Fighter / Captain - Leaders of Men (Alternate class features / feats)


Advanced Player's Guide Playtest General Discussion


There's been some suggestions made that the fighter lacks a distinct social role that is reinforced by their class mechanics. In my experience, it is fairly common for the party fighter to take on the role of party leader. This thread is intended for brainstorming mechanics and ideas to enhance or fill the "leader of men" or "captain" role.

There are a few design limitations for the proposed system/feature


  • It should allow the Fighter to fill the role of "a leader of men" or "captain"
  • It should require minimal bookkeeping
  • It should not be overtly magical or supernatural

Here are a few ideas to start the discussion


  • Allow the "Captain" to use strategies/tactics that are chosen prior to combat, and cannot be changed in combat to grant party members/allies Tactical feats for that combat. This would support the "leader/general/tactician" feel of the fighter, but not add additional bookkeeping for the fighter's player during combat. Additional strategies could become available at higher levels or other sources.
  • Grant the fighter the ability to "Rally the Troops", "Give morale raising speech", or "We shall know no fear!" either to give short term morale related effects and bonuses based off the fighter's leadership abilities (Charisma?)


I just posted a system which would allow fighter specialties, called "disciplines," which works sort of like the wizard school specialization. In this, I suggested a "warlord" (could easily be renamed "captain") kit which would give buffs to allies, for example.

I'm in favor of giving Leadership, Skill Focus (Oratory) and Skill Focus (Diplomacy) as free feats in the class descriptions. It's not like they're mechanically game-breaking, and they would certainly add flavor.


This is something I've suggested before, and I think would give the Fighter a lot more presence in the game.

What I had suggested in the past was to change the "bravery" bonus into a "rally" bonus (+1 to +5) that can be used to boost himself and his allies (any ally that sees or hears him).

This rally bonus is always up, but takes X amount of time to change what it applies to: will saves against fear, will saves against charm/domination, crit confirmation rolls, or a bonus to one skill (fighter skill only).

You could have feats that let you do things like add additional checks it can apply to (or expanding the ones that exist, like bonuses to all mind affecting effects, or allowing automatic confirmation of criticals, etc).

Other feats could expand how the fighter can change or apply the bonus, such as a "rally call" feat that allows changing it mid-combat (once per day or Cha mod, etc). Or a feat that allows making your rally without needing to say words (allies must see you), using hand gestures and such (think of the gestures military people use).

Since this can apply to skills as well, it allows the Fighter to have some "out-of-combat" affecting ability... such as helping the group to climb, or boosting intimidate in an interrogation situation.

.

For the tactical side of things, I think the best use I've seen is to allow an X/day usage where the Fighter gets to grant his allies a move or an attack action on his turn.

Granting people tactical feats that can change does involve a bit of bookkeeping for the other players, unfortunately. Extra things they have to remember.

You can still get the feel that he's discussing tactics with his allies, and that he's creating some teamwork effect during combat. The only bookkeeping necessary is the Fighter getting X uses per day of the ability (not hard to keep track of).
The other players don't need to keep track of anything.


I despise the term, but you could in effect give the fighter a number of "auras" per day. I suggest 6 + 1 rounds/level, does not need to be continuious(sort of like bardic music).

Aura: As a move action, a fighter may activate an aura of command that grants bonuses to his allies. The bonus varies depending on what kind of commands he begins issuing. On his turn he may begin issuing new commands which cancel the previous bonus but begin granting new ones. All bonuses are competance bonuses.


Attack: All allies gain +1 to attack and damage
Brace: All allies who do not move more than 5' gain +2 AC vs charge attacks and deal triple damage when readying to recieve charge
Breakthrough: All allies gain +2 to Bull Rush and Overrun attempts and do not provoke attacks of opportunity
Defend: All allies gain +1 AC
Deflect: All allies gain +2 AC vs missile weapons
Surround: All allies gain an additional 5' step action to flank an opponent, even after having taken another 5' step or move action
Volley: All allies gain +2 to missile attacks
Withdraw: Allies may take single move actions away from combat without provoking attacks of opportunity


Caedwyr wrote:
There's been some suggestions made that the fighter lacks a distinct social role that is reinforced by their class mechanics

That is because "Fighters" simply fight. There is no "social role" nor should there be.

Short any super-Tactical (meaning "above-tactical" rather than "overpowering") level codified mechanics, the role of a "leader of men" is easily accomplished through multi-classing Fighter with Aristocrat, Expert or Bard.

The availability of the skills Perform (Oration), Diplomacy and Sense Motive as well as the option of Bardic Inspiration (replace singing and musical instruments with a good, rousing speech) all achieve the desired ends at a tactical level, IMHO.

Otherwise, you are looking at developing a discreet system of super-tactical mechanics that borders more on what you would find in Miniature Battle-sims rather than PC-based gaming. In this case, there is no reason it should be restricted to "Fighters" as opposed to Clerics or Rogues or even Wizards (tell me Gandalf can't give a rousing speech).

FWIW,

Rez


Rezdave wrote:
Caedwyr wrote:
There's been some suggestions made that the fighter lacks a distinct social role that is reinforced by their class mechanics

That is because "Fighters" simply fight. There is no "social role" nor should there be.

Short any super-Tactical (meaning "above-tactical" rather than "overpowering") level codified mechanics, the role of a "leader of men" is easily accomplished through multi-classing Fighter with Aristocrat, Expert or Bard.

The availability of the skills Perform (Oration), Diplomacy and Sense Motive as well as the option of Bardic Inspiration (replace singing and musical instruments with a good, rousing speech) all achieve the desired ends at a tactical level, IMHO.

Otherwise, you are looking at developing a discreet system of super-tactical mechanics that borders more on what you would find in Miniature Battle-sims rather than PC-based gaming. In this case, there is no reason it should be restricted to "Fighters" as opposed to Clerics or Rogues or even Wizards (tell me Gandalf can't give a rousing speech).

FWIW,

Rez

Original Post wrote:
This thread is intended for brainstorming mechanics and ideas to enhance or fill the "leader of men" or "captain" role.

There's another thread in this subforum with almost 500 posts if you want to discuss the validity of various roles for the fighter. I don't want this thread to go completely off-topic for at least the first page.


How about a "Warcry" class feature, where a Warlord/Captain gives out a resounding shout which heartens his allies and discourages his enemies? I mean, it's extremely good for morale to see your captain charge into battle, smash a Big Ugly, and see it fall down.

I'm really a fan of tying class features to Con. I can imagine the strength of a Warcry depending on the Con bonus of the warlord.

Thoughts?


Caedwyr wrote:
Rezdave wrote:
Short any super-Tactical (meaning "above-tactical" rather than "overpowering") level codified mechanics, the role of a "leader of men" is easily accomplished through multi-classing Fighter with Aristocrat, Expert or Bard.
Original Post wrote:
This thread is intended for brainstorming mechanics and ideas to enhance or fill the "leader of men" or "captain" role.
There's another thread in this subforum with almost 500 posts if you want to discuss the validity of various roles for the fighter. I don't want this thread to go completely off-topic for at least the first page.

My post did not discuss "validity" but rather offered three options and several ideas for achieving the desired effect. My suggestion was to utilize multi-classing.

If you desire to develop a completely new super-tactical level system for "Leadership Influence Effects" then you should state so in the OP.

If you desire something on a PC level that will affect the party and a few henchmen/cohorts, then you should say so.

I believe that a Fighter/Aristocrat or a Fighter/Bard would quite nicely fill the role of "Leader of Men" and thus, per your original request, I offered these as ideas and furthermore provided a few specific suggestions about how to implement them.

I also believe I did so in an appropriate manner of critical and constructive discourse. I was not rude nor condescending nor insulting. I do not feel that my post was in any way off-topic.

Do you want another suggestion for the Fighter?

Since this is a PF forum, I suggest developing a system that replaces the Weapon and Armor Training and/or Bravery abilities with something similar to Bardic abilities such as Inspire Courage or a version of Inspire Competence that allows the "commander" to share knowledge of "teamwork" feats with those who don't have them. Then again, my first post basically suggested doing the same thing, just via multi-classing instead of 1:1 replacement, but that works as well.

If you genuinely want constructive discourse, then you need to be open-minded. Building new systems isn't inherently "bad" but neither is multi-classing. Both have their time and place, and I was simply suggesting it as an option to achieve the desired goal. I routinely give NPC "leaders" a couple levels of Expert or Aristocrat in lieu of making them all-Fighter and I find that it works quite nicely.

Of course, the recently-defeated Pirate-King in my last story arc was a Wiz(Enchanter)10/Ari4, and that also worked quite nicely.

Boxy310 wrote:
How about a "Warcry" class feature, where a Warlord/Captain gives out a resounding shout which heartens his allies and discourages his enemies? I mean, it's extremely good for morale to see your captain charge into battle, smash a Big Ugly, and see it fall down.

My initial feeling is that this falls into "Barbarian" territory. Any sufficiently high-level Fighter (relative to the followers and/or opponents) will be inspiring to allies simply through the carnage they can wreak.

To my mind, the image of "Captain" or "Leader of Men" is someone who is not so much blindly charging into battle with others following as someone who is maneuvering troops in combat to achieve tactical advantage, as well as someone who is a charismatic leader that men desire to follow both in and out of combat. Granted, it may be on a small scale and he may "lead from the front", but I see the role as one more of Wisdom and Charisma than Brawn.

Caedwyr wrote:

This thread is intended for brainstorming mechanics and ideas to enhance or fill the "leader of men" or "captain" role.

SNIP
Here are a few ideas to start the discussion

Perhaps there needs to be a better definition of "leader of men", but I see no reason that it needs to be restricted to Fighters. Personally, I think all Classes do and should lack "social roles" and that the Player should be able to make them into anything their character fit any role they want.

I realize you're looking to make Fighter fit that role, but perhaps a better definition of the "role" itself will allow the creation of either a meta-Class system or mechanic that can be added to (like multi-classing) any other Class or else some other type of Substitution system that likewise allows any Class to fill swap existing abilities for new ones and fill that role.

I find none of your "design limitations" nor "ideas to start the discussion" in the OP inherently Fighter-oriented. In fact, I find them all quite Class-agnostic, which is what I believe anything role-oriented should be.

If you want it to be Fighter-specific, then I think you're looking at purely-tactical stuff, like the ability to give up your AoO to any "follower" what also threatens the same target, even if they've already used their AoO that round (so long as it was on a different target).

FWIW,

Rez

RPG Superstar 2010 Top 32

Yeah, I'm not sure what you're looking for here. You've got a whole class worth of concept here, so while a class or a prestige class would work, stapling to to the fighter just because the fighter doesn't have enough stuff to do isn't a good idea.

Supergluing new schticks to pages 55 and 56 of PF core doesn't fix the class.


In Paths of Power from 4 Winds Fantasy Gaming, available here on Paizo, we have a "Captain" NPC class meant to be the leader of a Free Company or organized body of troops. It includes class abilities like "Opportunism" which give combat bonuses to groups they lead. While much of the class is geared towards being someone a party would interact with, it could be used like Expert or other NPC class to add abilities to a PC, or even run as a slightly low-powered PC class.


What about something as simple as trading out the bravery bonus for a bonus to one's leadership score...then the level that you get bravery you can get the Leadership feat (your score will be so low at that point to make it not a very overpowering trade I think).


I think the fighter you mean is called cavalier: Warrior, equestrian, inspiring leader of troops.

RPG Superstar 2010 Top 32

KaeYoss wrote:
I think the fighter you mean is called cavalier: Warrior, equestrian, inspiring leader of troops.

Except that the playtest cavalier class has nearly nothing for inspiration or command. It's fair to call commanding/inspiring out as an unfilled schtick, because one ability to give +X to hit on a charge isn't exactly "marshal[ing] forces on the battlefield" or "control[ling] the flow of the fight."

That said, I'm all for giving the cavalier those things, since it's lacking for a combat schtick which isn't "do damage". Anything to make it less of a Paladin Of The God Of Boring.


Rezdave wrote:
Caedwyr wrote:
There's been some suggestions made that the fighter lacks a distinct social role that is reinforced by their class mechanics

That is because "Fighters" simply fight. There is no "social role" nor should there be.

Short any super-Tactical (meaning "above-tactical" rather than "overpowering") level codified mechanics, the role of a "leader of men" is easily accomplished through multi-classing Fighter with Aristocrat, Expert or Bard.

The availability of the skills Perform (Oration), Diplomacy and Sense Motive as well as the option of Bardic Inspiration (replace singing and musical instruments with a good, rousing speech) all achieve the desired ends at a tactical level, IMHO.

Otherwise, you are looking at developing a discreet system of super-tactical mechanics that borders more on what you would find in Miniature Battle-sims rather than PC-based gaming. In this case, there is no reason it should be restricted to "Fighters" as opposed to Clerics or Rogues or even Wizards (tell me Gandalf can't give a rousing speech).

FWIW,

Rez

One comment I have: If you think that a fighter (or any class) should multi-class to get leader-like qualities, then you should not have to dip into an NPC class to do so... it should come from a PC class.


anthony Valente wrote:


One comment I have: If you think that a fighter (or any class) should multi-class to get leader-like qualities, then you should not have to dip into an NPC class to do so... it should come from a PC class.

Well, there is the bard.

And the Cavalier might be able to pull this off, too, depending on how the different orders turn out.


anthony Valente wrote:
Rezdave wrote:
through multi-classing Fighter with Aristocrat, Expert or Bard.
If you think that a fighter (or any class) should multi-class to get leader-like qualities, then ... it should come from a PC class.

Look at suggestion #3 :-)

R.

EDIT - Oooo ... ninja'd by seconds 'cause I'm watching Hulu while posting ...


I would like to see the marshal class updated (from miniatures handbook I think) with a full BAB and a few bonus feats / abilities to fill the class out properly. I never got around to doing it, but I felt it was an interesting multi-class option for a wide variety of characters.

RPG Superstar 2012 Top 16

The best way to do this is simply to make up a Fighter bonus feat tree, exactly three feats long.

Have the feats scale by level. I suggest by number of combat feats they have, either /2 or /3. This removes it from the role of class abilities based on BAB, fear bonus (paladin= immune to fear) or saves (which suck for the fighter).

The first feat should approximate the abilities of squad combat.

The second feat should approximate the abilities of company wide combat, potentially able to affect a wide radius.

The third feat should approximate the abilities of leadership of an army.

These feats should be available at low level (officers don't need to be high level), but the abilities should scale so that high level fighters have effective affects.

As an Example:

Leading the Fight (squad combat)(Fighter BOnus feat)
BAB +3, 3 Combat Feats

YOu may grant a single person (including yourself) the ability to make an Aid Another Action in combat as a swift action. This action takes place on your turn. This person must be either within your reach or in combat with a foe that you also are fighting.

For every 6 Combat feats you have, the bonus granted by the Aid Another increases by 1.

At BAB +10, you may grant the bonus to two individuals.
At BAB +20, you may grant the bonus to three individuals.

=====
A company wide feat should settle on ranks, lines and disciplines. I suggest a tactical feat allowing the Fighter to Aid Another everyone in his personal command simultaneously by means of his orders, with the bonus increasing by level. He could apply it to saves, to hit, damage, morale, movement, and it should probably have tactical applications against and for charging if he leads from the front.

=========
An Army Wide feat should reflect personal charisma, knowledge of how an army works, increased morale and the tactical skill that comes from lots of combat feats and BAB, and a focus on strategic ability. An army with a high level fighter in charge should have extraordinary morale. A blanket bonus based on Int, Cha, COmbat Feats and BAB could all be applied...the personal forces and army under the direct command of Thringold the Mighty, Legendary general of Haxan, should be a supremely dangerous threat on the battlefield.

===Aelryinth


<Insert canned negative response regarding muxing with the fighter and creating a class that gives "orders" here.>

I wouldn't, however, mind if the Cavalier had abilities on par with the Bard, yet with more of a martial bent than spellcasting.


Loopy wrote:

<Insert canned negative response regarding muxing with the fighter and creating a class that gives "orders" here.>

I wouldn't, however, mind if the Cavalier had abilities on par with the Bard, yet with more of a martial bent than spellcasting.

might be interesting, stripping spellcasting from a bard and replacing it with a full BAB won't cut it I guess.. maybe a few combat bonus feats.. say every three levels, allowing medium armor and raising hp to 1d10, good fortitude and reflex saves instead of Will and Reflex.

a little tinkering and it might be a viable class option


The Captain NPC class in Paths of Power has the following class abilities:

Opportunism, Extortion, Recruiting, Campaigning, Resourcefulness, and Logistics.

Full BAB, d10 HD, 4+INT skill points, lots of class skills.

You all really ought to look at it. It seems to have a lot of what you're looking for.


I actually think tactical feats make a good representation of a fighter/captain variant. Though I'd add a class feature (or fighter-only feat) along the lines of uh..

Battle Plan (Ex): A fighter may spend a move action to grant his allies tactical feats that he possesses for a number of rounds equal to half his fighter level(minimum one).

Something like that. And maybe another one that allows you to use a swift action instead. A less selfish version of Solo Tactics, if you may.


A feat that grants another character the use of a feat you possess yourself for some rounds might be fun, assuming all the prerequistes are met, possibly for any kind of combat feat. nice idea.

The Captain NPC class sounds interesting, Paths of Power is any good ?


Gamender wrote:

I actually think tactical feats make a good representation of a fighter/captain variant. Though I'd add a class feature (or fighter-only feat) along the lines of uh..

Battle Plan (Ex): A fighter may spend a move action to grant his allies tactical feats that he possesses for a number of rounds equal to half his fighter level(minimum one).

Something like that. And maybe another one that allows you to use a swift action instead. A less selfish version of Solo Tactics, if you may.

That, or something like it, is a very very good idea. Like, you can only have one Battle Plan at a time and must spend 1 full round action explaining it, but I wouldn't mind it lasting until the next day or until he changed it.


Loopy wrote:
Gamender wrote:

I actually think tactical feats make a good representation of a fighter/captain variant. Though I'd add a class feature (or fighter-only feat) along the lines of uh..

Battle Plan (Ex): A fighter may spend a move action to grant his allies tactical feats that he possesses for a number of rounds equal to half his fighter level(minimum one).

Something like that. And maybe another one that allows you to use a swift action instead. A less selfish version of Solo Tactics, if you may.

That, or something like it, is a very very good idea. Like, you can only have one Battle Plan at a time and must spend 1 full round action explaining it, but I wouldn't mind it lasting until the next day or until he changed it.

My half-formed idea was that the Fighter could choose a Battle Plan (grants certain Tactical Feats to allies) before combat, but could not change it once the fight began. The Battle Plan would last until he changed it.

As for how Battle Plan would work, maybe the fighter/captain could choose X Tactical Feats at Level P, Q, R, etc and add additional Tactical Feats to his repertoire as he gains levels. At lower levels, Battle Plan would only allow one Tactical Feat to be granted, but at higher levels (10?) 2, and then maybe 3 at the highest. Perhaps it could follow a similar pattern to the Inquisitor's Judgments.


Remco Sommeling wrote:

A feat that grants another character the use of a feat you possess yourself for some rounds might be fun, assuming all the prerequistes are met, possibly for any kind of combat feat. nice idea.

The Captain NPC class sounds interesting, Paths of Power is any good ?

I certainly like to think so, though admittedly I am biased. The reviews have largely been positive as well.


Cavalier FTW


Remco Sommeling wrote:
The Captain NPC class sounds interesting, Paths of Power is any good ?

It has received predominately good reviews both here at Paizo and over at DriveThruRPG.

Robert Thomson
4 Winds Fantasy Gaming

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