Sir Rekkart Cole

Waynir Ragdun's page

30 posts. Alias of Mark Laverock.


Full Name

Waynir Ragdun

Race

Dverge

Gender

Male

Size

Medium

Age

88

Alignment

Chaotic Good

Occupation

Ships Captain

Strength 12
Dexterity 17
Constitution 16
Intelligence 15
Wisdom 13
Charisma 9

About Waynir Ragdun

Combat Stats / Saving Throws

Spoiler:

Armor Class*: 17 (Leather armour +2, Shield, heavy wooden +2, Dexterity +3)
Note that ACP = -2
Touch: 13
Flat-Footed: 14
*+4 AC bonus vs giants.

Hit Points: 2d8 = 20
Level 2 Additional Hit points = 5
Current Hit Points:
BAB: 0
Initiative: +5 (Dex +3, Character Trait +2)
CMB: +1 CMD=14
Speed: 20 ft.

Fortitude: +5 (Base +2, Con +3)
Reflex: +5 (Base +2, Dex +3)
Will: +3 (Base +2, Wis +1)
*+2 Racial bonus to save vs poison, spells and spell-like abilities.

Weapons

Spoiler:

Rapier
Attack +1 (BAB 0, Str +1)/Damage 1d6+1/Critical (18-20/x2)/ Piercing

Crossbow,hand
Attack +3 (BAB 0, Dex +3)/Damage 1d4/Critical (19-20/x2)/ Piercing/ Range 30ft
Currently at 20 Bolts

Dagger (1 handed melee or ranged)
Melee Attack +1 (BAB 0, Str +1)/Damage 1d4+2/Critical (19-20/x2)/ Piercing or Slashing
Throw Attack +3 (BAB 0, Dex +3)/Damage 1d4+2/Critical (19-20/x2)/ Piercing / Range - 10ft.

Currently carrying 2 Daggers.

Abilities

Spoiler:

Druid
Natures Bond - Earth Domain
Nature Sense - +2 Bonus on Knowledge Nature and Survival checks
Wild Empathy - 1D20 +1 (Druid Lvl) -1 (Cha)

Rogue
Sneak attack - 1D6
Trapfinding - A Rogue adds 1/2 level to Perception skill checks to locate traps and to Disable Device skill checks (minimum +1). A Rogue can use Disable Device checks to disarm magic traps

Skills

Spoiler:

16 ranks + 1 bonus rank in Craft (Stone) = 4+2(Int)+8+2(Int)+ 1(bonus Craft or Profession)

Appraise*: +6/+8 (1(ranks)+2(Int)+3)
Acrobatics: +1 (+3(Dex)-2)
Climb: -1 (+1(Str)-2)
Craft (Stone): +7 (2(ranks)+2(Int)+3)
Diplomacy: -1 (0(ranks)-1(Cha))
Disable Device: +7/** (1(ranks)+3(Dex)+**(Rogue Trapfind)+3)
Disguise: -1 (0(ranks)-1(Cha))
Escape Artist: +1 (0(ranks)+3(Dex)-2)
Heal: +5 (1(ranks)+1(Wis) +3)
Intimidate: -1 (0(ranks)-1(Cha))
Knowledge (Dungeoneering): +6 (1(ranks)+2(Int)+3)
Knowledge (Geography): +6 (1(ranks)+2(Int)+3)
Knowledge (Local): +6 (1(ranks)+2(Int)+3)
Knowledge (Nature): +8 (1(ranks)+2(Int)+2(Druid Know)+3)
Perception: +6/** (2(ranks)+1(Wis)+**(Rogue Trapfind)+3)
Perform: -1 (0(ranks)-1(Cha))
Profession (Navigator): +3 (1(ranks)+1(Wis)+3)
Profession (Pilot): +3 (1(ranks)+1(Wis)+3)
Ride: +1 (+3(Dex)-2)
Sense Motive: -1 (0(ranks)-1(Cha))
Spellcraft: +6 (1(ranks)+2(Int)+3)
Stealth: +5 (1(ranks)+3(Dex)+3-2)
Survival: +7 (1(ranks)+1(Wis)+2(Druid Know)+3)
Swim: -1 (+1(Str)-2)
Use Magic Device: +6 (1(ranks)-1(Cha)+3(Feat Skill Focus)+3)
* +2 Appraise bonus for precious metals or gemstones
** + 1/2 Rogue Level to Find & Disable Traps (min +1)

Spells

Spoiler:

Cast Acid Dart 30ft - Deals 1D6 Times/day 4
Domain Spell - Magic Stone

(Cast/Day [0 At-Will/1x1]; DC 12 + Spell level)
Spells known
0 – Detect Magic,Guidance,Read Magic
1 - Longstrider,Produce Flame
----
Melee Touch Attack +1 (+1 Str, 0 BAB)
Ranged Touch Attack +3 (+3 Dex, 0 BAB)

Possessions

Spoiler:

Rapier (20gp, 2lb)
2 Daggers (4gp, 2lb)
Crossbow, hand (100gp, 2lb)
20 Bolts (2gp, 2lb)

Leather Armour (10gp, 15lb)
Shield, heavy wooden (7gp, 10lb)

Backpack (2gp, 2lb)
Artisan's Tools (5gp, 5lb)
Thieves' Tools MW (100gp, 2lb)
Holy Symbol (1gp, 0lb)
Waterskin (1gp, 4lb)
Bedroll (1sp, 5lb)
Cold Weather Outfit (0gp, 7lb)
Flint and steel (1gp, 0lb)
4 days trail rations (2gp, 4lb)
Whetstone (2cp, 1lb)
Spell component pouch (5gp, 2lb)
Belt pouch with 13 gold, 8 silver and 8 copper to spend

Wand - Cure Light Wounds - 1D8+1 (10 Charges) (150gp)
Scroll - Entangle - (25gp)
Potion - Endure Elements - (50gp)

Encumbrance 65lbs
Str12
Light load 43lb or less
Medium Load 44-86lb
Heavy Load 87-130lb
Lift/Drag 129lb
Maximum Push/Drag 650lb

Character Traits

Spoiler:

Reactionary
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 bonus to initiative checks.

Feats

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Skill Focus - Use Magic Device - +3 on all checks using that skill +6 at 10 ranks.

Racial Information, Languages, Experience

Spoiler:

Medium: Dwarves are Medium creatures, and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: 60 feet vision in the dark.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
Greed:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblin subtype die to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells and spell=like abilities.
Stability: Dwarves receive a +4 bonus to their combat maneuver bonus when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive the check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Languages:Dwarves begin play speaking Common and Dwarven. Dwarves with high intelligence scores can choose any of the following: Giant, Gnome, Goblin, Orc, Terran and Undercommon
Favoured Class: Druid

Languages: Common, Druidic, Dwarven, Orc, Terran

Experience Pts: 2000+ = 2000

Wealth

Spoiler:

CP: 8
SP: 8
GP: 13
PP: 0

Background
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Description
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Personality
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Mission
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