| vagrant-poet |
Okay, James Jacobs has said that there would be unrepresented human ethnicities among the new iconics. The currently unrepresented are; Mwangi, Tian and Ulfen.
Maybe we'll see an ulfen witch from irrisen? A tian alchemist? A mwangi summoner?
Also I anticipate a half-orc, and from a throwaway Wes comment, a half-orc cavalier.
What do you expect to see? What do you want to see when Wayne's art hits the blog and book?
Set
|
Okay, James Jacobs has said that there would be unrepresented human ethnicities among the new iconics. The currently unrepresented are; Mwangi, Tian and Ulfen.
Maybe we'll see an ulfen witch from irrisen? A tian alchemist? A mwangi summoner?
Don't forget Shoanti! (Again, grr!)
All of those sound awesome, seconding the call for an Ulfen Witch, Tian Alchemist and Mwangi Summoner! Maybe the Shoanti can be an Oracle (of Strength! or Destruction...).
Callous Jack
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We'll very likely illustrate either a templar or an antipaladin, but the won't be treated with the same level of hoopla as our iconics.
Bummer. So the templar or antipaladin will not get a design by WAR or a name with stats. And it won't appear on the AP cover or in the interior art of the AP where the party battles a monster/BBG?
James Jacobs
Creative Director
|
James Jacobs wrote:We'll very likely illustrate either a templar or an antipaladin, but the won't be treated with the same level of hoopla as our iconics.Bummer. So the templar or antipaladin will not get a design by WAR or a name with stats. And it won't appear on the AP cover or in the interior art of the AP where the party battles a monster/BBG?
Correct.
In fact, NONE of these iconics will appear on a cover, nor are they likely to show up in a Pathfinder AP as pregenerated characters. They'll probably not show up in art that often either. We're still mulling a lot of that over in our heads.
| seekerofshadowlight |
We'll very likely illustrate either a templar or an antipaladin, but the won't be treated with the same level of hoopla as our iconics.
Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60's
Callous Jack
|
In fact, NONE of these iconics will appear on a cover, nor are they likely to show up in a Pathfinder AP as pregenerated characters. They'll probably not show up in art that often either. We're still mulling a lot of that over in our heads.
Double bummer, I liked how Paizo did the slow introduction of the core classes through the blog and the AP. I also love seeing them in the artwork throughout the books.
Is there a reason for that decision?And if it's still being mulled over, can community opinion sway it one way or another?
James Jacobs
Creative Director
|
James Jacobs wrote:In fact, NONE of these iconics will appear on a cover, nor are they likely to show up in a Pathfinder AP as pregenerated characters. They'll probably not show up in art that often either. We're still mulling a lot of that over in our heads.Double bummer, I liked how Paizo did the slow introduction of the core classes through the blog and the AP. I also love seeing them in the artwork throughout the books.
Is there a reason for that decision?
And if it's still being mulled over, can community opinion sway it one way or another?
Several reasons, actually:
1) The iconics are on a different schedule than Pathfinder AP is, so we'd have to end up waiting until well after the Gamemastery Guide is printed before putting the new iconics on the cover of Pathfinder, at which point they're reprinted artwork from inside of the Gamemastery Guide. I'm not keen or interested in "reprinting" art on a cover of Pathfinder APs.
2) Art is already ordered for Pathfinder covers through to Pathfinder #36. The earliest we'd be able to do the new iconics on a cover is Pathfinder #37, by which point the tradition of putting NPCs from the AP on the cover will have outweighed the iconics on the cover by 2 to 1. I'm not interested in switching that around again.
3) Part of the reason we put the iconics on the covers of the first 12 is that we could defray the cost of designing iconics, which is a VERY important part of our strategy for launching a new campaign world and game. By using them first as covers, we were able to afford it. We don't need to do the same with this newest batch of iconics since we're in a MUCH more stable place now than when we had just lost the magazine licenses and were taking a huge risk launching a new 3.5 campaign setting in the twilight of the edition's lifespan.
4) THE BIG REASON: The six new iconics are not core classes. We won't be assuming that everyone will buy the Advanced Player's Guide (as nice as that would be), and so whenever we use anything from the Advanced Player's Guide we'll have to reprint all of the relevant rules for those elements, just as we do when we use a monster from a non-Bestiary source or a prestige class from a different Pathfinder or 3rd party product. If we put the new iconics on the cover and put them in the artwork for each AP, then we'd HAVE to put them in as pregenerated characters in the back. And since the classes are not core classes, we'd have to reprint all of the rules, which in our current format won't work—full stat blocks with full rules reprints won't fit in a half-page format. We'd have to devote 4 pages in each volume to a pregenerated character, and as popular as the pregens are in some circles, they're NOT in others. Losing 2 pages of content for 2 additional pregenerated characters is not good for the Adventure Path.
The only way community opinion can sway our decision would be for us to see and trust that the vast majority of our readers would be interested in reducing Pathfinder's content by 2 pages, or barring that seeing that they'd be comfortable with having the Advanced Player's Guide being grandfathered in to being a core book. Since that increases the "buy in" to being able to use a Pathfinder product by the cost of another hardcover, I really really don't see that being a popular choice.
THAT ALL SAID! We'll certainly be using the APG icionics in art now and then. Probably never in an adventure's illustrations, but perhaps now and then in companions or chronicles products or in support articles in Pathfinder.
James Jacobs
Creative Director
|
Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60's
The class still isn't nailed down name-wise, but we are indeed favoring antipaladin right now. The other big option is, of course, blackguard... but since this class is going to be a full base class from level 1 to 20, naming it the blackguard replaces the 3.5 prestige class option, and we'd have to decide if losing compatibility with 3.5 for this class is worth it. And if neither of those choices is right, we'll have to come up with a brand new THIRD name for the class, which is a poor option since it would confuse folks who already understand the concept perfectly when the class is called antipaladin or blackguard.
Antipaladin appeals to me not only because it's got a LOT of tradition and nostalgia behind it and because it's something that everyone who plays the game immediately understands (unlike the growing pains we're going through with names like "oracle"), but also because it evokes the "antichrist" type vibe as well, which in popular culture brings up imagery from movies like The Omen, which ALSO helps define the class's role.
Snorter
|
The class still isn't nailed down name-wise, but we are indeed favoring antipaladin right now. The other big option is, of course, blackguard... but since this class is going to be a full base class from level 1 to 20, naming it the blackguard replaces the 3.5 prestige class option, and we'd have to decide if losing compatibility with 3.5 for this class is worth it. And if neither of those choices is right, we'll have to come up with a brand new THIRD name for the class...
The Inglourious Basterd?
| Damon Griffin |
Antipaladin is fine with me, I see no reason to change it. It's also interesting to hear about the reasons for using/not using specific art on certain products.
I think I've heard someone use the term "maladin" before ("mal" meaning "bad") but it's not something I think I'd care to use.
For those who don't care for "antipaladin", keep in mind there are many names that could be worse; had White Dwarf invented it, there are better than even odds it would have been called the Nidalap.
| Mikhaila Burnett 313 |
Ooh, my favorite "Bad" guys. I have always loved Paladins, but I secretly (shh!) adore the Anti-Paladin. The concept of this yang to the Paladin's Yin is greatly anticipated.
The old-school vibe of the name is very good in my opinion, as it truly does represent the opposite side of the shiny "Lawful Good and Violent About It" coin.
*does a little evil happy dance*
James Jacobs
Creative Director
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I have to say I don't see why there would be any problem on putting art for the iconics inside the adventure paths or modules after all just because you have them art wise does not mean you have to use them as Pregens
Actually, it sort of does. We try to give each adventure path it's own set of heroes so that when you go through an AP's art, it sort of tells a story. We try to make sure to stick to the same four iconics for an entire arc as a result, and have been doing that since the start.
Kevin Mack
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Kevin Mack wrote:I have to say I don't see why there would be any problem on putting art for the iconics inside the adventure paths or modules after all just because you have them art wise does not mean you have to use them as PregensActually, it sort of does. We try to give each adventure path it's own set of heroes so that when you go through an AP's art, it sort of tells a story. We try to make sure to stick to the same four iconics for an entire arc as a result, and have been doing that since the start.
Well to be fair whether by accident or design (In this case accident) It has never really worked that way cover wise at least Second darkness and Legacy of fire coming to mind in these cases.
| vagrant-poet |
Kevin Mack wrote:I have to say I don't see why there would be any problem on putting art for the iconics inside the adventure paths or modules after all just because you have them art wise does not mean you have to use them as PregensActually, it sort of does. We try to give each adventure path it's own set of heroes so that when you go through an AP's art, it sort of tells a story. We try to make sure to stick to the same four iconics for an entire arc as a result, and have been doing that since the start.
And I know I appreciate it!
Snorter
|
I have to say I don't see why there would be any problem on putting art for the iconics inside the adventure paths or modules after all just because you have them art wise does not mean you have to use them as Pregens
Actually, it sort of does. We try to give each adventure path it's own set of heroes so that when you go through an AP's art, it sort of tells a story. We try to make sure to stick to the same four iconics for an entire arc as a result, and have been doing that since the start.
They could appear as supporting cast; when the PCs are in town, we see Ezren visiting the Iconic Alchemist, etc...
James Jacobs
Creative Director
|
Well to be fair whether by accident or design (In this case accident) It has never really worked that way cover wise at least Second darkness and Legacy of fire coming to mind in these cases.
Yeah; on the covers we sometimes have trouble getting the artist to stick to the four iconics we want. This was a particular problem with Legacy of Fire. For the first two covers to Second Darkness, we didn't yet have all the art in for the iconics we wanted to use as reference when the artist was creating the paintings, so we had to use different iconics.
The interior art we've been a lot more lucky with, though.
| Disciple of Sakura |
The one thing that worries me about the approach to the Advanced Player's Guide classes in this regard is that I'm afraid they'll be neglected in future rules supplements, just like WotC did with the classes introduced in the Complete series. There were some wonderful classes that could have stood to have additional support, but they just put in new features for the core guys. It makes sense, but it tends to make one feel that his choice of a non-core class is becoming increasingly irrelevant.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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The one thing that worries me about the approach to the Advanced Player's Guide classes in this regard is that I'm afraid they'll be neglected in future rules supplements, just like WotC did with the classes introduced in the Complete series. There were some wonderful classes that could have stood to have additional support, but they just put in new features for the core guys. It makes sense, but it tends to make one feel that his choice of a non-core class is becoming increasingly irrelevant.
Considering that some of the adventure paths use classes from 3rd party OGL products, I'd guess that we'll see the occasional witch, oracle, etc. once they're out.
James Jacobs
Creative Director
|
Yeah; we'll absolutely be throwing an oracle or witch or whatever into modules or adventures or sourcebooks now and then. They won't be as common as the 11 core classes though.
In fact, a close read of the Pathfinder Campaign Setting should reveal that we HAVE mentioned oracles and witches and alchemists here and there already. This lets us use these new classes now and then for some of the established NPCs. Which is also why we aren't generally saying what level and classes those NPCs are (such as the Majestrix of Cheliax)... leaves things open for them to be classes we haven't thought of yet when we're creating the characters.
| MerrikCale |
In fact, a close read of the Pathfinder Campaign Setting should reveal that we HAVE mentioned oracles and witches and alchemists here and there already.
and when you mentioned oracles it discussed (orcs I believe) huddled around predicting the future which what we think of when we hear the word "oracle" and not what we see in the new class
Just saying is all
Snorter
|
To be fair, oracles, or any type of time-viewing/travelling/affecting class is problematic to create for a game, since the players expect their actions to matter.
You don't have the luxury of a fiction writer, who can wave away a prophecy, by saying "Your atempts to avert catastrophe Y, by action X, are what created Y after all...".
(See Judge Dredd, 'The Judge Child'/'City of The Damned' arcs)
You do that as a DM, and you'll just get a table-flip, and a fractured group.
The problem is: if the future's fixed, then our actions don't matter; if the future's still malleable, then our predictions are worthless.
That's why such classes (like the diviner) tend to focus on split-second glimpses into the future, with the appropriate skill/save/attack bonuses, uncanny dodge, action point re-rolls, etc.
| Axe A Shoanti |
Back on topic (getting a little bored of the constant mentioning of the oracle's name.) Are we going to see a half-orc iconic? Core race needs some love, and everybody loves Belkzen!
Indeed everyone does love Belkzen - come on over for supper [we're having you and your children], play a little "spike the Shoanti", help us with our half breed program... what's not to love people?
Maybe the Half-Orc Iconic could be a Half Breed Gigolo - crude, stinks a bit but has a big upside ;)
Belkzen - loved by people and loving them back...
James Jacobs
Creative Director
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James Jacobs wrote:4) THE BIG REASON: The six new iconics are not core classes. We won't be assuming that everyone will buy the Advanced Player's Guide (as nice as that would be), and so...Not for nothing but I'm thinking you may be wrong on this one
If I'm wrong, it flies in the face of my experiences regarding core/non-core books over the past decade or so of my stint working for Wizards of the Coast and Paizo.
James Jacobs
Creative Director
|
Back on topic (getting a little bored of the constant mentioning of the oracle's name.) Are we going to see a half-orc iconic? Core race needs some love, and everybody loves Belkzen!
As half-orcs are the only race we haven't used as an iconic... having a half-orc iconic among these new six base classes would certainly seem to be a logical choice.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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James Jacobs wrote:We'll very likely illustrate either a templar or an antipaladin, but the won't be treated with the same level of hoopla as our iconics.Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60's
The anti-paladin killed Supergirl! Get him!
Any of our artists want to draw Valeros holding Seoni in that 'Crisis on Infinite Earth's' pose?
James Jacobs
Creative Director
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seekerofshadowlight wrote:James Jacobs wrote:We'll very likely illustrate either a templar or an antipaladin, but the won't be treated with the same level of hoopla as our iconics.Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60'sThe anti-paladin killed Supergirl! Get him!
Any of our artists want to draw Valeros holding Seoni in that 'Crisis on Infinite Earth's' pose?
I'd rather see Seoni holding Valeros in that pose, to be honest.
| Damon Griffin |
I'd rather see Seoni holding Valeros in that pose, to be honest.
In that case use the Death of Superman cover. Almost as iconic, and no gender swap needed.
Set
|
I'd rather see Seoni holding Valeros in that pose, to be honest.
Not an option. Seoni face up in his arms would prominently display her 'familiars,' while Seoni carrying Valeros would completely hide them from view. (Seelah carrying Sajan would be more amusing, from a gender-bending POV, as the fully-clad warrior woman carries the graceful dude wearing a half-shirt out of danger.)
OTOH, Valeros is more likely than Seoni to *need* to be carried out of a fight. He seems to be in a competition for how many times he can be on the ground, bleeding, while Kyra heals his loser self (PFCR p 6 and 190 for two examples, and on 222, he seems to be headed there fast). Boy needs to buy himself a shield.
logic_poet
|
...
4) THE BIG REASON: The six new iconics are not core classes. We won't be assuming that everyone will buy the Advanced Player's Guide (as nice as that would be), and so whenever we use anything from the Advanced Player's Guide we'll have to reprint all of the relevant rules for those elements, just as we do when we use a monster from a non-Bestiary source or a prestige class from a different Pathfinder or 3rd party product. If we put the new iconics on the cover and put them in the artwork for each AP, then we'd HAVE to put them in as pregenerated characters in the back. And since the classes are not core classes, we'd have to reprint all of the rules, which in our current format won't work—full stat blocks with full rules reprints won't fit in a half-page format. We'd have to devote 4 pages in each volume to a pregenerated character, and as popular as the pregens are in some circles, they're NOT in others. Losing 2 pages of content for 2 additional pregenerated characters is not good for the Adventure Path.The only way community opinion can sway our decision would be for us to see and trust that the vast majority of our readers would be interested in reducing Pathfinder's content by 2 pages, or barring that seeing that they'd be comfortable with having the Advanced Player's Guide being grandfathered in to being a core book. Since that increases the "buy in" to being able to use a Pathfinder product by the cost of another hardcover, I really really don't see that being a popular choice.
THAT ALL SAID! We'll certainly be using the APG icionics in art now and then. Probably never in an adventure's illustrations, but perhaps now and then in companions or chronicles products or in support articles in Pathfinder.
As someone who'd like to see the extra classes, both in an an AP's interior art arc and their stats leveled up as pregens over the course of an AP, I offer the following modest proposal:
I doubt many customers would object to longer stat blocks if they came from the ads, rather than the content. Since you'll presumably be advertising this Advanced Player's Guide in those ad pages anyway, could you maybe restructure its ad visually into a "free sample" format, such that the necessary rules for one of the six classes is presented, along with that AP's iconic? If over a year, one of the two APs has one guest class for its iconic four, you might be able to increase or maintain over time the interest in the APG, as well.
Coridan
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seekerofshadowlight wrote:Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60'sThe class still isn't nailed down name-wise, but we are indeed favoring antipaladin right now. The other big option is, of course, blackguard... but since this class is going to be a full base class from level 1 to 20, naming it the blackguard replaces the 3.5 prestige class option, and we'd have to decide if losing compatibility with 3.5 for this class is worth it. And if neither of those choices is right, we'll have to come up with a brand new THIRD name for the class, which is a poor option since it would confuse folks who already understand the concept perfectly when the class is called antipaladin or blackguard.
Antipaladin appeals to me not only because it's got a LOT of tradition and nostalgia behind it and because it's something that everyone who plays the game immediately understands (unlike the growing pains we're going through with names like "oracle"), but also because it evokes the "antichrist" type vibe as well, which in popular culture brings up imagery from movies like The Omen, which ALSO helps define the class's role.
I don't care much for "Antipaladin" it sounds very anachronistic to me. I don't know if it is trademarked or a free word, but Everquest used "Shadowknight" which I always liked. You could also use Dread Knight or something along those lines.
| Le Cacahuète Galerie |
I don't care much for "Antipaladin" it sounds very anachronistic to me. I don't know if it is trademarked or a free word, but Everquest used "Shadowknight" which I always liked. You could also use Dread Knight or something along those lines.
The use of the name 'anti paladin' [in game] predates about half the the younger posters on the boards; it's appearace in Dragon magazine is even older than how long WotC or Paizo have been in existence. In other words, there is some pedigree that comes with that name.
If the term seems jarring, remember there were men dubbed as 'anti Popes'.
That being said, I wonder if the term 'Sith' is trademarked.
| MerrikCale |
MerrikCale wrote:If I'm wrong, it flies in the face of my experiences regarding core/non-core books over the past decade or so of my stint working for Wizards of the Coast and Paizo.James Jacobs wrote:4) THE BIG REASON: The six new iconics are not core classes. We won't be assuming that everyone will buy the Advanced Player's Guide (as nice as that would be), and so...Not for nothing but I'm thinking you may be wrong on this one
Fair enough. I'm just thinking it will be real real well
Snorter
|
I doubt many customers would object to longer stat blocks if they came from the ads, rather than the content. Since you'll presumably be advertising this Advanced Player's Guide in those ad pages anyway, could you maybe restructure its ad visually into a "free sample" format, such that the necessary rules for one of the six classes is presented, along with that AP's iconic? If over a year, one of the two APs has one guest class for its iconic four, you might be able to increase or maintain over time the interest in the APG, as well.
The 1980s ads for Marvel Superheroes by TSR used to consist mainly of a statblock, with the game's name and photo of the box tucked in the header and footer.
Captain Britain seemed to be a favourite in the mags I read, funnily enough.