
Tanis |

Toughness, Improved Toughness, obviously.
But another cheeky way is the Diehard feat. It's pre-req allows you to sleep in medium armour (mithral full-plate) as a bonus; and depending on your constitution you can have *effectively* an extra 20-30 hp.
I know they're not true hp, but it's extra hp in the sense that you're not unconscious/dead.
So a 1st lvl Human Fighter, applying the +2 stat mod to Con, putting his 18 on Con, raising it to 20 has 15 hp. Toughness raises it to 18. Remaining 2 feats on Endurance and Diehard.
So he has 18 hp - but can actually take 38 hp of damage before dying. You'd want to back off and quaff a potion if you take more than 20 hp damage tho, but at least you've got the chance - and if push comes to initiative you can attack back or whatever.
*edit* yeh, over a career, UR's right. But i'd go Bard 1/Barb 4/DD 10/ Barb 5

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in 3.5 you can make a Dwarven ranger 5, then go 2 levels Deepwarden, then go for levels of Dwarven Defender.
You might want to trick your GM into this build, though:
Dwarven Paragon 3, become a Dragonborn, Stoneblessed 3, Ranger 2, Deepwarden 2, Dwarven Defender 10.
Books used: PHB, DMG, Races of Stone, Races of the Dragon.
+6 racial bonus on Constitution, which goes up when you go into defensive mode. 18 (from point buy) +6 (From your race) +5 (Level 20) +4 (Defensive Stance) +6 (Magic Item) = Constitution of 39, or a +14 bonus.
You use Constitution instead of Dexterity for your Armor Class bonus. AC 28 without any magic or armor, 32 during defensive stance. Wearing regular armor will make your AC go down, so don't. Instead rely on Amulets, Bracers and Rings. You also get Damage reduction 6.
All of this is for 3.5 ofcourse. I have no Idea how to come close to this with Pathfinder rules. If you manage to let your DM accept this build, you deserve a cookie.

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Dwarven Wizard level 1 max hp rule for first level used.(20 point buy)
Str 7
Dex 10
Con 20
Int 17 ( + 1 at levels 4,8,12,16,&20 total 22 )
Wis 10
Cha 5
Favord Class Wizard +1 HP
level 1 : toughness
HP : 15 level 1 (1D6 + 6 till level 3 ) 1D6 + 7
HP total 19D6 + 239 with out a con Item
HP total with +6 Con item 19D6 + 299

Lord Starmight |

There is no such thing. For all the effort put into one area, other areas will be more lacking. You can have all the hp you want, if you fail a will save from being teleported into the middle of the ocean and can't swim in full plate, forcibly plane shifted to hell, can't get away from the flying invisible wizard with the wand of magic missiles, can't grapple out of a coup de grace, etc...
Being truely unkillable is very difficult. The closest I came involved turning myself into a lich and entrusting my phalactery to my God via miracle. The DM who thoroughly enjoyed killing PCs was not happy.

Christopher Dudley RPG Superstar 2013 Top 32 |

Toughness, Improved Toughness, obviously.
But another cheeky way is the Diehard feat. It's pre-req allows you to sleep in medium armour (mithral full-plate) as a bonus; and depending on your constitution you can have *effectively* an extra 20-30 hp.
I know they're not true hp, but it's extra hp in the sense that you're not unconscious/dead.
So a 1st lvl Human Fighter, applying the +2 stat mod to Con, putting his 18 on Con, raising it to 20 has 15 hp. Toughness raises it to 18. Remaining 2 feats on Endurance and Diehard.
There's no Improved Toughness in the PF rules, unless it's in the APG, and I doubt it will be, because beyond 3rd level, Toughness now does what Improved Toughness used to do.
But apart from that, you can't have a 1st level human fighter with Toughness, Endurance, and Die Hard as his feats, because none of them are Combat Feats, which the fighter's bonus feat has to come from. One of them will have to wait until 3rd level.

Caineach |

Toughness, Improved Toughness, obviously.
But another cheeky way is the Diehard feat. It's pre-req allows you to sleep in medium armour (mithral full-plate) as a bonus; and depending on your constitution you can have *effectively* an extra 20-30 hp.
I know they're not true hp, but it's extra hp in the sense that you're not unconscious/dead.
So a 1st lvl Human Fighter, applying the +2 stat mod to Con, putting his 18 on Con, raising it to 20 has 15 hp. Toughness raises it to 18. Remaining 2 feats on Endurance and Diehard.
So he has 18 hp - but can actually take 38 hp of damage before dying. You'd want to back off and quaff a potion if you take more than 20 hp damage tho, but at least you've got the chance - and if push comes to initiative you can attack back or whatever.
*edit* yeh, over a career, UR's right. But i'd go Bard 1/Barb 4/DD 10/ Barb 5
If HP is your goal, drop 2 levels of DD to get up to Barb 11 for annother +2 to con when raging.

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1st lvl barbarian with 20 con, toughness and raging has 23 hp. 20th lvl with all stat bonuses going to con and all rage powers going into damage reduction I'm coming up with 500 hp max with 15/- while raging. Not too shabby since it doesn't include any equipment or other buffs.
*Using Pathfinder sCoreGen character generator.

Majuba |

Also if you can wait a month longer, I seriously have a hard time believing the Stalwart Defender prc won't have a killer hp.
Stalwart Defender does indeed have d12 hit die (saw it at the Preview Banquet).
Great ideas for base hp here! My additions are Spells (temporary hp from different sources stack):
2nd Sor/Wiz: False Life (1d10 + 10 max)
2nd Clr: Aid (1d8 + CL?)
3rd Sor/Wiz: Vampiric Touch (1d6/2CL, max 10d6 at CL 20)
4th Clr: Divine Power (1/CL, max ?)
6th Clr: Heroes Feast (1d8 + CL or CL/2, max +10)
&
Inspire Greatness bardic performance: +2d10 + 2xCon
Assuming 10th CL on each, and a 20 con, if you got all of that with avg(roundup) rolls (divine power is pretty hard, but wandable): 16+15+20+10+10+22 = +93 temporary hp.
There's also a Ioun stone in Seeker of Secrets (I think) that grants stacking +5 temporary hp, but is rather pricey to go too far on.
Edit: Obadiah, wow, you're right. Up to 540 counting toughness and favored class. (36 Con)... wait.. that's before rage. 20 @ 1st, +5 levels, +5 book, +6 item, +8 rage = 44. Let's say Polymorph Any Object'd as Form of the Dragon I that's +4 size I think. 48 = +19. 12+19+1tough+1favoredclass = 33 * 20 = 660 hp. +93 from spells, +50 from inspire greatness
= 803 hp.

Christopher Dudley RPG Superstar 2013 Top 32 |

Great ideas for base hp here! My additions are Spells (temporary hp from different sources stack):
I was going to ask where you got that info so I went hunting through the book. And I can't find any reference at all to temporary hit points from the SAME source not stacking. I can find nothing in the rules that says multiple castings of False Life won't buff your temporary HP through the roof.

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I was going to ask where you got that info so I went hunting through the book. And I can't find any reference at all to temporary hit points from the SAME source not stacking. I can find nothing in the rules that says multiple castings of False Life won't buff your temporary HP through the roof.
Multiples of false life probably fall under this part of the stacking rules:
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.

Skull |

There is no such thing. For all the effort put into one area, other areas will be more lacking. You can have all the hp you want, if you fail a will save from being teleported into the middle of the ocean and can't swim in full plate, forcibly plane shifted to hell, can't get away from the flying invisible wizard with the wand of magic missiles, can't grapple out of a coup de grace, etc...
Being truely unkillable is very difficult. The closest I came involved turning myself into a lich and entrusting my phalactery to my God via miracle. The DM who thoroughly enjoyed killing PCs was not happy.
I was thinking the same thing, in both cases.
No matter what kind of power house you build, there are ways to simply kill characters outright. Everyone can roll a 1 on a save...
As for the Lich, thats the closest you can get to being immortal.

Remco Sommeling |

Lord Starmight wrote:There is no such thing. For all the effort put into one area, other areas will be more lacking. You can have all the hp you want, if you fail a will save from being teleported into the middle of the ocean and can't swim in full plate, forcibly plane shifted to hell, can't get away from the flying invisible wizard with the wand of magic missiles, can't grapple out of a coup de grace, etc...
Being truely unkillable is very difficult. The closest I came involved turning myself into a lich and entrusting my phalactery to my God via miracle. The DM who thoroughly enjoyed killing PCs was not happy.
I was thinking the same thing, in both cases.
No matter what kind of power house you build, there are ways to simply kill characters outright. Everyone can roll a 1 on a save...
As for the Lich, thats the closest you can get to being immortal.
Players playing liches is the most convincing argument against a phylactery, it's just not intended for pcs though. Players tend to come up with the strangest things to safeguard a phylactery, most invariable only acceptable from a munchkin point of view.
Aisde from this little rant it probably is the best way to become unkillable

ZappoHisbane |

20th level Oracle of the Heavens. Sure, you won't have the bags and bags of HP noted in the above methods, but you really are quite unkillable:
Final Revelation: Upon achieving 20th level, your rapport with the heavens grants you perfect harmony with the universe. You receive a bonus on all saving throws equal to your Charisma modifier. You automatically stabilize if you are below 0 hit points, are immune to fear effects, and automatically confirm all critical hits. Should you die, you are reborn 3 days later in the form of a star child, who matures over the course of 7 days (treat as the reincarnate spell).

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Straight Dwarven or Human barbarian in a mighty rage with all stat points going into con and as much gold on CON boosting tomes and CON boostng items as possible... The measly +2 CON from DD is more than outweighed by the sorceror or bard levels you are losing HP on, and your losing your mighty rage... I'll hold judgement on dwarven defender until I see the class made PF style.

Aelryinth RPG Superstar 2012 Top 16 |

If you're going that route, another option is Eternal Hero.
I think he's thinking pre-Epic;)
Although the level 27 Blade of Ragnarok's effective +50% bonus to Hit Points is pretty cool, too.
==Aelryinth

Phasics |

heh if your looking for unkillable
have a look at the Heavens Orcale's 20th level capstone ability.
1st
add your charisma mod o all you saving throws .... *BLINK* yes that right CHA of 30+ , add +10 to all saves
got my saves around Fort +33/ Ref +33/ +35 (done on herolab) Will with a bit of optimising. in lamens terms your a 50% chance to make a DC45 check !!!! and pretty much garenteed to save any DC35 or lower check (unless you roll a 1 hehehe)
becuase it dosent matter how many HP you have, one failed fort save on a death spell and HP don't even matter.
2nd
if you do somehow die your reincarneted 3 days later and grow to maturity in 7 days and can cast miracle on yourself to change back to your original form.
so only way to die is to be killed by somthing the reincarnation spell can't bring you back from ;)

Aelryinth RPG Superstar 2012 Top 16 |

heh if your looking for unkillable
have a look at the Heavens Orcale's 20th level capstone ability.
1st
add your charisma mod o all you saving throws .... *BLINK* yes that right CHA of 30+ , add +10 to all savesgot my saves around Fort +33/ Ref +33/ +35 (done on herolab) Will with a bit of optimising. in lamens terms your a 50% chance to make a DC45 check !!!! and pretty much garenteed to save any DC35 or lower check (unless you roll a 1 hehehe)
becuase it dosent matter how many HP you have, one failed fort save on a death spell and HP don't even matter.
2nd
if you do somehow die your reincarneted 3 days later and grow to maturity in 7 days and can cast miracle on yourself to change back to your original form.so only way to die is to be killed by somthing the reincarnation spell can't bring you back from ;)
Much simpler with the Moment of Perfect X saving throws manuvers from Concentration of Diamond Mind. You don't fail even if you do roll a 1...and you can get a +20 skill mod toy for less then a +5 Prot/saves toy.
==Aelryinth

Phasics |

Phasics wrote:heh if your looking for unkillable
have a look at the Heavens Orcale's 20th level capstone ability.
1st
add your charisma mod o all you saving throws .... *BLINK* yes that right CHA of 30+ , add +10 to all savesgot my saves around Fort +33/ Ref +33/ +35 (done on herolab) Will with a bit of optimising. in lamens terms your a 50% chance to make a DC45 check !!!! and pretty much garenteed to save any DC35 or lower check (unless you roll a 1 hehehe)
becuase it dosent matter how many HP you have, one failed fort save on a death spell and HP don't even matter.
2nd
if you do somehow die your reincarneted 3 days later and grow to maturity in 7 days and can cast miracle on yourself to change back to your original form.so only way to die is to be killed by somthing the reincarnation spell can't bring you back from ;)
Much simpler with the Moment of Perfect X saving throws manuvers from Concentration of Diamond Mind. You don't fail even if you do roll a 1...and you can get a +20 skill mod toy for less then a +5 Prot/saves toy.
==Aelryinth
and yet in both cases its not high HP thats making you unkillable ;)