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Welcome to the Ultimate Magic playtest. In this playtest we will be working through some of the rules that will be central to this exciting book. First up is the Magus, a base class with 20 levels of play. The magus blends a melee oriented combat character with an arcane spellcaster, fusing the two disciplines into one deadly combination. This messageboard is for posting specific feedback and playtest observations concerning the magus. All other feedback should go on the appropriate board.
Like the playtest of the Core Rulebook and Advanced Player’s Guide, I am looking for feedback concerning the mechanics and flavor of these classes. Since the magus is brand new, however, feedback from actual playtest sessions is of the utmost importance. General musings and thoughts are useful, but I am going to be spending most of my time looking at actual play reports. In particular I am looking for feedback concerning the power level of this class. How does it stack up to other, similar characters? Are its special abilities clear? Are they too good? Not good enough? How does the class function as an NPC or even a villain?
Make sure to post the level at which you are using the class and any relevant details about the game in which they made an appearance. Make sure to note the foes that they faced and the results of the combat.
This is the first round of playtest for this book and the playtest cycle will remain open for two weeks, until October 4th, 2010. Shortly after this cycle ends, we will be taking a look at the words of power, alternate spellcasting system.
I look forward to seeing your playtest feedback and comments. Remember that everyone here is on the same team, so play nice. I will see you all on the boards.
Jason Bulmahn
Lead Designer
Paizo Publishing

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Spell strike, clarification.
Is that attack part or the spell or is the spell part of the attack. Of the magnus cast chill touch does he strike with his weapon instead of touching the victim or is it when he gets 2 attacks +6/+1 the first attack can have chill touch to that attack?
I ask this because the end of the description stated -
"This ability does not grant the magus a free melee attack—such attacks must be made normally. Alternatively, a magus
can make a [b]free touch attack[\b] with his free hand instead of delivering the spell through his weapon, as normal"
wouldn't that just be casting the spell as normal?

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Spell strike, clarification.
Is that attack part or the spell or is the spell part of the attack. Of the magnus cast chill touch does he strike with his weapon instead of touching the victim or is it when he gets 2 attacks +6/+1 the first attack can have chill touch to that attack?I ask this because the end of the description stated -
"This ability does not grant the magus a free melee attack—such attacks must be made normally. Alternatively, a magus
can make a [b]free touch attack[\b] with his free hand instead of delivering the spell through his weapon, as normal"wouldn't that just be casting the spell as normal?
Casting a spell is a standard action, so the magus wouldn't get secondary attacks. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon.
At least, that's the way I'm reading it.

Rogue Eidolon |

Souphin wrote:Spell strike, clarification.
Is that attack part or the spell or is the spell part of the attack. Of the magnus cast chill touch does he strike with his weapon instead of touching the victim or is it when he gets 2 attacks +6/+1 the first attack can have chill touch to that attack?I ask this because the end of the description stated -
"This ability does not grant the magus a free melee attack—such attacks must be made normally. Alternatively, a magus
can make a [b]free touch attack[\b] with his free hand instead of delivering the spell through his weapon, as normal"wouldn't that just be casting the spell as normal?
Casting a spell is a standard action, so the magus wouldn't get secondary attacks. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon.
At least, that's the way I'm reading it.
I believe that the wording indicates that you'd even need to be using Spell Combat if you want to cast, say, Shocking Grasp and then deliver it via sword in the same round.

Beek Gwenders of Croodle |

Casting a spell is a standard action, so the magus wouldn't get secondary attacks. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon.
At least, that's the way I'm reading it.
But if you move and cast touch spell in round 1 and then use your full attack on round 2, I understand you can make both attacks, the first one delivering the chill touch. "as part of a melee attack".

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Charles Dunwoody wrote:But if you move and cast touch spell in round 1 and then use your full attack on round 2, I understand you can make both attacks, the first one delivering the chill touch. "as part of a melee attack".
Casting a spell is a standard action, so the magus wouldn't get secondary attacks. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon.
At least, that's the way I'm reading it.
Correct reading folks.. that sentence is there just to say that you do not get a free melee attack with a weapon when you cast a touch spell. You can, however, still take the free touch attack that comes with the casting of such spells.
Jason Bulmahn
Lead Designer
Paizo Publishing

Carpy DM |

Can a magus choose a natural weapon as their bonded weapon?
I note with interest that a 7th level magus can go directly into eldritch knight if they choose to do so. That might be a point of concern, though I'm obviously not sure of that yet. (Since it's clearly the course Seltyiel took, though, we definitely need to keep an eye on it. We all know what a minmaxer he is.)

Xaaon of Korvosa |

Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.
A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?

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Enevhar Aldarion wrote:A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.
I don't want to make a pronouncement on this one without giving it a bit of thought... let me get back to you.
Jason Bulmahn
Lead Designer
Paizo Publishing

Yrtalien |

Beek Gwenders of Croodle wrote:Charles Dunwoody wrote:But if you move and cast touch spell in round 1 and then use your full attack on round 2, I understand you can make both attacks, the first one delivering the chill touch. "as part of a melee attack".
Casting a spell is a standard action, so the magus wouldn't get secondary attacks. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon.
At least, that's the way I'm reading it.
Correct reading folks.. that sentence is there just to say that you do not get a free melee attack with a weapon when you cast a touch spell. You can, however, still take the free touch attack that comes with the casting of such spells.
Jason Bulmahn
Lead Designer
Paizo Publishing
OK, sorry for repeating but I'm feeling really dense today.
At first level Torg the Magus casts his shocking grasp, using spellstrike, and in the same round attacks once and only once with his sword. He does this with his standard BaB modified as normal. Correct?At Second level Torg has learned the secret of spell combat and can now try to magic missile someone while whacking at them with his sword. This allows him to use a non touch spell in combat. His BaB at this level is +1 so he resolves this by rolling his to hit with his sword at -3 (no str mod) and makes a concentration check at a -2
At 10th levl Torg attacks with a BaB of +7/+2. If he uses a Spellstrike shocking grasp again he casts and attacks once channeling the spell and forfeiting his second action in favor of the extra spell damage.
Or he could:
Using Spellstrike cast Lightning Bolt and attack twice. His concentration check would be unmodified and his attacks would be +5/+0. Correct?
Please tell me I got this all right.
Thanks

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OK, sorry for repeating but I'm feeling really dense today.
At first level Torg the Magus casts his shocking grasp, using spellstrike, and in the same round attacks once and only once with his sword. He does this with his standard BaB modified as normal. Correct?At Second level Torg has learned the secret of spell combat and can now try to magic missile someone while whacking at them with his sword. This allows him to use a non touch spell in combat. His BaB at this level is +1 so he resolves this by rolling his to hit with his sword at -3 (no str mod) and makes a concentration check at a -2
At 10th levl Torg attacks with a BaB of +7/+2. If he uses a Spellstrike shocking grasp again he casts and attacks once channeling the spell and forfeiting his second action in favor of the extra spell damage.
Or he could:
Using Spellstrike cast Lightning Bolt and attack twice. His concentration check would be unmodified and his attacks would be +5/+0. Correct?
Please tell me I got this all right.
Thanks
Sorry I can't, because you didn't. This ability is basically setting up the Spell Combat. At 1st lvl either you can cast touch spell and use the free touch or cast a touch spell and next round attack with your weapon getting the spell damage added to the weapon damage. (unless the spell is swift in which case you can attack the same round.)
At 2nd level you can cast your touch spell and using spell combat then attack with your weapon in your main hand getting your weapon and spell damage together.
Make sense?

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Can you use Spellstrike with Spell combat?
Can you use Spellstrike with the Critical Strike ability?
Would the Conductive weapon ability work with Spellstrike?
Can you use Spellstrike with the Counterstrike ability?
Does the Broad Study ability apply only to Arcane spellcasters or can you choose a Divine Caster like Paladin or Oracle?
If you take Broad Study and a spell appears on your new list at a lower level like say you Pick Summoner and now get Haste at 2nd level does it count as a 2nd level spell or do you need to take it at the higher casting level?
Could you add an Arcane Blast Magus Arcana?

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Can you use Spellstrike with Spell combat?
Can you use Spellstrike with the Critical Strike ability?
Would the Conductive weapon ability work with Spellstrike?
Can you use Spellstrike with the Counterstrike ability?
Does the Broad Study ability apply only to Arcane spellcasters or can you choose a Divine Caster like Paladin or Oracle?
Could you add an Arcane Blast Magus Arcana?
Yes
YesYes
Yes, although the spell would need to be cast beforehand
Any
To what?
Jason Bulmahn
Lead Designer
Paizo Publishing

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Decorus wrote:Could you add an Arcane Blast Magus Arcana?To what?
I believe he's asking about adding a Magus Arcana that works like the Arcane Blast feat from APG. Drop a spell add damage dice to attack.
Arcane Blast
You can convert any spell into an attack.
Prerequisites: Arcane spellcaster, caster level 10th.
Benefit: As a standard action, you can sacrif ice a
prepared spell or unused spell slot of 1st level or higher
and transform it into a ray, targeting any foe within 30
feet as a ranged touch attack. This attack deals 2d6 points
of damage plus an additional 1d6 points of damage for
every level of the spell or spell slot you sacrif iced. 0-level
spells may not be sacrif iced in this manner.

hogarth |

At first glance, the only thing I can see that needs clarifying is whether you can "hold the touch" when you miss an attack using Spellstrike or Spell Combat.
So, in the case of Spellstrike, does a miss with the weapon discharge the spell, or is it still available? And in the case of Spell Combat, can you still hold a touch spell in your off-hand if you miss -- and if so, can you keep making combined weapon + touch spell attacks at a -4 penalty?

xorial |

First off, I am really hyped to play this class, if I can get somebody to run a session for me, lol. Just from reading it, I can see there are a few abilities I will want to try to gauge them. Mainly, these are class features I have been wanting to see in an arcane warrior class for quite some time. Not the specific abilities, but ones that really do blend the two types. I can even see some ideas for feats to go hand in hand with the Spell Combat ability. Something that gives you a bonus to SR penetration if you hit the target with the melee attack, then cast a spell at the target. Sort of a SR beatdown.

Thraxus |

Xaaon of Korvosa wrote:Enevhar Aldarion wrote:A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.I don't want to make a pronouncement on this one without giving it a bit of thought... let me get back to you.
Jason Bulmahn
Lead Designer
Paizo Publishing
I am not sure how balanced it would be, but a archetype build doing this would make for an interesting mystic warrior. Include an Arcana or two that gives a slight inprovement to unarmed damage and you have a nice arcane monk type class. It could mirror some of the wuxia styles pretty well.

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For Broad Study I choose Summoner and I now can cast Haste as a 2nd level spell or because it is originally on my Spell list as a 3rd level spell do I still cast it at the higher level?
If on the other hand I chose Cleric and can now cast Divine spells do they have an Arcane spell failure chance or do they avoid it completely as they are divine spells.
Furthermore if I choose a Chr or Wis based spell list do they count as Int for my spell casting purposes?
If I'm right Spellstrike works like this you cast the spell and then can choose to either touch someone as normal or smack them with your weapon charged with the spell doing the Spell Damage + Weapon Damage. If you critically hit using the crit range of the weapon the spell does x2 damage and the weapon does its normal crit multiplier making Scimitars and Rapiers good Magus weapons.
I'm guessing you can still hold a spell if you miss so using Spell Combat you can cast the Shocking grasp then if you miss with your initial attack you can continue tossing melee attacks..
What happens if you use the Quicken ability with Spell Combat and then use spell strike to toss a Vampiric Touch and a quickened Shocking grasp can both spells go off on the same hit?

Rogue Eidolon |

For Broad Study I choose Summoner and I now can cast Haste as a 2nd level spell or because it is originally on my Spell list as a 3rd level spell do I still cast it at the higher level?
If on the other hand I chose Cleric and can now cast Divine spells do they have an Arcane spell failure chance or do they avoid it completely as they are divine spells.
Furthermore if I choose a Chr or Wis based spell list do they count as Int for my spell casting purposes?
If I'm right Spellstrike works like this you cast the spell and then can choose to either touch someone as normal or smack them with your weapon charged with the spell doing the Spell Damage + Weapon Damage. If you critically hit using the crit range of the weapon the spell does x2 damage and the weapon does its normal crit multiplier making Scimitars and Rapiers good Magus weapons.
I'm guessing you can still hold a spell if you miss so using Spell Combat you can cast the Shocking grasp then if you miss with your initial attack you can continue tossing melee attacks..
What happens if you use the Quicken ability with Spell Combat and then use spell strike to toss a Vampiric Touch and a quickened Shocking grasp can both spells go off on the same hit?
The entirity of Broad Focus is that you can use the Magus goodies (Spellstrike and Spell Combat) with the spells from another class that you already have--it doesn't do any kind of theurgic blending of spell lists on its own.

Enevhar Aldarion |

For Broad Study I choose Summoner and I now can cast Haste as a 2nd level spell or because it is originally on my Spell list as a 3rd level spell do I still cast it at the higher level?
You also have to have levels in that class or Broad Study does nothing for you.
If on the other hand I chose Cleric and can now cast Divine spells do they have an Arcane spell failure chance or do they avoid it completely as they are divine spells.
No arcane penalty unless it is an arcane spell.
Furthermore if I choose a Chr or Wis based spell list do they count as Int for my spell casting purposes?
You would use the stat the spell requires.
I am leaving the rest of your questions for someone else.

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"Broad Study (Ex): A magus with this magus arcana must
select one other class that grants the ability to cast spells.
The magus can use his spellstrike and spell combat
abilities while casting or using spells from the spell list
of that class. This does not allow him to cast arcane spells
from that class’s spell list without suffering the normal
chances of arcane spell failure. The magus must be at least
6th level before selecting this arcana."
Please note the current wording seemingly allows you to actually add an additional spell list to your own. If its purpose is to only add the ability to use spell combat and spellstrike with an additional class you multiclassed into it needs to be clarified.

Cydeth RPG Superstar 2012 Top 32 |

"Broad Study (Ex): A magus with this magus arcana must
select one other class that grants the ability to cast spells.
The magus can use his spellstrike and spell combat
abilities while casting or using spells from the spell list
of that class. This does not allow him to cast arcane spells
from that class’s spell list without suffering the normal
chances of arcane spell failure. The magus must be at least
6th level before selecting this arcana."Please note the current wording seemingly allows you to actually add an additional spell list to your own. If its purpose is to only add the ability to use spell combat and spellstrike with an additional class you multiclassed into it needs to be clarified.
I...honestly have no idea how you could read it that way, but that's me. *shrugs*

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Xaaon of Korvosa wrote:Enevhar Aldarion wrote:A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.I don't want to make a pronouncement on this one without giving it a bit of thought... let me get back to you.
Jason Bulmahn
Lead Designer
Paizo Publishing
An unarmed Magus would be a cool concept to try.

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Generally like what I've seen, but noticed something that to me at least seems like a bad design flaw.
Critical Strike (Su): Whenever a magus with this magus
arcana scores a critical hit with a melee weapon, he may
cast a spell with a range of touch as a swift action, then
make a touch attack against the target of the critical hit
as a free action. The magus can use this ability once per
day. The magus must be at least 12th level before selecting
this arcana.
I assume all Magi will have taken Arcane Strike and will be using it on almost all rounds (unless they specifically know they are going to use that Swift action for something else, such as a Quickened Spell). This Arcana doesn't work if you use Arcane Strike and you can't predict when you will be rolling a crit, so basically, I don't see anyone taking the Arcana. Something that is never picked is, IMO a flaw in design.
Respectfully,
Bruno

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"Broad Study (Ex): A magus with this magus arcana must
select one other class that grants the ability to cast spells.
The magus can use his spellstrike and spell combat
abilities while casting or using spells from the spell list
of that class. This does not allow him to cast arcane spells
from that class’s spell list without suffering the normal
chances of arcane spell failure. The magus must be at least
6th level before selecting this arcana."Please note the current wording seemingly allows you to actually add an additional spell list to your own. If its purpose is to only add the ability to use spell combat and spellstrike with an additional class you multiclassed into it needs to be clarified.
Yeah, not at all. It says nothing of adding a spell list to your own. All it says is that you can use spellstrike and spell combat with the spells from another class. It does not grant you the ability to cast those spells. This is really just for multiclass magi.
Jason Bulmahn
Lead Designer
Paizo Publishing

Caineach |

Generally like what I've seen, but noticed something that to me at least seems like a bad design flaw.
Critical Strike (Su): Whenever a magus with this magus
arcana scores a critical hit with a melee weapon, he may
cast a spell with a range of touch as a swift action, then
make a touch attack against the target of the critical hit
as a free action. The magus can use this ability once per
day. The magus must be at least 12th level before selecting
this arcana.I assume all Magi will have taken Arcane Strike and will be using it on almost all rounds (unless they specifically know they are going to use that Swift action for something else, such as a Quickened Spell). This Arcana doesn't work if you use Arcane Strike and you can't predict when you will be rolling a crit, so basically, I don't see anyone taking the Arcana. Something that is never picked is, IMO a flaw in design.
Respectfully,
Bruno
Eldrich Knights gets the same ability, and I have said this many times. I will never risk getting a critical over the constant extra damage of arcane strike.

Jeff de luna |

Jason Bulmahn wrote:An unarmed Magus would be a cool concept to try.Xaaon of Korvosa wrote:Enevhar Aldarion wrote:A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.I don't want to make a pronouncement on this one without giving it a bit of thought... let me get back to you.
Jason Bulmahn
Lead Designer
Paizo Publishing
For DMs the option to add Magus levels to a natural weapons based monster would be great. The addition of natural weapons based rangers for instance in the APG opens up a lot of potential for magical beasts, etc.

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Generally like what I've seen, but noticed something that to me at least seems like a bad design flaw.
Critical Strike (Su): Whenever a magus with this magus
arcana scores a critical hit with a melee weapon, he may
cast a spell with a range of touch as a swift action, then
make a touch attack against the target of the critical hit
as a free action. The magus can use this ability once per
day. The magus must be at least 12th level before selecting
this arcana.I assume all Magi will have taken Arcane Strike and will be using it on almost all rounds (unless they specifically know they are going to use that Swift action for something else, such as a Quickened Spell). This Arcana doesn't work if you use Arcane Strike and you can't predict when you will be rolling a crit, so basically, I don't see anyone taking the Arcana. Something that is never picked is, IMO a flaw in design.
Respectfully,
Bruno
One idea is to make it an immediate action - you use your NEXT round's swift action to take advantage of the ability - but the Eldritch Knight has this problem as well.

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After a brief look over the class, I really like what I see. I'm going to try to get some players together to playtest in sometime within the next week.
Generally like what I've seen, but noticed something that to me at least seems like a bad design flaw.
Critical Strike (Su): Whenever a magus with this magus
arcana scores a critical hit with a melee weapon, he may
cast a spell with a range of touch as a swift action, then
make a touch attack against the target of the critical hit
as a free action. The magus can use this ability once per
day. The magus must be at least 12th level before selecting
this arcana.I assume all Magi will have taken Arcane Strike and will be using it on almost all rounds (unless they specifically know they are going to use that Swift action for something else, such as a Quickened Spell). This Arcana doesn't work if you use Arcane Strike and you can't predict when you will be rolling a crit, so basically, I don't see anyone taking the Arcana. Something that is never picked is, IMO a flaw in design.
Respectfully,
Bruno
This. I would really love to see this bug worked out in some way. Just thought I'd say.

Rocket Surgeon |

Hep.
First impressions:
Bland. The class has some apparently nice abilities (Spellstrike, Spell Combat, Arcane Weapon). Sadly, the low base attack will probably be a real problem for Spellstrike and Spell Combat in relation to the relative high ACs in Pathfinder.
The Magus Arcana ability is just bummed. Either you have to sacrifice spells that you don't really have enough of as is, or you can settle for a "free" use of a metamagic feat once per day. Granted, the last bit is rather nice, but somewhat gimped at the higher levels.
The spells: I could say a lot, I shall say little. There's simply too few and the choices doesn't really play for the flavor, or advantages of the class. The class could have a lot of strengths in it's spellcasting, instead it get to have a sore lack of spells per level, and a very short - though surprisingly wizardly - list.
I shall playtest it a bit in the comming week, both against my players, and against a variety of encounters, both monsters and NPCs. But so far I am sorry to say; it seems to need a lot of work. Both to match the flavor, and the average power level.
Otherwise: Keep up the good work Paizo, you've done a terribly nice job thus far with the finished books :)

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Enevhar Aldarion wrote:A Natural weapon is a melee weapon, I see no problem with Natural weapon being the spell delivery system.... Jason?Carpy DM wrote:Can a magus choose a natural weapon as their bonded weapon?My guess would be no because it specifically refers to a melee weapon and having it in hand when casting spells.
I wouldn't go for natural weapon...that's just too broad a category, IMHO.
Now, unarmed strike on the other....hand, that I wouldn't have too much of a problem with.
Folks seem to keep saying Arcane Strike, but the Magus has an ability called Arcane Accuracy. Are people talking about that or are they getting mixed up?
The reference is to the feat Arcane Strike that's in the Core Rulebook.

Enevhar Aldarion |

Enevhar Aldarion wrote:The reference is to the feat Arcane Strike that's in the Core Rulebook.
Folks seem to keep saying Arcane Strike, but the Magus has an ability called Arcane Accuracy. Are people talking about that or are they getting mixed up?
See, that was the problem, because while in the end that was what I was guessing, so far I have been only looking at the Magus and it's abilities in a vacuum first, with no contaminants from the other books, to see if things are working as intended. Then after that I will bring in other info, such as feats and traits, to see what duplicates and what breaks, if anything.

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The first thing I notice is that the spell list, while acceptable, doesn't really mesh well with the rest of the class's focus on melee touch attacks. There's only a couple spells on the list that make sense to use spellstrike with, and they're missing good touch options like chill touch and ghoul touch. I'd even be comfortable with them getting a few of the cleric touch spells, like bestow curse.
Also the level requirement on Broad Study seems a bit high. A 6-level drop into magus cripples most other casting classes, as you're then 3 spell levels behind. I'd recommend dropping it to 4.
The capstone is uninteresting, a whole bunch of +2 doesn't seem like a fitting end for the class. Perhaps take a page out of Gandalf's book (a Magus if there ever was one) and allow the Magus to revive himself if felled in battle? Say every 1d4 days, 1d4+2 rounds after felled, as true res. That gives the DM time to endanger the rest of the party and then the Magus can stand back up and save the day.
I'll throw one of these into my 16th level game and see how they work at high levels.

Enevhar Aldarion |

The first thing I notice is that the spell list, while acceptable, doesn't really mesh well with the rest of the class's focus on melee touch attacks. There's only a couple spells on the list that make sense to use spellstrike with, and they're missing good touch options like chill touch and ghoul touch. I'd even be comfortable with them getting a few of the cleric touch spells, like bestow curse.
Jason has said in another thread that this will be remedied with all the new touch attack spells that will be in UM, just that they are not ready to be previewed yet.

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Turey wrote:The first thing I notice is that the spell list, while acceptable, doesn't really mesh well with the rest of the class's focus on melee touch attacks. There's only a couple spells on the list that make sense to use spellstrike with, and they're missing good touch options like chill touch and ghoul touch. I'd even be comfortable with them getting a few of the cleric touch spells, like bestow curse.Jason has said in another thread that this will be remedied with all the new touch attack spells that will be in UM, just that they are not ready to be previewed yet.
Could they not just add in some of the other touch spells temporarily then remove them at the final release (I could be wrong but I seem to recall them doing that for the APG classes)

Kalev Lehola |

Folks seem to keep saying Arcane Strike, but the Magus has an ability called Arcane Accuracy. Are people talking about that or are they getting mixed up?
If I'm "folks", I'm refering to the feat, Arcane Strike...it seems to be made just for this type of character (and eldritch knights, as well), but doesn't work with some of said classes' abilities.

Kaiyanwang |

Sadly, the low base attack will probably be a real problem for Spellstrike and Spell Combat in relation to the relative high ACs in Pathfinder.
You are suggesting to raise the BAB of a class able to cast level 6 spells to Full? could (I restate it: COULD) be troublesome.
And remember, Full BAB means d10 HD.

hogarth |

I assume all Magi will have taken Arcane Strike and will be using it on almost all rounds (unless they specifically know they are going to use that Swift action for something else, such as a Quickened Spell). This Arcana doesn't work if you use Arcane Strike and you can't predict when you will be rolling a crit, so basically, I don't see anyone taking the Arcana. Something that is never picked is, IMO a flaw in design.
I have to admit that I'm not crazy about having a whole passel of different swift action abilities, too. The monk variants in the APG suffered from this syndrome, too (hey! you can do something neat with your ki points...assuming you haven't already used one for an extra attack).

far_wanderer |

I have a few clarifications/suggestions:
-Hasted Assault is missing the line about cantrips that appears in the Spell Shield and Arcane Accuracy descriptions. It might be better to avoid the line entirely in all situarions and simply put in a small section on what happens when you sacrifice a cantrip to something, because I can forsee an argument on whether or not it would be expended.
-Can a Magus add spells to their spellbook from scrolls? This should be explicitly stated somewhere.
-The Concentrate Arcana says that it must be used before success is known. Most concentration DCs are already known to the player, making this ability impossible to use in nearly all situations.
-Spellstrike is confusingly worded. Does this ability:
A: Allow you to cast a spell as a standard action, then make a melee attack with a weapon to discharge that spell as part of the same standard action instead of the normal touch attack. Or
B: Cast a spell as a standard action, then hold the charge and use a different action to discharge it with a melee weapon attack.
If A, then the ability needs to make mention of the spell and attack being part of the same action. If B, then spellcasting shouldn't be in the description at all and it should start with "When holding the charge of a touch spell (see p. 216 of the Core Rulebook) the Magus may choose to...)