Creative spell use


Pathfinder First Edition General Discussion

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That depends on how high you fly, To be out of reach from most land creatures you need no more than 30 ft so at min 7th lvl I hope I can take falling damage 2d6 pluse 1d6 subdual.
Just like everything you must manage the risk lvl when doing things.

I also like Magic Jar perfect way to get a man on the inside be a guard listening the the bbeg/king and his advisors.
Too assasin jumping from one to another depending on who wins the fight. jump into the head guy and then a ride in the woods and meet your new friends.
Travle through the servants and learn the lay out of the place.


Shrinking down a cubed porticulas (IE low on matierial space but high in volume)You could have it double as a cage as well as somthing to drop on foes,


In the new campaign we started yesterday, my sorcerer made an elf smell like a sheep with prestidigitation. Then our halfling sorcerer/rogue used ghost sound to make that same elf sound like a sheep. Why? To attract the bulette that was running amok. The bulette homed in on the elf and ate him. Good times :)


Can someone link the Magnificent Mansion thread that started this whole thing? I'm curious


I was once in a party where we had our witch use enlarge person on the party's monk who then proceeded to knock out a wall. (We only knew we had to get beyond the wall because we used locate object) This was all to bypass a trap that we couldn't figure out how to disarm. OOC we called the monk the Kool-Aid Man. There was a lot of collateral damage to the structures in that game, at least the monk had ranks in Knowledge(engineering).


There was some slight house ruling involved here, but after reading a book (i believe it was The Orc King, By R.A. Slavatore) our DM decided that, if we could slash/pierce trolls unconscious then douse them in oil and keep them down for a round, their wounds would sear shut. Well, we doused them in oil and, to save time, the gnome wiard prestidigitated small sparks to save time lighting the oil. In the same campaign, it was me, my friend, and his little brother. The little guy knew the rules but lacked the ability to not make jokes. He was a minotaur fighter, I was an ogre fighter, and we had a gnome wizard NPC. The minotaur kept causing trouble, but was too strong to be restrained. Our answer? Feeblemind the already low INT minotaur so we can drag him around like a doll :)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
Can someone link the Magnificent Mansion thread that started this whole thing? I'm curious

Ah. Another one of my crazy schemes sees the light of day. :D


RD I hope you considered the foe may not chosse to enter but set up a traped cage around the enterance of your MMM and then have it Dispelled you get dumped out and in the cage the roof drops and pins you. add spikes and minions ready to hack at you.

It is a gamble so know your foe and use you best judgement.
Other wise it sounds cool.

For a spell combo Ventriloquism and Invisability for keeping the foes gussing where you are.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Bromton wrote:
RD I hope you considered the foe may not chosse to enter but set up a traped cage around the enterance of your MMM and then have it Dispelled you get dumped out and in the cage the roof drops and pins you. add spikes and minions ready to hack at you.

Does the spell say you are ejected out the doorway? If not, than it is a GM's call and may work vastly different from one game to the next.


Well it is a gms call but the doorway is fixed when you creat it so swap dumped out too unexpectidly exiting the extradimentional space.

I would expect you to just "BE" at the exit when it ends moving or not as you were the moment the spell ends.

And if the bad guy knows spellcraft or her minion does they can just put the cage around the doorway to your MMM and ejected or not there you are in a cage if the spell ends.
Detect Magic should clue them to were it is.

Please insert Contingency spell here for get out of jail card.


In a campaign way back, I've used arcane mark to mark an invisible creature.


Create Water to pinpoint the location of invisible stalkers for the party members without blind sense... we ruled it didn't last long, but by delaying actions it was nice to get the chance to roll the 50% miss chance.. made sure to get a wand of faerie fire after that act of desperation..

Stone to mud on one side of a watch tower's foundation..

Explosive runes on the butt of crossbow bolts, and a spyglass mounted to the crossbow to read them yourself after hitting a target.. similarly, setting up ex-runes scattered around the castle grounds, and using scope to read/detonate them on demand, making them useful against the illiterate and unperceptive.. finally, trapping the corpses left behind with them during a fighting retreat..

Resist energy plus camp fire or wall of fire for daily purifications (we were running into a lot of fungal infections and general ooginess)..

Detect thoughts to check for mind blank while using true seeing to check the crew for doppleganger infiltrators..

Rope trick to anchor our safety rope while diving into a raging underground river..


Once I used Create Water to knock an opponent into a pit. It was a clever encounter (in a string of clever, deadly encounters). The DM (back in 3.0) placed a trip-specialist fighter on a platform in the middle of a narrow beam over a spiked pit. The party was pretty beat up, and the DM let me use 20 gallons of water above the opponent to knock him into the pit. We still lost a player who failed the balance check to get across.

After that, we came up with guidelines for what a spell can and can't do based on the spell level. But it was the last spell any caster had available, and the DM let us rest after the encounter.


Stone shape can be very very useful when combined with knowledge engineering. If 10 cubic feet +1 is only the volume of the modified stone and not the volume of the object as a whole you cut quite large doors into walls or sever important support points much more easily.

Shatter is nice on a clerics holy symbol or a wizards component pouch.

Haunted Fae Visage combined with a high intimidate is fun for ending an entire encounter with one spell.

Jolt plus daze timed to the bards kiss of the lovely lady could really impress the queen (or get you beheaded).

Grand Lodge

stringburka wrote:


Well, I guess it's a matter of taste where the line goes to cheese, and to me it often depends on how often it is used.

Here's the major issue. If you give a munchkin an allowance on a cheese maneuver, he's going to want to use it all the time. So you need to be damm sure how you allow it.


Me and my friends often get our wizard to enchant our ranged weapons with acid or other such things and then attempt fire them down enemies throats, especially if it's a goblin war-singer who happens to be singing. Melts them from the inside.
Other than that we've combined gas bombs, or vials of flammable gas, with a fireball or alchemist's fire to torch a large area.
This one time one of our party members subtly peeked into the furnace room at the Sandpoint Glassworks, and upon seeing a horde of goblins she frantically asked for a bomb. The DM forced a frantic/random-ness roll to dictate which bomb she got, turned out to be flammable gas. Lets just say we were eating Steak that night.
This one isn't a spell, but once I got a half-orc fighter to throw my little gnome cleric across the Sandpoint town square with my shield and scimitar raised, we both rolled really well, him on his strength and dexterity (accuracy), and me on my acrobatics for landing. And thus was invented, the gnome javelin.


Transmute Rock to Mud on a cavern ceiling, followed by Dispel Magic. This worked best in 1e because it didn't allow a saving throw.

Also, I just note in passing that in 1st and 2nd ed. Reverse Gravity affected an area not a volume; the height was effectively infinite. One of the most entertaining uses of that little detail was something I only read about, I didn't see it.

As I understand it, in one campaign there was an area of plains where half-frozen bison would sometimes mysteriously fall from the sky. After much investigation, the party finally discovered that there was a dungeon deep beneath the ground, and one room had a Reverse Gravity trap that triggered anytime something entered. Well, the dungeon also had rats and there were herds of bison living on the plain, so every once in a while a couple of bison got shot up to the edge of space, only to fall back down again as soon as the spell ended of they drifted out of the area of effect.


In one game in the past, we were getting destroyed by a GM-modified demon of some sort. Our wizard player cast Wall of Force, followed by Wall of Fire, followed by Wall of Force to trap the enemy in a sandwich of fire. The GM ruled that the oxygen particles ran out and the enemy suffocated.

No, none of us really knew the rules. Yes, we thought haste let us cast another spell. Yes, the wizard cast all those spells in one round. Yes, it was ridiculously cheesy and rules-breaking. Yes, it was really fun.


'Restore Corpse' + 'purify Food & drink' = infinite food

Two castings of 'break' opens anything

'Ant's Haul' + magical item 'Mule back cords' = carry anything

'Stone shape' cages over enemies

'Disfiguring Touch' = best disguise ever

Alot of the 1st level spells as magical items
Protection from evil - Many summoned monster are no longer a problem
Abundant Ammunition - Don't worry about ammo
Animate Rope - Cheap rope of climbing
Air Bubble - Don't worry about inhaled gas attacks (Stench, poison)
Long Strider - +10 movement for 2,000gp, thank you
Delay Disease - Poor man's immunity to disease
Endure Elements - No need to carry extra clothes
Negate Aroma - Immune to scent

Sovereign Court

Lately I've enjoyed playing a Wood school wizard with tail, high movement rate and Animate Rope as my school spell (yeah, like I was going to take Charm Person. That spell doesn't even work on me).

At one point I used the tail to grab a rope, Animate Rope to toss it up and anchor, and a Move action to climb up. Took enemies completely by surprise how I bypassed the ladder they were guarding.


My wizard once crafted a couple hundred pounds of steel into a 3' diameter dome, with several narrow viewing slots. He then used Tenser's Floating Disk to give himself a personal hovertank.


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Back when Enlarge item was a thing, I had a character with Sculpture use the spell for detail work. When it shrunk down to normal size the details were amazing.

Not a combat trick, but a fun campaign thing.

Sovereign Court

Lord Mhoram wrote:

Back when Enlarge item was a thing, I had a character with Sculpture use the spell for detail work. When it shrunk down to normal size the details were amazing.

Not a combat trick, but a fun campaign thing.

That's pretty neat.


Back in the distant past, during a 1st ed game, I game up with an offensive use of the Light spell.
I cannot remember (havent got books to hand right now) if the spell destroyed the item it was cast on at the end of the duration or if the DM just said it did, but he soon changed it when I started casting Light on the bad guys's armour.

Fast forward 25 years and now playing PF.
Stoneshape has seen use several times when the rouge couldnt open a door but removing the stone walls the doors were embeded in.

Reverse Gravity was cast in front of the party, whilst being charged by goons. They promptly "fell" upwards. Again with Stoneshape to create a floor of spikes for them to land on once the gravity returned to normal.

Stoneshape (again, I like this spell :) ) to keep doors closed by shaping a bar across it.

There are lots more and I may post them as I remember them.

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