| Ferdinand Salatic |
So, Ragna is going to infiltrate the guards, Flint and Rennik are going to sneak in, and me, Typhus and Malick are either going to try sneaking in or just do a Bavarian fire drill and hope no one calls our bluff until we reach the airship. Sounds good to me.
| Xabulba |
For those sneaking in, Ragna, Flint and Rennik, give me 3 successful sneak rolls before 2 failures, DC check 20. Bonuses for shape-change and invisibility are already added in.
Typhus, Malick and Ferdinand, entering the base of the tower is easy enough to do all you have to do is follow the real passengers in. Getting past security into the second floor control room without being stopped will take either sneak DC30, bluff or diplomacy or intimidate DC25.
| Xabulba |
Flint saunters in the back doors looks around, draws fake mustaches on a couple of skeletons and grabs a cup of coffee before heading to the stairwell to wait for the others.
Ragna just grabs a face off one of the workers as they’re leaving and heads into the loading area smiling and waving at a couple of “his” co-workers as heads to met up with Flint.
Rennik fades from everyone’s view and as a consequence nearly gets run over by a group of skeletons moving a piano sized crate up the loading ramp.
Malick, Typhus and Ferdinand walk in the terminal and march over to the soldiers guarding the entrance to the customs area. Malick barks out orders in his best drill instructor voice commanding them to let them pass. The soldiers reflexively part responding to the authority in Malick’s voice allowing the small group to pass unchecked.
Oddjob quickly reforms past standard security and heads up to the towers central control station.
| Xabulba |
Oddjob quickly reforms past standard security and heads up to the towers central control station. A winding ramp circles the inside of the tower leading to the ships berths above. The only indication you have reached the control floor is a small platform with 2 doors guarded by 4 skeletons wearing fitted armor, shields and scimitars.
The skeletons don't move unless you attempt to open the doors, attack them or cast magic.
Initiative:
skeleton 1 - 33
skeleton 2 - 33
skeleton 3 - 33
skeleton 4 - 33
Init and positions.
| Xabulba |
As Oddjob heads for the 2 floor doors the skeletons act with supernatural quickness and attack the unauthorized intruders.
Skeleton 1 attacks Ferdinand with duel scimitars and skeletons 2 and 3 attack Ragna also with two scimitars each. Skeleton growls lunglessly and us unable to reach anyone.
Ferdinand, attack 1 vs ac, 1d20 + 16 ⇒ (14) + 16 = 30, damage = 1d8 + 8 ⇒ (4) + 8 = 12
attack 2 vs ac, 1d20 + 16 ⇒ (2) + 16 = 18, damage = 1d8 + 8 ⇒ (7) + 8 = 15
Ragan, attack 1 vs ac, 1d20 + 16 ⇒ (5) + 16 = 21, damage = 1d8 + 8 ⇒ (1) + 8 = 9
attack 2 vs ac, 1d20 + 16 ⇒ (4) + 16 = 20, damage = 1d8 + 8 ⇒ (8) + 8 = 16
attack 3 vs ac, 1d20 + 16 ⇒ (2) + 16 = 18, damage = 1d8 + 8 ⇒ (3) + 8 = 11
attack 4 vs ac, 1d20 + 16 ⇒ (13) + 16 = 29, damage = 1d8 + 8 ⇒ (1) + 8 = 9
Initiative:
skeleton 1
skeleton 2
skeleton 3
skeleton 4
Ragna
Rennick
Typhus
Flint
Malick
Ferdinand
Ragna is up.
| Ragna |
Divine Challenge: Skeleton 1, While a target is marked, it takes -2 penalty to attack rolls for any attack that doesn't include me as a target. Also, it takes 11 radiant damage and the target ally regains +9 hit points even on a miss.
Call of Challenge: Skeleton 2, 3, 4 are subject to my divine sanction marked by me, duration based on the description in the power that sanctioned the target, until the mark ends, the target takes 11 radiant damage each round it makes an attack that doesn't include you as a target.
Enfeebling Strike 1d20 + 18 ⇒ (1) + 18 = 19 vs ac on skeleton 1, 1d8 + 12 ⇒ (2) + 12 = 14 and the target takes a -2 attack penalty until the end of my next turn
Ragna calls out multiple challenges and strikes a glancing blow against the skeleton in front of Ferdinand.
| Rennik Ilzander |
Rennik conjures phantasmal attackers to make the skeletons believe they are being attacked from all sides.
Enemies Abound centered on O12. Attacks vs Will:
Skeleton 1 1d20 + 15 ⇒ (3) + 15 = 18
Skeleton 2 1d20 + 15 ⇒ (16) + 15 = 31
Skeleton 3 1d20 + 15 ⇒ (9) + 15 = 24
Skeleton 4 1d20 + 15 ⇒ (12) + 15 = 27
On a hit, 2d8 + 9 ⇒ (6, 8) + 9 = 23 psychic damage, "you and your allies can treat the target as an ally for the purposes of flanking until the end of your next turn", and they take -2 to their next attack roll.
Remember that everyone: you can treat S4 as an ally for flanking purposes this round. (Assuming 27 hits its Will, which I sincerely hope it does.)
| Typhus Aurelius |
Typhus stares at the walking dead menacing the first rank of their party and mumurs a curse to bring the cold between the stars down upon #1. He summons an eldritch bolt to smash the animation from the beast!
Eldritch Blast: 1d20 + 15 ⇒ (16) + 15 = 31 vs. Reflex;
Damage: 1d10 + 9 + 2d6 ⇒ (10) + 9 + (4, 1) = 24 damage. Range 10, target 1 creature.
| Xabulba |
Ragna pulls down a cloud of holy challenges against the skeletons but all that expenditure of energy leaves his attack to be easily blocked by skeleton 1.
Rennik’s illusions are much more effective as he damages and confuses all skeletons except for #1
Typhus blasts skeleton 1 with eldritch fire charring its aged bones.
<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Players can use Skeleton 4 for purposes of flanking until end of Ragna’s next turn.>
Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3
skeleton 4
Ragna
Rennick
Typhus
Flint
Malick
Ferdinand
Flint is up.
| Malick |
Malick eases himself into the space vacated by Flint and swings his halberd at S3, taking advantage of Rennick's imposed delusion.
"This is going to get cramped. Chop and finish up fast folks."
Sunder Armour (AC). On hit On hit, until the end of Malick's next turn, any attack roll against the target can score a crit on a roll of 18-20
1d20 + 19 ⇒ (19) + 19 = 38
2d10 + 10 ⇒ (9, 5) + 10 = 24
Note that Malick counts as flanking. He is using P14 as his notional square.
| Ferdinand Salatic |
"Don't need to tell me twice." Ferdinand quickly reinforces his armor before stabbing viciously at the skeletons.
Resistive Formula on myself(+1 AC, can end as minor action to give HS+6 temp HP to myself and one ally within 5 squares), then Greater Magic Weapon against S2(Lightning damage, +3 attack and damage to allies adjacent to me, weapons gain Brutal 1 until my next turn): 1d20 + 20 ⇒ (18) + 20 = 382d8 + 8 ⇒ (1, 4) + 8 = 13
| Xabulba |
Flint tumbles through the skeletons but his attack is blocked by the incredibility fast skeleton.
Malick’s shifting attack chips skeleton 2's iron tough bones.
Ferdinand enhances himself and puts a good sized dent in skeleton 1’s armor.
The skeletons attack again in robotic fashon and all attack Ragna except for #4 witch attacks Flint.
Each skeleton strikes with only one powerful blow.
Ragna, S1 attack vs ac, 1d20 + 16 ⇒ (6) + 16 = 22, damage = 3d8 + 6 ⇒ (8, 6, 8) + 6 = 28 and ongoing 10 damage SE.
S2 attack vs ac, 1d20 + 16 ⇒ (1) + 16 = 17, damage = 3d8 + 6 ⇒ (3, 7, 4) + 6 = 20 and ongoing 10 damage SE.
S3 attack vs ac, 1d20 + 16 ⇒ (19) + 16 = 35, damage = 3d8 + 6 ⇒ (8, 5, 6) + 6 = 25 and ongoing 10 damage SE.
Flint, S4 attack vs ac, 1d20 + 16 ⇒ (11) + 16 = 27, damage = 3d8 + 6 ⇒ (3, 4, 7) + 6 = 20 and ongoing 10 damage SE.
Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand
Ragna is up.
| Ragna |
Astral Thunder close blast 3, weapon attack, enemy only
1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30 vs fort skeleton 1
1d20 + 15 + 2 + 3 ⇒ (3) + 15 + 2 + 3 = 23 vs fort skeleton 2
1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27 vs fort skeleton 3
1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24 vs fort skeleton 4
damage 2d8 + 8 + 3 ⇒ (4, 7) + 8 + 3 = 22 thunder damage, each target takes a penalty to attack of -3 until the end of my next turn
Ragna channels a thunderclap through her sword into the skeletons.
| Xabulba |
Ragna you need to roll a save for ongoing 10 damage.
Ragna's blade hit with a thunderous crash as she damages all the skeletons as well as blooding #3 and slowing their attacks temporarily.
<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Skeletons -3 attack until end of Ragna’s next turn.>
Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3 (bloodied)
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand
Rennik is up.
| Rennik Ilzander |
Rennik assails the injured skeleton further.
Vanishing Act vs. Skeleton 3. 1d20 + 17 ⇒ (9) + 17 = 26 vs Will. 3d6 + 9 ⇒ (5, 1, 5) + 9 = 20 psychic damage on a hit, and it takes -2 to its next attack roll and grants CA to the next person who attacks it. I am invisible to SOMNT.
By the way, on the skeletons' turn, did they take the -2 to hit? Not sure if it would have made a difference.
| Typhus Aurelius |
Typhus sees the paladin laying mighty holy smiting upon the skeletal foes and frowns. "This is but a distraction from the whole. Even as we wait, we rot inside, waiting for the inevitable end. Time flees."
Another Eldritch Blast vs Skeleton 1: 1d20 + 15 ⇒ (9) + 15 = 24 vs. Reflex
Damage: 1d10 + 9 + 2d6 ⇒ (8) + 9 + (4, 6) = 27 damage. Range 10, target 1 creature.
| Xabulba |
Typhus' eldrich blast glances of the skeletons armor doing no damage as it passes.
<Skeletons 2, 3, & 4 take 11hp damage if not attacking Ragna>
<Skeletons -3 attack until end of Ragna’s next turn.>
Initiative:
skeleton 1 (RDC -2 attk vs anybody but Ragna)
skeleton 2
skeleton 3 (bloodied)
skeleton 4
Ragna (ongoing 10 dmg SE)
Rennick
Typhus
Flint (ongoing 10 dmg SE)
Malick
Ferdinand
Flint is up.
| Malick |
Viper's Strike v S2
1d20 + 17 ⇒ (9) + 17 = 26 - probably not, but just in case
1d10 + 10 ⇒ (6) + 10 = 16
Inspiring Word on Ragna. She heals a surge plus 3d6 ⇒ (6, 3, 1) = 10
Leaning over Ragna, Malick attempts to end S2's unlife. He pats the paladin on the shoulder.
"Remember what I told you? Kidneys are being worn inside this year."