Ranger and pet vs Fighter?


Pathfinder First Edition General Discussion


Hi,

Hypothetical Here (mostly on the value of the animal companion)

While being good melee'rs a straight ranger won't beat a fighter 1 on 1 (arena setting) unless the ranger has nearly completely pumped the fighter's race as a favored enemy. Given that rangers only get 5 favored enemies over thier career it's highly likely that a ranger will only take favored enemy:human, preferreing giants, outsiders, dragons etc. It's reasonable to assume human is one favored enemy as it is the most common race, so fairly likely to be encountered.

Assume ranger vs human fighter at 1,5,10,15. arena style the fighter wins.how much of a difference can the animal companion make?

Cheers.

Grand Lodge

Theorectically a straight up fighter should take on a ranger.. Because a straight up fight is the last place a ranger should find himself. If he's operating solo he's a woodlands sniper who takes a shot from ranged, stealths into the forest and then comes back again and again for more.

Fighters on the other hand are practically made to be gladiators.

This example also shows just how limited in usefulness arena comparisons are.


I don't think the animal companion will be much of a hindrance to the fighter at any level.

Its a full 3 levels lower than a druid's animal companion, so at 5th level you are talking about a creature with 3d8 hit dice and probably around 20 hitpoints, a +2 BAB, probably around a total +5 to hit, and an AC of around 15. Verse your typical high AC, high damage fighter type at 5th level, the animal companion will be lucky to still be standing after one hit.

The disparities in power between the fighter and animal companion get larger at higher levels. At 10th lvl, the rangers animal companion will be a 6 HD creature, and some animal companions may at that point be large and have a decent AC, but nowhere near high enough to be good defense against a 10th level fighters attacks. It might have an AC of around 20-24, but the fighter is probably power attacking for a +20 to hit with his first attack. If lucky, the animal companion might last a round and might occupy the fighters attacks for that long, but a single critical hit would probably drop it. Note that 10th level would be the most optimal level for the animal companion to compare, as the larger forms just got their size increase, and the fighter hasn't gotten his 3rd attack yet.

At later levels it will just be a quick slaughter.

The arena setting definitely favors the fighter vs Ranger and animal companion, as it negates many of the Ranger's abilities--his ability to stealth, to make use of terrain, to take advantage of his generally better maneuverability, etc. Its basically putting a fighter in his most optimal combat setting (face to face with nowhere to hide) and putting the ranger in his least favorable combat setting. But if placed in a more neutral setting with ample opportunities for the Ranger to use his class features, the Ranger who employs smart tactics against an equal level fighter will probably pull ahead, even without relying on favored enemy bonuses. The fighter must generally rely on his AC and Damage output to overcome enemies, and the Ranger will try to make use of the terrain and setting combined with his skills, spells, and class features to win a fight.

So to answer what your getting at, the animal companion probably wont' help an optimized Ranger beat an optimized equal level fighter in an arena setting. But place the same combatants in a forest, at night, and the Ranger will likely be victorious.


Ardenup wrote:


While being good melee'rs a straight ranger won't beat a fighter 1 on 1 (arena setting)

Why are so many people on the boards fixated on this kind of thing?

I mean do you really have 'arena style' combats as opposed to traditional adventures?

I don't get it.

-James


It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.


Rangers are fine. Spells, better general scouting abilities, and greater mobility virtually ensure that the Ranger will get to choose when and where the fight takes place.

Featureless coliseum-style "arena combats" are silly, and are useless for class comparisons.

Ranger animal companions can be very useful outside of combat, but are typically little more than a speed bump or mobile flanking bonus once initiative is rolled. If that was the point of this topic, you probably won't find much argument for that around here.

An archery focused ranger who has a mount as his companion as well as investing in the mounted combat feats is nasty, though.

Grand Lodge

james maissen wrote:
Ardenup wrote:


While being good melee'rs a straight ranger won't beat a fighter 1 on 1 (arena setting)

Why are so many people on the boards fixated on this kind of thing?

I mean do you really have 'arena style' combats as opposed to traditional adventures?

I don't get it.

-James

I blame Russell Crowe.


Pathfinder Battles Case Subscriber

At L20 a ranger can have a wolf animal companion with a 30 STR. Throw in even a small amount of magic items, and an animal growth spell, and you've got yourself quite the grappler/tripper.

I don't know who would win...grappling or tripping a fighter isn't easy....but every round the wolf trips the fighter the fighter would need to stand up (provoking an AoO from the ranger and wolf, assuming they both flanked the fighter...as they should), and would not get a full attack. Meanwhile the ranger would get a full attack on a prone fighter.

I just don't think you can discount the animal entirely just because it is 3 levels lower than the druid companion. On top of that, in this completely artifical arena fight, two things are always a lot better than one.

...spoken by someone whos first pathfinder character is a ranger with a plan to take a wolf animal companion.


voska66 wrote:
It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.

Deadliest Warrior.

I much prefer the ancient "battles". Cool ideas for weapons when you see things like Aztec Jaguar Warrior vs. African Zande Warrior. The Zande weapons were especially fascinating


hi,
i guess i'm mainly trying to quantify the value of the animal companion....

I've made a ranger (my first one for PF) -previously i stuck to fighters and paladins for melee as it's easy to quantify their abilities. but while building the ranger i keep thinking :this thing is gonna die in combat.

I had room so i also took the animal companion feat from CA to toughen it to a druid's companion. Still not sure if will survive.

Went with wolf, teach it to wear barding, take improved,gtr trip. As a flank buddy, might survive...


A ranger and animal companion might be able to hold their own against a fighter, even in an arena.

The build I'm thinking of involves an archery ranger who rides his companion. On his turn, the ranger makes a full attack with a bow, while the companion moves away from the fighter. A melee fighter then needs to move and attack, and is denied a full attack.

If the ranger has Mounted Combat and a maxed Ride skill, he can get cover from his mount (getting only a single attack on his next turn) or make a Ride check to improve his mounts AC if the fighter attacks the mount.


Its a shame that a lot of people focus on combat only.


Count Duck wrote:
Its a shame that a lot of people focus on combat only.

Is it? As long as they're having fun, who cares what their focus is?


I know that , but the game has more to offer than bashing up anything you can find.

Liberty's Edge RPG Superstar 2011 Top 32

Not that it represents anything really, but here is a pretty decent way to win the fight mellee v mellee (at higher levels).

Give the ranger two kukris, Imp Crit, crit Focus and Staggering Critical. Then take the wolf and pump its strength.

You have a better than even chance of critting and thus staggering for at least one round, dropping him to single action. He can either stand up and try again the next turn...or attack once with penalties.


Count Duck wrote:
I know that , but the game has more to offer than bashing up anything you can find.

Yeah, I know sometimes you have to talk to things to find out why you are supposed to be bashing them....

Dark Archive

voska66 wrote:
It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.

Yeah, I know, right? A ninja would never do a stand up fight. They undersold their deadliness on that very basic fact. If you are having a combat between two foes, at least take into account their fight styles.


John Spalding wrote:

Not that it represents anything really, but here is a pretty decent way to win the fight mellee v mellee (at higher levels).

Give the ranger two kukris, Imp Crit, crit Focus and Staggering Critical. Then take the wolf and pump its strength.

You have a better than even chance of critting and thus staggering for at least one round, dropping him to single action. He can either stand up and try again the next turn...or attack once with penalties.

That was basically the plan. I always optimise for combat on a MELEE char because it takes up so much of the game...

For those interested.
Human, 2 flaws, 25 point buy
Trait- Carefully hidden, Disable device trait (forget name)
1-Favored Enemy 1, Track, Wild Empathy, Wpn Fcs: Scimitar, TWF, Oversize TWF, Martial Study- Rabid Wolf Strike
2- Doubleslice
3-Endurance, Favored Terrain 1, Martial Stance- Blood in the water
4- Hunter's Bond (wolf)
5-Animal Companion, Favored Enemy 2
6-ITWF
7-Woodland Stride, Two Weapon Pounce
9-Power Attack
10-TWRend
11-Critical Focus
13-Staggering Crit
14-GTWF
15-Combat Intuition
17-Big Game Hunter
18-TWDefense
19-Martial Study- Dancing Mongoose

Haven't Fleshed out all the companion's feats yet-
Probably Improved Trip, Gtr Trip, Toughness, Dodge, not sure what else.

The idea is to use dual Scimitar's and count on crit's to pump my attack and damage (so focus on fodder first to get it high for bbeg.)
Get them Keen asap.

The Wolf i'm only imagining as a tripper flank buddy...

Suggestions? I was hoping barding and having a better pet (animal companion feat) would make it less likely to just die alot.


Ardenup wrote:

Hi,

Hypothetical Here (mostly on the value of the animal companion)

While being good melee'rs a straight ranger won't beat a fighter 1 on 1 (arena setting) unless the ranger has nearly completely pumped the fighter's race as a favored enemy. Given that rangers only get 5 favored enemies over thier career it's highly likely that a ranger will only take favored enemy:human, preferreing giants, outsiders, dragons etc. It's reasonable to assume human is one favored enemy as it is the most common race, so fairly likely to be encountered.

Assume ranger vs human fighter at 1,5,10,15. arena style the fighter wins.how much of a difference can the animal companion make?

Cheers.

Why an arena? In an arena the fighter wins.

Now put them both in a forest, or mountains, or other wilderness terrain with plenty of room.

Yeah, dead fighter.


voska66 wrote:
It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.

Yes, it's JUST like that show - pointless, ignorant, and, in the end, bad.

;p

Dark Archive

Dabbler wrote:
Ardenup wrote:

Hi,

Hypothetical Here (mostly on the value of the animal companion)

While being good melee'rs a straight ranger won't beat a fighter 1 on 1 (arena setting) unless the ranger has nearly completely pumped the fighter's race as a favored enemy. Given that rangers only get 5 favored enemies over thier career it's highly likely that a ranger will only take favored enemy:human, preferreing giants, outsiders, dragons etc. It's reasonable to assume human is one favored enemy as it is the most common race, so fairly likely to be encountered.

Assume ranger vs human fighter at 1,5,10,15. arena style the fighter wins.how much of a difference can the animal companion make?

Cheers.

Why an arena? In an arena the fighter wins.

Now put them both in a forest, or mountains, or other wilderness terrain with plenty of room.

Yeah, dead fighter.

Or a ranger who chose the terrain of "gladiator arena" and a favored enemy of "human".


ProfessorCirno wrote:
voska66 wrote:
It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.

Yes, it's JUST like that show - pointless, ignorant, and, in the end, bad.

;p

??Was that a thinly veiled shot??

I asked about arena style because most of my combats (note this thread was about games i play in) are either dungeon crawls with either narrow corridors or large rooms. Maybe i didn't give enough info or phrase it right.

Our DM tends to use large creatures (particularly giants) besides large buildings and wide open spaces (this particular game is on storval plateau and surrounds) we haven't started yet, and i'd like to go with a highly effective ranger rather than fighter. I asked about the companion because i like the feature but would like it to be useful/survivable. I figured a large wolf can trip huge creatures so could be nice. the vs comparison was to compare abilities.

Probably should have been "Fighter OR ranger vs CR opponent"

Cheers.


I statted up a lvl 14 Ranger NPC for a part of the Curse of the Crimson Throne AP which takes place on the storval plateau. He is an archery ranger with mounted archery and rides a horse animal companion. He uses a crossbow rather than a bow due to the story, but he seems rather effective even so.

You can see him at this link.


Ardenup wrote:
ProfessorCirno wrote:
voska66 wrote:
It's just the like that TV show that pits a Spartan Warrior against a Japanese Ninja. It's a neat show but really pointless. I just caught the American Green Beret vs Soviet Spetnaz. It was interesting and more relevant however.

Yes, it's JUST like that show - pointless, ignorant, and, in the end, bad.

;p

??Was that a thinly veiled shot??

I asked about arena style because most of my combats (note this thread was about games i play in) are either dungeon crawls with either narrow corridors or large rooms. Maybe i didn't give enough info or phrase it right.

Our DM tends to use large creatures (particularly giants) besides large buildings and wide open spaces (this particular game is on storval plateau and surrounds) we haven't started yet, and i'd like to go with a highly effective ranger rather than fighter. I asked about the companion because i like the feature but would like it to be useful/survivable. I figured a large wolf can trip huge creatures so could be nice. the vs comparison was to compare abilities.

Probably should have been "Fighter OR ranger vs CR opponent"

Cheers.

I just think arena fights in big blank areas don't really solve or show much.

Likewise, I think the show is terrible :p


No worries. I rarely get to see that show- but it's comparisons are like what UFC envisioned pure jujitsu vs pure karate. Of course that doesn't really happen -combatants train for the sports environment which favors kickboxing/grappeling (hence so many hybrid fighters).

Pathfinder arena challenges are like that as well, we don't compare wizards with fighters.

We need to take the combat environment into account- our dm primarily runs battles vs large creatures with lots of minions
(why i chose scimitars and blood in the water- our combats last somewhere either side of 10-15rds. Enemies are played according to intelligence (tend to charge the spellcaster- unless the melee'r demands attention thru damage.) but will use distance/terrain to advantage.

Ranger was for flavor over fighter. I'm hoping the barding wearing, tripper large wolf is durable enough to wade melee with me.


Jared Ouimette wrote:
Or a ranger who chose the terrain of "gladiator arena" and a favored enemy of "human".

True, but that's not very likely.

The fighter is a straight-up better fighter than the ranger if you place them toe-to-toe. But the ranger has better skills and abilities that in theory should allow him to use terrain to his advantage and make it more likely he will get the drop on his foe.


Dabbler wrote:
Jared Ouimette wrote:
Or a ranger who chose the terrain of "gladiator arena" and a favored enemy of "human".

True, but that's not very likely.

The fighter is a straight-up better fighter than the ranger if you place them toe-to-toe. But the ranger has better skills and abilities that in theory should allow him to use terrain to his advantage and make it more likely he will get the drop on his foe.

But need help optimizing the wolf....

The ranger build is pretty right.

Remember this companion is advanced just as much as a druids (thanks to a feat)

The wolf becomes large at ranger level 7 what feats to take and what gear to 'wear' besides barding.

Liberty's Edge RPG Superstar 2011 Top 32

How much 3.5 stuff can the companion take, it seems your PC has lots of 3.5 stuff and the AC would equally benefit from access to those feats.


If you want a melee specialist with an animal side-kick, why not play a fighter with a maxed (and skill focused) handle animal? Have him/her spend off-camera time training the animal to do combat tricks. It might not have the fancy abilities of a full Animal Companion but there is nothing stopping any character with Handle Animal from bringing along a pet.


John Spalding wrote:
How much 3.5 stuff can the companion take, it seems your PC has lots of 3.5 stuff and the AC would equally benefit from access to those feats.

Most 3.5 allowed, basically unless it's stupid broken it's ok...

Liberty's Edge

Pure Pathfinder, the Fighter wins.

Compare a Fighter to any other class and have them fight, the Fighter always wins. Compare a Fighter to any other class and have them do any of the thousands of possible non-fighting things and the Fighter always loses.

All Fighters do is Fight, so they will always be better at it than any other class.

There's no point in debating it; this truth of the pathfinder system should really be pinned or something.

Now, all of that said, a Ranger can beat a Fighter by 'fighting', as long as the Ranger uses his non-fighting abilities to control when, where, and for how long he fights. Use stealth to escape, ranged ability to snipe and disengage, athletics/knowledge(nature) etc to evade, etc. Guerrilla warfare.

But in a straight up fight versus any other class, the Fighter wins. Always.

Grand Lodge

Count Duck wrote:
Its a shame that a lot of people focus on combat only.

What else do men focus on? Their primary interest is competing with other men on the two things they keep score on... sex and battle. And since Phil and Dixie haven't delivered yet, the oneupmanship in battle is all that's left.

If all you ever see in the game is arena style combat, build fighers.. not paladins, not rouges, not wizards, fighters, plain and simple. Because that's the class that's built to play Advanced Gladiators and Christians.

Grand Lodge

Ardenup wrote:


Probably should have been "Fighter OR ranger vs CR opponent"

It wouldn't have made any difference. D+D in any of it's incarnations has never been about one on one combat, even in dungeon crawls, especially in dungeoncrawls. It's Party vs. Opposition, and you succeed or fail on a group effort. While the melee is fighting the big ugly, you've got the rouge flanking it for sneak damage, and the spellcasters either applying battlefield buffs, battlefield control, or healing.

Grand Lodge

Jared Ouimette wrote:


Or a ranger who chose the terrain of "gladiator arena" and a favored enemy of "human".

Arenas are not terrains. The terrain specialty implies that you're adept at using the various features of a location to get the best use of stealth and location. Arenas are straight up and up combat, there's no mountain delve for the ranger to plan an ambush, tracking is irrelevant, basically all the things that define a terrain arenas render moot.

The favored bonus of human would not sufficiently compensate all of the built-in advantages of a fighter in straight up combat, because as the poster above said, you're competing on a fighter's home turf.


Pathfinder Battles Case Subscriber

Here's another way without the tripping wolf I listed above, assuming you are in a big flat open arena.

Take the horse companion and all archery feats (assuming the fighter didn't also build for archery...which he probably didn't). Spend 3,000 gp on horshoes of the zephyr (chump change at L20). Take a move action and move 80 feet away and shooting full attack (you don't even need the mounted archery feet to shoot from a mount taking only a move action wihtout a penalty. Fighter needs to run (probably 30 x3 = 90 feet) just to keep up, and can't attack that round. Repeat until fighter dies.

Oh, and I think everywhere should fall into the best available ranger terrain, so for me arenas are urban terrain.

Grand Lodge

drsparnum wrote:

Here's another way without the tripping wolf I listed above, assuming you are in a big flat open arena.

Take the horse companion and all archery feats (assuming the fighter didn't also build for archery...which he probably didn't). Spend 3,000 gp on horshoes of the zephyr (chump change at L20). Take a move action and move 80 feet away and shooting full attack (you don't even need the mounted archery feet to shoot from a mount taking only a move action wihtout a penalty. Fighter needs to run (probably 30 x3 = 90 feet) just to keep up, and can't attack that round. Repeat until fighter dies.

Oh, and I think everywhere should fall into the best available ranger terrain, so for me arenas are urban terrain.

If you're giving the ranger a horse.. why can't the fighter also be mounted? So yes, maybe the ranger will be wasting time shooting at the fighter's mount while the fighter is shooting at HIM with the extra feats he used for archery and mounted combat. Whatever you're giving the ranger in magic... assume the fighter has an equal budget to play with as well.

Fighters can be played smart as well. That's the main attribute of the ones who SURVIVE the games. Maybe you can cheese the ranger with appropriate feats for arena combat... but you'll do so at the cost of crippling him in the areas where he usually operates.


BobChuck wrote:

Compare a Fighter to any other class and have them fight, the Fighter always wins. Compare a Fighter to any other class and have them do any of the thousands of possible non-fighting things and the Fighter always loses.

All Fighters do is Fight, so they will always be better at it than any other class.

There's no point in debating it; this truth of the pathfinder system should really be pinned or something.

But in a straight up fight versus any other class, the Fighter wins. Always.

Fighter: Does exactly what it says on the tin!

Grand Lodge

drsparnum wrote:

Oh, and I think everywhere should fall into the best available ranger terrain, so for me arenas are urban terrain.

And I'm going to insist that arenas count as no terrain at all being essentialy a giant blank room. There's no place to hide, no favored ground, and tracking is not an issue.

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