
Eric Hinkle |

I love the books thus far on the classic monsters, the dungeon denizens, and dragons, and i"m looking forward SO MUCH to Classic Horrors... but I'm wondering somthing. What monsters should Paizo cover next?
Myself, I'd love to see books covering the Giants of Golarion and the Fey. Especially the Fey; I'm going nuts with curiosity over the hints dropped in 'Guide to Darkmoon Vale' over the First World, the Eleven Eternal Monarchs (we have Syntira; who are the other ten? Is Baba Yaga one of them?), and the 'cold witch queen to the north', who I'm guessing is the queen of Irrisen.
Paizo/Golarion is making the Fey into the tricky, untrustworthy, and at-times terrible beings they once were in real world folklore, and I for one love it. And I'd love to read more about it!
So, Paizo folks, any hints on what's next?

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Seconding Giants and Fey. The Realms had Giantcraft, but it was a little thin, and Fey have gotten shiny bupkiss, it seems.
Sphinxes and Lycanthropes could probably use some fluffing. (Although, IMO, Lycanthropes are a mess, rules-wise. Very, very clunky design.)
Genies and Elementals (and various other elemental-types, like Mephits, Thoqqua, Azer, etc.) could probably also benefit from a book, although I don't think anyone could make me love the Arrowhawk, Tojamida, etc.

Eric Hinkle |

Seconding Giants and Fey. The Realms had Giantcraft, but it was a little thin, and Fey have gotten shiny bupkiss, it seems.
Sphinxes and Lycanthropes could probably use some fluffing. (Although, IMO, Lycanthropes are a mess, rules-wise. Very, very clunky design.)
Can't help with sphinxes, but for lycanthropes and their rules problems, you can check out Sean K. Reynolds' PDF 'Curse of the Moon' right here on this site for a better treatement.

PlungingForward |

Another vote for Giants. Dragons and Demons get all the love. I was waiting and waiting for the "Big Book of Giants" - along the lines of "Lords of Madness" / "Draconomicon" / etc. - and what I got was FOURTH EDITION ...argh.
(And, Set, don't even get me going on Giantcraft ... Mayfair's old "Giants" was better...)

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No hints as to what's next... except maybe this:
We don't really want to "ape" similar books that have already been done. With the new game, we're already doing a fair amount of that here and there, and every chance we get to do something new is good stuff.
Yet still... some of those book ideas are tempting...
For now, though, we're not ready to announce anything new beyond Classic Horrors Revisited.

Eric Hinkle |

Definitely, Classic Fey Revisited. Who's done that?
Well, Goodman games did do a very good book covering the Fey in that one series of 'monster guides' they did. The problem is, it's meant more for a campaign centered around the Fey than the more usual Golarion-based campaign. It also defines the different kinds of Fey using some new characters classes, which might not be to everyone's taste.
Though their 'Empyrean' class, basically the greatest spellcasters among the Fey, would work fine for Syntira and her sister Ambrosia in Darkmoon Vale.
And it does have some useful ideas that can be mined for inspiration.

jscott991 |

I'd also like to echo a Fey treatment.
One thing that always bothered me about Fey, and it occurs even in Paizo products (Into the Darklands comes to mind) is the idea that just the word "fey" has meaning like the word "elf." When you call someone a "fey queen", that really means next to nothing. That's a lot like calling someone an "aberration." It's too generic to have any meaning.
Anyway, a great look at classical Fey, including the Seelie and Unseelie court-types would be excellent.

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We're making a very conscious effort to NOT have the Seelie and Unseelie court in Golarion, actually. It's kind of a cliched concept, and by abandoning it we more or less force ourselves to do something new; the First World is the result.
We'll be doing plenty of stuff with fey in the relatively near future, between "Realm of the Fellnight Queen" and the Kingmaker Adventure Path. And they're not all going to look like elves (points to the redcaps and gremlins we've already done as evidence).

jscott991 |

We're making a very conscious effort to NOT have the Seelie and Unseelie court in Golarion, actually. It's kind of a cliched concept, and by abandoning it we more or less force ourselves to do something new; the First World is the result.
We'll be doing plenty of stuff with fey in the relatively near future, between "Realm of the Fellnight Queen" and the Kingmaker Adventure Path. And they're not all going to look like elves (points to the redcaps and gremlins we've already done as evidence).
That works for me.
You already have mentioned some dark fey in the Darklands book and elsewhere, so I have confidence you can replace the Courts with something interesting.

Elorebaen |

We're making a very conscious effort to NOT have the Seelie and Unseelie court in Golarion, actually. It's kind of a cliched concept, and by abandoning it we more or less force ourselves to do something new; the First World is the result.
We'll be doing plenty of stuff with fey in the relatively near future, between "Realm of the Fellnight Queen" and the Kingmaker Adventure Path. And they're not all going to look like elves (points to the redcaps and gremlins we've already done as evidence).
I really this way of thinking. Fey and gnomes, are, thus far, much more interesting to me in the current Golarion lore.

Matt Gwinn |

Add another vote for giants, but I really think they deserve their own book. Maybe a Pathfinder Companion: Giants and Giant Kin which would cover the base giants, Ettins, Firbolgs and maybe even Half-Giants.
I also think there should be a book on Familiars, Animal Companions and henchmen. And I don't mean just a list of different kinds either. I think it would be cool to have a book about their psychology. What's it like to be a familiar? What's it like living in the shadow of a hero?
For a monsters revisited book:
Kenku - always thought they were cool and deserved more fluff
Merfolk - there's a lot of open water out there
,Matt

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Yes. Plants are generally stationary and mindless. Most of them are more accurately described as traps/hazards, often featuring poison.
Better to put some plants from time to time in the adventure path books.
Although the fact that there's an entire science devoted to plants would argue that there's a lot that could be said about giant flytraps and assassin vines and yellow musk creepers.
And we HAVE already done one plant in the line—shambling mounds appear in "Dungeon Denizens Revisited."

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Cappa's Favorite Monsters Revisted:
1. Wolf-in-Sheep's-Clothing
2. Carbuncle
3. Flail Snail
4. Umpleby
5. Adherer
6. Disenchanter
7. Brain Mole
8. Ixitxachitl
9. Nilbog
10.Su-Monster
Long-term Cappadocius favorites Otyughs and Gelatinous Cubes have already been covered, thus prompting the promotion of Nilbogs and Su-Monsters to the top ten.

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Cappa's Favorite Monsters Revisted:
1. Wolf-in-Sheep's-Clothing
2. Carbuncle
3. Flail Snail
4. Umpleby
5. Adherer
6. Disenchanter
7. Brain Mole
8. Ixitxachitl
9. Nilbog
10.Su-MonsterLong-term Cappadocius favorites Otyughs and Gelatinous Cubes have already been covered, thus prompting the promotion of Nilbogs and Su-Monsters to the top ten.
Just saw this post, but I wanted to say how happy I was to find the *other* nilbog fan in the world.