Judges Input


RPG Superstar™ 2011 General Discussion

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Dedicated Voter Season 6

Also, there is a huge difference between a fighter and a duelist, thus a [blank]of the fighter is pure lamesauce and [same blank] of the duelist has a chance, albeit a slightly reduced one because of its naming trope.

In addition to the lack of solid purpose implication when you associate an item with a person, using a class name just muddles the issue even more. Unless you are looking at an item like the belt of the monk, which would totally be rejected for stealing a monk's cookie and giving it to anyone else (dont recall that advice # sorry.)

Imagery is key here. That is why you can say [blank] of the defiler and have it relate to evil clerical abilities. Its about making someone ooh and ah before they even get to the item slot.

Don't confuse the lamesauce trope prohibition with a general battle cry against a syntactic arrangement.

Star Voter Season 6

Kenneth.T.Cole wrote:


Maybe they could add a feature to "opt in"? That is, if you check the "Yes, I would like to see my submission and the feedback on my submission publicly posted" box, the "data-dump" would then pick up the "thread of comments" on your submission (after the top 32 are announced) and automagically make it available for public viewing.

The only issue with that, I can think of, is that some judges may not be comfortable with their comments going public. Adding a way to filter their comments would probably be too complicated. In which case, Sean's method of "copy-paste" would probably be the only good solution.

Just my thoughts.

Ken

I like the opt-in. I missed out in getting feedback in 2009. I paid attention anyway to other reasons and I think I found some of my flaws for the item such as SiaC, flavor text, not an item slot and Booorrriinnggg.

I feel I brought a better item to the table this year (though the cost mechanics were difficult as compared to the previous submission) so whether I make the 32 or not, I want the criticism.

Perhaps the judges can have an opt-out tab for those of us who are gluttons for punishment?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

A lot of people who think they're ready for full-bore criticism rarely are. It takes a certain frame of mind to look past the ego blow you suffer when a design you really love takes a broadside from someone...particularly if it's a judge who's opinion you really respect. A negative reaction to what you crafted can really set you back, psychologically-speaking, and make you question whether you'll ever be good enough. It can even push some people to give up completely and abandon their dream altogether.

So, as always...be careful what you wish for as you just may get it...and then find yourself unprepared for it.

Just my two cents,
--Neil


ahhhh crap, mine fell into the ____ of the _____ format as well as one of the meme categories. Man Im starting to really think my submission was way weak.....:(

The Exchange Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8

I think a lot of us used similar formats in naming our items. Admittedly my item is a ________'s ________. I chose the name specifically because it had a classic feel to the name. I was thinking of going with ______'s _______ of _______ and decided against it because I thought it bogged down the submission. If I had know before hand that this was going to be an issue I would have went with the other name scheme or something entirely different.

Mind you it doesn't bother me all that much. I feel that my item stands on it's own even with a 'lame' name. Then again it could just be me.

Maybe next year we can get a list of 'memes the judges are sick and tired of' to go with the auto-reject list, which I found to be highly useful.

On that note, are we going to get an auto-reject list for the archetypes? I hope so. I don't want to have my idea to get tossed because I broke a cardinal rule I was unaware of.

On a side note, having just read through around 80 comments I don't remember if it was mentioned that _______'s _______ is okay so long as it isn't a class' item or if it should be avoided altogether...

Contributor

The Sinister Chris wrote:
Maybe next year we can get a list of 'memes the judges are sick and tired of' to go with the auto-reject list, which I found to be highly useful.

I'm working on it.

The Sinister Chris wrote:
On that note, are we going to get an auto-reject list for the archetypes? I hope so. I don't want to have my idea to get tossed because I broke a cardinal rule I was unaware of.

Unlikely. One, because I haven't had an entire year to think about it, and two, because archetypes are new enough that we haven't really established parameters other than "don't steal hard-won class abilities" and "don't make it more powerful than the normal class."

The Sinister Chris wrote:
On a side note, having just read through around 80 comments I don't remember if it was mentioned that _______'s _______ is okay so long as it isn't a class' item or if it should be avoided altogether...

You mean something like Krogar's bracers, or do you mean sorcerer's belt?


Sean K Reynolds wrote:
The Sinister Chris wrote:
On a side note, having just read through around 80 comments I don't remember if it was mentioned that _______'s _______ is okay so long as it isn't a class' item or if it should be avoided altogether...
You mean something like Krogar's bracers, or do you mean sorcerer's belt?

What if the first blank isn't a class or a guy but a profession? Random example: Tailor's Needle

No that's not my item.

The Exchange Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8

Sean K Reynolds wrote:


I'm working on it.

Woot!

Sean K Reynolds wrote:


Unlikely. One, because I haven't had an entire year to think about it, and two, because archetypes are new enough that we haven't really established parameters other than "don't steal hard-won class abilities" and "don't make it more powerful than the normal class."

Makes sense to me. The archetype I've rough drafted I had to make some adjustments for balance. I'm not going in to any more detail than that even though I REALLY want to, lol.

Sean K Reynolds wrote:


You mean something like Krogar's bracers, or do you mean sorcerer's belt?

More similar to what Neb just posted where it isn't a proper name or class for the first part of the name, more of a profession or something similar. Cobbler's Shoes, Wrestler's Handbag, or Jeweler's Tools. Not Colbert's Report or Sorcerer's Aprentice (I know, bad puns. You can blame second edition for that).

That should be vague enough, lol.


Nebulous_Mistress wrote:
Sean K Reynolds wrote:
The Sinister Chris wrote:
On a side note, having just read through around 80 comments I don't remember if it was mentioned that _______'s _______ is okay so long as it isn't a class' item or if it should be avoided altogether...
You mean something like Krogar's bracers, or do you mean sorcerer's belt?

What if the first blank isn't a class or a guy but a profession? Random example: Tailor's Needle

No that's not my item.

Only if it's an awesome profession ;)


Neil Spicer wrote:

A lot of people who think they're ready for full-bore criticism rarely are. It takes a certain frame of mind to look past the ego blow you suffer when a design you really love takes a broadside from someone...particularly if it's a judge who's opinion you really respect. A negative reaction to what you crafted can really set you back, psychologically-speaking, and make you question whether you'll ever be good enough. It can even push some people to give up completely and abandon their dream altogether.

So, as always...be careful what you wish for as you just may get it...and then find yourself unprepared for it.

Just my two cents,
--Neil

Ouch. Flash back!

I kind of experienced that after having a full PFS scenario rejected and getting "Come up with something more original" for criticism.

I really tought: "why bother, I gave it my best and it did not even merit a detailed criticism". But here I am back for more; a sucker for abuse :)

In all seriousness it can be a blow to the ego, but it is probably necesary. How can someone publish something that gets criticised by a thousand players without being hurt by it, if that person cannot take sober criticism by professionals who ultimately would love to see you succeed.

I hope I made sense.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

The Grandfather wrote:
In all seriousness it can be a blow to the ego, but it is probably necesary. How can someone publish something that gets criticised by a thousand players without being hurt by it, if that person cannot take sober criticism by professionals who ultimately would love to see you succeed.

While it's everyone's hope that people will be prepared for such criticism, it's also far more realistic to acknowledge all of them won't be...even if they claim they are. Thus, if you really want to nurture someone's creativity and growth as a designer, you have to learn to soften the blow a bit...or call out that it's only meant as constructive criticism about the design in question, not the designer themselves and their skill level. And, much like the variation in everyone's readiness for criticism, there's also a lot of variation in how people give it.

That's why I've often brought up the importance of supporting one another over the course of this competition. And, that definitely includes those who don't make the Top 32...not just the ones who go on to Round Two. You can raise the bar on design quality at the same time you raise people up to meet it. But that effort's on those offering the criticism and feedback. And, I can tell you that the judges don't have a lot of time to put in that effort when we're quickly sorting through hundreds of submissions in such a tight window of evaluation. Thus, that's why it's far more important to sanitize those comments rather than fling open the judges' forums for all to see.

Contributor

Nebulous_Mistress wrote:
What if the first blank isn't a class or a guy but a profession? Random example: Tailor's Needle

Autoreject #16: Item's Name Is A Real World Item Name

Dedicated Voter Season 6, Star Voter Season 7

It is bad that I'm looking forward to Round 2 more than Christmas? :p

Paizo Employee Creative Director

Joshua Kitchens wrote:

Funny, reviewing the titles of all twelve previous Final Four Adventure Proposals from the three years of RPG Superstar, I found each of them use this title scheme but three (maybe four, but I'm counting 'The Cliffs of Shattered Glass' in the "___ of the ___" group): From Time's Depths, Dragonrest Isle, and Denying the Boiling Beast. Each year's winner was a "___ of the ___" as well.

I think the usage of "___ of the ___" is a stereotype of game design by this point. Doesn't mean its a bad thing, things don't become stereotypes without a reason, usually because it works very well for most titles.

If any of the top four RPG superstars this year propose a module that doesn't use the "...of the..." construction, they'll automatically have an advantage in my mind over those who do.

Liberty's Edge Dedicated Voter Season 6

Sean K Reynolds wrote:
Nebulous_Mistress wrote:
What if the first blank isn't a class or a guy but a profession? Random example: Tailor's Needle

Autoreject #16: Item's Name Is A Real World Item Name

They don't have Tailor's or Needles in Pathfinder? chuckle...

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

James Jacobs wrote:
If any of the top four RPG superstars this year propose a module that doesn't use the "...of the..." construction, they'll automatically have an advantage in my mind over those who do.

Not that my opinion necessarily carries any weight with regards to what Paizo chooses to name its adventures, but I don't ascribe to the theory that the "_____ of the _____" titles are all that bad...or overused. And, many such titles still stand out as absolute classics in their genre as indicated by books like the "Lord of the Rings" series, movies like "Return of the Jedi" and the following list of classic adventure modules:

Steading of the Hill Giant Chief
Glacial Rift of the Frost Giant Jarl
Hall of the Fire Giant King
Shrine of the Kuo-Toa
Vault of the Drow
Queen of the Demonweb Pits

--plus, some slight variations--

Tomb of Horrors
The Temple of Elemental Evil

These adventures have made names for themselves. They add to the history of the game. When you use a "_____ of the _____" title, it draws upon...and conjures up...that history. And that can be a good thing. It's obviously part of the reason Wolfgang's Rise of the Runelords adventure uses "Fortress of the Stone Giants" to pay homage to the "Against the Giants" series from years past.

Meanwhile, if you look closer at the past 48 titles used for adventures in Paizo's flagship product (i.e., Pathfinder adventure paths), you've got:

Rise of the Runelords (2/6)
--Fortress of the Stone Giants
--Sins of the Saviors
Curse of the Crimson Throne (0/6)
Second Darkness (1/6)
--Children of the Void
Legacy of Fire (2/6)
--Howl of the Carrion King
--House of the Beast
Council of Thieves (0/6)
Kingmaker (1/6)
--War of the River Kings
Serpent's Skull (1/6)
--Sanctum of the Serpent God
Carrion Crown (2/6)
--Trail of the Beast
--Wake of the Watcher

So, only 9 out of 48 AP titles (less than 20%) have used the "_____ of the _____" convention. If anything, I think you've skewed the naming of adventures too far to the other side.

In addition, I believe the "_____ of the _____" titles actual serve a very useful purpose as evocative ways to get the human brain thinking about (and buying into) a story, movie, or adventure module. It ensures you get at least two concrete nouns which share some kind of association. And that always gets people thinking...and imagining. Layer on a adjective or two on either side of the joining phrase for "...of the..." and you raise the ante on everyone's imagination. Moreso, I daresay than many of the other titles.

So, I bring all that up to say I'd never hold a "_____ of the _____" title against anyone. I don't think it demonstrates any lack of creativity. Instead, I think it demonstrates an understanding of titles that can immediately register with the reader alongside the likes of many classical titles. And leaning on that type of inspiration isn't a bad thing.

Just my two cents,
--Neil


Neil Spicer wrote:
Stuff about statistics and pathfinder issue names...

(much edited, darnit, why does chaos and excellence in the context of chaos have to be so fluid? well because it's chaotic of course...)

Dear, dear, dear, Hunky Mr. Spicer.,
Let's have a look at those adventure path names shall we?
  • Rise of the Runelords
  • Curse of the Crimson Throne
  • Second Darkness
  • Legacy of Fire
  • Council of Thieves
  • Kingmaker
  • Serpent's Skull
  • Carrion Crown

Now, I see eight adventure path titles there, and two of them (that's 25%) contain 'of the'. What's more, another two (that's another 25%) contain just 'of'. So that's 50% (or half) of the adventure path titles you cited which were 'of the' or 'of'. I think Paizo's use of 'of' and 'of the' is alive and well... :)

Hoping that this mathematics class has been useful to you... ;)

Yours,

Ask A RPGS.

Disclaimer:
Ask A RPGSupersuccubus is a CE aligned whimsical denizen of The Abyss, and posters take any opinions expressed seriously at peril of being invited around for tea. Or should that be at peril of being invited around to be tea? Well whichever it is, just be very, very, careful before walking into the parlour.
Ask A RPGSupersuccubus currently uses a Queen's English dictionary to annoy Mr. Vaughan: armour, armour, armour - so there. ;)


I think Mr. Spicer was counting adventures (modules or chapters) as opposed to Adventure Paths.

If we maintain the pattern from earlier in his statement...Fortress of the Stone Giants as part of and paying homage to Against the Giants (series or AP).

Your point, Mistress... is also valid.

Bows as he retreats...

Paizo Employee Creative Director

I'm not saying that I'd hold it against an author for naming an adventure following the tried and true "...of the..." construction. As folks have pointed out... we do the same ourselves.

That doesn't mean I don't want our authors to stretch their imaginations. Far from it.

A cool name that doesn't use the "...of the..." construction is, in my opinion, BETTER than one that does. So if you're an RPG Superstar who wants to impress the Creative Director, you can do a heck of a lot worse than taking the time to come up with a more creative name than "...of the..."

And since folks are providing examples of uses of "...of the..." from history that are popular or successful modules, let me retalliate with:

"Ravenloft"
"White Plume Mountain"
"Shackled City"
"Pharoah"
"Castle Amber"
"Mud Sorcerer's Tomb"
"Mad God's Key"
"Expedition to the Barrier Peaks"
"Maure Castle"

I could go on, but let me point something else out.

The BEST way to name an adventure is to name it after the place where that adventure takes place. If you look at all of the most beloved or popular modules, it's interesting to note just how many of them have as their title the name of the primary adventuring site.

Paizo Employee Creative Director

As an aside... it constantly amuses me that folks try to second guess judge suggestions by pointing out examples where published rules or products break those suggestions.

One of the things we look for in an RPG superstar is the capacity to do something new. That's the main reason we keep recommending against the comforts of building upon favorite or successful established stuff.

So, when we say "Don't do this because it's cliche," and you think you can do it anyway in a way that will impress us, go for it! As Sean says many times... "WE WANT YOU TO PROVE US WRONG."


James Jacobs wrote:

I'm not saying that I'd hold it against an author for naming an adventure following the tried and true "...of the..." construction. As folks have pointed out... we do the same ourselves.

That doesn't mean I don't want our authors to stretch their imaginations. Far from it.

A cool name that doesn't use the "...of the..." construction is, in my opinion, BETTER than one that does. So if you're an RPG Superstar who wants to impress the Creative Director, you can do a heck of a lot worse than taking the time to come up with a more creative name than "...of the..."

And since folks are providing examples of uses of "...of the..." from history that are popular or successful modules, let me retalliate with:

"Ravenloft"
"White Plume Mountain"
"Shackled City"
"Pharoah"
"Castle Amber"
"Mud Sorcerer's Tomb"
"Mad God's Key"
"Expedition to the Barrier Peaks"
"Maure Castle"

I could go on, but let me point something else out.

The BEST way to name an adventure is to name it after the place where that adventure takes place. If you look at all of the most beloved or popular modules, it's interesting to note just how many of them have as their title the name of the primary adventuring site.

Oooh, useful post! Listed.

:)


"Loft of the Raven"
"Mountain of the White Plume"
"City of the Shackled"
"Pharoah of the... uhh... magic and stuff"
"Castle of Amber"
"Tomb of Mud Sorcerer"
"Key of the Mad God"
"Expedition of the Barrier Peaks"
"Castle of Maure"

Classics: fixed! :D

There's a few of these, though, that aren't so different. is Mud Sorcerer's Tomb so different than Tomb of the Mud Sorcerer? Both serve to denote ownership.

Curse of the Crimson Throne : The Crimson Throne's Curse

Return of the Jedi :: Jedi's Return

I'll say one thing, "of the" titles are WAY easier to reference and develop shorthand for, especially for online communication. If I say PotC, WotC, RotJ, LotR, etc, its really easy for people to identify what I am referring to.

CM? MST? WPM?

Not so much.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo

This calls for a repost of my Table Not Appearing in the GMG:
_
Module Name Generator
Roll once on each column. If the last roll is odd, drop the result from the first column and append "...of Doom."
_
01-02: Caves of.......The Cerulean.......Circle
03-04: Crypt of.......The Crimson........Dark
05-06: Curse of.......The Dragon.........Depths
07-08: Cult of........The Eldritch.......Flame
09-10: Drow of........The Fell...........Hand
11-12: Fortress of....The Shadow.........Mountain
13-14: Realm of.......The Silver.........Pharaoh
15-16: Shadow of......The Spider.........Princess
17-18: Tomb of........The Verdant........Queen
19-20: Vault of.......The Viridian.......Spire


Sean K Reynolds wrote:
archetypes are new enough that we haven't really established parameters other than "don't steal hard-won class abilities"

If you wouldn't mind elaborating on this one a bit, I'd appreciate it.

Existing archetypes sometimes give away other-class abilities -- e.g. urban ranger and trapfinding.

To me this isn't in the same boat as a wondrous item that gives class abilities, since you're essentially trading some class abilities/levels for other class abilities/levels.

Or is this the analog of "good enough for a book of archetypes, but not good enough for Superstar?"

RPG Superstar 2011 Top 4 aka Scipion del Ferro

I think he may refering to the beefy class abilities; rage, bardic music, spell casting, sneak attack, ki points, wild shape, animal companions.

The real meat and potatoes of a class?

Something like, "Don't make a summoner archtype that replaces the eidolon."

Dedicated Voter Season 6

And on a similar note, don't give a rogue an eidolon. If a class ability is unique to a single class, you better find a VERY good reason to share it. If a class ability appears in multiple classes, but only one base class, probably want to be careful with it, but definitely workable.

Consider the thematic loss of both classes when we give bombs bards. Bards drop dope rhymes, not bombs. Of course, the Rule of Cool clearly states that sufficient levels of awesomeness (balance of course being a part of this awesome) can and will overcome all objections.

disclaimer:
I'm no judge, but I am a voting member of the populace, which is the real target audience in later rounds.

Contributor

Andrew Christian wrote:
They don't have Tailor's or Needles in Pathfinder? chuckle...

Dude, are you deliberately being obtuse here?

Tailor's needle is a real-world item.

Naming a magic item tailor's needle is confusing and I'll be inclined to bump anyone who does it.

Contributor

Dire Mongoose wrote:
If you wouldn't mind elaborating on this one a bit, I'd appreciate it.

"Hard-won" is the key part... an ability you need to invest several levels to get.

Weapon Specialization.
Advanced rogue talents.
Improved evasion.

If you can just take an archetype in the class you want to get an ability that's normally exclusive to 1 or 2 classes, it cheapens multiclassing.


Sean K Reynolds wrote:
Andrew Christian wrote:
They don't have Tailor's or Needles in Pathfinder? chuckle...

Dude, are you deliberately being obtuse here?

Tailor's needle is a real-world item.

Naming a magic item tailor's needle is confusing and I'll be inclined to bump anyone who does it.

I'm going to say that SKR is probably the "simon" of the group. (Disclaimer: If everyone else can make American Idol jokes, so can I.)

I think it's a bit rough to say that "Tailor's Needle" is a real-world item. I mean, yes obviously there is a such thing as a tailor's needle in real life, but I also think that's a bit strict of a mindset to have.

Now I'm not trying to argue with you or "call out the judge" or anything like that. But you have got to be one of the strictest people I've had the pleasure of discussing rules with. I know a book of magic items isn't exactly "super star" but it's the closest thing we have to a reference point, so I'm going to take an example out of it.

Monk's Belt: Is a real world item, because monk's use a belt to hold their pants up. *Rejected*

Or from the APG:
Knight's Pennon: A flag, belonging to a knight. Therefore, a real world item as knights often carried banners into combat. *Rejected*

So I'm going to go ahead and assume that Tailor's Needle WOULDN'T or at least SHOULDN'T be auto-rejected because of the name, as long as the ability is demonstrated as "superstar". Yes, I know that the name is important, and probably some auto-reject advice follows along here, however I think that just by the name "Tailor's Needle" you're being a bit over-restricting here. My disagreement with this advice is the same that I had in my posts about your dislike of child's toys as magic items. (And honestly, you pretty much said that any item possibly could disregard the auto-reject advice and still be a good item, which is my point all along.)

Contributor

*throws up his hands in frustration to avoid repeating himself yet again*


Vistarius wrote:

I think it's a bit rough to say that "Tailor's Needle" is a real-world item. I mean, yes obviously there is a such thing as a tailor's needle in real life, but I also think that's a bit strict of a mindset to have.

Basically you're trying to plot a safe course between a few dangerous rocks here:

First, "Tailor's Needle" is a seriously boring/generic name. The Starborn Seeds of Manifest Denial and the Locket of the Umbral Kiss are taking this Needle out behind a shed and beating it until it coughs up its lunch money before anyone's even read the item descriptions.

Second, you have dissonance or lack thereof with the real-world concept to wrangle with. Maybe I create an item called a Monkey Wrench that works just like a real-world monkey wrench: in that case, my item sucks because it's completely uncreative. On the other hand, maybe I make a Monkey Wrench that allows the wielder to install Pactmaster's Favors in girallions: in that case, my item sucks because the name makes you think one thing and the item does something completely different. At best it's confusing and at worst it's a stupid pun.


Sean K Reynolds wrote:
*throws up his hands in frustration to avoid repeating himself yet again*

You said "Tailor's Needle" is confusing. I don't see how, as a magic item, it is anymore confusing than anything else typically named as real world items.

It just confuses me the kind of double-standards that are around. The RPGSS contest is meant to give people a taste of what it's like to be a real developer, yet constantly asking them to go above and beyond what is normally required of developers. That wouldn't be a problem if the people judging the contest held themselves to the same high standards. Now, that's not saying I'm better blah blah blah. Chances are good my item will get passed by just like the majority of the people who entered this contest. I'm just stating that with these "auto-rejects" in place, it seems like to get into the industry, you have to be better than those judging you, and then conform back to lower standards after you won.


Sean K Reynolds wrote:

"Hard-won" is the key part... an ability you need to invest several levels to get.

So as long as hard-won stays hard-won (e.g., some barbarian archetype that gives the opportunist advanced rogue talent in place of tireless rage at 17th level) it's not in the bin you're talking about, as I understand it.


Dire Mongoose wrote:
Vistarius wrote:

I think it's a bit rough to say that "Tailor's Needle" is a real-world item. I mean, yes obviously there is a such thing as a tailor's needle in real life, but I also think that's a bit strict of a mindset to have.

Basically you're trying to plot a safe course between a few dangerous rocks here:

First, "Tailor's Needle" is a seriously boring/generic name. The Starborn Seeds of Manifest Denial and the Locket of the Umbral Kiss are taking this Needle out behind a shed and beating it until it coughs up its lunch money before anyone's even read the item descriptions.

Second, you have dissonance or lack thereof with the real-world concept to wrangle with. Maybe I create an item called a Monkey Wrench that works just like a real-world monkey wrench: in that case, my item sucks because it's completely uncreative. On the other hand, maybe I make a Monkey Wrench that allows the wielder to install Pactmaster's Favors in girallions: in that case, my item sucks because the name makes you think one thing and the item does something completely different. At best it's confusing and at worst it's a stupid pun.

I'm not arguing that Tailor's Needle is a bad name. I completely agree with you on that. I'm also not arguing that names like the ones you mentioned aren't completely bad ass and better. I'm not even going to argue that something specific like a monkey wrench magic item does make others think of the real world monkey wrench.

I'm arguing that something as generic as a Tailor's Needle (Or monk's belt, or rogue's lockpick, or knight's armor, etc.) is confusing. A tailor's needle is simply a needle used to sew cloth. A monkey wrench is a specific tool. You cannot have a monkey wrench that is not a monkey wrench, you can have a needle that is not a tailor's needle, but is the exact same thing, only not used by a tailor. You can have a normal wrench, but it is not a monkey wrench. There's a specific difference.


Vistarius wrote:
It just confuses me the kind of double-standards that are around. The RPGSS contest is meant to give people a taste of what it's like to be a real developer, yet constantly asking them to go above and beyond what is normally required of developers.

I think the disconnect here is that you're interpreting the "auto-reject rules" as "picky things SKR doesn't like" when it's more like "common mistakes at least 32 other people are just about guaranteed to not make, and therefore beat you."


Dire Mongoose wrote:
Vistarius wrote:
It just confuses me the kind of double-standards that are around. The RPGSS contest is meant to give people a taste of what it's like to be a real developer, yet constantly asking them to go above and beyond what is normally required of developers.
I think the disconnect here is that you're interpreting the "auto-reject rules" as "picky things SKR doesn't like" when it's more like "common mistakes at least 32 other people are just about guaranteed to not make, and therefore beat you."

If my item does not make it, it is not because I fell under ANY of the auto-reject categories, as I did not. Just to clarify.

And I'm reading them as "Picky things SKR doesn't like" because that's what it seems. If for example, a Newspaper editor who made his career on writing articles about cops, shouldn't say "don't write stories about cops" when in reality, he's perfectly okay with and will assign writers to write stories on cops.

RPG Superstar 2011 Top 4 aka Scipion del Ferro

Well if you think an item named carpenter's mallet could be Superstar I hope you submitted something similar.

How many times does he have to say, "Stuff that is in the books is not always Superstar material." It might be good Pathfinder material, items that are required for the game, fun items, and your favorite items, but they are looking for something that really makes them say, "Wow, that is a great name. I'm blown away, I hope the rest of this item is as good."

Look at the previous entries. There is really only one that has a bad name, Bodyguard's vest. However it's mechanics are sound, well written, and really grabbed the judges were the name didn't.

The auto-reject threads aren't about "items that shouldn't be in Pathfinder" they are there to help you understand what does and doesn't qualify as Superstar. Prove him wrong if you think otherwise.


Scipion del Ferro wrote:

Well if you think an item named carpenter's mallet could be Superstar I hope you submitted something similar.

How many times does he have to say, "Stuff that is in the books is not always Superstar material." It might be good Pathfinder material, items that are required for the game, fun items, and your favorite items, but they are looking for something that really makes them say, "Wow, that is a great name. I'm blown away, I hope the rest of this item is as good."

Look at the previous entries. There is really only one that has a bad name, Bodyguard's vest. However it's mechanics are sound, well written, and really grabbed the judges were the name didn't.

The auto-reject threads aren't about "items that shouldn't be in Pathfinder" they are there to help you understand what does and doesn't qualify as Superstar. Prove him wrong if you think otherwise.

You just repeated what has already been said over and over again. You're missing the point. SKR didn't say "I'd give it a fair chance, regardless of the name" or "Even with a bad name an item can be superstar" he said "I'd probably be inclined to bump it based on the name". Which basically goes against the whole "prove me wrong" thing, because he's admitting that he's going to have a bias against it from the beginning.

Again, this has nothing to do with the item I have sent in, and in fact if there is anywhere that I'd receive the strongest points it is probably in my item's name. And thanks for basically paraphrasing what I'd said about it already being said what is Pathfinder isn't necessarily superstar and ignoring the rest of what I said.

This wasn't said to argue, this was said to inquire and gain more information.


Vistarius wrote:

Which basically goes against the whole "prove me wrong" thing, because he's admitting that he's going to have a bias against it from the beginning.

I don't think that's true at all.

Giving your item a crappy name is a mistake. It's a design error. It's not necessarily an insurmountable error, but it is an error.

Being biased against an item that has flaws (and continually biased against as more flaws are discovered or biased for as more good parts are discovered) is the essence of judging.


summary...

"No Judges, you're doing it WRONG!"

/sigh.


Dire Mongoose wrote:
Vistarius wrote:

Which basically goes against the whole "prove me wrong" thing, because he's admitting that he's going to have a bias against it from the beginning.

I don't think that's true at all.

Giving your item a crappy name is a mistake. It's a design error. It's not necessarily an insurmountable error, but it is an error.

Being biased against an item that has flaws (and continually biased against as more flaws are discovered or biased for as more good parts are discovered) is the essence of judging.

I agree with you on most of the above points. I think the disconnect isn't in the fact that we aren't agreeing on the points that are being made, but something else. I agree, a crappy name is a mistake. I agree it's a design error, I also agree that being biased is the essence of judging.

What I was disagreeing with was the fact that something like "Tailor's Needle" should be automatically disregarded because it's a real world item. I don't think it's exactly close enough to be automatically disliked for that reason.

The reasons it should be disliked are quite numerous. If it had been said "It's vague" or "it's crappy" or "it's boring" or something like that, I'd have agreed in a heartbeat.


Rathendar wrote:

summary...

"No Judges, you're doing it WRONG!"

/sigh.

No, I'm not telling any of the judges they're doing it wrong. I was in disagreement to one judge's particular point about something. Which, while my opinions will not help me should I make it to round 2 and public voting, is still not against the rules and is really only being done for clarification purposes. I was more or less curious to see why SKR had decided to pick that particular auto-reject advice and not say one of a dozen others.

Dedicated Voter Season 6

Vistarius wrote:
No, I'm not telling any of the judges they're doing it wrong. I was in disagreement to one judge's particular point about something. Which, while my opinions will not help me should I make it to round 2 and public voting, is still not against the rules and is really only being done for clarification purposes. I was more or less curious to see why SKR had decided to pick that particular auto-reject advice and not say one of a dozen others.

You sound like you are taking this personally. I am no mind reader, but I'm guessing that what SKR is thinking could roughly translate to "Whatever! Just stop picking apart my posts and make something awesome... With an awesome name." Though all of his posts have been valid, some have a certain "maybe this will get me some peace" vibe to them.

Needle of the Tailor, or Tailor's Needle, or whatever this hypothetical name is, very likely falls into one of three categories:

  • The item does exactly what it sounds like, which is lame, and based on a real world item too directly.
  • The name is a total disconnect from the object, which is cute, but not gonna make top 32.
  • Or the item somehow manages to be both a tailor's needle and more than a tailor's needle, without just feeling like a tailor's needle +1, which is a bold and daring endeavor.

SKR mentioned at the end of the list of autoreject advice that sufficient application of awesomeness can overcome any non-DQ pitfall, but if its a choice between awesome with an enticing name, and awesome despite a lamesauce name, guess which one makes top 32, and which is only top 33?

Liberty's Edge Dedicated Voter Season 6

Sean K Reynolds wrote:
Andrew Christian wrote:
They don't have Tailor's or Needles in Pathfinder? chuckle...

Dude, are you deliberately being obtuse here?

Tailor's needle is a real-world item.

Naming a magic item tailor's needle is confusing and I'll be inclined to bump anyone who does it.

Sorry Sean, I was actually joking, thus the chuckle at the end of my post. I know exactly what you were referring to was just trying to make light of the tension building up as everyone is anxiously awaiting the results. You'll note that by and large, I've been defending yours and other judges comments throughout this competition.

And when you say Tailor's needle is a real world item, do you mean there is an actual item called a Tailor's (capital T in tailor indicating some special significance) needle in our world that has some sort of significance above and beyond a needle that a tailor would use? If so, then yeah, I guess I'm obtuse because I didn't get the reference.

But if you are referring to the fact that a because we have tailors in the real world, and they use needles, calling a magic item a Tailor's needle would break the rule of using a real world item's name is um... lets say this is the first time so far that I disagree with you.

As another poster said, there are many other auto-reject reasons to reject Tailor's Needle. It isn't very creative, crappy name, et. al.

I was under the impression that the intent behind the real world item thing, was to keep people from trying to create real world artifacts and relics in game terms.

Because otherwise, then you severely limit the amount of things we can turn into magic items, as our word set that is understandable to anyone is limited by real world words.

I'm pretty sure that's not what you meant though, and I know you are getting frustrated with all the criticism of your auto-reject advice because so much of it has been taken the wrong way.

But lets try not to get extreme with our reactions to what folks are saying. I, for one (and I'm sure there are many others) really appreciate all the time you spent to pound out the very valuable advice. I read all of it, and I did my best to apply all of it when creating my item.

Ok, I'm done now.

Contributor

Andrew Christian wrote:
And when you say Tailor's needle is a real world item, do you mean there is an actual item called a Tailor's (capital T in tailor indicating some special significance) needle in our world that has some sort of significance above and beyond a needle that a tailor would use? If so, then yeah, I guess I'm obtuse because I didn't get the reference.

The word "needle" itself has multiple meanings.

A sewing needle could also be called a tailor's needle... if I say "tailor's needle," you probably are thinking, "does he mean a sewing needle?" Yes, that is what I mean. I attribute this gaff to lack of sleep. :/ And the fact that we were talking about classes/professions.

And then there are knitting needles, pine needles, acupuncture needles, hypodermic needles, cactus needles, and gramophone needles.

So, given all the meanings of "needle," who would think it is a good idea to name their magic item after any one of them? It would be confusing. And lame.

Naming your awesome, superstar magic item that costs thousands of gold pieces after a common real-world item that probably costs a few silvers isn't superstar. And, as the item name is the first thing we read, it's not a good way to start off on the right foot. It's like designing a brand new car, 80 mpg, perfect safety design, low emissions, good price, manufactured in America... and you want to call this car the "Crap-hole." And you put "Crap-hole" on the cover of the design folder you hand to your boss and the marketing department. And "Crap-hole" is the first thing they see. Doing this is a bad idea. In fact, it is a dumb idea. The first impression counts. Yes, the judges can overlook a bad title. The judges can also overlook someone writing, "Hey, judges, you're all a bunch of idiots!" at the top of their item submission... but why give the judges an excuse to look at your item negatively?


Psst... Hey guys and gals, don't piss him off... he is judging and putting him in a persnickety mood isn't a good idea.

I'm sure he's too much of a professional to let it affect your submission, even if he did know who submitted what. But, he's a busy guy dedicating off-work hours to directly or indirectly help us.

The man, no person... can give us what we want, because ultimately it comes down to "artistry" to navigate these gray areas, names, powers, pricing.

If you put on your sweater before leaving the house and going into the cold... chances are better you will not get sick. It's advice. The sweater is yours. Do what you'd like.

This is basically "profiling". Semblance of a crappy name? You're getting dissected or worse discarded. And, if someone else made a better judgment... you lose.

Why are we badgering this guy?


I pretty much skimmed the last few entries, but I think Sean never said that an item with a crappy name would be auto-rejected (that is disposed of before it is even read).

But a crappy name is a bad idea to present your item for a huge number of reasons ( which you all seem to be agreeing with).
In the case of a "Tailor's needle" or similar name these reasons include that the item *might* be confused or associated with a real world item ( that could be called by the same name), and I think we can all agree that this association is not a good thing for a wondrous item ( after all there is wondrous as opposed to mundane in the name).

There is no reason to go along, picking each others posts apart, trying to find a reason to disagree, or start a discussion about semantics.
I know the waiting game can build up a lot of stress and steam, but there must be a better, more constructive way to blow it off.

I'd suggest you start a new gag item thread, where you can post a funny item to blow of some steam, or if you want discuss items in the context of the contest, do it with actual items, like in the voluntary reject bin, or even last years feedback thread.

I think behavior like this is one of the main reason there won't be an "opt in" for judges comments on your items. If some people can't take feedback and advice not for what it's worth, but have to come back and dissect the advice, either to disprove it or to coerce more informations out it's more trouble than it is worth.
Right now I'm thinking whether it is a good idea to offer again giving feedback to all items in the feedback thread, because I don't want to be drawn into discussions over details of my feedback over and over. (sometime elaborating on things, ok , but there is a too much)

But I think discussions like this can't be completely prevented, no matter how much advice is given.
I mean in each season of American idol is at least one person trying to show his singing talent by singing "marry had a little lamb", and are offended if they don't advance in the contest.

Silver Crusade

Pathfinder Adventure Path Subscriber

Can we have the results already, ahead of the scheudule ? I mean, that will put an end to all those folks who drink to much caffeine while theorycrafting about judging standards/round 7 rules/secrecy/SKR's choice in underwear.

Of course, I'm joking (mostly).

The Exchange Star Voter Season 6

Azmahel wrote:


I mean in each season of American idol is at least one person trying to show his singing talent by singing "marry had a little lamb", and are offended if...

I was just going to bring up a comparison to American Idol, hehe.

This first round is essentially just like the open calls for American Idol. The judges have to sift through hundreds(maybe thousands?) of entries and determine who should get a chance to show more.

What does this mean? The first impression and every little detail will count. Song Choice, appearance, type of voice, etc.

Some of them get through by just having something special that the judges pick out and move them along. Others get through just by making a good impression, singing competently, looking like they could get cleaned up to star status, etc.

This correlates pretty closely to this competition, sure you can get through with a dumb name... but that's because the judges see something great in your item and overlook your choice to sing Baby Got Back while swinging around your bright blue Jerry Curls.

That said, do you really want to take that chance? Wouldn't you instead want to dress your best, keep a positive attitude, sing a good song really well and just hope to catch their attention the best you can?

Liberty's Edge Dedicated Voter Season 6

Sean K Reynolds wrote:
Andrew Christian wrote:
And when you say Tailor's needle is a real world item, do you mean there is an actual item called a Tailor's (capital T in tailor indicating some special significance) needle in our world that has some sort of significance above and beyond a needle that a tailor would use? If so, then yeah, I guess I'm obtuse because I didn't get the reference.

The word "needle" itself has multiple meanings.

A sewing needle could also be called a tailor's needle... if I say "tailor's needle," you probably are thinking, "does he mean a sewing needle?" Yes, that is what I mean. I attribute this gaff to lack of sleep. :/ And the fact that we were talking about classes/professions.

And then there are knitting needles, pine needles, acupuncture needles, hypodermic needles, cactus needles, and gramophone needles.

So, given all the meanings of "needle," who would think it is a good idea to name their magic item after any one of them? It would be confusing. And lame.

Naming your awesome, superstar magic item that costs thousands of gold pieces after a common real-world item that probably costs a few silvers isn't superstar. And, as the item name is the first thing we read, it's not a good way to start off on the right foot. It's like designing a brand new car, 80 mpg, perfect safety design, low emissions, good price, manufactured in America... and you want to call this car the "Crap-hole." And you put "Crap-hole" on the cover of the design folder you hand to your boss and...

I agree with this reasoning.

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