Behind the Scenes of Lochaude Keep


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The Exchange

Just to keep you all abreast of events. I know these spoilers can be frustrating so I'll try to act as town crier here.

Everyone has rolled their stats (although some are much better than others). You have all received an introductory email which sets out the way you will be approached to start the adventure.

For all of you, the first encounter is the one where the Marquis gathers you all in his castle's Great Hall. Each of you will have traveled to the isle of Lochillin and arrived in the last few days prior to the start.

As for PC's, Wrath and Elora have started their alias' and the other three are taking their time. There is no rush I want this one to be right and you guys to be happy with your PCs. From where I am sat, I am very pleased with the way this is going - already.

Just so you know I've just bought a pdf of the Ennie gold winning book from Magical Medieval Society on Western Europe and I'll be using it to provide the Scottish/Scandinavian feudal isles I am trying to portray. The book had some great write ups but I never bought it because it is $15 but now I can see why it won, it's nearly 200 pages long and packed with useful stuff.

Any questions feel free to ask.

Cheers


male Gnome Bard 2

Updated my profile most of the way. Still need to finalise a few things now.

FW

Spoiler:

Bard is a really complex character to build. I'll check him pretty closely to try and make sure I haven't made any mistakes, but it might be worth casting an eye over him at the end. He's built for character interaction, but I have some useful spells and abilities for combat situations. He's definitely the "lover not a fighter" kind of guy. We'll see how that pans out for him and the group. Looking forward to this alread FW. I like the setting and the way you've built the party. Cheers


male Gnome Bard 2

FW

Spoiler:

Some background stuff - As an enemy/foil to Lazarus - Ellias Dothe was a gnome traveller Lazarus "looked up" in the small town of Lousielles (or insert a suitable mainland town). The gnome seemed affable enough and was certainly a good travelling companion. The two of them spent a good few weeks together in town swapping stories and carousing the bars, all in all an enjoyable prospect.

However, one morning Lazarus found himself under the "custodail care" of the local constabulary as a consequence of his friend using his name and some of his personal gear in a jewel heist. The two gnomes looked of similar enough appearence that Lazarus was "positively" identified by one of the people who was robbed and so he spent three weeks in the care of the towns gaolers until he managed to use his considerable diplomacy skills to convince the travelling Justicar to let him go.

He caught up to Ellias 3 months later in a small seaside town and repaid the favour by seducing the gnomes half elven accomplace and getting her to drug his drink one evening. The bard then slipped into his room and planted some banned narcotics in his room and tipped of the local authorities about the stash, claiming Ellias was the infamous drug dealer "Erny" the Dram, who'd been msuggling drugs for years in the area.

Since then the two have occasionally run into each other and when they do, one or the other usually ends up in trouble as a consequence of the others actions. It's getting to be quite frustrating for Lazarus.

I took this path in the story to try and maintain that practical joker aspect of gnomes, but added a slight edge of danger/consequence to it. I see them as not so much bitter enemies but more rivals. What do you think?

Also, I made Lazarus level 2 as it better reflects his well travelled nature. I imagine him having been around for a while and having seen some action during the 10 year war so far. It certainly matches his background concept at any rate.

The pearls and how he came by them I plan on writing a little background story for, but the main plot is he intervened when the real man behind their recovery was being set upon by the criminals who stole them. Lazarus managed to drag the man out of danger, but he died soon after from his wounds (this event is waht triggered his ability to heal. It tore him up to watch the guy die while he was hopeless to prevent it). The mans last words were the Marquis name and estate, so Lazrus travelled there and handed them over. While he never loed about what happened he worries that the Marquis may have overestimated his part in the event, but hasn't yet had the chance to set things straight. Does this sound good to you as well?

The Exchange

M

Mothman/DM

Spoiler:

Yeah, looks like we're travelling to the castle together. Lazarus talks constantly and loves to debate philosphy and other topics. You're in for a noisy trip.

He's pretty good at talking his way out of trouble, and prefers to avoid or counter trouble rather than escalate it. It isn't that he's a pasivist, but he realsies his own limitations in the field of combat so tends to keep at a safe and manageable distance from such things. My job is to get you and I there safely, not by wading through the corpses of those we run into hehe. I have to warn you though, I get the feeling that Lazarus is also the type to attract trouble at times, particularly from the men of most settlements he stays in for too long.
Cheers

The Exchange

I'll go over Lazarus with a fine toothcomb later on. Wrath, can you roll me 3d20s please?

Cheers

EDIT: What a character! Makes me wish I was playing in this. Love it.

The Exchange

M

D20 rolls - 2, 15, 9. Seems my d20 are sticking to form.

Cheers


Incoming wall of text for FW

WALL O TEXT:

I was mostly just following the basic Paladin code. Acting with honor, defending those who cannot defend themselves, and punishing those who harm the innocents. The adjustment I was looking at making, but am debating on it cause it does put a significant handicap on a character who belongs in combat like a Knight does, is the Knight’s Code from the PHB 2. Pretty much the Code for them states
1) You never strike a Flat-footed opponent you give them the chance to ready themselves.
2) You never deal a lethal damage to a helpless foe. You may strike them but only with attacks that deal nonlethal damage.
3) You do not gain a bonus for flanking a target. You still grant allies who you are flanking with the bonus, but you forego the +2 bonus yourself.
The reason why I’m debating it is those types of actions while definitely in keeping with chivalry and honor really do crimp a melee fighter’s style especially against a high AC target where flanking is a great help in hitting them.

On to the other stuff. For the political issues that brought about the downfall of her family it’s all due to him being married to a Wood Elf. Falling in love and marrying before the war made the issue of choosing a side very tricky. In the end he opted to remain neutral which is why so many of his vassals joined his army, after all people fight harder when defending their land and families. A rival noble, Aeron Brendcheke, coveted his lands and attempted to pressure him into joining the side of the nobles. Lord Chevalier rejected his overtures and the rival sought the assistance of a High Elf mage who lived near his lands and together they forged a plan to grant Brendcheke the rich lands and to destroy a wood -elf sympathizer. On the night her family was slaughtered by the rival noble’s forces a contingent of southern forces were moving through the neutral lands of Lord Chevalier. When the elves saw the city aflame the assumed that Chevalier had finally chosen a side and moved in to see whether they should attack or not. As the elves drew close members of Brendcheke’s army assaulted them. Not having the chance to notice the heraldry of those attacking them the elves retaliated assuming Lord Chevalier had chosen to side with the North. The Elves retaliated by attacking both sides making the assault a 3 way battle, as Vincent led his two young charges out of the city with his nephew a keen eyed elven sniper saw them riding and correctly assumed they were part of his family. Taking aim at one of the children the archer loosed and knocked the young lad from his horse spurring the remaining 3 riders to greater speed. Vincent assumes the boy died, so he may very well have survived.

I have a few questions though I’m working on spending his money and I assume you want me to stick to the split of wealth to 25% weapons 25% protective stuff 25% other magic stuff 15% disposable magic stuff and 10% common goods and coins? If NOT I was totally digging the Heavy Mithral Shield… while it fits into the allotted coinage it does cost 1/3 of his wealth. That does bring up another issue I’ve seen being argued on the forums. Can I still lay on hands myself if I’m using a heavy shield? I personally have never seen a problem since even holding a shield you can raise your shield hand to your chest and touch it without dropping the shield, but it is up to you and that may adjust him a bit.

As for some of the other stuff I’ve looked at buying is a Masterwork Cold Iron Longsword and I think I’ll go with Banded Mail for the armor since Full Plate is out of my price range.

Also with The Regal Church versus the Hospitalers of the Dove what’s the difference? I’m not too clear on the pantheon here so I haven’t chosen a patron deity for Vincent as of yet.

We went with a 5 year on the lamb time to give Alinuyn time to mature from childhood to adulthood and to constitute that as her “training time” . You know how they give you the random starting ages and when you start at level 1 it’s assumed you had training to be the class you are? Well we figured 5 years is a good enough amount of time to teach her what it means to be a knight and teach her the basics in fighting with weapons and all that jazz. If you’d like us to flesh out the last 5 years some we can probably do that for ya.


Male Human Paladin 3

as for my tag I've actually had it done for 3 days.... I kinda burn through char gen I just haven't spent his flow.

The Exchange

Wrath/Mothman

Spoiler:
Wrath's three dice rolls represent Charisma checks or more accurately luck rolls for your travels to the Marquis. The first roll, 2, means something bad happens in the very first inn you stay at, perhaps bad enough to get you chased out of town? The second roll happens near the end of the journey across the mainland and shows that something good happens nearer the port. Perhaps a meeting with another gnome and a brewfest for three days?. The last one is the journey by ship to the Lochillins and shows that it was a decent crossing, bit stormy but no problems, perhaps because there were no women.

The Exchange

I am shooting for a Low Fantasy campaign, that means that wealth is halved for every PC. It also means you should husband your resources carefully. Here are the wealth totals for each PC. Note that no more than half may be spent on any one item.

No one may start with any of the special materials for their equipment they too are extremely rare, that means no mithril or cold iron.

Vincent

Spoiler:
1600 gold.

Lazarus

Spoiler:
500 gold plus 300 gold bonus for the Pearls.

Armand

Spoiler:
300 gold plus a masterwork weapon of choice.

Waynir

Spoiler:
500 gold plus a stoneship companion.

Talfen

Spoiler:
120 gold plus a gift from Aristor of three arcane scrolls written on thick vellum, 2 first level and 1 second. And a potion of cure light wounds 1d8+1 blue sparkling liquid in a cut glass phial from the Hospitalers of the Dove.

The Exchange

Wrath

Spoiler:
I went through what you had done, and now it looks like you have corrected one or two bits anyway (like the size bonus to attacks). So good for you.

Skills
You need to add the trained bonus +3 to most of your skills (if not all). Also could you factor in the armour check penalty since you will probably be wearing studded leather most of the time. Treat it as the default condition.
Can you take a bonus Craft or Profession rank to reflect that you are a traveller? In a feudal society there are few inns and Lazarus would probably need to be able to turn his hand to a trade or two along the way.
Lazarus gets a +4 size bonus to Stealth as well.
Also I'd recommend putting in all the untrained skills, like Survival for tracking and Ride etc. I am sure they will crop up from time to time. I tend to put ranked skills in bold to make them stand out but hey, just do this if you get a chance. Its not vital.

Equipment
Another you may want to buy is a shield. I know you have a bow but the shield may help when the chips are down. My bard tends to wear a shield and either cast or fight (but he has Strength 14). On the subject of a bow, a crossbow would avoid a Strength penalty to damage that a bow incurs. Up to you, of course.

Rival
This is excellent and made me laugh, which today takes some doing. Anyway could we keep the man you heal alive? You could still save the day, heal him and then the two of you travel back to the Marquis. The man, called Glenrae McHiloch would still make a big play about how great you were. It would give me an extra NPC which is always nice.


Geez there's a lot of avatars to scroll through nowadays! I'll probably go with this one.

The Exchange

Robert Jordan

Spoiler:
I have tried to cover everything, if I have missed a question then just try again. I will respond if you throws things at me often enough.

Lord Aeron Brendcheke, Earl of the Epuis Marshlands
He is an upcoming young lord in the favour of the highest and helped by the mage elf, Zillifyr. Earl Brendcheke staked Armand's father's head to the curtain wall of his new castle after the attack and it wasn't taken down for several weeks.

Equipment
I have answered that elsewhere. My aim is to stick with a low fantasy theme in terms of equipment, although other characters to get some stuff to help them. Plus this makes looking after a rash first level PC even harder, when faced by more than just a goblin or two. Keeping her alive will be a challenge at first but not in the long run.

The Regal Church
This is a bloated bureaucracy that serves itself and the nobles, making the rest dutiful and diligent in their lives. LN by nature it can be redeeming and yet intolerant, but that just depends on the man involved. It is a very powerful faith across the mainland, who knows about the islands, they are a strange breed apart.

The Hospitalers of the Dove
Pure good, perhaps a trifle weak in power as they try to help one and all. The poor travel miles to obtain their healing.

The Paladin's Code
A paladin does not need to follow a deity, but he must have a code that he sticks to come hell or high water. Let's not get into legalities over this but here is your code. I have aimed for something practical and yet holy. Hopefully you agree. If not let me know.

1) A paladin must act with courage and bravery at all times.
2) A paladin must keep his oaths, never lying to another.
3) A paladin must help others if he can.
4) A paladin must never harm a weaker man, unless he is possessed by evil.
5) A paladin must never harm a woman, unless she is possessed by evil.
6) A paladin should be tolerant of others, respect their faith, station in life and wisdom unless it conflicts with the code.
7) A paladin must seek to stand as a shining example of all that is good, in the hope that others may be moved to such behaviour.
8) A paladin should always be charitable, hopeful and law-abiding unless that conflicts with the code.

The Knights Code
I'd suggest treating the Knights Code as something reserved for a tourney or single combat with another fellow Knight. Then use the paladin's code to help decide how you act in a typical brawl or encounter. You are right about the Knight's Code it would put you at some severe disadvantages.

Cheers and I hope that helps.

The Exchange

Isn't it a bit late over there, Mothman?


FW

He fell behind stick to the code:

All in all the code looks great. I've always liked the feel of the Knight's code but it's a huge restriction with no bonus, but I plan to use it in the case of single combat, tournaments, and other such honorable issues.

#5 has me at a question. Never harm a woman unless possessed by evil. Do we mean literal possession or is the Female bandit attacking us fair game for retaliation?

#4 with the weaker man thing... at my level there are plenty of "weaker men" out there by comparison. I assume you mean weaker as in low class, cannot defend themselves, and such like that.

I've decided Vincent is maybe a member of the Hospitalers of the Dove it definately fits with my vision of him. Especially since he has a whopping 5 lay on hands per day right now and it can only go up. Was debating between the mercy fatigue or sickened and I think I'll go with sickened. Or once I get through my combat type feats I'll grab extra lay on hands or extra mercy something like that. I'm working on getting to the Unseat feat cause I think it's really cool.

I've gotten Vincent's gear mostly sorted. The only Masterwork items he has are his shield and armor. I'm one of those types who doesn't kick out gold for masterwork everything because I've learned as a DM most loot comes from the adventure so don't buy something you'll probably replace especially weapons. The banded mail is a stop gap, I have no intentions of trying to get it enchanted since my goal is to get Vincent into Full Plate due to his only slightly better than average dex score. Armor is a Paladin's best friend.

The Exchange

Robert Jordan wrote:

FW

** spoiler omitted **

Robert

Spoiler:
I've taken the liberty of making a paladin's view that everyone is good. Slightly optimistic maybe. But that they can be possessed by evil. that is where your detect evil comes in. If a bandit woman doesn't come back as evil, then you cannot harm her, perhaps she is merely defending her camp and its families?

In case you don't see it my view of paladin's is a mixture of the likes of David Eddings Sparhawk, a very pragmatic knight, and Gawain or Lancelot.

Your idea of a weaker man fits with mine.

The equipment will be an adventure in itself, this is a time when making armour for a knight takes a lot of time and effort. Merely finding enough metal for that could be difficult. I intend to make it just as difficult for the bad guys and all the spellcasters.


Talfen Half-real wrote:
Geez there's a lot of avatars to scroll through nowadays! I'll probably go with this one.

That picture reminds me a little of Devis, the half elven bard from 3.0....poor Devis, out sourced to gnomes :P

Meet Devis

Poor Devis

The Exchange

M
French Wolf wrote:

Wrath

** spoiler omitted **

FW

Spoiler:

Thanks for that FW. How in the gods could I forget my trained bonus! I was wondering why my scores didn't seem so high.

I'll fix the other stuff tonght when I get home from work.

As for the guy I rescued, sure we can kep him alive. Extra NPC's are always good for game development. I'll modify that story and incoporate it into my background on my avatar at some stage.

Also, did you want Mothman and I to write about the trip, or are we going to play though that? I'm happy to do a bit of writing on it, not sure how to get Mothmans input though, maybe a double perspective type of thing.

Cheers

The Exchange

Wrath wrote:
French Wolf wrote:

Wrath

** spoiler omitted **

FW

** spoiler omitted **

Mothman/Wrath

Spoiler:
I never intended the journey from Aristor's monastery to the castle to be of great importance, but when I saw how much trouble you and he might get into I thought it would be good for you to discuss how it all effected you both. The incidents hopefully helped form a bond as you go on a rollercoaster ride of ups and downs. Life sure wouldn't be dull around Lazarus.

Liberty's Edge

Male Mothman Expert 5
French Wolf wrote:

Isn't it a bit late over there, Mothman?

It was a little.

Apologies to all, its probably going to take me a few more days yet to get my sh*t together on this one. Should have some more character and journey info over the next few days.


FW:
I have a question on weaponry.
I've been beating my head against a wall trying to find a weapon that made sense for my character build, giving her a weapon that would be feasible in combat and allow for the dex-y feel I want, and I came up with very few ideas.

1) The Elven Thinblade, which is basically a Longsword that can be weapon finessed, and as she is Half Elven her mother could have ostensibly had one. This is probably the best fit (obviously I would spend the feat to be able to use it)but it has the same problem as the rapier of looking a little flimsy.

2) The Rapier. Very noble, very quick weapon that has no real world application and on a knight looks kind of foolish, but it has the right feel speed-wise and was the weapon I initially considered for this chararcter.

3) The Longsword. It really doesn't have the right feel for how I want her to go, but IS the true weapon of knighthood. I wanted her to use a faster, lighter weapon that could take full advantage of her speed and grace, so this is my least favorite option, save for the fact that a knight with a rapier looks really dumb in my head....

I am at an impasse...help!!!

The Exchange

Waynir

Spoiler:
Waynir
You can make Waynir either first or second level. He gets a free trait, there is a basic pdf list on the downloads page of everyone’s account. The pdf is free. Also he gets maximum gold for his level.

Your background was great. The way that you introduced real characters that moulded his life is what a DM wants. They make my life easier. We need to make the dwarf home more magical and fantastical since every single dwarf has magic in them. Hence the airship. A stone airship would be very special, and one that has feeling even moreso. I did start off with an ordinary ship, which Waynir would be able to treat as his animal companion, one made of living wood, but the earth or rune domain and the idea of adding a huge whoah factor makes this just too cool.

In lots of additions of DnD, rogues are classed as the skill monkeys, yours could be less of a thief and more of an engineer, a skill monkey who understands the ship on two levels, first as a way to get from A to B and second as a friend. The ship wouldn’t talk but it would have an empathic link (like a wizard’s familiar) to him.

Needs a good name. Maybe something after the white dragon that brought about the making of the ship. That ship has taken fifteen years to build and involved many members of the community. But you were chosen as its companion by the ship itself.

Why was it given to the Marquis, well he slew a winter dragon that was plaguing the dverge mountains. He had help from a half-elf wizard called Aristor and several other adventurers. In thanks he asked the dverge to make him a way to travel between his islands easily. Hence the stoneship. The airship captain is called a Pitchwife after the healing stone that he uses t o mend any tears in the vessel. Otherwise it is held aloft by the spirit of the stone, the life that makes the stone lighter than air and able to fly using air currents. Taking Profession Navigator and Pilot would be a good call. The isles have plenty of bad weather, and the stoneship can get into difficulties, especially in a storm.

The next step for you is to decide on your level and class. Either druid with the earth domain or cleric.

Then make an alias. That means going into your account and creating an alias. To do that you need to create a name and choose a picture. Once that alias has posted ten times the name is fixed.
Then the easiest thing to do is copy across from my account the layout, I’d suggest using Bedu since he is a dwarf loaded with secrets.
Meanwhile look at all the racial traits and abilities given to a dwarf and see how they could fit with a dverge. Maybe one or two will need altering to suit these specialised dwarves.

To make matters easier, the Marquis came back from the War six months ago. He is a cripple. The stoneship called ? and you arrived in the last month for sea trials. You have taken him around the Isles and know that the problems of Lochaude are serious.

Your dverge will know that the stories about them stealing babies are true. The babies are all girls and they are used to create more kids. The dwarves are a dying race; they are slowly running out of time. The children they create are the ones with crows feet. They are treated the same just looked on a sign of the end of the dverge folk.

One of the tasks that the Thane set you was to find and recover as many dverge back to the main hall of Waldimmor as you can. Learn what has happened to those of the Isles and see if they will join the exodus back home. The whole thing is great secret.

Your salary is 20 gold a month as a Pitchwife and you also receive a home on the field next to the ship. The home is under construction to your specifications.

Like I said I had done it but never posted. Apologies mate.

The Exchange

EloraRose wrote:
** spoiler omitted **

EloraRose

Spoiler:
The knightly weapons are the longsword, mace, morningstar, axe and hammer (in my book anyway). With the greatsword for special occasions. The rapier could be an example of an elven weapon. The thinblade is a no-no since it's from one of the splatbooks and we are largely sticking to Pathfinder for now.
Maybe keep it simple and take a range of weapons and see how you do with them, maybe you will be luckier with the morningstar, for instance? At first level that would fit a more general approach to weaponry. Over time you could start to favour one or another. Let the game guide you if you are not sure.
How about quarterstaff? A real peasant weapon but it is extremely dangerous in combat because you can use it two handed or as two weapons. The feat section can make this one deadly, with double slice and power attack. Perhaps you could be taught it as a way of hiding your background and the teaching stuck...
Cheers

The Exchange

Mothman wrote:
French Wolf wrote:

Isn't it a bit late over there, Mothman?

It was a l.......this one. Should have some more character and journey info over the next few days.

I know you are a busy chap at the minute so that's fine. Do you mind if I steal some of your Pbp etiquette document that you did at the start of Legacy?

I'd like to give the newbies a heads up on how I'd like the game to be played.

Cheers

Liberty's Edge

Male Mothman Expert 5

Go for it mate.


male Gnome Bard 2

FW/Mothman

Spoiler:

Well I thought I'd try my hand at writing a brief account of our journey to the Marquis from Lazarus' perspective. I've only done the troubeld encounter to see if you are both ok with this. It was just a bit of fun, to flesh out the trip and give some more character to my...well character really. Either of you can feel free to change what happened if you'd like. I get the impression from FW that we're in a bit freeform here at the moment. Cheers

An account of my journeys at the Marquis bequest.

"Having collected my charge, the wizard and I made quick our journey to the Golden Ale tavern. Twas a delightful little place, a warm hearth and hearty meal to greet a travellar ready for a nights rest. I had heard from a friend of mine that the food here was fair, but not so much as the girls who served there. The boy was not too far from the mark either.

I found us a seat and ordered some food from a buxom young lass known as Cheri. I tell you, these country girls are all giggles and smiles when one compliments their assets. Things were going swimmingly with young Cheri, when a large farmhand picked me up from my chair and threatened to spit me oer teh fire. It would seem he and Cheri were an item at one stage, a fact that seemed to have slipped the young waitresses mind while I sat on her lap whispering a tale or two in her ear. I think I may have been able to talk the situation down, but then the lads noticed the hlaf elf sitting at the table. Tis a curious thing to see an inn go quiet so quickly. Talfen handled it quite well I must say, he merely sat quietly sipping his ale while the farmboys worked themselves into a frenzy. Seemingly forgotten by my assailent, I began to chant a little bwdy ditty about the farm girl and the sheep wrangler, something popular in these parts I believe. It seemed to do teh trick, with the louts getting that glazed look that my Fascination seems to bring about. An improvised lullaby woven into the fabric of the song had those troublesome humans out like a light. Not wishing any further issues, I grabbed young Talfen and we left the comfort of the Golden Ale, though I did manage to steal one last kiss from Cheri before we went. I must remember to drop in on her sometime. She really did have a delightful smile."

The Exchange

Here are your starting xp totals. Everyone is different, the lower level PC's will be getting the same xp from every encounter so gradually things should even out. I intend to use the fast track xp chart for character advancement, mainly because of the slow speed of Pbp adventures.

Talfen

Spoiler:
700xp.

Lazarus

Spoiler:
1,500xp.

Armand

Spoiler:
500xp.

Vincent

Spoiler:
3,400xp.

Waynir

Spoiler:
2,000xp.

I recommend you guys keeping a running total of your experience, I'll try to do the same on my alias, just as a check (but its not my strong suit).

Cheers

The Exchange

Wrath/Mothman

Spoiler:
"Having collected my charge, the wizard and I made quick our journey to the Golden Ale tavern. Twas a delightful little place, a warm hearth and hearty meal to greet a traveller .....

I found us a seat and ordered some food from a buxom young lass known as Cheri. I tell you, these country girls are all giggles and smiles when one compliments their assets. Things were going swimmingly with young Cheri, when a large farmhand picked me up from my chair and threatened to spit me over the fire. ....

......Talfen handled it quite well I must say, he merely sat quietly sipping his ale while the farmboys worked themselves into a frenzy. Seemingly forgotten by my assailant, I began to chant a little bawdy ditty about the farm girl and the sheep wrangler, something popular in these parts I believe. It seemed to do the trick, with the louts getting that glazed look that my Fascination seems to bring about. An improvised lullaby woven into the fabric of the song had those troublesome humans out like a light. Not wishing any further issues, I grabbed young Talfen and we left the comfort of the Golden Ale, though I did manage to steal one last kiss from Cheri before we went.

Since you did roll a 2.As we left the peasants appeared outside the Inn, angrily shouting, pitchforks in hand. They gave chase but Talfen and I dashed into a nearby wood and spent a long time hiding in a bushy ditch until they had had enough. I must remember to drop in on her sometime. She really did have a delightful smile."

The Exchange

M

FW/Mothman

Spoiler:

Hehehe - good call FW. I may not have played up the danger on that enough. I also wrote it specifically from Lazarus' prespective, and he tends to paint himself in a very positive light. It would be interesting to hear Talfen's take on the same incident, but not sure you have the time Mothman. Have to sign out for the evening now. Cheers

Liberty's Edge

Male Mothman Expert 5

Nice work Wrath!

Sorry I'm not contributing much so far, busy with work and life, and preparing for my RL game tomorrow night. Hope to have some time on the weekend.

I'll see if I can come up with a take on events...


male Gnome Bard 2

I've done a bit more on equipment FW. I bought him a mule, otherwise he wouldn't be able to walk anywhere (his strength isn't the best).

I have some remaining cash but wanted to know what my options were for buying things like scrolls, potions and more mundane gear such as alchemists fire or acid flasks. (You mentioned it was a low fantasy game so wanted to check the limitations before spending up).

Cheers

The Exchange

Try to keep special stuff, alchemicals and the like to a minimum. Mundane is fine and maybe one scroll and one potion.

Cheers


FW:
I gave some thought to what Vincent did to help hide Alinuyn during the past couple years while they were on the lamb and I decided he went somewhere he felt he could trust the people. He went to the Hospitalers of the Dove and joined up. I'm not real clear on their organization but Vincent is rocking a Dove necklace on a chain to show his allegiance to their ideals of helping people. I remembered you saying you wanted low magic the only magical thing I bought were potions and only 5 of them (figured a small store of healing more powerful than his Lay on Hands wouldn't be bad). If that's too many I'll drop it back just struggling to spend his money since it's too little to buy big things with and too much to just stock up on little things that he probably wouldn't have.

The Exchange

Robert Jordan wrote:
** spoiler omitted **

I am fine with all that. No need to change it. Thanks Robert.

Cheers

Liberty's Edge

Male Mothman Expert 5

Unless something comes up to prevent it, tonight or tomorrow will be character making time ... got to spend a bit of time reading choice sections of the rules...


male Gnome Bard 2

FW

Spoiler:

Practically finished here. I only really have to complete a description for him, which I'll do tomorrow.

I bought masterwork armour and masterwork crossbow. He has a mule for carryng much of his gear, to try and keep him at a light load. He still has around 100 gold, but is it possible to secure part of this in a bank or some such institute and carry a mark of credit?

I didn't go for anything really magical, though I did purchase 10 silver tipped crossbow bolts for him.

I took a trait that allows him to stabilise others automatically as a standard action and tied it to his backgound (recovering the pearls). There were a few knowledge traits and some charisma traits that may have worked but I'm worried about making him a one trick pony. This adds a new facet to his character that I like. It's his inherent love of living and loving that feeds this abilty.

I havne't bought food supplies for either he or the mule as I figured thay'd be able to be purchased on the trip as a lump sum? Happy to adjust that if required.

Cheers


Male Dverge

Hi FW been working hard on my character, could you please have a look over it and tell me if I've done anything wrong or advise if there is anything I need to tweek.

Cheers

Waynir

The Exchange

Lazarus Quint wrote:

FW

** spoiler omitted **

Lazarus

Spoiler:
The trait is fine, better than fine it is great. I like that one. I doubt that your bard will have access to anything like a bank. This era is a bit too dark ages for that anyway. But he could have his gold in gems and jewellery. Remember I said that you could one potion and one scroll, if you wish.

The background is good. One small point that I'm guessing you know, is that lullaby doesn't make someone fall asleep. Just makes them drowsy. The man that Lazarus saved should have a name. I thought I had named him, but perhaps not, lets call him, Fiallad McAude (pronounced Muck-Orde).

I'll let you keep the silver tipped bolts, that is a small exception to what I said before but it fits with the gnomes, Let's make them +1 and a magical gift from someone, perhaps a Lady or the daughter of a Lady, perhaps they bear the markings of her family crest, say the wealthy Brendcheke crest, a red bear.

The rest looks good. I wont check it over in great detail again unless something crops up. Cheers and thanks for all that effort (it shows).

The Exchange

Waynir Ragdun wrote:

Hi FW been working hard on my character, could you please have a look over it and tell me if I've done anything wrong or advise if there is anything I need to tweek.

Cheers

Waynir

Spoiler:
Change his title from stoneship captain please. That is meant to be a total surprise.

I'll go over it tomorrow or Tuesday when I get a decent block of time. Thanks, mate.

EDIT: to add spoiler.


Male Dverge

Hi FW

Spoiler:
Have changed to Ships Captain, hope this is OK now

Waynir

The Exchange

ta

The Exchange

Waynir Ragdun wrote:

Hi FW been working hard on my character, could you please have a look over it and tell me if I've done anything wrong or advise if there is anything I need to tweek.

Cheers

Waynir

Good work Kram.

Waynir

Spoiler:
In order here are the few things I have spotted.

Combat Stats
After CMB need to include CMD=14 (new Core rule)
Will Save = +3 (+1 Wis)

Weapons - fine

Abilities
wild empathy - ....
familiar as per wizard but its the stone ship

Spells
I'd re-arrange Acid Dart 30ft range, 1d6 damage, Times/day 4,
Then you have what you need for your level and you can just amend it when you level up. Also you can reduce the times/day as you use them.

You get 1 bonus first level druid spell due to Wis 13.

Possessions
Fine but you can have the cold weather outfit for free. The ship has some in its stores.

Traits and Feats fine

Racial etc
Need to alter your favoured class to druid. Fighter/cleric was beta. You get to choose now.

Wealth
This should be what's left over, i.e. what's in your belt pouch.

Well done Mark.

Nearly finished.

The Exchange

EloraRose

Spoiler:
I have a small tweak for your background. I hope you like it. Armand gets nightmares. Not every night and it only started a few years ago. He wakes up in a cold sweat, having screamed, and all that he can remember is the black cat that sneaks in, up onto the bed and starts to draw the breath out of his body.

Vincent

Spoiler:

A couple of small things for your background. The 5 potions are probably the result of all the hard work Vincent put in in and around the Hospitalers infirmary while helping out around there. You need a small reason for them and that should do, don't you think?
You can take a silvered weapon if you wish. Or ammunition.
Lastly Alinuyn gets nightmares, wakes after screaming. Ina cold sweat. It has happened since she was nearly killed in the night by a black clothed rogue. You foiled the attack, and she blanked the event. Can not remember the attack. It is rumoured that the nobility have access to a band of such killers for the right price, mercenary assassins.


French Wolf:

Spoiler:
Check Talfen’s profile for an update; I am mainly done except for formatting, equipment (which is done on paper in my notebook, but not yet transferred to computer), choosing an arcane bond (familiar or item – it seems that an item bond may fit the campaign better? Any advice?), and choosing an additional four languages known …

The Exchange

Talfen

Spoiler:
I'm about to head off to work for the evening so I'll let you know my thoughts tomorrow. Cheers.

The Exchange

Tomorrow I'll give another general update as to where we are with this. It looks good though from where I am sat.

Cheers


FW:
I'll look back at vincent's gear as I attempt to finish spending his money. I've never been a fan of silvered weapons the -1 to damage is a big turn off when doing a combat type character as opposed to a face. They always seemed cool but their drawback never made much sense to me. I think the reason why I was confused by your request for no cold iron weapons is that I always considered Cold Iron as Wrought Iron one of the most prevalent materials in our medieval era. So I think that was more of a difference in definition. If Silver weapons didn't have the damage penalty I would definately be tempted but Vincent seems to be more of a practical man. A silver sword, whilst shiny, sure doesn't strike a down home boy like Vince as a real weapon. Maybe some rich highborn noble would strut around with a blade of silvered steel but give Vincent the real deal, a blade of Steel or Cold Iron like they got on horse's hooves and he'll be good to go. I picture Vincent as the sort of Common Knight, the idea of rising from humble beginnings. Technically though Vincent hasn't been knighted so his masquerade of being a squire isn't necessarily a lie.

I wasn't sure if the Hospitalers sold minor remedies such as potions and scrolls. I assumed they probably had some that they allowed those Doves who go wandering the option to purchase so as to increase the help they can give the common folk and to help them succeed in whatever task they've taken for themselves. Haven't come up with a little story for having potions I didn't even think twice about having a few pots by level 3. My idea is when I informed them that we were taking our leave of the infirmary they offered him access to their small store of supplemental healing in return for some coin as payment for his help in both guarding the infirmary and helping heal those in need and removing the weariness from the healers when they worked through the night on emergency cases and such. see his mercy below

I took Fatigued for my mercy. He was a farm boy so being able to remove the fatigue of a weary traveler, farmer, or soldier seems like something that would come to him. After all he lacks the Endurance feat so if he had to sleep a night in armor for fear of a night attack, he could remove his own fatigue and that of those around him if the healing was necessary. As you want a more "low magical" feel then there's probably not an abundance of healing power rippling through the countryside. So natural healing seems to be the most common form which means his lay on hands will see a lot of use.

The Exchange

Robert Jordan wrote:
** spoiler omitted **...

Robert

Spoiler:
I know where you are coming from and if we were sat round a table I doubt this conversation would even be happening. Anyway I only offered you the chance of silver weapons because one of the others has a decent reason to have one. In theory, a weaponsmith could make you a silvered blade, possibly I thought a dagger but I, like you, am no fan of -1 damage. Just felt it was unfair to stop you completely when someone else has something silver. Your description of Vincent's attitude to ceremonial/prissy swords fits and I have no problem with him having an iron or steel sword. Cold iron with its meteoric/underground background is one for the future, if you get lucky.

Your explanation of the potions is pretty much what I thought. How about Alinuyn's nightmares, is that okay or does it cause you two any problems?

One small qiestion, how do you imagine Vincent will ever get knighted, if ever?

I'll go over the character sheet in detail later today. Cheers


FW:
Not sure when Vincent might get knighted. He'll definitely wait a while since if he gets knighted while masquerading as her squire it becomes a lie. I am predominantly a rogue player and I really do think on technicalities so the fact that he's masquerading as a squire, while possibly untrue, isn't quite a lie as squires were expected to protect their master in combat and other such duties. I apologize in advance if I slip and fall back on my natural predilection to find the technicalities to hide wildly behind. I'm going to be very strict with myself this game since I've never played a Paladin and only had LG in my repertoire with NPCs.

I do thank you for the opportunity to get a silver weapon and I may take a dagger for the "just in case" scenario. Vincent's weapons are all of common make nothing masterwork. The only weapon he has from Alinuyn's house is his sword which is relatively ugly as far as weapons go. It's just a battered longsword not in any stage of disrepair but it would never be mistaken for a proper knight's weapon or that of a lord.

One of the things Elora and I have been working on is her coat of arms! We feel it will really add some coolness to her character if she has a coat for the Chevalier family and one for Armand. Vincent's shield is unmarked as well as his armor and equipment and his armor and shield are not his original equipment. I decided that Vincent ditched his "proper" gear when they fled into obscurity, after all trying to hide while rocking the Coat of Arms of a "dead" family isn't exactly laying low. So if you want to take advantage of his past gear or something feel free, especially if you make it neat materials or something silly like that :), it's with his family he sent it there with his nephew.

If you get anymore questions toss them my way I'll see what I can do. And we discussed the nightmares last night a little bit and agree it's a cool thing to have in there. I let the decision be hers since it affects her character the most.

The Exchange

Update on where people are at with their PC's

In the lead we Lazarus who is almost finished, crunch and fluff.

Lazarus

Spoiler:
Could you include the man you saved Fiallad McAude and the silver crossbow bolts in your background info so that we don't lose any minor detail? Otherwise you are ready to rumble.

Vincent is a short nose behind, because I have to check his crunch but his background is done.

Spoiler:
If you get a chance can you add into the background, the info about nightmares and the work done with the Hospitalers? Thanks.

Then Waynir who only has his background to do.

Careering behind unchecked, Talfen is also crunch done and background to go. He is closely followed by the precocious Armand, who has his crunch and background to finish.

I'm not in any great hurry but now that one or two of you are nearing the finish line, I'd like to think about a game start date. How does next Monday sound? Can everyone be ready for then? (Ready enough for roleplay anyway even if one or two points need ironing out)

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