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About Lazarus QuintStatistics
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Str - 8 (-1) Dex - 14 (+2) Con - 20 (+5) Int - 14 (+2) Wis - 8 (-1) Cha - 19 (+4) Experience - 1500
Combat
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HP = 8+5 + 10(con) = 23 BAB = 1 Attacks are (main stat + BAB +1 gnome) Long Sword (+1, d6-1/19-20) Light Crossbow (+4, d6) Shortsword (+1, d4-1/19-20) CMB (1-1-1 = -1)
Defenses
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AC - 10 + 3 + 2 dex + 1 size = 16 (wearing studded leather) AC is 18 when using the shield Saves - Fort 0+5 = 5, Ref 3+2 = 5, Will 3-1 = 2 (+2 all saves vs illusions); (+4 all saves vs sound, language or bardic effects) CMD (10+1-1+2-1=11) Feats and traits
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Persuasive (+2 diplomacy and intimidate) Trait = Sacred touch (explained in background for the pearls). As a standard action, Lazarus can automatically stabilize someone by touching them Skills
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(rank+ability+magic+misc+class skill) Trained Acrobatics (2+2+0+0+3=7/ 5*)
Bonus skill point for favoured class in
Untrained
*Armour check is 0 for studdedd leather, when shield is equipped it becomes -2
Racial abilities
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Low Light Vision Small (+1 AC, -1 CMB and CMD +4 dodge bonus vs Giants Class Abilities
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Bardic Knowledge (+1/2 level to all knowledge checks) Bardic Performance (currently 8 rounds per day) cantrips Countersong (use perform check in place of save for sound based spells and effects) distraction (Use preform check instead of save vs illusion effects) fascinate (Will save of 15 o be fascinated by bard) inspire courage +1 (+1 save vs charm and fear, +1 attack and damage) Versatile performance (Use perform sing instead of sense motive and bluff checks) Well versed (+4 save vs bardic, sonic and language effects) Spells
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Racial 1/day— dancing lights, ghost sound, prestidigitation,
Cantrips (unlimited) DC 14
1st Level (3 per day) DC 15
Used slots this day - 2 x 1st level
Equipment Spoiler:
(70 gold remaining)
Carrying capacity - 25.5 pounds (Light Load = 26lb)
On personage
On Mule (Named Zannos, after a famous noble steed from the tales of Sir Brienne the Wanderer) Mule (8gp), Bit and bridle for leading (2gp), Pack saddle (15gp), Saddlebags(4gp) silk rope 50ft (10gp/ 5lb), Bullseye Lantern (12gp/ 3lb), Oil for lantern (2 silver/ 2lb), Waterskin (1gp/ 4lb), Artisans tools for wood carving (5gp / 5lb), travelers outfit (1gp/ 1 1/2lb), Courtiers outfit (30gp/ 1 1/2lb), entertainers outfit (3gp/ 1lb) Appearence
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Lazarus is generally well groomed, particularly his hair. While it is long and flows down over his shoulders, he tends to keep it tidy and clean. A perpetual smile sits upon the little gnomes face, and it grows broader and more mischevious whenever a pretty girl crosses his path.
He has a number of sets of clothes, suitable for most occasions, including his performances if the mood so takes him. Mostly he can be seen in his travellers garb and the expensive armour he had made for himself. His prized posetions are the Masterwork cross bow and small case of special bolts he carries with him at all times. The Crossbow is from the workshop of the famed bow smith Lovierre, and the gnome takes care to treat the item well. A cloak of green edged with a gold knot of celtic design completes the appearence, and this is often used for a grand entrance or dramatic turn. The little man can't help but perform whereever he goes, be it either in song or merely in teh voerdramatic way he acts. Background
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Lazarus Quint was a rogue, a wanderer, a free spirit. He couldn't settle for more than a few weeks in one place before the urge to travel and experience the world at large had him packing and leaving. That and his love of women. He loved them, he couldn't help it. It didn't matter that he was a gnome, if he met a beautiful woman he would flirt shamelessly with them and for some reason it tended to upset the men wherever he stayed. So he roamed.
His recent travels through the mainland and its politics and war have left the little gnome feeling somewhat empty however. He'd always gathered stories on his travels, collecting them like others would coins or flowers. He nurtured each story, mulling over its place in the world he travelled, before he carefully recorded it or worked it into a tale of his own. Ten years of war had started turnig many of those stories to tragedy and bittersweet endings and the Bard's heart had grown heavy. He had travelled to this place of forests and rough seas in search of somthing new. A spark of the humanity he had seen pass from those he knew on the mainland. Here, on the edge of the world, where nature ran wild and reminded him of times more wonderful he looked for something to give him faith in the world again. And the women here were beautiful too. His nemesis
However, one morning Lazarus found himself under the "custodail care" of the local constabulary as a consequence of his friend using his name and some of his personal gear in a jewel heist. The two gnomes looked of similar enough appearence that Lazarus was "positively" identified by one of the people who was robbed and so he spent three weeks in the care of the towns gaolers until he managed to use his considerable diplomacy skills to convince the travelling Justicar to let him go. He caught up to Ellias 3 months later in a small seaside town and repaid the favour by seducing the gnomes half elven accomplace and getting her to drug his drink one evening. The bard then slipped into his room and planted some banned narcotics in his room and tipped of the local authorities about the stash, claiming Ellias was the infamous drug dealer "Erny" the Dram, who'd been msuggling drugs for years in the area. Since then the two have occasionally run into each other and when they do, one or the other usually ends up in trouble as a consequence of the others actions. It's getting to be quite frustrating for Lazarus. The San Frieden Pearls On his way through the "Isles" Lazarus stumbled upon a lone man beset by a group of masked bandits. The man fought hard but had taken a number of serious blows and was bleeding heavily when Lazarus arrived. The gnome opened his part of the fray by casting his sleep and dropping two of the opponents to unconciousness. He then began trying to snipe the remaining thugs with his bow. The sudden arrival of a seeming ally had the men retreat and Lazarus was able to reach the sying man lying in the gutter of the road. As he knelt trying to staunch the blood flowing from the wounds of the stranger, the little gnome came to an all time low in his life. He had seen and heard of so much death and tragedy in the last few years of the war that he felt the world was truly lost. To a gnome who revelled in love and life, this was anathema. He desperately worked on the man and to his surprise and delight, a previously untapped source of healing welled within him and he was able to stop the bleeding. The man introduced himself as Fiallad McAude, working for the Marquis. The two of them spent the next three weeks fleeing the pursuing thieves and murders intent on stealing back the Pearls that the Fiallad had recovered from them. It turned out they belonged to the Marquis and Lazarus swore to see that McAude returned to safety and deliver the pearls. When they finally arrived at the Marquis' castle, Lazarus was surprised at how much his part in the venture was played up and how well he was rewarded by the generous noble. It was this that renewed the little Bards faith in the world and sparked again his wanderlust and search for the true stories of the land. A song for the Fallen
DM info to me (don't read if you're a player in this campaign please)
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Lazarus Quint
Lazarus can be first or second level, I’ll let you choose. When you flesh out his background see what suits the gnome. He can have a trait of your choice as well. Either homemade or from the PF books. Wealth will be the standard for his level plus 300 gold. That money came from the return of the San Frieden pearls to the Marquis. Information You Would Know – use your bardic abilities and ask questions as the party adventure and I will supply you with the snippets that you would have picked up on your travels. Essentially Lazarus can have been all over the north of the mainland, possibly seen a little of the south too before the war, maybe with his mother or father on their travels. However he has been at least to the main island of the Lochillins, the isles that the Marquis controls. The Marquis
Lochillins
On Gnomes
The Letter
My Good Lazarus
Marquis Burnd, Master of the Lochillin Isles, Devoted of Our King Hezeroux NPC's of import to Lazarus
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Ellias Dothe - Gnome rogue. A foil to Lazarus Lady Ormeau - A Widow and old frind of Lazarus (see Song for the Fallen) Marquis Burnd - Lazarus current benefactor Fiallad McAude - A man Lazarus rescued and helped return the San Frieden pearls for the Marquis. This act gave Lazarus the renewed hope he now carries with him.
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