
Jamie Devall |
My gaming group just took on the main bad guy
The party largely left the map unexplored and went straight to Vordakai. As a result, the party took him and the rest of his henchmen on as a level-8 party even though the module recommends that the party be well in to level 9.
The Eidelon consistently mopped the floor with everything thrown at the party. The Eidelon has 6 attacks and managed to his Vordakai's AC 26 with a D20 result of 4. There were buffs up but still, he dropped 188 pts. of damage on Vordakai with one full round attack action. Vordakai is CR12. The Eidelon has a 15 ft. reach as well.
Obviously, more playtesting needed to be done with the summoner. The majority of the classes in the main book are around 3 pages. The summoner's class description is about 10 pages. This class reminds me of something straight out of 2nd edition or the 3.0 splat books and later books in 3.5. The Summoner/Eidelon is too offsetting.
I am almost certain that the level 8 Eidelon could take out my level 13 Dwarven Barbarian from another campaign.
-Jamie

Cartigan |

even though the module recommends that the party be well in to level 9.
The difference between "just hit level 9" and "about out of level 9" is nothing and there is practically no difference between 8 and 9. Bad saves improve by one and some casters get another spell, but really.
The Summoner is just a poorly designed class. It should have been scrapped and redesigned when the Eidolon turned into a headache, IMO.

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First problem: The eidelon, at level 8 of summoner, cannot take more than 4 attacks in a round (see the Max Attacks column in the eidolon's table).
Second: Reach does not explicitly state that you can take it more than once, therefor you cannot. If you had this with Large then that's okay.
Third: The Reach ability states "one attack", not "one attack type". By a strict reading that means you only get one of those natural attacks at that extra reach (1 claw at reach, 3 claws at normal). Asymmetry?
Fourth: How did you get to +22 to-hit? I mean.. dang. Even assuming a large quadruped with the strength evolution and a belt for +4 they get a 34 strength for +12, with a BAB of +6 and size penalty of -1 for +17 total.
Anyway, I don't disagree that the Eidolon's power curve isn't right (I've disallowed it in my games, after all), but you should still use a stricter reading of the rules on this one.
Also, take advantage of the Eidolon's large size, apply squeezing penalties at every opportunity, have the bad guy's get spooked and all target him, etc. Heck, have a few mooks squeeze in on him then have the big-bad take advantage of his 4 AC drop. Those mooks can be CR 1/3 skeletons and they can still squeeze someone.
That said, it does seem that the Eidolon's early power is excessive (even when reading strictly). In my kingmaker game (TPK just into book 3) the summoner wiped the floor with most anything. They only died because the summoner themselves did something extremely stupid and took a critical for it.
EDIT: Saw below post, realized missed size penalty to attack in my post.

SpaceChomp |

Summoner's eidelons can only have 5 attacks at 9th level. If you were level 8 then it could only have 4 attacks. So for reference, your eidelon was broken, as in cheating.
Also, +22 at 8th level is a little steep, and i would like to see what he was playing to make sure that other things were accounted for, such as size penalty to attack, and to make sure things weren't taken before they obtained the requisite level.
The summoner isn't the most balanced class but it doesn't help when people don't read through the rules all the way. Personally i think the ability to summon creatures as a standard action is ridiculous enough without the addition of a mega-strong monster bodyguard. This being said, i've seen eidelon's made on both the OP and UP side of the board.

Greg Wasson |

The rule of thumb is on Summoner broken threads that one needs to post the summoner/eidolon build. Almost always the eidolon is misbuilt or uses homerules that changes its powercurve.
Please post the build so the DM helpers can give you advice on it.
If you check out summoner broken threads, you can find alot of common misinterpretations.
Greg

wraithstrike |

First check the math on the summoner. Every time this has come up there were math rules broken for the build.
How you played
*As written the party has a straight line to him with no barriers. I don't like the idea of my bad guys being surrounded by warriors.
PS: For the eidolons attack bonus was the penalty for size included?
PS2: I look at my players character sheets every once in a while so I know what they can do. My vordai had an AC of 30 or higher. I can't recall the exact number off the top of my head.

james maissen |
I dropped the wall, the summons teleported to the casters.
Small point, summons can't teleport.
In general the summoner was a great idea for a class, but they latched onto the idea of an eidolon like a dire weasel. When it had its issues they fell into the 4e mentality of rules exceptions rather than the 3e rules for all. This was a mistake and makes the class badly done.
If you are going to house rule the summoner my suggestion is to remove a lot of these rules exceptions.
If you are going to get rid of the eidolon may I suggest something as simple as a permanent summon of the top level that they can normally do with some familiar template abilities added in to it?
-James

wraithstrike |

wraithstrike wrote:I dropped the wall, the summons teleported to the casters.
I can't believe I have been playing all these years, and I never noticed that. I still could have used the summons for barriers while I bombarded the party with spells. Thanks.
PS:I had to read summon monster spell twice.

Greg Wasson |

james maissen wrote:wraithstrike wrote:I dropped the wall, the summons teleported to the casters.I can't believe I have been playing all these years, and I never noticed that. I still could have used the summons for barriers while I bombarded the party with spells. Thanks.
PS:I had to read summon monster spell twice.
That is why I love these boards, I am always learning rules better and making for a better game for my group because of it.
PS I missed it as well.

Jamie Devall |
Here is the build for this level 8 Eidelon. Is there anything wrong with this build?:
Race: Biped
Str: 32
Dex: 19
Con: 21
Int: 7
Wis: 10
Cha: 11
AC: 23
Fort: 9
Ref: 4
Will: 5
HP: 83
Melee: +13
Ranged: +8
Speed: 40
Feats and Features:
Claws x2
Limbs (arms)
Limbs (legs)
Improved Damage claws
Weapon Training
Energy Attack cold
Reach
Large
Martial weapon focus - greatsword
Power attack
+4 will bonus vs. enchantment
evasion
attacks:
Claws - +17/+17+/+17/+17 - Damage: 1d6+11+1d6 Cold Crit: x2 20
Greatsword - +18 2d6+16 x2 19-20
Items:
Ring of free movement
2 pot. cure light
1 pot. cure moderate
ring of Prot. +2
amulet of Nat. Arm. +2
thanks,
Jamie

james maissen |
Here is the build for this level 8 Eidelon. Is there anything wrong with this build?:
My suggestion when posting something like this is to include the breakdown. This requires more work on your part, but since you're asking someone to do it.. honestly it makes sense that you do it once and 20 people look over it than asking 20 people to do the same work.
-James

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Just fed your Eidolon into HeroLab.
He's missing Limbs-Claws so he will only attack twice a round, not 4 (or he has to drop 2 evolution points)
Strength is 30, not 32.
Dex is 13, not 19.
Con is 17, not 21.
Biped speed is 30 feet not 40.
Great Sword attack bonus is +12, not +17
Great Sword damage is 2d6+14 not 2d6+16
He is missing the feat: Martial Weapon Proficiency (to equip great sword)
His max HP is 59 not 83, that includes a favored class bonus of +1 per HD to eidolon
Conclusion: he has made so many incredibly large mistakes, he is probably intentionally cheating (or spent 2 mins speed-reading the class description) like 90% of the summoner posts on this forum.

Mojorat |

I am on my iPad so cannot go over everything exactly but. His stats seem way to high. Unless that is with buffs.
Secondly with the weapon and natural attacks, remember if it attacks with the great sword it cannot use any natural attacks on that limb and any other natural at a is it does become secondary attacks.
Insure someone can do a more through review. On a side note make sure the potions are not floating ins space.

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Just fed your Eidolon into HeroLab.
Strength is 30, not 32.
Dex is 13, not 19.
Con is 17, not 21.
Biped speed is 30 feet not 40.
Great Sword attack bonus is +12, not +17
Great Sword damage is 2d6+14 not 2d6+16
He is missing the feat: Martial Weapon Proficiency (to equip great sword)
His max HP is 59 not 83, that includes a favored class bonus of +1 per HD to eidolonConclusion: he has made so many incredibly large mistakes, he is intentionally cheating like 90% of the summoner posts on this forum.
Strength could be 32. 16 base + 4 Item, +3 Strength increases from Summoner level, +1 increase at 4 HD, +8 Size.
The speed is something of a gray area. On one hand, the Large evolution doesn't specifically say the eidolon's speed increases, but on the other, being large generally increases your speed.
Great Sword attack bonus is indeed +17 (+11 Strength, +6 Base Attack, +1 Weapon Focus, -1 Size).
The Weapon Training evolution gives proficiency.
Conclusion: I have no idea why you assume the player is cheating.
----------------------------------
But yeah, this thing is an offensive tank. However, the player has sacrificed its defense to do so. With only 6 HD and 17 Con, it should only have 51 HP (Eidolons don't get max hp at first level, nor do they get favored class bonuses since they don't have a class). Additionally, it should only have 19 AC, which is pitiful at level 8. If any Fighter or Barbarian gets a full attack on this thing, it's going straight down. Additionally, its saves are REALLY weak (with the edited Consitution and Dexterity, its Fort is +7, its Reflex is +4, and its Will is +5). Most spellcasters shouldn't have an issue casting something like Dismissal or even a solid empowered evocation to take it out.

Liz Courts Contributor |

What is herolab?
Btw, when the Eidelon made 6 attacks, he was hasted and made 4 nat. attacks and one with the greatsword.
-Jamie
HeroLab is a character generation program by Lone Wolf Development.

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Strength could be 32. 16 base + 4 Item, +3 Strength increases from Summoner level, +1 increase at 4 HD, +8 Size.The speed is something of a gray area. On one hand, the Large evolution doesn't specifically say the eidolon's speed increases, but on the other, being large generally increases your speed.
Great Sword attack bonus is indeed +17 (+11 Strength, +6 Base Attack, +1 Weapon Focus, -1 Size).
The Weapon Training evolution gives proficiency.
Conclusion: I have no idea why you assume the player is cheating.
Strength can't be 32. He posted the items and there are no +str items.
Speed can't be 40 feet unless it's a new house rule which he didn't post.
GreatSword is not +12, +17. You are using the incorrect strength and BAB is +5, not +6 (Eidolons don't gain +1 HD per level). You also aren't applying the penalty for claws and sword on the same arm.
The weapon training does NOT give proficiency, only simple weapon proficiency (Great Sword is martial). So he must burn 2 evolution points on Weapon Training - Martial.
He can't make 6 attacks with haste.
All of his saves are +1 too high (unless he includes the Summoner spamming the Resistance 0-level spell, which is possible)

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+1 @ Kilroy Summoner
If he has four arms, ending in a claw he could do the following:
Claw/claw/claw/claw (all at full) OR
Greatsword/Claw/Claw, with the claws as secondary (-5 to-hit and half strength) and the greatsword taking TWFing penalties (which would be -6 since he lacks the feat).
In other words, +full/+full/+full/+full or +full-6/+full-5/+full-5. With haste you could add another +full to the first, or another +full-5 (or full-6) to the second. This still isn't 6 attacks.
The reason you can't get all four claws and the greatsword is that you are not allowed to use the same limb more than once in a full-round attack.
In short, you have a *lot* of problems with how that creature is constructed/run, all of which lean towards more power. It's no mystery why it ends up way too powerful in that light.

james maissen |
and the greatsword taking TWFing penalties (which would be -6 since he lacks the feat).
This last bit has table variation as the rules seem to contradict themselves here.
I subscribe to the belief that TWF don't apply to using natural weapons as secondary attacks, and I think that James Jacobs has said as much as well though I could be wrong on that.
TWF is about getting a single extra attack with a weapon by taking these penalties and that is not the case here.
Sorry for the distraction on the rest though,
James

Freesword |
I'm guessing the summoner has Augment Summoning. That is where he is getting the additional +4 to Str and Con from. However he should not be adding that bonus according to Jason Bulmahn here.
So Str should be 28 (including +1 from 4 hit dice) and Con should be 17.
(Technically, the benefits of Augment Summoning could apply if the eidolon was summoned using the summon eidolon spell instead of the ritual.)
The Dex should be 13, not sure where he's getting 19 from.
Saves - Fort and Ref should both be 1 lower, but Will is actually correct.
Hit points - 6d10 (max 60) + 18 (Correct con mod *6) = max 78 (if Human using racial favored class bonus for summoner add 8)
AC = 10 + 1 (Dex) + 2 (Nat) + 6 (Armor increase) + 2 (Nat from large) + 4 (Items) - 1 (Large) = 24
Large evolution does not state it grants speed increase, so speed should be 30.
Claw Damage should actually be higher since size increase to large would increase damage to 1d6 (up from 1d4 at medium) and Improved damage would increase it one step to 1d8.
The great sword should either be doing 3d6 base damage for a large sized weapon wielded two handed (in which case the eidolon could not make any claw attacks with either hand) or if it is a medium sized great sword, then the damage is correct and it could be wielded on handed allowing for 1 claw attack as a secondary attack (-5) or two handed for the strength bonus but eliminating the secondary attack. If great sword is medium sized, a -2 penalty to attack rolls should be applied for inappropriately sized weapon.
The additional claws evolution technically is legal per raw as it can be applied to the limbs(legs) evolution once.
It looks like the Martial Weapon Focus Great Sword is actually 2 feats listed together, Martial Weapon Proficiency and Weapon Focus. These 2 plus Power Attack account for the eidolon's 3 feats.
Attack bonus should be 14 for melee (6 BAB -1 Size + 9 (corrected) Str) so the claws would all be at 14 if the great sword is not used as all are primary attacks. The great sword would be at 15 if it is large sized, 13 if it is medium sized. Any claw attacks made as secondary attacks in conjunction with the great sword would be at 9.
Str Bonus to damage would be 9 for the claw attacks if primary or 4 if secondary. Great sword would be 9 one handed or 13 two handed.
Maximum attack routines would be 4 claws if not wielding great sword, or great sword and 2 claws if wielding great sword 2 handed, or great sword and 3 claws if great sword is medium and being wielded one handed.

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So Str should be 28 (including +1 from 4 hit dice)
It can be 30 due to 'Summoner's Call - Strength' feat on the summoner himself.
Hit points - 6d10 (max 60) + 18 (Correct con mod *6) = max 78 (if Human using racial favored class bonus for summoner add 8)
There is no rolling on non-PCs. Eidolons get a flat 5.5 (half of d10) per HD +1/HD from favored class +1/HD from Con = 59
The additional claws evolution technically is legal per raw as it can be applied to the limbs(legs) evolution once.
He doesn't have the evolution points spent for additional claws so it is using the base form claws which are on the hands (read the slam text - it was clarified in another thread).
Seriously, it is nearly impossible to create a legal Summoner as written for most folks who skim the APG instead of spend hours going through cascading rule exceptions. If you want to play a legal Summoner, you almost have to post the build (where others will tear it apart) or buy Hero Lab. As a DM, I would certainly assume anyone's summoner broke at least 4 rules...
I wish they'd errata out several of the Summoner exceptions and simplify the class (without adding/subtracting to the balance). A class that nearly requires software to determine legality is bad.

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KilroySummoner wrote:HereThat thread seems specific to PFS, though. Is that relevant here?
You are absolutely correct. Sorry, all I ever play is PFS and I forgot there are people who don't :)

seekerofshadowlight |

hp: The creature's hit points, followed by its Hit Dice (including modifiers from Constitution, favored class levels, creature type modifiers, and the Toughness feat). Creatures with PC class levels receive maximum hit points for their first HD, but all other HD rolls are assumed to be average. Fast healing and regeneration values, if any, follow the creature's HD.
Also from the FAQ
What creatures get max hit points for their first level or first Hit Die?
Creatures whose first Hit Die is from a PC-appropriate character class gain max hit points for that Hit Die. The current list of PC-appropriate character classes is alchemist, barbarian, bard, cavalier, cleric, druid, fighter, inquisitor, monk, oracle, paladin, ranger, rogue, sorcerer, summoner, witch, and wizard (including archetypes, subclasses, and other variants of these classes).
Creatures whose first Hit Die is from an NPC class (adept, aristocrat, commoner, expert, warrior) or from a racial Hit Die (such as most monsters) do not get maximum hit points for that Hit Die
So we see that only PC classes gain max HP at level one and all non pc classes, pets or monster are assumed to have average HP..which is 5.5 for the Eidolon. He would have 5 hp + con mod at level one
This is core rule not something from PFS.
If your looking for page number it is on page 6 of the bestiary.

Ravingdork |

KilroySummoner wrote:
There is no rolling on non-PCs. Eidolons get a flat 5.5 (half of d10) per HD +1/HD from favored class +1/HD from Con = 59
I was not familiar with this, what page can I find this info? This is turning into a very informative thread.
Greg
There is no rule supporting that anywhere. However for the sake of consistency and simplicity, all monsters shown in the Bestiary (and sometimes other products) have exactly average HP as shown above.
Some GMs use the listed HP value of monsters and NPCs for expediency's sake, whereas others roll the monsters HP to add some variety. Both methods are right.
I personally believe the player needs to roll the HP of his eidolon.

seekerofshadowlight |

There is no rule supporting that anywhere..
Incorrect. Page 6 of the bestiary and the online FAQ make it clear. Only critters with PC class levels get to roll HP or gain max at level 1. Every thing else by RAW uses average hp. The chart for which can be found on page 293 of the bestiary.

Ravingdork |

Ravingdork wrote:Incorrect. Page 6 of the bestiary and the online FAQ make it clear. Only critters with PC class levels get to roll HP or gain max at level 1. Every thing else by RAW uses average hp. The chart for which can be found on page 293 of the bestiary.There is no rule supporting that anywhere..
The entry on page 6 of the Bestiary is explaining how things are listed in the stat blocks so as to be consistent. It is not a hard rule for how all non-PCs must do their HP. Look up any module. Monsters of the same type often have differing amounts of HP.
Also, I see nothing in the Bestiary FAQ referring to this imaginary rule you speak of.

Greg Wasson |

I have opened another thread in RULES to discuss this so as not to derail this topic. I for one do enjoy seeing responces to Summoner threads b/c I have yet to have a player use one, but I do want to avoid many of the pitfalls I have seen. It makes it easier on me if someone else finds all the stumbling blocks so I can look like I really know something :)
Greg

seekerofshadowlight |

The entry on page 6 of the Bestiary is explaining how things are listed in the stat blocks so as to be consistent. It is not a hard rule for how all non-PCs must do their HP. Look up any module. Monsters of the same type often have differing amounts of HP.
Also, I see nothing in the Bestiary FAQ referring to this imaginary rule you speak of.
I listed both the rule and the FAQ about who gets max hp. There is nothing imaginary about it. If you roll them is a house rule. Pure and simple. By RAW all non player classes use average HP.
It is part of the core rule FAQ. I listed that as well. No need to repeat it twice , it is in black an white {and some other colors] in the second core book. If it is not a pc class and does not have PC class levels it uses average hps.

Ravingdork |

Ravingdork wrote:
The entry on page 6 of the Bestiary is explaining how things are listed in the stat blocks so as to be consistent. It is not a hard rule for how all non-PCs must do their HP. Look up any module. Monsters of the same type often have differing amounts of HP.
Also, I see nothing in the Bestiary FAQ referring to this imaginary rule you speak of.
I listed both the rule and the FAQ about who gets max hp. There is nothing imaginary about it. If you roll them is a house rule. Pure and simple. By RAW all non player classes use average HP.
It is part of the core rule FAQ. I listed that as well. No need to repeat it twice , it is in black an white {and some other colors] in the second core book. If it is not a pc class and does not have PC class levels it uses average hps.
A link would have been better. I thought you meant the Bestiary FAQ.
*looks at core FAQ*
Creatures whose first Hit Die is from a PC-appropriate character class gain max hit points for that Hit Die. The current list of PC-appropriate character classes is alchemist, barbarian, bard, cavalier, cleric, druid, fighter, inquisitor, monk, oracle, paladin, ranger, rogue, sorcerer, summoner, witch, and wizard (including archetypes, subclasses, and other variants of these classes).
Creatures whose first Hit Die is from an NPC class (adept, aristocrat, commoner, expert, warrior) or from a racial Hit Die (such as most monsters) do not get maximum hit points for that Hit Die.
All creatures with class levels (including those with levels in an NPC class or monsters with class levels) may select a favored class and gain the normal favored class benefits. Creatures never gain favored class benefits for racial Hit Dice.
For example, a human warrior 1 could select "warrior" as his favored class and take either the bonus hit point or skill rank for taking a level in that class. A normal bugbear with 3 racial Hit Dice and no class levels has no favored class and no favored class bonuses, but if that bugbear gained a level in rogue, he could choose "rogue" as his favored class and take either the bonus hit point or skill rank for taking a level in that class.
(SKR 9/3/10)
–Sean K Reynolds (09/03/10)
It doesn't say anything about non-PCs always getting average HP.
If I have anything more to say, I will say it in the appropriate thread. (Thanks Greg!)

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So is that a PFS ruling only? or a Core rule. It actually matters to me. I don't play PFS ever. I can take it as a suggested house rule if it is PFS. Anyway, thanks for input and do not mean to derail the summoner thread.
It's a core rule as the Eidolon is treated just like anything else you summon via a Summon Nature or Summon Monster spell... averaged hit pts per die. plus con bonuses or penalties as appropriate.

seekerofshadowlight |

Sigh, even though it clearly back up what the Bestiary says about non pc class HD and hp, you are choosing to ignore a rule because it just happens to be in the book, which covers beasts?
Sorry man, but the rule covers all critters HD that do not have pc levels. This includes summoned beasts, Animal companions and Eidolons.
It is part of the rules.

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The speed is something of a gray area. On one hand, the Large evolution doesn't specifically say the eidolon's speed increases, but on the other, being large generally increases your speed.
No it does not... case in point. Text from the Enlarge Person spell
This spell does not change the target's speed.
This was even lampshaded in an Order of the Stick comic strip. when Durokan the dwarven cleric uses some divine spell to make himself ginat sized.
"It took you long enough to get here."
"Sorry, short legs"
"But you were 20 feet tall!"
"I know. but it always works out that way."
If a modification does not specifically say it changes something than it DOES NOT. You only get what's spelled out... size changes do not affect speed.

Dire Mongoose |

Sigh, even though it clearly back up what the Bestiary says about non pc class HD and hp, you are choosing to ignore a rule because it just happens to be in the book, which covers beasts?
Sorry man, but the rule covers all critters HD that do not have pc levels. This includes summoned beasts, Animal companions and Eidolons.
It is part of the rules.
You're taking "NPCs don't automatically get Max HP at 1st level/HD" and somehow getting from there to "You may not roll their HP ever."
This doesn't follow.

Freesword |
It can be 30 due to 'Summoner's Call - Strength' feat on the summoner himself.
Only lasts for 10 minutes after the summoning ritual.
Freesword wrote:There is no rolling on non-PCs. Eidolons get a flat 5.5 (half of d10) per HD +1/HD from favored class +1/HD from Con = 59
Hit points - 6d10 (max 60) + 18 (Correct con mod *6) = max 78 (if Human using racial favored class bonus for summoner add 8)
Creatures with PC class levels receive maximum hit points for their first HD, but all other HD rolls are assumed to be average.
I merely extrapolated the potential maximum. If average is assumed then the total should be 33 (6 HD * 5.5) + 18 (Con bonus +3 *6) = 51 (+8 potentially from favored class of the summoner brings you up to 59 as you said)
As quoted however, average is assumed, not necessarily a rule.
He doesn't have the evolution points spent for additional claws so it is using the base form claws which are on the hands (read the slam text - it was clarified in another thread).
Feats and Features:
Claws x2
Limbs (arms)
Limbs (legs)
Improved Damage claws
Weapon Training
Energy Attack cold
Reach
Large
At 8th level the eidolon get 11 evolution points.
Starting from the bottom of that list:Large - 4
Reach - 1
Energy Attack Cold - 2
Weapon Training - 2
Improved Damage Claws - 1
(10 points so far)
Limbs (legs) - Free
Limbs (arms) - Free
Claws x2 - 1 set Free, 1 set purchased with remaining 1 point. One set on the arms, one set on the legs.
I agree that building an eidolon is quite complex and there are a great many rules interactions that need to be kept track of. The devil truly is in the details for the summoner. I would never find fault with a GM double checking a player's eidolon.

Freesword |
I don't have the book in front of me, but if I remember correctly, you can't put claws on the bipeds feet. They can only be put on one set of feet, and only if the creature is quadruped (or has purchased a second set of legs).
Claws (Ex): An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
The only limitation on applying claws to limbs (legs) is that it can be done only once.
Since bipeds get their free claws evolution to their arms and it is most unusual for a bipedal creature to attack primarily with it's feet it isn't unreasonable to assume that one would not be able to add claws to a biped's feet.
Barring a rule that prevents a biped eidolon from adding claws to its feet, it is legal to do so and has precedent in the Bestiary in with the deinonychus.

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At 8th level the eidolon get 11 evolution points.
Starting from the bottom of that list:
Large - 4
Reach - 1
Energy Attack Cold - 2
Weapon Training - 2
Improved Damage Claws - 1
(10 points so far)
Limbs (legs) - Free
Limbs (arms) - Free
Claws x2 - 1 set Free, 1 set purchased with remaining 1 point. One set on the arms, one set on the legs.
You are missing the Martial Weapon Training evolution which costs 2 points.

Freesword |
Freesword wrote:You are missing the Martial Weapon Training evolution which costs 2 points.
At 8th level the eidolon get 11 evolution points.
Starting from the bottom of that list:
Large - 4
Reach - 1
Energy Attack Cold - 2
Weapon Training - 2
Improved Damage Claws - 1
(10 points so far)
Limbs (legs) - Free
Limbs (arms) - Free
Claws x2 - 1 set Free, 1 set purchased with remaining 1 point. One set on the arms, one set on the legs.
That's because he didn't take that route, he took Martial Weapon Proficiency as a feat because he didn't have enough points. He would have had to have given up either Reach or Improved Damage Claws to get the Martial Weapon Training Evolution. You are making the assumption that he got proficiency with the great sword through the evolution. Granted he doesn't need simple weapon proficiency since it is not a prerequisite for martial weapon proficiency, so he could actually drop that evolution to gain back 2 points
At 8th level summoner, the eidolon gets 3 feats.
Martial weapon focus - greatsword
Power attack
+4 will bonus vs. enchantment
evasion
Evasion and the +4 will bonus vs. enchantment (from Devotion) are special features of the eidolon and not feats. That leaves 2 lines Power Attack and Martial weapon focus - greatsword.
It looks like the Martial Weapon Focus Great Sword is actually 2 feats listed together, Martial Weapon Proficiency and Weapon Focus. These 2 plus Power Attack account for the eidolon's 3 feats.