A Road Home pbp


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Male Gnome Illusionist Wizard 13

If necessary I have a daily that can make any number of us invisible as long as we stick together. May or may not be needed here.


Human Artificer/Battle Engineer 11

So, Ragna is going to infiltrate the guards, Flint and Rennik are going to sneak in, and me, Typhus and Malick are either going to try sneaking in or just do a Bavarian fire drill and hope no one calls our bluff until we reach the airship. Sounds good to me.


male human Resourceful Warlord/Commando Captain 13

Yup. Between us we probably have enough talking in authorit-ese skills to give it a try.


For those sneaking in, Ragna, Flint and Rennik, give me 3 successful sneak rolls before 2 failures, DC check 20. Bonuses for shape-change and invisibility are already added in.

Typhus, Malick and Ferdinand, entering the base of the tower is easy enough to do all you have to do is follow the real passengers in. Getting past security into the second floor control room without being stopped will take either sneak DC30, bluff or diplomacy or intimidate DC25.


male human Resourceful Warlord/Commando Captain 13

Let's do this.

1d20 + 16 ⇒ (9) + 16 = 25 - Intimidate

"Step aside. Security spot check. You know how this goes. We do our job, nobody gets hurt."

Malick heads straight to the tower with Ferdinand and Typhus in tow.


1d20 + 8 ⇒ (18) + 8 = 26 stealth .
Did you want us each to roll 3 or one each?


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


Ragna wrote:

1d20+8 stealth .

Did you want us each to roll 3 or one each?

One each.


One each it is :)


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Stealth Check, 1d20+18=38, Critical Stealth!


Male Gnome Illusionist Wizard 13

stealth 1d20 + 8 ⇒ (14) + 8 = 22


Flint Blackblade wrote:
Stealth Check, 1d20+18=38, Critical Stealth!

Thats monsterous :)


Tyhpus will aid in the intimidation!

Intimidate: 1d20 + 14 ⇒ (3) + 14 = 17


Human Artificer/Battle Engineer 11

Ferdinand simply stands to the side with his spear. Not particularly threatening, but his presence is noticeable.

Not aiding another, because it's high enough already.


Flint saunters in the back doors looks around, draws fake mustaches on a couple of skeletons and grabs a cup of coffee before heading to the stairwell to wait for the others.

Ragna just grabs a face off one of the workers as they’re leaving and heads into the loading area smiling and waving at a couple of “his” co-workers as heads to met up with Flint.

Rennik fades from everyone’s view and as a consequence nearly gets run over by a group of skeletons moving a piano sized crate up the loading ramp.

Malick, Typhus and Ferdinand walk in the terminal and march over to the soldiers guarding the entrance to the customs area. Malick barks out orders in his best drill instructor voice commanding them to let them pass. The soldiers reflexively part responding to the authority in Malick’s voice allowing the small group to pass unchecked.

Oddjob quickly reforms past standard security and heads up to the towers central control station.


male human Resourceful Warlord/Commando Captain 13

Do you need more rolls from us?


Malick wrote:
Do you need more rolls from us?

nope I'm just trying to find the time to make up a map and set up the combat.


SPFV MAP

Oddjob quickly reforms past standard security and heads up to the towers central control station. A winding ramp circles the inside of the tower leading to the ships berths above. The only indication you have reached the control floor is a small platform with 2 doors guarded by 4 skeletons wearing fitted armor, shields and scimitars.

The skeletons don't move unless you attempt to open the doors, attack them or cast magic.

Initiative:
skeleton 1 - 33
skeleton 2 - 33
skeleton 3 - 33
skeleton 4 - 33

Init and positions.


Init 1d20 + 12 ⇒ (16) + 12 = 28, for some reason i cannot see the map


Male Gnome Illusionist Wizard 13

Initiative 1d20 + 8 ⇒ (17) + 8 = 25. M16.


Ragna wrote:
Init 1d20+12, for some reason i cannot see the map

Try this link


male human Resourceful Warlord/Commando Captain 13

Remember to add +2 to your init rolls from Malick.

1d20 + 9 ⇒ (9) + 9 = 18 - init

N15


Init: 1d20 + 10 ⇒ (12) + 10 = 22

Please place Typhus at M-15.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Initiative Check, 1d20+11+2=18
O15 please


Human Artificer/Battle Engineer 11

Initiative: 1d20 + 7 ⇒ (3) + 7 = 10

I'll take N14. At least I'll be able to buff everyone at once in these hallways.


O14


As Oddjob heads for the 2 floor doors the skeletons act with supernatural quickness and attack the unauthorized intruders.
Skeleton 1 attacks Ferdinand with duel scimitars and skeletons 2 and 3 attack Ragna also with two scimitars each. Skeleton growls lunglessly and us unable to reach anyone.

Ferdinand, attack 1 vs ac, 1d20 + 16 ⇒ (14) + 16 = 30, damage = 1d8 + 8 ⇒ (4) + 8 = 12
attack 2 vs ac, 1d20 + 16 ⇒ (2) + 16 = 18, damage = 1d8 + 8 ⇒ (7) + 8 = 15

Ragan, attack 1 vs ac, 1d20 + 16 ⇒ (5) + 16 = 21, damage = 1d8 + 8 ⇒ (1) + 8 = 9
attack 2 vs ac, 1d20 + 16 ⇒ (4) + 16 = 20, damage = 1d8 + 8 ⇒ (8) + 8 = 16
attack 3 vs ac, 1d20 + 16 ⇒ (2) + 16 = 18, damage = 1d8 + 8 ⇒ (3) + 8 = 11
attack 4 vs ac, 1d20 + 16 ⇒ (13) + 16 = 29, damage = 1d8 + 8 ⇒ (1) + 8 = 9

Initiative:
skeleton 1
skeleton 2
skeleton 3
skeleton 4
Ragna
Rennick
Typhus
Flint
Malick
Ferdinand

MAP

Ragna is up.


Divine Challenge: Skeleton 1, While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't include me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Call of Challenge: Skeleton 2, 3, 4 are subject to my divine sanction marked by me, duration based on the description in the power that sanctioned the target, until the mark ends, the target takes 11 radiant damage each round it makes an attack that doesn't include you as a target.
Enfeebling Strike 1d20 + 18 ⇒ (1) + 18 = 19 vs ac on skeleton 1, 1d8 + 12 ⇒ (2) + 12 = 14 and the target takes a -2 attack penalty until the end of my next turn

Ragna calls out multiple challenges and strikes a glancing blow against the skeleton in front of Ferdinand.


Male Gnome Illusionist Wizard 13

Rennik conjures phantasmal attackers to make the skeletons believe they are being attacked from all sides.

Enemies Abound centered on O12. Attacks vs Will:
Skeleton 1 1d20 + 15 ⇒ (3) + 15 = 18
Skeleton 2 1d20 + 15 ⇒ (16) + 15 = 31
Skeleton 3 1d20 + 15 ⇒ (9) + 15 = 24
Skeleton 4 1d20 + 15 ⇒ (12) + 15 = 27
On a hit, 2d8 + 9 ⇒ (6, 8) + 9 = 23 psychic damage, "you and your allies can treat the target as an ally for the purposes of flanking until the end of your next turn", and they take -2 to their next attack roll.

Remember that everyone: you can treat S4 as an ally for flanking purposes this round. (Assuming 27 hits its Will, which I sincerely hope it does.)


Typhus stares at the walking dead menacing the first rank of their party and mumurs a curse to bring the cold between the stars down upon #1. He summons an eldritch bolt to smash the animation from the beast!

Eldritch Blast: 1d20 + 15 ⇒ (16) + 15 = 31 vs. Reflex;
Damage: 1d10 + 9 + 2d6 ⇒ (10) + 9 + (4, 1) = 24 damage. Range 10, target 1 creature.


Ragna pulls down a cloud of holy challenges against the skeletons but all that expenditure of energy leaves his attack to be easily blocked by skeleton 1.

Rennik’s illusions are much more effective as he damages and confuses all skeletons except for #1

Typhus blasts skeleton 1 with eldritch fire charring its aged bones.

<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Players can use Skeleton 4 for purposes of flanking until end of Ragna’s next turn.>

Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3
skeleton 4
Ragna
Rennick
Typhus
Flint
Malick
Ferdinand

Flint is up.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Combat Tumbleset to O12
Flamboyant Strike with CA, 1d20+19=24 vs S2 AC, 2d4+13+3d8+4=5+13+15+4=37 damage.


male human Resourceful Warlord/Commando Captain 13

Malick eases himself into the space vacated by Flint and swings his halberd at S3, taking advantage of Rennick's imposed delusion.

"This is going to get cramped. Chop and finish up fast folks."

Sunder Armour (AC). On hit On hit, until the end of Malick's next turn, any attack roll against the target can score a crit on a roll of 18-20

1d20 + 19 ⇒ (19) + 19 = 38
2d10 + 10 ⇒ (9, 5) + 10 = 24

Note that Malick counts as flanking. He is using P14 as his notional square.


Human Artificer/Battle Engineer 11

"Don't need to tell me twice." Ferdinand quickly reinforces his armor before stabbing viciously at the skeletons.

Resistive Formula on myself(+1 AC, can end as minor action to give HS+6 temp HP to myself and one ally within 5 squares), then Greater Magic Weapon against S2(Lightning damage, +3 attack and damage to allies adjacent to me, weapons gain Brutal 1 until my next turn): 1d20 + 20 ⇒ (18) + 20 = 382d8 + 8 ⇒ (1, 4) + 8 = 13


Flint tumbles through the skeletons but his attack is blocked by the incredibility fast skeleton.

Malick’s shifting attack chips skeleton 2's iron tough bones.

Ferdinand enhances himself and puts a good sized dent in skeleton 1’s armor.

The skeletons attack again in robotic fashon and all attack Ragna except for #4 witch attacks Flint.

Each skeleton strikes with only one powerful blow.
Ragna, S1 attack vs ac, 1d20 + 16 ⇒ (6) + 16 = 22, damage = 3d8 + 6 ⇒ (8, 6, 8) + 6 = 28 and ongoing 10 damage SE.
S2 attack vs ac, 1d20 + 16 ⇒ (1) + 16 = 17, damage = 3d8 + 6 ⇒ (3, 7, 4) + 6 = 20 and ongoing 10 damage SE.
S3 attack vs ac, 1d20 + 16 ⇒ (19) + 16 = 35, damage = 3d8 + 6 ⇒ (8, 5, 6) + 6 = 25 and ongoing 10 damage SE.

Flint, S4 attack vs ac, 1d20 + 16 ⇒ (11) + 16 = 27, damage = 3d8 + 6 ⇒ (3, 4, 7) + 6 = 20 and ongoing 10 damage SE.

Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand

MAP

Ragna is up.


Astral Thunder close blast 3, weapon attack, enemy only
1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30 vs fort skeleton 1
1d20 + 15 + 2 + 3 ⇒ (3) + 15 + 2 + 3 = 23 vs fort skeleton 2
1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27 vs fort skeleton 3
1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24 vs fort skeleton 4
damage 2d8 + 8 + 3 ⇒ (4, 7) + 8 + 3 = 22 thunder damage, each target takes a penalty to attack of -3 until the end of my next turn

Ragna channels a thunderclap through her sword into the skeletons.


Ragna you need to roll a save for ongoing 10 damage.

Ragna's blade hit with a thunderous crash as she damages all the skeletons as well as blooding #3 and slowing their attacks temporarily.

<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Skeletons -3 attack until end of Ragna’s next turn.>

Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3 (bloodied)
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand

Rennik is up.


Male Gnome Illusionist Wizard 13

Rennik assails the injured skeleton further.

Vanishing Act vs. Skeleton 3. 1d20 + 17 ⇒ (9) + 17 = 26 vs Will. 3d6 + 9 ⇒ (5, 1, 5) + 9 = 20 psychic damage on a hit, and it takes -2 to its next attack roll and grants CA to the next person who attacks it. I am invisible to SOMNT.

By the way, on the skeletons' turn, did they take the -2 to hit? Not sure if it would have made a difference.


1d20 ⇒ 2 save vs ongoing


Typhus sees the paladin laying mighty holy smiting upon the skeletal foes and frowns. "This is but a distraction from the whole. Even as we wait, we rot inside, waiting for the inevitable end. Time flees."

Another Eldritch Blast vs Skeleton 1: 1d20 + 15 ⇒ (9) + 15 = 24 vs. Reflex
Damage: 1d10 + 9 + 2d6 ⇒ (8) + 9 + (4, 6) = 27 damage. Range 10, target 1 creature.


Typhus' eldrich blast glances of the skeletons armor doing no damage as it passes.

<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Skeletons -3 attack until end of Ragna’s next turn.>

Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3 (bloodied)
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand

MAP

Flint is up.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Killer's Eye with CA, 1d20+19=39 CRIT! vs S2 AC, 2d4+9+3d8+4=8+9+24+4=45+2d6=49 damage.


male human Resourceful Warlord/Commando Captain 13

Holding off until I know if Flint took down S2.


Flint sticks his dagger between the skeletons head and neck bones. With a sharp twist of his dagger flint pops the skeletons head clean off but the body continues to feebly attack.

Skeleton 2 only has a few HP left.

Malick is up.


male human Resourceful Warlord/Commando Captain 13

Viper's Strike v S2
1d20 + 17 ⇒ (9) + 17 = 26 - probably not, but just in case
1d10 + 10 ⇒ (6) + 10 = 16
Inspiring Word on Ragna. She heals a surge plus 3d6 ⇒ (6, 3, 1) = 10

Leaning over Ragna, Malick attempts to end S2's unlife. He pats the paladin on the shoulder.

"Remember what I told you? Kidneys are being worn inside this year."

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