| Sizik |
When you hit with a melee or thrown
weapon, including a sling, add your Strength modifier to
the damage result.
When you deal damage
with a weapon that you are wielding two-handed, you add
1-1/2 times your Strength bonus (Strength penalties are
not multiplied).
So, does a two-handed thrown weapon (e.g. a spear) do 1x Str mod, or 1.5x Str mod?
| Quandary |
Your first quote seems pretty clear to the answer.
STR to damage is exactly the same between both melee and thrown.
Weapons wielded in two hands (no other qualifications) increase any STR mod to DMG.
Throwing a Spear two handed should use the same 1.5 STR as using the same Spear 2-Handed in Melee, or a Greatsword for that matter.
Game-wise, this makes sense because one can 2WF with thrown weapons, meaning it´s reasonable for thrown weapons to have the same trade-off between 2-Handed and 2WF re damage, etc.
| Gallo |
Your first quote seems pretty clear to the answer.
STR to damage is exactly the same between both melee and thrown.
Weapons wielded in two hands (no other qualifications) increase any STR mod to DMG.
Throwing a Spear two handed should use the same 1.5 STR as using the same Spear 2-Handed in Melee, or a Greatsword for that matter.Game-wise, this makes sense because one can 2WF with thrown weapons, meaning it´s reasonable for thrown weapons to have the same trade-off between 2-Handed and 2WF re damage, etc.
Throwing a spear uses one hand, hence +str to damage. If you try throwing it with two hands, it isn't going to go far.....
| HaraldKlak |
Wielding a Weapon Two-Handed wrote:So, does a two-handed thrown weapon (e.g. a spear) do 1x Str mod, or 1.5x Str mod?
When you deal damage
with a weapon that you are wielding two-handed, you add
1-1/2 times your Strength bonus (Strength penalties are
not multiplied).
Is that quote directly from the book? In the SRD it does quite specifically say "Twohanded Melee weapons" and "Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon". So that shouldn't have anything to do with throwing them.
Specifically for Thrown weapons it states "The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons)".
No mentioning of ½ or 1½ for certain sizes of thrown weapons, so I don't think there is much basis to conclude that it does.
| Leonal |
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons).
Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.
ninjaed
| Ether_Drake |
| 1 person marked this as a favorite. |
PRD, Equipment wrote:ninjaedThrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons).
Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.
+1
Furthermore:
If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.
You can throw with two hands if you want, nothing in the game prevents this. Likewise, nothing in the game gives you more than 100% strength bonus for it.
| Sizik |
Sizik wrote:
Wielding a Weapon Two-Handed wrote:So, does a two-handed thrown weapon (e.g. a spear) do 1x Str mod, or 1.5x Str mod?
When you deal damage
with a weapon that you are wielding two-handed, you add
1-1/2 times your Strength bonus (Strength penalties are
not multiplied).
Is that quote directly from the book? In the SRD it does quite specifically say "Twohanded Melee weapons" and "Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon". So that shouldn't have anything to do with throwing them.
Specifically for Thrown weapons it states "The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons)".
No mentioning of ½ or 1½ for certain sizes of thrown weapons, so I don't think there is much basis to conclude that it does.
My quote's straight from the book (Combat section, page 179), and doesn't mention (or exclude) melee weapons, but the part you quoted (which is from the Equipment section) does.
On a related note,
Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.
It's not exactly clear if the bolded sentence applies to all thrown weapons, or just to improvised thrown weapons. Is throwing a spear (listed as a two-handed melee weapon with a range increment) a standard or full round action?
| Quandary |
That section only applies to Improvised Thrown weapons.
The very next sentence continuing on goes on to describe the gimped Crit range and range increment for such weapons, while spears and other thrown weapons already have their own Crit stats and range increments. If you go with that interpretation, then all thrown weapons (1 handed) can`t be thrown via Full Attacks since they would require a standard attack. Errata clarifying that line (to reference Improvised weapons) wouldn´t hurt, obviously.
Anyways, some sections of the book don´t square up completley, or at least aren´t consistently re-enforcing each other´s message. Obviously, there´s flavor problems with throwing spears two-handed, but there definitely isn´t for weapons like throwing hammers/axes/boulders and I don´t see why game balance structure should prevent 2-handed STR bonus for such attacks.
I suppose a FAQ would be nice, and/or Errata unifying how the subject is dealt with under basic combat rules and under thrown weapon category in equipment.
| Quandary |
Read my last post Gallo, and read that section again.
It only makes sense in the context of applying ONLY TO IMPROVISED THROWN WEAPONS.
Unless your spears and star-knivers all lose their real crit ranges and multiplies in favor of the lowest common denominator for improvised weapons. I have never heard anybody suggest that one-handed throwing weapons need a Standard Action to use, which would exclude Iterative Attacks. In fact, I`ve never heard anybody argument against using 2WF (FulL Attack only) in conjunction with thrown weapons like Daggers (requiring Quickdraw, obviously).
| Ravingdork |
Read my last post Gallo, and read that section again.
It only makes sense in the context of applying ONLY TO IMPROVISED THROWN WEAPONS.
Unless your spears and star-knivers all lose their real crit ranges and multiplies in favor of the lowest common denominator for improvised weapons. I have never heard anybody suggest that one-handed throwing weapons need a Standard Action to use, which would exclude Iterative Attacks. In fact, I`ve never heard anybody argument against using 2WF (FulL Attack only) in conjunction with thrown weapons like Daggers (requiring Quickdraw, obviously).
Agreed.
Wolf Hunter
|
While at paizo con there was a hero story about a move somone pulled off in the "master of the fallen fortress" mod being hosted by nonother then it auther Rob McCeary. It went that a fighter with an 18 str and a greatsword droped one of the tuffest opponents in the modual by hurling his blade.He did 2d6 plus 6 dmg. Rolling near max on the die and gaining X1.5 on his strenth bones to toltal.
I dont know about spears but here it DID apply here. Hope this helps.
James Risner
Owner - D20 Hobbies
|
Is throwing a spear (listed as a two-handed melee weapon with a range increment) a standard or full round action?
A Full Round action that deals 1x STR if you consider that line after the improvised is not exclusive to improvised weapons.
A Standard action that deals 1x STR if you consider that line is exclusive.
| Gallo |
Read my last post Gallo, and read that section again.
It only makes sense in the context of applying ONLY TO IMPROVISED THROWN WEAPONS.
Unless your spears and star-knivers all lose their real crit ranges and multiplies in favor of the lowest common denominator for improvised weapons. I have never heard anybody suggest that one-handed throwing weapons need a Standard Action to use, which would exclude Iterative Attacks. In fact, I`ve never heard anybody argument against using 2WF (FulL Attack only) in conjunction with thrown weapons like Daggers (requiring Quickdraw, obviously).
Well I wasn't responding to your post so no need to shout. Sizik simply asked whether a huge star-knife, when thrown, takes a standard or full-round action.
Throwing a huge star-knife would be a standard action if it only takes one hand to throw it, irrespective of whether your BAB allowed for iterative attacks.
The issue of potential full-round action, whether it would need two hands and/or should be treated as an improvised weapon is another matter.
Arguably such a starknife would be so large and unwieldy that it could not be thrown in a normal fashion and therefor a DM might rule it to effectively be an improvised weapon.
If it could be thrown normally one-handed you would still take -4 to hit due to two size category difference or if you rule it improvised then you would take -4 for it being improvised. So either way it isn't the most efficient of weapons.
As for the second half of your post, I was not commenting on the issue of whether one-handed throwing weapons need a standard action or not. Obviously if your BAB is higher enough and you meet the various other pre-requisites, Quick Draw etc as required, then you can iterative attack to your heart's content. Nor was I making any comment on thrown weapons and TWF et al so not sure why you chose to raise that issue.
| Lvl 12 Procrastinator |
While at paizo con there was a hero story about a move somone pulled off in the "master of the fallen fortress" mod being hosted by nonother then it auther Rob McCeary. It went that a fighter with an 18 str and a greatsword droped one of the tuffest opponents in the modual by hurling his blade.He did 2d6 plus 6 dmg. Rolling near max on the die and gaining X1.5 on his strenth bones to toltal.
I dont know about spears but here it DID apply here. Hope this helps.
Makes sense with the great sword, it's an over-the-head throw, like with a soccer ball, and going end over end.
Now if someone tried throwing something like a spear two-handed at my table, I'd half both the range and the strength bonus.
| Exhaltia |
Wolf Hunter wrote:While at paizo con there was a hero story about a move somone pulled off in the "master of the fallen fortress" mod being hosted by nonother then it auther Rob McCeary. It went that a fighter with an 18 str and a greatsword droped one of the tuffest opponents in the modual by hurling his blade.He did 2d6 plus 6 dmg. Rolling near max on the die and gaining X1.5 on his strenth bones to toltal.
I dont know about spears but here it DID apply here. Hope this helps.
Makes sense with the great sword, it's an over-the-head throw, like with a soccer ball, and going end over end.
Now if someone tried throwing something like a spear two-handed at my table, I'd half both the range and the strength bonus.
This is a short-sighted and stupid thing to say. While, yes, it wouldn't make sense to literally have two hands on the shaft of a spear while throwing it, using your other arms to steady yourself and to actually throw it properly would be using both hands, when, comparatively, a flick of a wrist, or bicep is all that is required to throw a smaller, or "one-handed" weapon.
That's not to also mention the increased weight, and thus force, of the weapon.
So, balance and game-rule wise it also makes sense. You can throw two one-handed weapons as a full-round action applying STR damage bonus to the main-hand and 1/2 STR damage bonus to the other, you only take the two-weapon fighting penalty that normally applies, and can even get more attacks with quick-draw and a full-round action with a high base attack bonus.
Comparatively, you have to use a full-round action to throw a "two-handed" thrown weapon (whether or not both hands are on the weapon), you should get weapon damage plus 1 1/2 times STR damage bonus.
There are two important balance reasons for this, for one, will have over all less damage potential, but better average damage (just like duel wielding vs two-hand wielding) because you'll hit more often, but have less over all potential for damage rolls. The second point is that there is only potential for one attack as levels progress (without taking a special feat to, say, make two-hand throwing a standard action, and quick-draw) vs multiple attacks (with just quick-draw).
So overall 2-handed thrown damage:
Pros: More accurate than duel-wield throwing, fewer weapons to purchase since fewer things needed to be thrown, better a lower levels
Cons: Limited number of attacks, less mobility options (no move actions).
| Drakkiel |
or u can jst take the feat "Two-handed Thrower".....i had this with a half orc warrior who threw +1 returning warhammers and with quick draw i could throw all four in one round
so if u dont have this then throwing anything two- handed still only gives you your full str bonus to dmg and not 1.5xstr
take the feat and enjoy