| Hale Caress |
Allow me to apologize again, this is not supposed to come down to a rules debate; and I'm happy to play it however Megan rules it. Nor does it attack Amar; making heads and tails of the all the rules and templates is daunting to say the least. The things I'd want the GM to consider are:
1. There's the question of Azh's AC; a +5 natural armor bonus is not correct for a tiny vermin; it's a bit hard to figure out all the modifiers, but I think +2 natural armor bonus is correct for a tiny vermin (this does not include the +1 natural armor bonus familiars get).
2. The +s to attack should be +2 claw, +2 claw, +2 sting; I think, but that's a bit of a guess. The claws and stinger definitely have the same + to attack though.
3. It's not clear how to rule regarding throwing the familiar (trying to toss our 10pound cat any distance at all is quite hard, assuming she's cooperating). As a GM I'd consider it a form of charge, but that is just how I try to make sense of it. Regardless, the motion of Azh provokes attacks of opportunity as normal and since the scorpion has no reach it would provoke when entering the pugwampi's square. (But since Amar has really high Int, I'd assume that he picked a pugwampi that has a ranged weapon out, so it doesn't threaten - though this won't work if somebody else threatens the area that Azh has to cross to get to the little bad-luck critter; I don't know if pugwampi have a natural attack, if they do, then they'll always threaten the area around themselves).
4. On the familiar stats, vermin are immune to mind-affecting effects due to having an Int score of "-". Similar to mindless undead they are immune to mind-affecting effects. Intelligent undead do not have this immunity, and likewise I'd expect the familiar to gain all the benefits of an Int-score, but also the drawbacks. Finally, Azh's Int-score should be 6 (not 12) as given in the description of wizards' familiars.
I think that's it :)
| Romo Vendelev |
1. I would say +1 or +2 Natural AC
2. He uses dex to attack so that is +3 to attack rolls, but his BAB is 0.
so its 2 claws +3 (1d4-4) and one sting +3 (1d2-4). The sting might take a -5 because it is a secondary natural attack I think. The bigger scorpion doesn't take a penalty though, so maybe it wont. I am not sure about the 1d2 and 1d4 damage though, but it shouldn't matter since he has 3 strength and cant do more than 1 damage.
3. above
4. above
5. His will save should be +2 (from wizard level)
6. His reflex save should be +5 (+2 from base and +3 from 16 dex)
OFF TOPIC. I am in exams at the moment---> Tomorrow, friday, monday. Posting will slow down. Please autopilot Romo and Risdin if you need to...
Amar Furzen
|
Ah, to note earlier and to make out this misunderstanding
Since we have google.wave account = I have used it and the correct stats are there, since I though we are using it to keep every detail up.
The character sheet here was just fast copy & paste for myself as a referance and to change the statistic for the familiar in the googlewave page.
I will change the stats in here also, so might be also reason people were confused about it
Also my fault to be admitted, since didn´t keep it accurate and forgot to change it later
Megan Robertson
|
Good luck with the exams, Romo!
My daughter has her very first one this afternoon... when asked what she wanted for dinner yesterday she asked for fish - as 'brain food' - so we all enjoyed salmon steaks :) So off she goes to strut her chemistry and physics knowledge.
As for scorpions... remember they are itty-bitty little things, quite easy to squash... but quite hard to actually get a-hold of! Azh is smart, too, so knows to get out of the way.
And remember, too, that I'm not into rules-lawyering :) I actually had to open a rule-book on Monday to consider matters scorpion. The rest of the family were surprised, it's that rare to see me looking stuff up.