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WTF? This guy has been sitting in the lobby for like 20 minutes, with his mask on, and now he came up to ask me a question and TOOK THE F&%#ING MASK OFF!!! Then put it right back on as soon as I answered him. I don't think he knows how masks work.

I bet he would have kept the mask on if I was nekkid.


captain yesterday wrote:

...

Yesterday, one of the college kids blew out the engine for one of the skid loaders on site.

...

Why did he do that? Did you tell him that a happy skid loader works better?


If you can't see their lips move, how on earth will you know what they're saying!!


gran rey de los mono wrote:
captain yesterday wrote:

...

Yesterday, one of the college kids blew out the engine for one of the skid loaders on site.

...

Why did he do that? Did you tell him that a happy skid loader works better?

It probably wasn't his fault, it's pretty old and beat up.

But yes, the firefighter working with us yesterday gave him a ton of crap for it.

I know his dad so I'll just give his dad crap for it.


2 people marked this as a favorite.
captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:

...

Yesterday, one of the college kids blew out the engine for one of the skid loaders on site.

...

Why did he do that? Did you tell him that a happy skid loader works better?

It probably wasn't his fault, it's pretty old and beat up.

But yes, the firefighter working with us yesterday gave him a ton of crap for it.

I know his dad so I'll just give his dad crap for it.

I was going to make a joke about being old and beat up, but I thought better of it.


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My mind works like a toaster. I put in a task. I forget about it. Eventually my mind completes the tasks startling even around.

Scarab Sages

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Mmmmm toast


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The nice thing about working with people for fifteen years is you don't really have to say anything, you can just communicate with looks or hand signs and know exactly what each other means.

The last couple of weeks coworker and I have been working closely with Greg on the same job site who we've worked with at the same places for the last fifteen years.

So it gets to the end of the day yesterday and one of the college students says "no wonder you all get along so well, I don't think you've said more than ten words to each other outside of lunch all day".


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College Student: Jeez, how many hammers do you have in your trailer?!

Me (sadly): Not enough.


gran rey de los nekkid wrote:

WTF? This guy has been sitting in the lobby for like 20 minutes, with his mask on, and now he came up to ask me a question and TOOK THE F@@~ING MASK OFF!!! Then put it right back on as soon as I answered him. I don't think he knows how masks work.

I bet he would have kept the mask on if I was nekkid.

This happens here from time to time but only if communication efforts with the mask on truly fail.


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Back from a 4-day weekend to find *BOTH* a "Reply All" storm in my email inbox and an "@channel" storm on Slack.

The worst part of it is that our Slack is configured so if you try to post to @channel, it gives you a warning that says, "This will send an alert to all members of this channel, and should be reserved for truly important or immediate messages. Do you really want to do this?"

And people still click YES.

I swear. A fine of $1 per recipient would end this nonsense so fast...


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So, I don't think this post is political (it's about COVID-19), but I'll be FaWtL-polite and spoiler anyway.

COVID stuff:
Just read a really depressing article about return-to-work anxiety, and it summarizes the whole COVID experience beautifully:

(1) We no longer trust our government, because its mixed messages and misinformation campaign in the early days of the pandemic very likely killed hundreds of thousands of U.S. citizens.

(2) We no longer trust our corporations, because many of them required their workers to come in during the pandemic, and even when the said they were enforcing safety protocols, as one person put it, co-workers could wander the office mask-free for the entire day without fear of repercussion.

(3) We no longer trust our fellow human beings, because so many of them were unwilling to do even the bare minimum to help control the pandemic (wear a mask, maintain 6' of distance, and wash your hands), so a pandemic that should have lasted only a few months ran on for well over a year.

With such an absolute erosion of trust, is it any wonder people don't want to go back to work?


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The only affect the pandemic had on me last year was a slightly earlier start time, we only worked with one other crew and everyone finally respected my personal space.

We only had to wear a mask indoors which was for about two minutes in the morning and afternoon when you sign in and out. Mask wearing wasn't strictly inforcrd but when half the company are firefighters and EMTs there isn't a lot of dissension.


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Me: Here, I installed a hand guard on the electric grinder, now no one has to lose a finger!

College Student: You might want to tell the other guy that!

Me: I hope he's not disappointed.

Scarab Sages

captain yesterday wrote:

College Student: Jeez, how many hammers do you have in your trailer?!

Me (sadly): Not enough.

Truth


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Hardscape guys from other companies we're affiliated with having been filtering in to gawk at the alcove and patio we built.


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Woran wrote:
gran rey de los mono wrote:
My mind works like a toaster. I put in a task. I forget about it. Eventually my mind completes the tasks startling even around.
Mmmmm toast

"YEAH, TOAST!" [/HeywoodBanks]


3 people marked this as a favorite.
Ambrosia Slaad wrote:
Freehold DM wrote:
I see this as a gigantic sign inside your head with "Everything's okay" "Mildly concerned" "Concerned" "Worried" and "Everybody freak out" levels with a tiny you with a megaphone announcing concern/worry levels to the rest of your body.

I just checked the sign; "Mildly concerned" is covered in cobwebs from disuse and I burned the "Everything's okay" portion back during 4th-5th grade sometime.

My worry level has dropped to normal levels for me, not to "not concerned" levels.

For example:

Florida finally updated it's vaccine website. Instead of registering and then blindly waiting to be (hopefully) contacted when your turn comes up, as of today it now shows you available appointments by week in your zip code. So I got to schedule my vaccine appointment (Moderna, shot 1 of 2) for next Thursday morning. You would think this would reduce my ambient anxiety levels, but I know getting the shot involves having to sit & queue & wait (& probably queue & wait) in a big building full of hundreds of strangers and interact directly with at least a few strangers, and I really shouldn't postpone or cancel the appointment, and walking out midway isn't really an option... I'm not worried at all by any negative reactions from the vax, but my anxiety levels are definitely Elevated.

Like I'm genuinely grateful I'm getting the shot, but I'm not going to need a drop of caffeine for probably 48hrs before the appointment and I will need a snack immediately afterward for when my adrenaline crashes.


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Ambrosia Slaad wrote:
Ambrosia Slaad wrote:
Freehold DM wrote:
I see this as a gigantic sign inside your head with "Everything's okay" "Mildly concerned" "Concerned" "Worried" and "Everybody freak out" levels with a tiny you with a megaphone announcing concern/worry levels to the rest of your body.

I just checked the sign; "Mildly concerned" is covered in cobwebs from disuse and I burned the "Everything's okay" portion back during 4th-5th grade sometime.

My worry level has dropped to normal levels for me, not to "not concerned" levels.

For example:

Florida finally updated it's vaccine website. Instead of registering and then blindly waiting to be (hopefully) contacted when your turn comes up, as of today it now shows you available appointments by week in your zip code. So I got to schedule my vaccine appointment (Moderna, shot 1 of 2) for next Thursday morning. You would think this would reduce my ambient anxiety levels, but I know getting the shot involves having to sit & queue & wait (& probably queue & wait) in a big building full of hundreds of strangers and interact directly with at least a few strangers, and I really shouldn't postpone or cancel the appointment, and walking out midway isn't really an option... I'm not worried at all by any negative reactions from the vax, but my anxiety levels are definitely Elevated.

Like I'm genuinely grateful I'm getting the shot, but I'm not going to need a drop of caffeine for probably 48hrs before the appointment and I will need a snack immediately afterward for when my adrenaline crashes.

Hopefully they'll do it like California: They tell everyone, "Don't arrive more than 10 minutes before your appointment time," and they're serious:

-- For the pharmacy and hospital sites, you can't get into the building. This keeps the interior of the building uncrowded. Just show up whenever you're comfortable, wait in your car, and don't go to the building until 10 minutes before your appointment. From what I've heard, exposure to other people is ridiculously minimal.

-- Most of our major sites are drive-through: None of us ever got out of the car, meaning we waited in our own cars and never got exposed to anyone other than the administrative staff checking our IDs and the nurses administering the vaccines

Both Shiro and I were concerned about the same thing, and he did a pharmacy and said it was amazingly well-done, and we did drive-throughs and I have no complaints.

They know vaccination sites can easily become superspreader sites, so in California they're doing things well. And that's a surprise...


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captain yesterday wrote:
Hardscape guys from other companies we're affiliated with having been filtering in to gawk at the alcove and patio we built.

Is hardscape Runescape for Hardbass aficionadoes?


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And apparently, we're playing 'Rise of the Runelords' for our next campaign.


Limeylongears wrote:
And apparently, we're playing 'Rise of the Runelords' for our next campaign.

I played two books of it, and I'm not sure why it's so universally praised. It's not bad, but rather generic and nothing special. Maybe it's just because so many good APs came out since then I'm jaded to it?


The Vagrant Erudite wrote:
Limeylongears wrote:
And apparently, we're playing 'Rise of the Runelords' for our next campaign.
I played two books of it, and I'm not sure why it's so universally praised. It's not bad, but rather generic and nothing special. Maybe it's just because so many good APs came out since then I'm jaded to it?

I feel the opposite -- I can't name an AP that even holds a candle to it in terms of overall quality, variety, NPC interactions, and so forth. In every book, you had to make choices and decisions that mattered. Right now I'm running Shattered Star and every book is just, "Here's the next dungeon. Kill everything. Get XP and loot. Move to the next book. NPCs are a waste of time and space that could be better used adding more encounters."

Strange Aeons was the same way, and Jade Regent tried to be interesting but was hampered by poor writing.

The only other AP that came close in terms of changing up the settings and introducing a multitude of interesting NPCs was Wrath of the Righteous, and the horrific mythic rules, army rules, and other nonsense ruined that one for us.


NobodysHome wrote:
The Vagrant Erudite wrote:
Limeylongears wrote:
And apparently, we're playing 'Rise of the Runelords' for our next campaign.
I played two books of it, and I'm not sure why it's so universally praised. It's not bad, but rather generic and nothing special. Maybe it's just because so many good APs came out since then I'm jaded to it?

I feel the opposite -- I can't name an AP that even holds a candle to it in terms of overall quality, variety, NPC interactions, and so forth. In every book, you had to make choices and decisions that mattered. Right now I'm running Shattered Star and every book is just, "Here's the next dungeon. Kill everything. Get XP and loot. Move to the next book. NPCs are a waste of time and space that could be better used adding more encounters."

Strange Aeons was the same way, and Jade Regent tried to be interesting but was hampered by poor writing.

The only other AP that came close in terms of changing up the settings and introducing a multitude of interesting NPCs was Wrath of the Righteous, and the horrific mythic rules, army rules, and other nonsense ruined that one for us.

Maybe it's because I didn't get far enough, or my GM didn't show how fleshed out the chracters were. I had a much better experience with my Reign of Winter game. I just didn't really care about the people of Sandpoint.

Kingmaker checks off all of those boxes you mention, though, for a good AP.

I hated Skull and Shackles though. Fleet and Ship to Ship rules were hot garbage and microwaved human waste respectively.

And don't get me started on how "deep water" is somehow more dangerous to the largest navy in the world than a stationary category five hurricane filled with demonic giant squids and dragon turtles and the like. Sail around, Cheliax.

Or why I, a dishonest self absorbed pirate, should care to rally pirates against them instead of sailing for the Sodden Lands or the Red Mantis island and saying "sucks to be you" to the other pirates

Very railroad AP, that.


We had a lot of fun with book 2 and 3 of Jade Regent. I was running RotRL as Gravity Falls for the nephews and kids before the pandemic but I obviously changed a lot.

Skull and Shackles was so much fun we had two separate campaigns (that went in wildly different directions).

Kingmaker is okay, not my favorite but not as bad as Council of Thieves or Hell's Vengeance.

Iron Gods and Reign of Winter are the best in my opinion.

They're certainly the funnest to run for me.


Ambrosia Slaad wrote:
Ambrosia Slaad wrote:
Freehold DM wrote:
I see this as a gigantic sign inside your head with "Everything's okay" "Mildly concerned" "Concerned" "Worried" and "Everybody freak out" levels with a tiny you with a megaphone announcing concern/worry levels to the rest of your body.

I just checked the sign; "Mildly concerned" is covered in cobwebs from disuse and I burned the "Everything's okay" portion back during 4th-5th grade sometime.

My worry level has dropped to normal levels for me, not to "not concerned" levels.

For example:

Florida finally updated it's vaccine website. Instead of registering and then blindly waiting to be (hopefully) contacted when your turn comes up, as of today it now shows you available appointments by week in your zip code. So I got to schedule my vaccine appointment (Moderna, shot 1 of 2) for next Thursday morning. You would think this would reduce my ambient anxiety levels, but I know getting the shot involves having to sit & queue & wait (& probably queue & wait) in a big building full of hundreds of strangers and interact directly with at least a few strangers, and I really shouldn't postpone or cancel the appointment, and walking out midway isn't really an option... I'm not worried at all by any negative reactions from the vax, but my anxiety levels are definitely Elevated.

Like I'm genuinely grateful I'm getting the shot, but I'm not going to need a drop of caffeine for probably 48hrs before the appointment and I will need a snack immediately afterward for when my adrenaline crashes.

I will send you a peppermint sandwich of some type.


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I love Kingmaker, Iron Gods and Hell's Rebels. I liked what Hell's Vengeance was trying to do but it kinda failed in places.


I forgot Hell's Rebels! Yes, that is a fun one.

Hell's Vengeance has it's moments, mostly brought about by player choice, like when the dhampir in the party decided to take on two first level clerics of Iomedae. Or when Tammy sent Stabbyface the Goblin into the unicorn glen alone to fetch unicorn horns for their grand scheme. And then after he barely clawed his way back to the rest of the party and someone decided it would be much easier to buy on the black market in Egorian.

Hell's Vengeance falls apart with the wrong GM, fortunately I've seen a shitload of Saturday morning cartoons so I know how to handle it.


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Cross-posting from my Shattered Star thread:

==========

Oh, good. Adamantine doors.

Shiro was in an infamous campaign where the players first encountered doors of bronze, then doors of iron, then doors of copper, then doors of silver, then doors of gold...
...at which point they took the doors off the hinges, took them all back to town, sold them, and retired rich and never had to adventure again.

"Immense Adamantine Portals". Seems reasonable to think maybe 0.1m thick (4"), 3m wide (10'), and 2.5 m tall (8') for a total volume of 0.75 cubic meters of adamantine. Iron is 7860 kg/m^3 and adamantine is listed as being of similar density, so let's say it's 7500 kg/m^3, or 5625 kg of adamantine, or 12,375 pounds, for a market value of roughly 3.7 million gold pieces.

"Forget the AP! We're leaving!"


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NobodysHome wrote:

Cross-posting from my Shattered Star thread:

==========

Oh, good. Adamantine doors.

Shiro was in an infamous campaign where the players first encountered doors of bronze, then doors of iron, then doors of copper, then doors of silver, then doors of gold...
...at which point they took the doors off the hinges, took them all back to town, sold them, and retired rich and never had to adventure again.

"Immense Adamantine Portals". Seems reasonable to think maybe 0.1m thick (4"), 3m wide (10'), and 2.5 m tall (8') for a total volume of 0.75 cubic meters of adamantine. Iron is 7860 kg/m^3 and adamantine is listed as being of similar density, so let's say it's 7500 kg/m^3, or 5625 kg of adamantine, or 12,375 pounds, for a market value of roughly 3.7 million gold pieces.

"Forget the AP! We're leaving!"

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.


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Vanykrye wrote:

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

"I summon a huge earth elemental to drop the doors into my Portable Hole."


Vanykrye wrote:
NobodysHome wrote:

Cross-posting from my Shattered Star thread:

==========

Oh, good. Adamantine doors.

Shiro was in an infamous campaign where the players first encountered doors of bronze, then doors of iron, then doors of copper, then doors of silver, then doors of gold...
...at which point they took the doors off the hinges, took them all back to town, sold them, and retired rich and never had to adventure again.

"Immense Adamantine Portals". Seems reasonable to think maybe 0.1m thick (4"), 3m wide (10'), and 2.5 m tall (8') for a total volume of 0.75 cubic meters of adamantine. Iron is 7860 kg/m^3 and adamantine is listed as being of similar density, so let's say it's 7500 kg/m^3, or 5625 kg of adamantine, or 12,375 pounds, for a market value of roughly 3.7 million gold pieces.

"Forget the AP! We're leaving!"

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

Portable hole, or a bunch of bags o'holding and a way to cut up the door.


NobodysHome wrote:
Vanykrye wrote:

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

"I summon a huge earth elemental to drop the doors into my Portable Hole."

Starting with the huge earth elemental and your 12375 pound estimate: heavy load for a huge earth elemental is 1200 lbs. You can lift up to double and be able to move 5', so you'll need 5 huge earth elementals and a couple burly farmers. That's 5 summon monster VI spells, which is a lot to have on hand for a 11th-12th level party. A staff with that is not particularly cheap either.

Portable holes, which not every 11th-12th level group has available and cost 20k, are 6' diameter and 10' deep. You'll have to cut it in half (minimum), which again, is not trivial.

For gran: the multiple bags of holding...it'll take 13 Type III or 9 Type IV bags based purely on weight.

Again, I'm not saying it's impossible or that I would disallow it. I'm just saying the numbers make it a lot harder than you're thinking. If the group has the resources to do it, great, yeah, take it out of there, carve it up into a bunch of smaller chunks they can sell. Go for it. But it's not a trivial course of action.


Vanykrye wrote:
NobodysHome wrote:
Vanykrye wrote:

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

"I summon a huge earth elemental to drop the doors into my Portable Hole."

Starting with the huge earth elemental and your 12375 pound estimate: heavy load for a huge earth elemental is 1200 lbs. You can lift up to double and be able to move 5', so you'll need 5 huge earth elementals and a couple burly farmers. That's 5 summon monster VI spells, which is a lot to have on hand for a 11th-12th level party. A staff with that is not particularly cheap either.

Portable holes, which not every 11th-12th level group has available and cost 20k, are 6' diameter and 10' deep. You'll have to cut it in half (minimum), which again, is not trivial.

For gran: the multiple bags of holding...it'll take 13 Type III or 9 Type IV bags based purely on weight.

Again, I'm not saying it's impossible or that I would disallow it. I'm just saying the numbers make it a lot harder than you're thinking. If the group has the resources to do it, great, yeah, take it out of there, carve it up into a bunch of smaller chunks they can sell. Go for it. But it's not a trivial course of action.

Certainly not trivial, but possibly worth it.

Scarab Sages

Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?


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gran rey de los mono wrote:
Vanykrye wrote:
NobodysHome wrote:
Vanykrye wrote:

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

"I summon a huge earth elemental to drop the doors into my Portable Hole."

Starting with the huge earth elemental and your 12375 pound estimate: heavy load for a huge earth elemental is 1200 lbs. You can lift up to double and be able to move 5', so you'll need 5 huge earth elementals and a couple burly farmers. That's 5 summon monster VI spells, which is a lot to have on hand for a 11th-12th level party. A staff with that is not particularly cheap either.

Portable holes, which not every 11th-12th level group has available and cost 20k, are 6' diameter and 10' deep. You'll have to cut it in half (minimum), which again, is not trivial.

For gran: the multiple bags of holding...it'll take 13 Type III or 9 Type IV bags based purely on weight.

Again, I'm not saying it's impossible or that I would disallow it. I'm just saying the numbers make it a lot harder than you're thinking. If the group has the resources to do it, great, yeah, take it out of there, carve it up into a bunch of smaller chunks they can sell. Go for it. But it's not a trivial course of action.

Certainly not trivial, but possibly worth it.

Have you actually tried carrying that much weight with that many people, through tight spaces.

Shit, getting two people to move a couch during moving day can become a monumental task.

If anyone tried telling me they're carrying those doors out of a dungeon I'd have a good solid fifteen minutes of laughter followed up with a stern "No".

Edit: I'm not trying to sound combative but I've had to carry a LOT of heavy stuff with multiple people and even getting something that big twenty feet is a huge production with a phenomenal amount of swearing.


Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?

Attack of the Swarm can get repetitive I'd go with The Threefold Conspiracy.


captain yesterday wrote:
gran rey de los mono wrote:
Vanykrye wrote:
NobodysHome wrote:
Vanykrye wrote:

Provided they actually have the means of getting those doors out of there.

EDIT: I mean, I'm a rather permissive GM, and I'm going to look askance at my players who claim to have the ability to get that much weight and volume out of a dungeon. That ain't hand-wavium territory, is all I'm saying.

"I summon a huge earth elemental to drop the doors into my Portable Hole."

Starting with the huge earth elemental and your 12375 pound estimate: heavy load for a huge earth elemental is 1200 lbs. You can lift up to double and be able to move 5', so you'll need 5 huge earth elementals and a couple burly farmers. That's 5 summon monster VI spells, which is a lot to have on hand for a 11th-12th level party. A staff with that is not particularly cheap either.

Portable holes, which not every 11th-12th level group has available and cost 20k, are 6' diameter and 10' deep. You'll have to cut it in half (minimum), which again, is not trivial.

For gran: the multiple bags of holding...it'll take 13 Type III or 9 Type IV bags based purely on weight.

Again, I'm not saying it's impossible or that I would disallow it. I'm just saying the numbers make it a lot harder than you're thinking. If the group has the resources to do it, great, yeah, take it out of there, carve it up into a bunch of smaller chunks they can sell. Go for it. But it's not a trivial course of action.

Certainly not trivial, but possibly worth it.

Have you actually tried carrying that much weight with that many people, through tight spaces.

S$*#, getting two people to move a couch during moving day can become a monumental task.

If anyone tried telling me they're carrying those doors out of a dungeon I'd have a good solid fifteen minutes of laughter followed up with a stern "No".

Edit: I'm not trying to sound combative but I've had to carry a LOT of heavy stuff with multiple...

Oh, without a portable hole or bags of holding, I'd be right with you. But if you have access to those, and some tools that could cut admantine, then you're at retirement money.

Or, a 13th level Aether Kineticist with the Telekinetic Haul talent. They can move 13,000 lbs for 13 minutes per point of burn. Yes, maneuvering it through tunnels could be an issue, but you could do it.


Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?

Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.


gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.

That AP is next on the Starfinder AP schedule.


captain yesterday wrote:
gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.
That AP is next on the Starfinder AP schedule.

Oh. Obviously I don't pay attention to schedules.


gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.
That AP is next on the Starfinder AP schedule.
Oh. Obviously I don't pay attention to schedules.

Now you know. Spread the word. Black stars beckon.


captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.
That AP is next on the Starfinder AP schedule.
Oh. Obviously I don't pay attention to schedules.
Now you know. Spread the word. Black stars beckon.

My group hasn't shown in interest in Starfinder in the past, and since we're just finishing book 1 of Kingmaker, we've probably got quite a while until we look for the next thing.


gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.
That AP is next on the Starfinder AP schedule.
Oh. Obviously I don't pay attention to schedules.
Now you know. Spread the word. Black stars beckon.
My group hasn't shown in interest in Starfinder in the past, and since we're just finishing book 1 of Kingmaker, we've probably got quite a while until we look for the next thing.

I was just teasing and working in a Lovecraft/True Detective reference.

Starfinder isn't for everyone, one of the great mysteries of the universe I suppose.


captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:
gran rey de los mono wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Convert Kingmaker to Starfinder. Either they're colonizing a new world, or they're claiming a claiming a whole bunch of star systems. Or one system with multiple inhabitable planets/moons.
That AP is next on the Starfinder AP schedule.
Oh. Obviously I don't pay attention to schedules.
Now you know. Spread the word. Black stars beckon.
My group hasn't shown in interest in Starfinder in the past, and since we're just finishing book 1 of Kingmaker, we've probably got quite a while until we look for the next thing.
I was just teasing and working in a Lovecraft/True Detective reference.

Teasing? I wouldn't know anything about that. All my posts are 100% serious. Maybe even 110%.


captain yesterday wrote:
Woran wrote:
Now that my group has finished dead suns, what to run next? Threefold conspiracy or Attack of the Swarm?
Attack of the Swarm can get repetitive I'd go with The Threefold Conspiracy.

Another point for The Threefold Conspiracy, it's tangentially related to Dead Suns and The Devastation Ark.


NobodysHome wrote:

Cross-posting from my Shattered Star thread:

==========

Oh, good. Adamantine doors.

Shiro was in an infamous campaign where the players first encountered doors of bronze, then doors of iron, then doors of copper, then doors of silver, then doors of gold...
...at which point they took the doors off the hinges, took them all back to town, sold them, and retired rich and never had to adventure again.

"Immense Adamantine Portals". Seems reasonable to think maybe 0.1m thick (4"), 3m wide (10'), and 2.5 m tall (8') for a total volume of 0.75 cubic meters of adamantine. Iron is 7860 kg/m^3 and adamantine is listed as being of similar density, so let's say it's 7500 kg/m^3, or 5625 kg of adamantine, or 12,375 pounds, for a market value of roughly 3.7 million gold pieces.

"Forget the AP! We're leaving!"

We encountered adamantine vault in one of our campaigns. The world was falling apart, so we were not exactly in position to sell it...

We used it to arm and clad the soldiers that were guarding the castle where we assembled refuges and used as a base of operation instead.


Meh. I woke up and the electric kettle is dead.

Also, today's session was cancelled by the GM.


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One of these days I'll have time to play on the PS 5, I played a bit of Immortal Fenix Rising last night, it's okay, a bit childish (which is why I got it for Tiny T-Rex) and cliche, but fun and kind of funny in a dad joke sort of way.

I downloaded Cyberpunk 2077 (which I can't really start until the kids are in bed because one of the things you do in character creation is pick out your dick size), Monster Hunter World, Miles Morales Spider-man, and The Last of Us Remastered (which were all free because I have Playstation Plus.


Futilely watches the outside temperature.

Stop going lower!!!!

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