Repose so that items stored in it stayed fresh and didn't decay and moreover maintained their original temperature when they were taken out. Hot meals placed inside came out hot and fresh when taken out again. Cold drinks came out cold, and one of the side pockets was loaded up with fresh snow for use in snow casting.

Going by the rules, putting an extra enchantment on a storage bag to make it a stay-fresh thermos is no biggie and would calculate out to it being 1500 GP instead of the regular 1000. Heck, if you threw in a Prestidigitation on top of it, you could get something like 1750 GP for a backpack that would let you chill beer and warm pizza.

Alternately, you could say that extradimensional spaces are perfectly insulated anyway. There's nowhere for heat to dissipate from or to, so if you packed any bag of holding, portable hole or handy haversack with snow, it shouldn't melt since there's no source of heat to melt it.

Or you could take Improved Familiar and get an ice mephit and have it make snow for you when you wanted.


I've been thinking a bit about what I posted here and I think this will be better. It is not a magic item, only a new spell that should do what you need.

I don't think it's too much for a cantrip, but I might be wrong.

New Spell
---Snowball---
Wizard/Sorcerer 0, Cleric/Oracle 0, Druid 0
School conjuration (creation) [water, cold]
Casting Time: 1 move action
Components: V
Range: personal
Effect: 1 snowball
Duration: Instantaneousat
Saving Throw none; Spell Resistance no

This spell was created by low level wizards to make fun of other wizards during their school recess. It creates a single snowball that lasts for 1 round or until it hits a classmate. The wizard must make a ranged attack to do 1d2-1 min.0 subdual damage to their target of choice. This spell do not allow an attack as it is casted, it only makes a snowball.

Scarab Sages

Kevin Andrew Murphy wrote:
Or you could take Improved Familiar and get an ice mephit and have it make snow for you when you wanted.

LOL! Excellent idea. :)


Here is a precedence for creating a spell..

Spark
School evocation [fire]; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Components V or S
Range close (25 ft. + 5 ft./2 levels)
Target one Fine object
Duration instantaneous
Saving Throw Fortitude negates (object); Spell Resistance yes (object)
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actually ignite an object.

I did notice Anauel created a spell that is the opposite of this in an earlier post. Just something to base it off of.


I have wondered if a frost, icy burst, or cold energy wpn will meet the requirements for snow casting?


Zotpox wrote:
I have wondered if a frost, icy burst, or cold energy wpn will meet the requirements for snow casting?

I would think IMO that frost, icy burst and cold energy doesn't actually create snow. Just intense cold. So, I would say no. This couldn't be used as the requirements.

2ndly, You have to have the snow in hand to cast the spell. Those spells project the effects out.

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