
Mortagon |

Level 11 Ninja and Samurai playtest
I had a group with a human order of the warrior samurai, human ninja, human cleric of Irori (Healing and strength domains) and tengu monk face eight highwaymen (level 4 ftr/3 rog from gamemastery guide) (hereafter referred to as HM #1-8) on a path in a forest. The highwaymen waited in hiding as the party approached.
N Level 11 Human Ninja
Init: +10;Senses: Perception: +13
Defense:
AC: 25 FF: 25 T: 19 (+1 Dodge, +6 armor, +6 dex, +2 deflection)
HP: 75 (88 with Heroic feast) (11d8+22)
Saves: F: +5 R: +14 W: +3;Evasion, Improved uncanny dodge
Offense:
Melee: Sword of subtelty +15/+10 (1d6+1/19-20)
Ranged: Shuriken +14/+9 (1d2 plus poison)
SA: Poison use, Sneak attack +6d6, Ki pool (11), Ninja tricks (Vanishing trick, Flurry of stars, Weapon finesse, Forgotten trick, Invisible blade)
Combat gear: Shuriken covered in Drow poison (40 doses)
Statistics:
Spd: 30 ft.
Str: 10 Dex: 22 Con: 12 Int: 14 Wis: 8 Cha: 14
Bab: +8 Cmb: +8 Cmd: 25
Skills: Acrobatics :+18, Climb: +14, Perception: +13, Escape artist: +18, Stealth: +18, Use magic device: +16
Languages: Common, Tian, Tengu
Feats: Weapon finesse (Bonus), Improved initiative, Extra ki, Shadow strike (APG), Weapon focus (Shortsword), Dodge, Mobility, Spring attack
SQ: skilled, favored class (Ninja, +11 Hit points), No trace (+3), Light steps
Gear: Sword of subtelty, Ring of evasion, Ring of protection +2, Belt of dexterity +4, Headband of charisma +4, Mithril chainshirt +2, Barbed vest (APG), Cloak of resistance +1
LN Level 11 Human Samurai (Order of the warrior)
Init: +1;Senses: Perception: -1
Aura: Banner 60 ft. (+2 atk on charge, +3 vs. fear)
Defense:
AC: 28 FF: 27 T: 13 (15 vs. incorporeal) (+12 armor, +2 shield, +2 deflection, +1 dex, +1 natural)
HP: 109 (122 with heroes' feast) (11d10+44)
Saves: F: +12 R: +6 W: +6;Honor in all things (3/day), Resolve (6/day)
Immune (sneak attack and critical hits 25%)
Offense:
Melee: +1 Keen & mighty cleaving katana +18/+10/+5 (1d10+19/17-20) or Masterwork lance +17/+12/+8 (1d8+16/x3) (all attacks includes adjustments for power attack)
Ranged: +1 composite longbow (+5 strength) +13/+8/+3 (1d8+6/x3)
SA: Challenge (4/day; DR 3/- and +11 dmg), Honorable stand, Way of the samurai
Combat gear: 20x Arrows
Statistics:
spd: 20 ft.
Str: 20 Dex: 12 Con: 16 Int: 10 Wis: 8 Cha: 14
Bab: +11 Cmb: +16 Cmd:29
Skills: Handle animal: +13, Intimidate: +16, Knowledge (Nobility): +14 (+19 homeland), Ride: +15, Sense motive: +12
Languages: Tian
Feats: Iron will, Furious focus (APG), Power attack, Cleave, Improved unarmed strike, Weapon focus (Katana), Weapon specialization (Katana), Vital strike
SQ: Skilled, Favored class (samurai, +11 hp), Mount, weapon expertise, Mounted archery,
Gear: +1 Keen & mighty cleaving katana, +3 Champion and light-fortification full plate, Masterwork lance, +1 Composite longbow (+5 str), Belt of constitution and strength +2, Ring of force shield, Ring of deflection +2, Cloak of resistance +2, Amulet of natural armor +1
N Animal Level 11 Samurai Mount
Init: +3;Senses: Low-light vision, Scent; Perception: +1
Defense:
AC: 26 FF: 22 T: 13 (-1 size, +3 dex, +1 dodge, +13 natural)
HP:85 (98 with heroes' feast) (9d8+45)
Saves: F: +10 R: +9 W: +4; Devotion, Evasion
Offense:
Melee: 2 Hooves +11 (1d6+6) and Bite +11 (1d4+6)
Statistics:
spd: 50 ft.
Str: 22 Dex: 16 Con: 18 Int: 2 Wis: 12 Cha: 6
Bab: +6 Cmb: +13 Cmd: 31
Skills: Acrobatics: +15
Feats: Dodge, Toughness, Improved natural armor x3, Light armor proficiency, Multiattack
SQ: War trained, Link
Gear: Military saddle, Bit n' bridle, Saddlebags
All party members have consumed a heroes' feast in the morning. Ninja spots one highwayman, surprise round starts.
Surprise round:
*Ninja uses forgotten trick to throw a choking bomb on the only visible HM (HM 8). HM 8 fails his save and is staggered for five rounds.
*HM 1 Five foots out of the forest and shoots an arrow at the ninja and miss
*HM 2 Five foots out of the forest and shoots an arrow at the ninja and hits for 3 points of damage
*HM 3 Five foots out of the forest and shoots an arrow at the ninja and hits for 6 points of damage
*HM 4 Five foots out of the forest and shoots an arrow at the samurai and miss
*HM 5 Five foots out of the forest and shoots an arrow at the ninja and miss
*HM 6 Five foots out of the forest and shoots an arrow at the ninja and miss
*HM 7 Five foots out of the forest and shoots an arrow at the samurai and miss
*HM 8 is still staggered. Draws his spiked chain
Round 1:
*Ninja throws a choking bomb on HM 6 and 7, HM 6 fails his save and is staggered for one round
*HM 4 drops bow and draws spiked chain goes behind ninja to flank with HM 8 but miss with his spiked chain
*HM 8 Flanks with HM 4 attacks ninja with his spiked chain and miss
*HM 6 Shoots an arrow at the monk and miss
*HM 7 full attacks the monk with his bow but miss on both attacks
*HM 2 Shoots two arrows at the monk, one hits for 4 points of damage
*HM 3 Shoots two arrows at the ninja and miss on both attacks
*HM 1 Shoots two arrows at the ninja, one hits for 6 points of damage
*HM 5 shoots two arrows at the ninja both hits one for 4 points of damage the other for 5 points of damage
*Monk takes a a 5 foot step spends a Ki point to gain an additional attack flurry's and full attacks HM 4 with his temple sword, first succeeds in a disarm check tossing the HM's spiked chain 15 feet away using his greater disarm feat, second attack succeeds in tripping HM 4, third attack is a stunning fist which hits for 7 points of damage, HM 4 makes his save against the stunning fist, the fourth attack4 hits HM 4 for 4 points of damage, attack five hits for 4 points of damage, attack six is a miss, the tengu then uses his bite secondary attack and hits for 3 points of damage.
*Samurai mounted on his horse five foots in to full attack HM 8, the horse hits with his first hoof for 11 points of damage, the second hoof deals 5 points of damage, the bite miss, the samurai scores a critical hit on his first katana attack dealing 54 points of damage and killing HM 8.
*Cleric casts Blessing of fervor (APG) on the entire party
Round 2:
*Ninja uses his invisible blade ninja trick and full attacks taking one additional attack from the blessing of fervor spell HM 3 and HM 7 with shurikens, first attack hits HM 3 and deals 22 points of damage, second attack is a critical hit against HM 3 dealing 22 points of damage. Third attack hits HM 7 for 22 points of damage, fourth attack hits HM 7 for 18 points of damage. Both HM 3 and 7 are poisoned and must save on their turn.
*HM 7 makes his save against poison, full attacks samurai twice with his bow and miss.
*HM 6 full attacks, shoots two arrows at the samurai, both miss.
*HM 2 full attacks samurai with bow first attack hits for 4 points of damage, second attack miss
*HM 3 fails save against drow poison and drops down unconscious.
*HM 1 moves into position and shoots an arrow at the samurai, but miss.
*HM 5 moves up to samurai and tries to trip him with his spiked chain, but fail.
*HM 4 draws his sap and fights defensively against the monk while he stand up provoking an attack of opportunity from the monk which hits and deal 7 points of damage.
*Monk trips HM 4, then attacks him with his temple sword four times and hits three times for a total of 12 damage, then bites but miss.
*Samurai overruns HM 5 moving in to engage HM1, HM6 and HM 7 with a cleave, he scores a critical hit on HM 7 for 55 points of damage dropping him down and cleaving into HM 1 for 24 points of damage and HM 6 (with his mighty cleaving sword) for 22points of damage.
*Cleric casts flamestrike on HM 1, HM 2, HM 3 and HM 6. HM 3 is helpless and automatically fails his save taking the full 35 points of damage. HM 6 makes his save avoiding all damage due to his evasion ability. HM 2 fails his save taking 35 points of damage. HM 1 also fails his save and dies.
Round 3:
*Ninja draws his sword of subtelty and attacks HM 5 for 23 points of damage.
*HM 2 tries to trip the samurai but miss.
*HM 6 goes in to flank the samurai with HM 5, HM 6 attacks samurai with his spiked chain but miss, HM 5 does the same and hits for 19 damage.
*HM 4 uses his sap to fight defensively against the monk while he stand up provoking an attack of opportunity from the monk, the monk miss.
*Monk successfully trips HM 4, then disarm him flinging his sap 15 feet away, then attacks for 6 and 11 points of damage dropping HM 4.
*Samurai uses his blessing of fervor to stand up without provoking any attacks of opportunities. He uses his cleave feat to attack HM 2 dealing 29 points of damage and killing him, he then cleaves to HM 6 for 27 points of damage dropping him. He uses the last cleave to deal 26 points of damage to HM 5.
*Cleric moves in to flank HM 5 with the samurai then attacks with an unarmed strike and hits activating his amulet of mighty fists +1 spell-storing to target HM 5 with an inflict serious wounds spell. HM 5 fails his save and takes 23 points of damage from the cleric.
Round 4:
*Ninja moves in to attack HM 5 dealing 22 points of damage killing him. the battle is over.
Conclusion:
The samurai worked almost exactly like a fighter or cavalier in this combat. I couldn't see any glaring problems with his special rules and he seems fairly balanced and interesting to play.
The ninja worked much like a rogue, although his ability to use greater invisibility from his invisible blade ninja trick really made all the difference for him in this combat. The poison use came in handy and the choking bombs and flurry of stars were flavorful and useful abilities. So far I haven't found any glaring problems or issue with either of the two classes and both felt like they were contributing and filling their party roles.

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Level 11 Ninja and Samurai playtest
Round 2:
*Ninja uses his invisible blade ninja trick and full attacks taking one additional attack from the blessing of fervor spell HM 3 and HM 7 with shurikens, first attack hits HM 3 and deals 22 points of damage, second attack is a critical hit against HM 3 dealing 22 points of damage. Third attack hits HM 7 for 22 points of damage, fourth attack hits HM 7 for 18 points of damage. Both HM 3 and 7 are poisoned and must save on their turn.
Wait, how did those Shurikens do so much damage? I see you at +0 Str modifier and Shuriken only do 1d3+Str. And there seems to be a lack of Quickdraw to be able to draw and throw the Shuriken as a full attack.

Anburaid |

Mortagon wrote:Wait, how did those Shurikens do so much damage? I see you at +0 Str modifier and Shuriken only do 1d3+Str. And there seems to be a lack of Quickdraw to be able to draw and throw the Shuriken as a full attack.Level 11 Ninja and Samurai playtest
Round 2:
*Ninja uses his invisible blade ninja trick and full attacks taking one additional attack from the blessing of fervor spell HM 3 and HM 7 with shurikens, first attack hits HM 3 and deals 22 points of damage, second attack is a critical hit against HM 3 dealing 22 points of damage. Third attack hits HM 7 for 22 points of damage, fourth attack hits HM 7 for 18 points of damage. Both HM 3 and 7 are poisoned and must save on their turn.
sneak attack, and shuriken are drawn as ammunition (free action).

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ossian666 wrote:sneak attack, and shuriken are drawn as ammunition (free action).Mortagon wrote:Wait, how did those Shurikens do so much damage? I see you at +0 Str modifier and Shuriken only do 1d3+Str. And there seems to be a lack of Quickdraw to be able to draw and throw the Shuriken as a full attack.Level 11 Ninja and Samurai playtest
Round 2:
*Ninja uses his invisible blade ninja trick and full attacks taking one additional attack from the blessing of fervor spell HM 3 and HM 7 with shurikens, first attack hits HM 3 and deals 22 points of damage, second attack is a critical hit against HM 3 dealing 22 points of damage. Third attack hits HM 7 for 22 points of damage, fourth attack hits HM 7 for 18 points of damage. Both HM 3 and 7 are poisoned and must save on their turn.
Oh I missed that.

Heretek |

Mortagon wrote:Wait, how did those Shurikens do so much damage? I see you at +0 Str modifier and Shuriken only do 1d3+Str. And there seems to be a lack of Quickdraw to be able to draw and throw the Shuriken as a full attack.Level 11 Ninja and Samurai playtest
Round 2:
*Ninja uses his invisible blade ninja trick and full attacks taking one additional attack from the blessing of fervor spell HM 3 and HM 7 with shurikens, first attack hits HM 3 and deals 22 points of damage, second attack is a critical hit against HM 3 dealing 22 points of damage. Third attack hits HM 7 for 22 points of damage, fourth attack hits HM 7 for 18 points of damage. Both HM 3 and 7 are poisoned and must save on their turn.
1d3+str+6d6xX
He was invisible so got his SA off with each Shuriken.
Flurry of Stars (Ex): A ninja with this ability can expend
1 ki point from her ki pool as a swift action whenever she
makes a full-round attack with shuriken. She can throw
two additional shuriken at her highest attack bonus, but
all of her shuriken attacks are made at a –2 penalty.
My math is awful but I'd say given the above it is definitely possible to throw 4 shurikens dealing 4d3+24d6 of damage (divided of course in this case) without the need for quick draw, and something tells me that'd get you somewhere around there.