| Charles Evans 25 |
Whilst those who have made the top 32 wait nervously to discover that they have and what their next assignment will be, and those of us who haven't wait for sudden disappointment, I thought I'd post a thread for gag villains on this forum.
So, to get things rolling:
Froodlepip Bignose, crime-lord:
Description:
One of the most feared figures of the criminal underworld of a Taldan city, Froodlepip Bignose is an awakened elephant, of several centuries of age and experience (he is a regular purchaser of Sun Orchard Elixir from Thuvia, which he uses to extend his life) and with a long memory for grudges. He still harasses the descendants of a since defunct band of 42nd century AR mercenaries called ‘Abadar’s Trumpeters’, for reasons long forgotten by everybody apart from him. He arrived in the city with a gang of Katapeshi thugs and hired spellcasters one dark and stormy night a little over two hundred years ago, and by the time that dawn broke the bosses of the city’s then leading criminal syndicates were dead (some personally trampled to death by Froodlepip) and it was clear that there was a new player in town. Several more months of violence and fighting rocked the city’s underworld, before the surviving fraternities submitted to the authority of the newcomer, and Froodlepip’s dominance has been unchallenged ever since.
Froodlepip is unusually dark-skinned for an elephant from the Mwangi Expanse (where he appears to have originated) and on moonless nights or in situations where light is otherwise absent or in short supply, is surprisingly stealthy if he goes out ‘undressed’. He prefers to reside in his subterranean lair ‘Dimity Mansion’ wearing clothes tailored to elephant-size in the latest fashions, and has a team of eight pagwumpi ‘personal assistants’, led by a gnome simply known as ‘Paulus’, to ensure that he is always dressed to the height of sartorial elegance. When cigars are fashionable, he smokes them vigorously.
Whilst efforts by various servants and retainers over the many years to persuade him to drop the name ‘Froodlepip’ have failed (he apparently has a sentimental attachment to the name) he has permitted himself to be persuaded to adopt the affectation ‘Bignose’ – a reference to his trunk, his uncanny ability to sniff out the secrets and doings of the rich and powerful on his home-turf, and to the fact that he has ‘his snout in practically everything’. Politics, guilds, protection-rackets, food, commodities, arms & armour magical or otherwise, and spell-casting services – Froodlepip has men and women on his payroll in all these enterprises, ready to do his bidding. His current chief enforcer and spymaster, a sinister diminutive sabre-toothed hamster by the name of Sabaoth (who may or may not be an eldritch knight victim of a polymorph gone permanently wrong), has an unfortunate habit of being able to turn up, unobserved, and wait almost anywhere whilst supposedly secret conversations are held. Sometimes he calls down a murderous storm of spells before reporting back to Bignose.
Schemes/Plots/Adventure Hooks:
City deliberately left blank because I didn't want to go against canon in sources outside my collection (EG Cities of Golarion), and also so crazy GMs who actually want to borrow this may adapt it to their own campaigns.
And yes there is some inspiration here from a couple of passages of Dorothy L. Sayers... ;)
| James MacKenzie RPG Superstar 2008 Top 16 aka Sir_Wulf |
Few villains can match the evil of Barton and Snarbuckle, vicious half-orc assassins equipped with a surprisingly-effective disguise: an enchanted horse costume. Many an unsuspecting victim has fallen to the cunning pair's equine ambushes: Wandering too close to a seemingly-innocent nag, their prey only discovers the faux-horse's deadly intent as the assassins spring their trap.
Enchanted with an unusual variation of alter self, the costume enables Barton and Snarbuckle to take on the seeming of any sort of horse. It doesn't increae the half-orcs' strength, so bearing a rider is generally out of the question.
| Sean McGowan RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean |
Few villains can match the evil of Barton and Snarbuckle, vicious half-orc assassins equipped with a surprisingly-effective disguise: an enchanted horse costume. Many an unsuspecting victim has fallen to the cunning pair's equine ambushes: Wandering too close to a seemingly-innocent nag, their prey only discovers the faux-horse's deadly intent as the assassins spring their trap.
Enchanted with an unusual variation of alter self, the costume enables Barton and Snarbuckle to take on the seeming of any sort of horse. It doesn't increae the half-orcs' strength, so bearing a rider is generally out of the question.
And if nothing else, Avinash and the Catspaw Marauders suddenly have a new pair of archnemeses...
| Charles Evans 25 |
Few villains can match the evil of Barton and Snarbuckle, vicious half-orc assassins equipped with a surprisingly-effective disguise: an enchanted horse costume. Many an unsuspecting victim has fallen to the cunning pair's equine ambushes: Wandering too close to a seemingly-innocent nag, their prey only discovers the faux-horse's deadly intent as the assassins spring their trap.
Enchanted with an unusual variation of alter self, the costume enables Barton and Snarbuckle to take on the seeming of any sort of horse. It doesn't increase the half-orcs' strength, so bearing a rider is generally out of the question.
Brilliant.
Rebis Ouroboros
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The closest I have to this one (and this is in a SERIOUS horror campaign, mind you), the main villain is an unborn fetus demonically controlling his mother, sensing through her senses, manipulating events, slowly gaining levels along with the PC's...
And when the time is right, one of the players will get to help bring him into the world...
And then everything goes horribly, horribly wrong.
| Sean McGowan RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean |
The closest I have to this one (and this is in a SERIOUS horror campaign, mind you), the main villain is an unborn fetus demonically controlling his mother, sensing through her senses, manipulating events, slowly gaining levels along with the PC's...
And when the time is right, one of the players will get to help bring him into the world...
And then everything goes horribly, horribly wrong.
...that's not gag, that's AWESOME.
| Nermal2097 |
Whilst those who have made the top 32 wait nervously to discover that they have and what their next assignment will be, and those of us who haven't wait for sudden disappointment, I thought I'd post a thread for gag villains on this forum.
So, to get things rolling:
Froodlepip Bignose, crime-lord: ** spoiler omitted **...
This reminded my of a story a friend told about real life ninja elephants. They can be very stealthy when they want to be, and smart enough to use mud to silence bells fitted on their necks so they can come and go as they please at night (usually to steal bananas), washing the mud out before morning.
| Eric Morton RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo |
Mike Kimmel
Developer
,
Dedicated Voter Season 6, Marathon Voter Season 7, Star Voter Season 8
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carborundum wrote:I once ran a campaign set in Super Mario World. The villain was exactly who you'd think it would be.Mynameisjake wrote:I once ran an all halfling campaign where the villain was an evil squirrel.I once ran a TOON campaign where the villain was an evil squirrel :-)
Oddly enough, in the game Super Mario RPG, the villain is not exactly who you think it is going to be.
Charles Scholz
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Calixymenthillian wrote:Dragonborn3 wrote:kitten swarmsYou can consider this idea officially stolen!You may also "steal" bunny/puppy/duckling/flying monkey swarms.
Or a swarm of hatchling gold dragons(think of all the breath weapons!).
If you can't tell, I like swarms.
You stole the bunny idea from me!!
Prepare to make ammends. We meet at dawn with our dueling d20s.| belial33 |
Way back in 2E I had a DM who had us encounter a village of talking squirrel's. We slaughtered them outright for being 'freaks of nature' then we found another animal village, this time of talking turtles. We took the time and turned every one of them on its back to bake to death in the sun....we were not a 'good' party.
| Charles Evans 25 |
Nong Nang – The Minkai Teapot Terror
Description:
Nong Nang has the form still, given to him by a witch of Irrisen more than a hundred years ago, of a blue and white china teapot of oriental design and patterns. Then he was a human wizard, fresh off a ship from distant Minkai, looking to steal the secrets of the daughters of Baba Yaga. Unfortunately for him at that time, he was caught by the first witch whose lair he violated the sanctity of, and for his impudence she turned him into a teapot. But the curse left him with intelligence still, trapped in a porcelain form with little flexibility.
Over many years Nong Nang bided his time, watching and waiting, with little to do other than plot and terrified of moving against his ‘mistress’; but during that time he did learn many secrets of magic and when the witch whom he had served as a brewing pot finally expired he decided to finally make his move – only he found himself still trapped in teapot form, even though the witch who had laid the curse was now dead. He was forced to adapt his plans, and wait until a distant relative of his late mistress arrived, and to assert control of her by means of subtle whispers and carefully worked spells. Now he uses her as his hands and eyes and ears in the world, making ready the preparations for the day when he will seize control of first the north, then of the whole of Avistan, and then spread his dominion ever further until the entire world is under his control.
Nong Nang has become, forced by circumstances, a master of casting spells with neither gestures nor components nor words. He has some ability to move and speak, but when around unfamiliar individuals he simply shuts up and pretends to be a normal teapot, whilst furiously communicating with any allies or minions in the area by means of telepathic bond spells of which he is extremely fond. More than one party of adventurers has carved their way to the heart of a location where he was overseeing some phase of operations in his plans for world domination, only to ignore the innocent seeming teapot that stood on an apparent master of the premises’ shelf or desk. Nong Nang is well protected by abjurations against casual damage or discovery for what he actually is, and even his abjurations are protected against discovery by yet still more magic designed to confuse spells that normally detect the presence of magic. He has in recent years directed the creation of a group of winged monkeys who often steal items or documents he needs to further his plans, and he likes to keep one or two of them handy to ‘fly him out of trouble’ if necessary.
His most valuable ally and asset is the relative of his late mistress, a witch by the name of Sekrina Pukkleduck, who is actually quite pretty for a witch and now in her late thirties. Amongst his other, grander plans, Nong Nang is currently investigating if any means might exist by which he can impregnate her with his child. As his most trusted servant, and the only one apart from his squadrons of monkey thieves who know who and what he actually is, he is careful to keep her out of harm’s way as far as possible. She is (under various magical disguises) all six members of the highly reclusive board of directors of Irrisen’s Nong Nang Trading Company (who for obvious reasons never show up in public more than one at a time unless it can be managed with simulacra or illusions).
Nong Nang’s most promising current plan for control of the globe involves breeding an army of slavishly loyal conifer trees which will march into enemy lands and spin around unleashing hails of deadly pine needles into the ranks of enemy populations, or flick exploding pine-cones. He intends to use gate magics to deploy these fearsome troops, and is concerned by the recent lack of progress of some of his agents to track down an enchanted drum which has a map on it that would help in locating a lost artefact useful for just such magics. The corpse of the last agent to fail was brought back to Irrisen from Taldor for him to personally interrogate with necromantic magics, and reported that the only person or thing he saw just before the gigantic bell that ended his life plummeted onto him was ‘a cute little hamster with sabre teeth’.
Schemes/Plots/Adventure Hooks:
Ahem...