[Super Genius Games] Archetype Ideas


Product Discussion

Scarab Sages

Brinebeast wrote:

I love the Archtype series and thought I would throw out some ideas for you wonderful folk at Super Genius to consider.

Primal Archtypes - Archtypes that make classes a little more savage, rustic, or in tune with nature.

Heritage Archtypes - Why should Sorcerers have all the fun? Archtypes that will allow other classes to express their bloodlines.

Planar Archtypes - Archtypes that are more influnced by planar ideals instead of a heritage.

Just some stuff to consider. :)

Those are all neat ideas, and I've thrown them in the idea-hopper. The Archetype books have drifted some from my original idea, which was to be very tightly focused on the kinds of archetypes in each book. Archer Archetypes was all about ranged combatants, but since then we've done more generic ideas (Arcane, Martial, Divine). They've all been very popular and I can foresee doing at least one more broad book (Psionic Archetypes), but other than that the line is open to different possible directions.

Anyone else have some specific archetype types they'd like to see out of the Genius Guide to X Archetypes books?


You could stick with what you are trying such as "Mounted Archetypes" or even more themed "Oriental Archetypes" even "Steampunk" just a fw thoughts as well

Dark Archive

Pathfinder Roleplaying Game Superscriber

Nothing really comes to mind, but then it is 3am and not much of anything is coming to my mind at the moment.


Archetypes for the Oriental Adventures feel.

Swashbuckler archetypes for multiple classes, not just the rogue.

Bloodlines for non-sorcerers, although that might be easier to do with feats.

Stereotypical archetypes for race/class combinations, and some that go against type as well. You could even do one for the Races of Hoof and Horn supplement as well as just the ones covered in the Core Rules.

On a similar note, a guide to planetouched archetypes. Some options to things like the Sylph and Oread besides the fact that they are there.

Sczarni

I would personally love an Unarmed Archetypes book


I'm going to guess you're not going to get a lot of input here until after Round 2 of RPG Superstar.

Call it a hunch.

-Ben.

Scarab Sages

terraleon wrote:

I'm going to guess you're not going to get a lot of input here until after Round 2 of RPG Superstar.

Call it a hunch.

Heheh. That's certainly possible. On the other hand, the Genius archetypes are sufficiently different from those presented in the APG that I, at least, don't worry about overlap. Given how specific APG archetypes are, and how broad Genius archetypes (as they are all designed to work for all, or at least most, classes) I don't even know that what makes a good APG archetype would work well as a Genius archetype. Potential Superstars might feel differently, or course.


Realmwalker wrote:
even "Steampunk"

That one. Also I would love to see a wrestling archetypes (including rules for suplexes) and a series firearms archetype.


+1 to all three quoted in the OP, plus Oriental, Steampunk and Sneaky/Scoundrel types. That was a big let down for me in Complete Scoundrel, no variants

Dark Archive

Pathfinder Roleplaying Game Superscriber

Wilderness archetypes
Barbarian archetypes

yes I know they sound a bit familiar to each other. But one would be so anyone would feel at home in the woods and wilderness. Like trapper archetype or bandit, guide, scout etc. While the barbarian one would be more archetypes to fill in roles with in a tribe. Shaman(any divine class), hunter etc.

You could also do each race for archetypes, offering up race archetype for each class that is iconic or fits the race. Like the dwarven fighter archetype with teamwork feats etc.

Bloodlines is a good one and could be broken up in several books. Such as one for demons, where each one has it's own archetype. So you get a few of the powers of that demon you share a bloodline with. Then can do one for devils, Archons, gobliniods etc.

Urban Archetypes - a few come to mine, urban ranger, thug fighter, cat burgaler/second story thief etc


Dark_Mistress wrote:

Wilderness archetypes

Barbarian archetypes

yes I know they sound a bit familiar to each other. But one would be so anyone would feel at home in the woods and wilderness. Like trapper archetype or bandit, guide, scout etc. While the barbarian one would be more archetypes to fill in roles with in a tribe. Shaman(any divine class), hunter etc.

You could also do each race for archetypes, offering up race archetype for each class that is iconic or fits the race. Like the dwarven fighter archetype with teamwork feats etc.

Bloodlines is a good one and could be broken up in several books. Such as one for demons, where each one has it's own archetype. So you get a few of the powers of that demon you share a bloodline with. Then can do one for devils, Archons, gobliniods etc.

Urban Archetypes - a few come to mine, urban ranger, thug fighter, cat burgaler/second story thief etc

<3 the Dark Mistress' suggestions :) well played Mistress, well played


Barbarians just have so many possibilities as archetypes as opposed to just a class. In the campaign I normally play in there are three barbarian tribes of note. Beast riders (bison), sea-raiders, and amazons. The amazons are perhaps the most developed, with bards (as loresingers, carrying the verbal history of the people), other spontaneous casters, scouts, rangers, druids and the like rounding out the majority of the classes (other than the classic barbarian, but using the whirling frenzy variant. yes, they are still rooted in 3.5 until they come up in play again) The tribe had no men because hundreds of years ago all the men fought a desperate rear guard action against a necromancer's army to buy the escape of the women, sacrificing not only their own lives, but their very souls as well. Henceforth, they admit no men in because none could compare with the ones they lost.

And that's just one possibility.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The more I look at Archtypes the more I think these are a perfect fit to replace many of the old 3.5 prestiege classes. Granted they couldn't be a direct conversion because most of them are Wizards of the Coast IP, but that doesn't mean that they can't be used for inspiration. Take Sandstorm, Stormwrack, and Frostburn for example. Most of the prestiege classes from these books would easily translate into Environmental Archtypes.
So when the good folks at Super Genius are considering Archtype ideas please give the 3.5 prestiege classes a look for inspiration because there were a lot of fun and interesting prestiege classes. Even something like the Shadowdancer prestiege class from the PRPG Core Rule book would make for fun Archtype.


Lightly-armored warrior archetypes - don't limit it just to swashbuckler types

Unarmed archetypes - brawlers, martial artists, wrestlers

Social archetypes - con artists, courtiers, merchants, politicians, etc.

Elemental archetypes - fire, water, earth, air (although I'd rather see these completed along the Guide to X Magic line)

All I can think of at the moment.


I'd love class specific archetypes for Super Genius Games classes, such as the Shadow Assassin.

Also perhaps look more into racial archetypes which play with racial traits.

Liberty's Edge

Propane wrote:

I'd love class specific archetypes for Super Genius Games classes, such as the Shadow Assassin.

That is a very good idea. SGG has a stable of very good classes - doing archetypes for them makes perfect sense!


To expand on the Complete Scoundrel idea... I think it'd be cool to have some kind of trickster archetypes.

For example, you could have one that could pick up acrobatics tricks to run on walls, another to make a high DC roll to get an extra 5 foot step, or another one to springboard off of enemy and get a bonus from that.

And some martial love would be good, too. Like a crowd-control machine that gets the cleave and great cleave feats for free. Later it could gain the ability to make a full attack with the attack at the lowest bonus being a cleave/great cleave, and possibly working up from there.

Then some kind of spell stuff would be fun, too. Tricks like, maybe bouncing a lightning bolt off a nearby wall to get a higher save DC using some high skill check would be neat-o. Or some kind of spell-bluff to make it harder for enemy casters to ID your stuff, possibly even making them think it's something else.

I see these all being like rogue talents where you give the regular stuff for the class and you get to pick some of these depending on level. Anyways, the stuff I've gotten from SGG has been awesome so far, so I know you can do it!

Oh, and the title Stylish Archetypes would be a sure-win for purchase purposes.

Dark Archive

Owen K. C. Stephens wrote:

Anyone else have some specific archetype types they'd like to see out of the Genius Guide to X Archetypes books?

Environmental archtypes. Options, for example, for groups primarily playing in urban environments. Or desert climes, etc. Helps eliminates need / support Corebook environmental rules.


Random Archetypes. that way you can put a little bit of everything in there.

Scarab Sages

These are all awesome ideas, folks. Thanks, and feel free to keep them coming!

Fnipernackle wrote:
Random Archetypes. that way you can put a little bit of everything in there.

Would people really like to see a grab bag of unthemed archetypes? Because I could do that.


Owen K. C. Stephens wrote:

These are all awesome ideas, folks. Thanks, and feel free to keep them coming!

Fnipernackle wrote:
Random Archetypes. that way you can put a little bit of everything in there.
Would people really like to see a grab bag of unthemed archetypes? Because I could do that.

yes. i say take a little bit of everything and throw it in there. makes it very interesting. also more archetypes for some of the new classes from the apg would be nice.

Scarab Sages

Fnipernackle wrote:
also more archetypes for some of the new classes from the apg would be nice.

For note, most of our archetype packages can be used by any class, though some are restricted in broad categories (spellcasting classes only, for example). But in Divine Archetypes alone we have the Chantry, Exorcist, Heretic, Martyr, and Witness that can be used by any class; the Gnostic for spellcasters only and the Wise for noncasters only.

And all the archetypes in Martial Archetypes can be applied to any class (though in some cases such combinations are sub-par). And as long as you have Martial Archetypes or Divine Archetypes (which tell you how to apply our archetypes to APG classes) the archetype packages in Archer Archetypes and Arcane Archetypes are similarly broadly applicable.

So if you want lots of archetypes for your witch, for example, these books give you some options.

Liberty's Edge

I'd really like to see more archetypes that support SGG character classes. I think you guys have done great work and would really like to see how a Dragonrider, time thief and Armiger to name a few can be expanded.

I love the Steampunk and Asian idea as well.


I would definitely love to see a Steampunk Archetypes release.

I would also like to see Subterfuge Archetypes that have all the best spy and con artist stuff.

If your considering another weapon specific release I would suggest a Polearm Archetype to give the spear users some love.


Definitely Environmental.


Knife thrower rogue archetype that is built similar to the zen archer. (str to hit, swap out features for bonus feats, returning on weapons, more attacks, etc.)


Note that these are Archetypes in the SGG sense. These were around before the APG came out (I believe!).

And this post is over a year old.


Sigh, silly necromancers reviving dead threads.

Dreamscarred Press

Although it does make me wonder what happened to those Psionic archetypes... But I'm a sucker like that.

Liberty's Edge

Mr.Alarm wrote:
Realmwalker wrote:
even "Steampunk"
That one. Also I would love to see a wrestling archetypes (including rules for suplexes) and a series firearms archetype.

+1

As to the unthemed archetypes, it wouldn't bother me. I prefer the more general archetypes to the tighter archetypes (say archery vs. divine).

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