LN Paladins...


Conversions


So I'm toying with the idea of a hellknight for the order fo the God Claw(sp?), and as they follow 5 seperate Lawful faiths that span the spectrum of good and evil I was thinking of playing a Paladin who becomes (hopefully) a Hellknight. I know unearthed arcana or one of the books like it (maybe players handbook 2) had a variant for other alignment paladins in cluding a Lawful Nuetral one... so How could I make the Pathfinder paladin keep all the abilities he has but make him nuetral without making his stuff overly good (aka no longer focused so that he can just smite and whatnot).... Thoughts?

Silver Crusade

Pathfinder Adventure Path Subscriber

I'd recommend rolling a Cavalier instead (dedicated the Order of the Star has a religious focus I believe). That way you don't have to finagle with house rules to make it work.


DM_aka_Dudemeister wrote:
I'd recommend rolling a Cavalier instead (dedicated the Order of the Star has a religious focus I believe). That way you don't have to finagle with house rules to make it work.

I thought about that but the game is city based, so mounted combat is going to be few and far between...


I don´t exactly know what LN paladins stand for since "to be devoted to fight chaos" sounds kinda strange when you think about it but why don´t you just replace all "good" with "lawful", all "evil" with "chaos" and all "holy" with "axiomatic" in the paladins abilities?

Dark Archive

Stewart Perkins wrote:
DM_aka_Dudemeister wrote:
I'd recommend rolling a Cavalier instead (dedicated the Order of the Star has a religious focus I believe). That way you don't have to finagle with house rules to make it work.
I thought about that but the game is city based, so mounted combat is going to be few and far between...

Are you perhaps playing a Council of Thieves game? If so I will personally tell you that it shouldn't be NEARLY as big an issue as you think. Off hand I can only think of 2-3 encounters per book that would pose an issue, but that is not much different than any other type of adventure. The DM should have no problem working around having a mount if he is willing to puncture as large a hole hole in the alignment system as he would with a LN paladin.

Also keep in mind, while they are supposed flavored as mounts, there is nothing that prevents you from using it otherwise. All else fails, play a halfling, dwarf, or gnome.

Silver Crusade

Pathfinder Adventure Path Subscriber

A small sized Cavalier (halfling or gnome) obviates many of the problems the Cavalier faces while mounted.

But even if you want to be medium sized, the mounted abilities are a cool ability, but it's the Challenge that is the main function of the class.


DM_aka_Dudemeister wrote:

A small sized Cavalier (halfling or gnome) obviates many of the problems the Cavalier faces while mounted.

But even if you want to be medium sized, the mounted abilities are a cool ability, but it's the Challenge that is the main function of the class.

Indeed it is to be council of thieves...

At this point I don't know what I want to do, as I wanted to go Order of the God claw, but their 5th level discipline just plain stinks if your not a cleric...


According to the Asmodeus article in AP29, there are, in fact, paladins of Asmodeus. They're exceptions to the normal alingment rules. Perhaps something to consider.

Quoth: "The paladin’s duties are always very carefully explained and restricted to avoid conflicts that result in evil thoughts
or actions; in effect, the paladin is a champion of contracts
and law, who happens to be good."


Stewart Perkins wrote:
So I'm toying with the idea of a hellknight for the order fo the God Claw(sp?), and as they follow 5 seperate Lawful faiths that span the spectrum of good and evil I was thinking of playing a Paladin who becomes (hopefully) a Hellknight. I know unearthed arcana or one of the books like it (maybe players handbook 2) had a variant for other alignment paladins in cluding a Lawful Nuetral one... so How could I make the Pathfinder paladin keep all the abilities he has but make him nuetral without making his stuff overly good (aka no longer focused so that he can just smite and whatnot).... Thoughts?

Unearthed Arcana did not have LN Paladins. They had CG, CE, and LE. I think the Inquisitor is better if you don't want to deal with alignments. I have not read past the first post so somebody probably beat me to it already.


wraithstrike wrote:
Stewart Perkins wrote:
So I'm toying with the idea of a hellknight for the order fo the God Claw(sp?), and as they follow 5 seperate Lawful faiths that span the spectrum of good and evil I was thinking of playing a Paladin who becomes (hopefully) a Hellknight. I know unearthed arcana or one of the books like it (maybe players handbook 2) had a variant for other alignment paladins in cluding a Lawful Nuetral one... so How could I make the Pathfinder paladin keep all the abilities he has but make him nuetral without making his stuff overly good (aka no longer focused so that he can just smite and whatnot).... Thoughts?
Unearthed Arcana did not have LN Paladins. They had CG, CE, and LE. I think the Inquisitor is better if you don't want to deal with alignments. I have not read past the first post so somebody probably beat me to it already.

Yes, I have infact figured out that there isnt a LN paladin in UA, as I was wrong :P

Still the concepts are there, and the ideas can be implemented...

On its own though Im still stuck disliking the order of the god claws discipline ability (which is mandatory) and possibly my last ability, my capstone ability if you will. And a crappy one it is if I am not a cleric...

Dark Archive

I indeed thought so.

My suggestion is if you are looking for that kind of "feel" with the character would be to look at the Justicar PrC. It borrows somewhat from the Inquisitor with a penchant towards crossbows but other than that functions (Thematically) towards being an authorized member of "The Law." You MAY not end up being a Hellknight, but TBH without spoiling anything, becoming a Hellknight in proper in Westcrown is going to be pretty difficult, and even then they don't really have too much room for exercising law inside the city anyway. The town is one of bureaucracy at its finest.

That being said, there is NOTHING wrong with playing a Paladin that aspires to be a member of the Hellknights. Remember that being lawful good means you respect the greater good and use the law to enforce it. The Hellknight are, above all else, an organization that enforces the law. It might come into conflict with your "good" side occasionally to cut the hand off a thief who was trying to feed his family, but "everybody has a dayjob, and it's for the greater good to enforce these laws, because if we didn't there would be chaos and anarchy!"

Also, you might look at the Order of the Nail, they focus on the expulsion of savagery, chaos, and disorder in all aspects of life, law, and discipline.


DM_aka_Dudemeister wrote:
I'd recommend rolling a Cavalier instead (dedicated the Order of the Star has a religious focus I believe). That way you don't have to finagle with house rules to make it work.

I agree here. There are no non LG Paladins. Cavalier is the knight class that does not have the alignment restriction.

I am very sure the Paladins of Asmodeus still LG, else it defies the purpose of being a paladin IMO.

In 4th Edition there are paladins of any one of their 5 alignments, but nobody here wants to play that silly game...

Silver Crusade

Pathfinder Adventure Path Subscriber

The Devs have pretty much come out and said that the Paladins of Asmodeus idea was a mistake.


DM_aka_Dudemeister wrote:
The Devs have pretty much come out and said that the Paladins of Asmodeus idea was a mistake.

Ah okay. Now it makes sense, could never get my hear around this in the first place.

Grand Lodge

Generic Villain wrote:

According to the Asmodeus article in AP29, there are, in fact, paladins of Asmodeus. They're exceptions to the normal alingment rules. Perhaps something to consider.

It's also been acknowledged that the text was a mistake. Paladins of Asmodeus are not allowed in Pathfinder Society play, so I'm going with that assessement as well. For fairly obvious reasons Anti-Paladins of Asmodeus are equally problematic. (that chaos thing is an iconvenient hurdle)


LazarX wrote:
Generic Villain wrote:

According to the Asmodeus article in AP29, there are, in fact, paladins of Asmodeus. They're exceptions to the normal alingment rules. Perhaps something to consider.

It's also been acknowledged that the text was a mistake. Paladins of Asmodeus are not allowed in Pathfinder Society play, so I'm going with that assessement as well. For fairly obvious reasons Anti-Paladins of Asmodeus are equally problematic. (that chaos thing is an iconvenient hurdle)

I always see Asmodeus as having a nice Inquisition however...

Grand Lodge

Skull wrote:
LazarX wrote:
Generic Villain wrote:

According to the Asmodeus article in AP29, there are, in fact, paladins of Asmodeus. They're exceptions to the normal alingment rules. Perhaps something to consider.

It's also been acknowledged that the text was a mistake. Paladins of Asmodeus are not allowed in Pathfinder Society play, so I'm going with that assessement as well. For fairly obvious reasons Anti-Paladins of Asmodeus are equally problematic. (that chaos thing is an iconvenient hurdle)
I always see Asmodeus as having a nice Inquisition however...

If there's any god with Inquisition in it's middle name it's gotta be Big A. In fact in the game In Nominee, that's the purpose he serves for Lucifer as ArchDevil of the Game.


As i read the ability it does specify multiclass cleric/hellknight so i don't think you could use the ability as a paladin or inquisitor anyway without houseruling it.

Grand Lodge

Stewart Perkins wrote:


Yes, I have infact figured out that there isnt a LN paladin in UA, as I was wrong :P

I believe that the interpretation of the Paladin is that it's a character of extreme alignment belief and putting in a neutral component kind of waters down the concept.


LazarX wrote:
Stewart Perkins wrote:


Yes, I have infact figured out that there isnt a LN paladin in UA, as I was wrong :P

I believe that the interpretation of the Paladin is that it's a character of extreme alignment belief and putting in a neutral component kind of waters down the concept.

[brannigan]I hate these filthy Neutrals, Kif. With enemies you know where they stand but with Neutrals, who knows? It sickens me.[/brannigan]


The Hellknights were founded by Lawful Good Paladins, and still have them in their ranks :) Not all Hellknights or Hellknight orders are corrupt and Asmodaen. In fact the upper members are mostly Lawful Neutral, but there are many members that are Lawful Good, though there are some that are Lawful Evil. They started as an organization that was a force for good and they still try to be in many cases. Though they tend to be more neutral, and in some cases can be evil depending on who you are dealing with. Even in Cheliax you can still have paladins running things :)


Note: Third party alert

I would suggest trying out Dragon 310 through 312. There are paladins created for all 9 alignments. That ties heavily into the idea that paladins are warriors for a specific alignment and though pattern, rather then following the specific dogma of a deity. Another example of a lawful neutral paladin would be Corum of the Scarlet Robe, of Michael Moorcock fame. He uses negative forces to eliminate Chaos and allow Law to flourish, when his race is slaughtered by the bestial forces of man.

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