| Krallek |
Ok, I am relatively new to 3rd edition rules (and totally new to pathfinder) as we took a long break from playing DnD so please be patient with me. We play tested 4th ed for a year and didn't like it. So here I am ...
My idea is to create a character like Logan Ninefingers from the Joe Abercrombie series. He is what I would describe as a fighter barbarian and one might even throw in a few levels of rogue in there for flavor as he does steal things as the need arises. My stats are very good I think ... I hope anyways. I would have liked more cha as Logan was a good leader type character but what the dice gods gave in one area, they took away in another.
Human
Str 19
Dex 16
Con 16
Int 10
Wis 10
Cha 10
I would like to use a Greatsword or other two handed weapon (prefer blades) and I am currently using a chain shirt.
Feats:
Power Attack
Weapon Focus
So that is where I am at so far. Any advice would be greatly appreciated ... oh and remember I am a bit of a noob to this ruleset so please use full names for the sources of things so I can find them. I believe we will be allowed to use any of the standard sources of powers, abilities, feats and such.
| Kaiyanwang |
For "standard" you mean any core source?
If I think about a Fighter/Barbarian, I think about someone able to fighting smart, with several tricks in his sleeve, supported by a great strenght.
I don't know the original character so much, but what about focus you character on the power attack line?
Use fighter bonus feat to take all the sunder/bullrush/(overrun?) maneuvers, and use barbarian rage and rage powers like Knockback and Strenght Surge to increase the chances of perform such maneuvers and succeed them.
Alternatively, you could dump charisma to pimp intelligence up to 13, take combat expertise/improved trip and increase the maneuvers you can perform.
You could pimp your wisdom up to 13, instead, and take Improved Unarmed Strike and Improved Grapple, and use Rage and Strenght Surge, as well as fighter feats, to add something to your "brawler" side.
Do you like something on these lines?
| Immortalis |
I have also thought he would make a great character the my problem i found was he doesnt specialize in one weapon. Which doesnt help when most PC's specialize and if not are weaker for it. On the upside pathfinder fighter does give you better choices as you have the weapon group bonuses so he would be better wthan most with nearly all weapons but still not great with all of them if you get my drift :)
As for ideas he does take a licking and keeps on ticking so maybe go with feats for that (will look up more for you) I would just stick with fighter and barbarian (for his bloody nine side) the rogue can be just rp'd really as he isnt great at it.
All I have for now, sorry.
| Krallek |
I have also thought he would make a great character the my problem i found was he doesnt specialize in one weapon. Which doesnt help when most PC's specialize and if not are weaker for it. On the upside pathfinder fighter does give you better choices as you have the weapon group bonuses so he would be better wthan most with nearly all weapons but still not great with all of them if you get my drift :)
As for ideas he does take a licking and keeps on ticking so maybe go with feats for that (will look up more for you) I would just stick with fighter and barbarian (for his bloody nine side) the rogue can be just rp'd really as he isnt great at it.
All I have for now, sorry.
Hrm thats a good point. Some of the most exciting parts of the books were when he suffered an epic failure when trying to be sneaky. Ok, so rogue is out.
He did also use pretty much anything and everything as a weapon. I myself will likely focus on the greatsword. So for getting beat bloody you reccomend anything that boosts HP, damage reduction, temporary hit points, and so on. So toughness for sure. But the rest are innate for the barbarian I think. I will look to see if there are feats that boost these but I don't recall reading about any.
| Immortalis |
Yeah diehard and stuff like that. Vital strike would be good flavor wise and some of the critical feats, what material are you using is it just core PF?. I like the greatsword idea after all you want him to be at least somewhat affective and as in the book a sword talks better than any other weapon :)
| Rukh |
Hello every one.
Funny thing. I wanted to import this character too. But it is very diffcult to do it right.
He didnt make any difference between friend and foe and killed some of his friends. So i saw him beeing a Frenzied Berserker - but this is 3.5 material. It would suit perfect i think.
Also he didnt wear any armor at all, what makes it very hard to survive. Sometimes a leather armor would work.
I think he did specialize at the end in two different weapons: Sword and Knife. He didnt use any other. At least not very often. He is skilled in every weapon even in improvised.
He is a Leader type of character but i dont think a great one. He is experienced but hated and feared by his own men. Only his nearest friends think about him beeing at least sometimes a good and respectable man. But they too do fear him. He is intelligent and wise, thats why Bayaz asked him if he thought about studying magic. His charisma isnt that high. He is repeatedly discribed as beeing scarred all over and for people not used to that kind of people he is frightening.
His alignement would be chaotic neutral.
A stat array of 18, 16, 16, 14-16, 12, 8 would be best i think.
Skilled in Acrobatics, Climbing, Diplomacy, Bluff, Heal, Intimidate, Know (nature, local, spirits and a little bit geography, arcana, history and planes after his journey), Perception, ride, sense motive, stealth, survival and swim
Quite a huge list.
Feats: Power attaack, Cleave, Great Cleave, maybe the whirwilnd attack chain, vital strike chain, improved bull rush etc, Toughness, Endurance and Diehard
Traits: Some Trait to reflect his ability to speak with the ghosts
Main Problem is his armorclass i think and the fact that the Frenzied Berserker is 3.5 material.
| Trample |
Hello every one.
He didnt make any difference between friend and foe and killed some of his friends. So i saw him beeing a Frenzied Berserker - but this is 3.5 material. It would suit perfect i think.
His alignement would be chaotic neutral.
A stat array of 18, 16, 16, 14-16, 12, 8 would be best i think.
Skilled in Acrobatics, Climbing, Diplomacy, Bluff, Heal, Intimidate, Know (nature, local, spirits and a little bit geography, arcana, history and planes after his journey), Perception, ride, sense motive, stealth, survival and swim
Quite a huge list.Feats: Power attaack, Cleave, Great Cleave, maybe the whirwilnd attack chain, vital strike chain, improved bull rush etc, Toughness, Endurance and Diehard
Traits: Some Trait to reflect his ability to speak with the ghosts
Main Problem is his armorclass i think and the fact that the Frenzied Berserker is 3.5 material.
Yup - this dude sure seems like a great frenzied berserker. I don't know that I would agree with CN, maybe, but would likely go CE. If looking at pathfinder core I would focus on rage powers like renewed vigor and improved DR.
I might also look at pure barbarian, since he needs to have a TON of hit points and a long rage. If any multi-class it would be rogue in my opinion. In that case I might head down the terrifying howl and shatter defenses with this guy, but only 3-4 levels of rogue if I did that.
20 points would be: Str: 18 (+2 here), Dex: 12, Con: 15, Int: 10; Wis: 10; Cha: 11
He definately needs max intimidate - the bloody nine scares everyone. I might even make him half orc for this reason.
I kinda see this guy in the same vein as William Munny from Unforgiven. He's an OK fellow until he gets mad. When he does, you had better be gone - long gone.
| Anguish |
Yup - this dude sure seems like a great frenzied berserker. I don't know that I would agree with CN, maybe, but would likely go CE. If looking at pathfinder core I would focus on rage powers like renewed vigor and improved DR.
I might also look at pure barbarian, since he needs to have a TON of hit points and a long rage. If any multi-class it would be rogue in my opinion. In that case I might head down the terrifying howl and shatter defenses with this guy, but only 3-4 levels of rogue if I did that.
20 points would be: Str: 18 (+2 here), Dex: 12, Con: 15, Int: 10; Wis: 10; Cha: 11
He definately needs max intimidate - the bloody nine scares everyone. I might even make him half orc for this reason.
I kinda see this guy in the same vein as William Munny from Unforgiven. He's an OK fellow until he gets mad. When he does, you had better be gone - long gone.
That's interesting. I would've pegged the guy as CG. But hey.
Definitely the sort that needs Diehard, Throw Anything, and a bunch of barbarian tricks like the one that heals once per rage. I never saw The Bloody Nine as anything other than barbarian so I wouldn't throw levels of Fighter in. Frenzied Berserker works though.
Amusingly, with this guy I'd be tempted to lift the rule only allowing you to take a feat once unless specifically noted. Toughness. This guy needs multiple instances.
| Rukh |
Thats why i thought of him beeing CN.
As Trample said:
He's an OK fellow until he gets mad. When he does, you had better be gone - long gone.
The reason he could be CE is his (frenzied) rage. At every other time he is neither good nor evil.
He is very skilled in the art of war, i thinks thats why one could throw some levels of Fighter in.Could the FB work in Pathfinder?
| Trample |
Thats why i thought of him beeing CN.
As Trample said:
Trample wrote:He's an OK fellow until he gets mad. When he does, you had better be gone - long gone.The reason he could be CE is his (frenzied) rage. At every other time he is neither good nor evil.
He is very skilled in the art of war, i thinks thats why one could throw some levels of Fighter in.Could the FB work in Pathfinder?
Well, I wouldn't argue with CN. I certainly don't see him as good, but CN is fine. I guess I lean toward evil since he kills friends, kids, or anything else in the way while in a rage. But you're right, that could be the frenzied bit.
| ItoSaithWebb |
You might conciser Starting off with a monstrous character type with super high strength. Right now our group is having a little Arena game where we make characters to beat each other up.
I have a Giff +3LA/ 1 Barb / 6 Lasher / X Rogue (Yet to be taken)
http://www.spelljammer.org/monsters/conversions/Giff.html
Because you are large then pick a large weapon and then simply make it oversize. The weapon I chose was an Oversize Fullblade also known as a ogre blade. In addition simple enlarge person spells make you to huge status which makes your weapon damage even more insane.
I could easily see a A Giff +3 LA / 1 Barb / X Fighter
You could then take extra rage later on as well as get a ton of fighter feats later on. The best part is that you pretty much get a full BAB. Taking improved critical would be also a great feat to take with this because a Fullblade has the same critt range as a Greatsword. If you can't get a Fullblade then you can always get a double oversize Greatsword for just slightly less impact. The best part are the potions that you will buy because as long as you are not in a dungeon you pop one level 1 enlarge person potion and then your weapon damage is even higher, not to mention hit harder and have a decent crit range. If you have to dungeon crawl then just keep a supply of reduce person or better yet have someone in your group cast it on you so that you reduce one Size category but you still retain most of your awesome strength and hit for only slightly less.
Right now my guy is dominating the field and has gone toe to toe with Elder earth elementals and took them down in two turns.
Armor wise I only use a chain shirt because I have a ton of HP but I also use Dastana which is found in Arms and Equipment which stacks with the chain shirt.
Hope that helps.
Name Violation
|
You might conciser Starting off with a monstrous character type with super high strength. Right now our group is having a little Arena game where we make characters to beat each other up.
I have a Giff +3LA/ 1 Barb / 6 Lasher / X Rogue (Yet to be taken)
http://www.spelljammer.org/monsters/conversions/Giff.html
Because you are large then pick a large weapon and then simply make it oversize. The weapon I chose was an Oversize Fullblade also known as a ogre blade. In addition simple enlarge person spells make you to huge status which makes your weapon damage even more insane.
I could easily see a A Giff +3 LA / 1 Barb / X Fighter
you should use the giff that they published in Dragon magazine. only a +2 la with no racial HD and it got powerful build
| MicMan |
Using Pathfinder only material and with your stats I would say go 1st Barbarian and the rest Fighter.
This gives the most bang for the buck as the barbarian gets most of his nice features (enhanced movement, rage, skill-selection) at first level and not that much afterwards.
With extra rage you will usually be able to rage through 2 fights a day, which is sufficient. Mithril armor combined with armor training will preserve your enhanced movement speed in even the heaviest armor and you have Perception as class skill - something the fighter lacks. Better Will-save while raging is only the icing on the cake.
| ItoSaithWebb |
ItoSaithWebb wrote:you should use the giff that they published in Dragon magazine. only a +2 la with no racial HD and it got powerful buildYou might conciser Starting off with a monstrous character type with super high strength. Right now our group is having a little Arena game where we make characters to beat each other up.
I have a Giff +3LA/ 1 Barb / 6 Lasher / X Rogue (Yet to be taken)
http://www.spelljammer.org/monsters/conversions/Giff.html
Because you are large then pick a large weapon and then simply make it oversize. The weapon I chose was an Oversize Fullblade also known as a ogre blade. In addition simple enlarge person spells make you to huge status which makes your weapon damage even more insane.
I could easily see a A Giff +3 LA / 1 Barb / X Fighter
Know Where I can find that Info online cause I stopped getting Dragon a long time ago.
| Krallek |
Ok all thanks a bunch for the advice and tips. I think I somehow need to balance survivability with the Bloody Nine character which wouldn't work straight up in a Pathfinder campaign. But I think I am going to do something like the following:
1) Logan uses no armor so that isn't going to work very well. I think I will use a chain shirt at the very least and possibly something more later on.
2) Logan used pretty much anything and everything for a weapon and that isn't too functional in the game so I will focus on the greatsword. I chose greatsword over greataxe since it does indeed have a higher critical threat range (19 or 20 as opposed to just 20)
3) Spend most of my levels in Barbarian to get the most out of the following rage powers:
Intimidating Glare: failure makes enemy shaken
Fearless Rage: immune to shaken and frightened
Animal Fury: bite attack
Mighty Swing: auto confirm critical hits
Guarded Stance: +1 dodge bonus to AC
Powerful Blow: +1 damage on single hit per rage
Renewed Vigor: heals d8 plus con
4) I may take a few levels of fighter just for the added bonus of getting extra feats to spend on things that will enable me to take a beating (ie toughness)
5) I will take NO levels of rogue because as one poster above mentioned, Logan was a terrible thief/rogue.
Thanks again all! Your input is fantastic.
| Haskul |
Logan "Nine-Fingers" doesn't have a lot in the way of rules that you would need to do to make him seem like Logan. First- Pure Barbarian. Second- Don't rage. You might want to, but don't. ever. Make all the players think your a fighter. Then when you get to like the second or third BBEG- Rage- And kill someone in the party. There you go, Logan "Nine-Fingers."