Pathfinder Roleplaying Game Bestiary (OGL) (based on
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reviews)
Paizo Publishing, LLC
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Here there be monsters!
What is a hero without monsters to vanquish? This 328-page book presents hundreds of different
creatures for use in the Pathfinder Roleplaying Game. Within this tome you’ll find
fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging
werewolves, sadistic goblins and lumbering giants, and so much
more! Yet not all the creatures in this book are enemies, for some
can serve lucky heroes as allies or advisors, be they summoned
angels or capricious nymphs. And it doesn’t stop there—with
full rules for advancing monsters, adapting monsters to different
roles, and designing your own unique creations, you’ll never be
without a band of hideous minions again!
The Pathfinder RPG Bestiary is the must-have companion volume
to the Pathfinder RPG Core Rulebook. This imaginative tabletop
game builds upon more than 10 years of system development
and an Open Playtest featuring more than 50,000 gamers to
create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into the new millennium.
The Pathfinder RPG Bestiary includes:
More than 350 different monsters
Dozens of monstrous variants to modify creatures and keep
players on their toes
Numerous lists of monsters to aid in navigation, including lists
by Challenge Rating, monster type, and habitat
Extensive rules for creating effective and balanced monsters
Rules for advancing monsters by hit dice, template, or class level
Universal monster rules to simplify special attacks, defenses, and
qualities like breath weapons, damage reduction, and regeneration
More than a dozen feats tailored especially for monsters
Suggestions for monstrous cohorts
Two dozen additional animal companions
More than a dozen different wandering monster encounter tables
AND MUCH, MUCH MORE!
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Constrict: When a creature with the constrict universal monster rule (Bestiary, page 298) grapples a foe, when does it deal constrict damage?
A creature with constrict deals this additional damage every time it makes a successful grapple check against a foe. This includes the first check to establish the grapple (such as when using the grab universal monster rule).
Negative Energy Affinity: How is this ability (Bestiary 2, page 299) supposed to work?
The intent of this ability is that the creature is healed by negative energy (like an undead) and harmed by positive energy (like an undead); this is automatic and has nothing to do with the intent of the target or the energy-wielder. However, as written, the ability is a bit confusing because of the phrase “reacts to,” which doesn’t have a clear definition. This ability will be changed in the next printing of Bestiary 2.
Update: Page 299—In the description of the Negative Energy Affinity ability, replace the current entry with the following:
Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities.
Pounce: If have this ability (page 302), can I make iterative attacks with weapons as part of my full attack?
Any melee attack sequence you can perform as a full attack is allowed as part of the charge-pounce-full attack. For example, a barbarian with the greater beast totem rage power gains the pounce universal monster ability and could make iterative attacks with manufactured melee weapons as part of her charge-pounce-full attack.
Archon: Is an archon's greater teleport ability spell-like or supernatural? Individual archons list it as spell-like, but the archon subtype entry lists it as supernatural.
Grab: The grab rules for the Bestiary say the ability only works on creatures smaller than the monster, but the grab rules for Bestiary 2 say the ability works on creatures of up to the monster's own size. Which is correct?
Bestiary 2 is the new, updated version: grab works on creatures up to the size of the monster with the grab ability. The next time we do a reprint of the original Bestiary, we'll update all references to grab and similar abilities to reflect this change.
Vampire: Does a ranger with favored enemy: humanoid (human) get his favored enemy bonus against a human-turned-vampire?
No. According to the vampire template, a human-turned-vampire doesn't keep the (human) subtype, so the ranger's bonus doesn't apply—the vampire isn't quite human enough anymore. In general, favored enemy: humanoid isn't effective against a creature that is a type other than humanoid (such as a vampire, which is type: undead).
Change Shape: Does a creature with this ability use the duration of the change shape spell, and have to keep renewing as it expires?
As originally written, with how the Pathfinder rules for change shape work, a creature with the ability must keep renewing it every few minutes, as it is based on a spell with a duration. This negatively affects creatures such as doppelgangers, which live for extended periods in an alternate form, and having to reactivate this ability would ruin the ruse, especially as it couldn't do so while it slept.
The way this ability works is being updated as of Bestiary 2. For now, unless a creature's description says otherwise, treat any creature with change shape as if it had the ability to remain in its alternate form indefinitely, without needing to reactivate the ability. (SKR 9/23/10)