lastknightleft
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Can character wield a two handed weapon with one hand. Thinking of doing great axes in each hand after I saw an IK fig.
Well if it were my game I'd allow it, but it takes a slew of feats. It can't be done in core, and I'm not even sure it can be done in 3.5, but I think to start you're looking at already the TWF feats, Oversized TWF, a houseruled feat to allow you to weild a two handed weapon in one hand, another feat to do it with your off hand. and even then you'll still be at -4/-4 to hit. Also I wouldn't allow the feat to weild the offhand two handed weapon till at least level ten and a 19 str.
| Javell DeLeon |
There are other weapons that allow it, bastard sword and maul if you take exotic weapon feat. Wonder if it would be ok to spend the exotic feat to allow it. Like the ones above. So, at first level fighter human has TWF, oversized TWF, and Exotic Weapon Great axe.
You'll need the monkey grip feat to wield a Two-handed wpn with one hand. It doesn't allow you to use it in your off hand though. Oversized TWF just allows you to use a one handed wpn as a light wpn in your off hand. The only way you could use a TH-wpn in your off hand is to come up with your own house rule. There's nothing I know of, feat wise that is, that allows you to do that.
Krome
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I'd say get them enchanted with some wicked bonuses to offset the penalties, maybe some nice abilities, Vorpal is always nice.
Monkey Grip and TWF and go down the TWF tree.
Get some spiked plate armor with some wicked bonuses and start your tier one set :)
OK I know I know, but there ARE some things from WOW that are cool.
I happen to LIKE items adding to your stats, and stuff now. SO there
| Majuba |
Or just dual-wield dwarven waraxes instead of greataxes. Exotic weapon proficiency (or be a dwarf) and you're good except the additional -2 penalty for having a non-light weapon in your off-hand. Weapon focus takes care of half that, or the non-core "Oversized Two-weapon fighting" lastknightleft mentioned [ and I'd never allow :) ].
Purple Dragon Knight
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I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!
Have any of you swung a sledgehammer before? I'd say the weight would be on par with a typical fantasy [read: big badass] greataxe. You *really* need two hands on a sledgehammer...
Anyone with a light longknife would make quick work of anyone trying to clumsily swing a sledgehammer at them (and don't give me that Drizzt training Wulfgar crap)
| Kruelaid |
I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!
Have any of you swung a sledgehammer before? I'd say the weight would be on par with a typical fantasy [read: big badass] greataxe. You *really* need two hands on a sledgehammer...
Anyone with a light longknife would make quick work of anyone trying to clumsily swing a sledgehammer at them (and don't give me that Drizzt training Wulfgar crap)
Hehe. So true. So true.
| Robert Ranting |
As stated above, D&D has feats to let you do this sort of thing, albeit generally with penalties. I second the reccommendation to use Dwarven waraxes for this instead however, since that allows you to have symmetry with your two weapons. Besides, as a fictional weapon, who is to say the mini that inspired you isn't carrying dwarven waraxes instead of great axes anyway? I've never seen them consistantly depicted in artwork at least.
Of course, whether you can do this depends entirely on your DM and how much they care about "realism" or versimilitude. Personally, so long as you have to be 6th level or so to pull it off, I don't see much of a problem. By that point, you're already well beyond what, IMHO, is humanly possible in the real world by virtue of your HP and skill ranks, let alone all the magical equipment you carry. If your rogue friend can parlay his dance skills into the ability to Hide in Plain Sight, I don't see what is so wrong with letting you swing a couple of ridiculously oversized hunks of wood and steel at people's heads.
-C. Robert Brown
lastknightleft
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I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!
Have any of you swung a sledgehammer before?
I have, and I've swung it one handed. You lack control with only one hand you pretty much allow momentum to carry it for you, I wouldn't want to fight with it one handed, at least not without a lot and lot of training, and I was a weightlifter at the time (placed fourth in my state for my weightclass and that was my first year of doing it) Which is why I put up that the feat to allow you to wield one in your off hand would take a 19 str. I think that at the point you have a 19 str, the idea that a 12 pound greataxe can't be controled in one hand is kind of ludicrous. I mean I could swing a hammer one handed and I don't honestly think my str was higher than a 15-16.
Remember, Humans don't get to 18-19 str in real life. 18 is the upper limit of human strength and at that point you're competing in worlds strongest man competitions where you pull 18 wheelers, rip phone books in half, and bend steel bars. Also the sheer # of feats it takes to pull it off requires at least 6 levels. If the DM is being smart about it more than that. I think that at 10th level when you can litterally make jump checks in full plate mail that leave world class olympians in the dust, to say its ludicrous to wield a 12 pound sledgehammer in one hand or hell even two of them, is ludicrous.
EDIT: ninja'd by Robert
| HaraldKlak |
EDIT: ninja'd by Robert
Ninja'd? By almost six hours... ;-)
If you should take realism into account, you properly also should disallow bastard swords as one handed weapons. I, for one, cannot wield a 1½ hand sword using only a single hand. And for some reason, most of the worlds best sword fighters also chooses to place both their hands around the grip.
Best just accept that it is fantasy, not realism, and do whatever workds for you.
brent norton
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The fig.of choice is Kromac the Ravenous from Iron kingdoms hordes line. Do you think these would be a Great axe or just a Battle Axe.
Not to worried about realism in my fantasy game. Just saw the fig and tried to build him. Also, Krojun He Who Eats What He Kills Does not have a feat that allows him to Swing the EarthBreaker one handed in his build. Thanks for all the help.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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lastknightleft wrote:
EDIT: ninja'd by RobertNinja'd? By almost six hours... ;-)
If you should take realism into account, you properly also should disallow bastard swords as one handed weapons. I, for one, cannot wield a 1½ hand sword using only a single hand. And for some reason, most of the worlds best sword fighters also chooses to place both their hands around the grip.
Best just accept that it is fantasy, not realism, and do whatever workds for you.
Funny, I'm not in shape but I can wield my bastard sword/Narsil/Katana just fine in one hand. (BTW, Narsil's handgrip sucks)
Then again I'm 6'4 and 400 lbs.
lastknightleft
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HaraldKlak wrote:lastknightleft wrote:
EDIT: ninja'd by RobertNinja'd? By almost six hours... ;-)
If you should take realism into account, you properly also should disallow bastard swords as one handed weapons. I, for one, cannot wield a 1½ hand sword using only a single hand. And for some reason, most of the worlds best sword fighters also chooses to place both their hands around the grip.
Best just accept that it is fantasy, not realism, and do whatever workds for you.Funny, I'm not in shape but I can wield my bastard sword/Narsil/Katana just fine in one hand. (BTW, Narsil's handgrip sucks)
Then again I'm 6'4 and 400 lbs.
Seriously though, in real life I could pick up and swing around two sledge hammers. I'm not even in the shape I was back then, now would I be effective with them, no, I'd bash the hell out of something if I ever managed to hit (were talking -10/-15 penalties here), but I'd be akward, easy to dodge, and tire quickly, but I could do it. I'm currently probably a 13-14 str person. So yeah I can imagine a high level character who has trained his whole career and who had a 19 strength doing it effectively. I would never let the penalties for doing so slip to less than -4/-4 however, and actually think -6/-6 is more appropriate.
memorax
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Purple Dragon Knight wrote:I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!I think it was the one of the dragons, or maybe the elf casting magic missile who told me that real world logic has no place in D&D... ^_^
For me it was the floating Beholder or the druid shape changing into a bear. You want realism in a game that pretty nuch goes against any real world logic. Whomever thinks that should be playing some other modern day rpg.
| Khalarak |
After checking out the mini for Kromac, I'd actually say he's closer to dual-wielding a greataxe and a dwarven waraxe than two greataxes. The blade on the off-hander is a bit smaller than the main-hander; yeah, they're both ginormous, but most of the Hordes or Iron Kingdoms minis have oversized weapons. I imagine it has to do with the art style and the necessities of making miniatures than any real representation of how big the weapons are.
So to achieve *that* effect, it's fairly simple. Just take Monkey Grip to use a greataxe in your main hand, and Oversized Two-Weapon Fighting and Exotic Weapon Proficiency (waraxe) to use the marginally smaller axe in your off-hand. Get a spellcaster to enlarge you, and commence tossing around 3d6/2d8 dual-wielding attacks. ;) For the record, I'm not a fan of Monkey Grip OR Oversized Two-Weapon Fighting, but I must admit it makes for a pleasantly ridiculous visual.
After taking a second look at the pic, it also seems to suggest from his posture in each of the respective minis that he might only be able to properly wield the axes when he rages and beefs up closer to Large size. So he might actually have a rage ability that gives him Powerful Build or Large size, and just dual-wields a waraxe and a battleaxe sized for a Large creature. :P
Purple Dragon Knight
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Purple Dragon Knight wrote:I have, and I've swung it one handed. [snipped a lot of scary info on lastknight's bodybuidling exploits... :P]I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!
Have any of you swung a sledgehammer before?
Granted. Beefy dudes can do impressive things, like easily turning a car over after a hockey game, to demonstrate frustration that your team has lost... LOL!
However, with or without the (non-PRPG) feats that allow you to swing a bigass maul in one hand, I'd say Con checks to resist fatigue would be required after 5 rounds of doing that (maybe 10 rounds if you have the Endurance feat).
Basically, ok if you have a short fight on your hands, but I'd say impossible if you are in a large scale battle fighting for hours, or traipsing in a dungeon for hours with a heavy shield or a second maul in the other hand.
I'm sorry: I've been pretty high STR in my youth as well, but even if could have swung a 10 pound sledgehammer in one hand, my arm would have been on fire after a minute... and I would have been exhausted after 5 or 10 minutes. When you're strong, sure, this activity may not be strength-building anymore, but it would definitely count as intense aerobic exercise (i.e. cardiovascular workouts, IMO, are related to CON and not STR).
Purple Dragon Knight
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imthedci wrote:For me it was the floating Beholder or the druid shape changing into a bear. You want realism in a game that pretty nuch goes against any real world logic. Whomever thinks that should be playing some other modern day rpg.Purple Dragon Knight wrote:I think the concept of swinging a 10+ pounds object in one hand is ridiculous, let alone *two* of these!I think it was the one of the dragons, or maybe the elf casting magic missile who told me that real world logic has no place in D&D... ^_^
I guess my whole point was to show my appreciation that PRPG rules don't have Monkey Grip. :)
To debate what can be done in a fantasy setting is pointless, I know... :P (but still: the stuff that doesn't "look" real can be explained by magic... so sure, I don't care if a fighter swings a bus in his main hand and a patio table in the off-hand, just as long as he has some kind of magic gauntlets that lets him do that...)
:)
| mdt |
Just to throw some fuel on the fire...
I once went to a martial arts exhibition, various styles, and a couple of people who mixed and matched styles on the fly. It was very very impressive, and made me absolutely positive I never wanted to be on the receiving end of any of the people doing the demonstrations.
One, which I remember really well, was a guy doing dual weapons demonstrations. He started with a pair of sai, and that was moderately impressive. He even struck target dummy's (there were 6 of them set up in a circle around the demonstration mat), and hit dead center every time.
Then, he tossed the sai's to an assistant, never stopping his routine, and caught nunchuks, one in each hand, from a different assistant. Then he spun around the circle, hitting targets hard with the nunchuks.
The third part, he wrapped the nunchucks around target 'arms' and caught hook swords in mid jump and proceeded to dual wield those (which, by the way, I'd love stats for hook swords in D&D).
The last part, he threw the hook swords and caught them on the arms of a different pair of targets, and caught a pair of katana's, one in each hand, and continued his routine. He was slowing down by now (he'd been 'fighting' for over 5 minutes non-stop and very hard). But he moved around slashing those targets to ribbons with a pair of very sharp katana's, ending the demonstration by slicing two of the targets completely in half (about 2 inches of padding on each, and a 2 inch bundle of thin bamboo strips in the center). He took one down with each hand (not simultaneously), but had enough strength with each hand to do that. Highly impressive. The guy got a standing ovation (well, there weren't really any seats, but the applause was very enthusiastic).
| spalding |
You might consider a lightened enchantment or something. Let the weapon count as a size lower at the cost of a +1 or +2 bonus. (Since a greatsword deals, on average, 2.5 more damage than a longsword, it's roughly similar to a flaming weapon.)
There is an enhancement called "hornblade" somewhere in the Faerun books... it's +1 and does something similar to what we are talking about here.
Just to give people somewhere to look.
And some personal experience, cause we all know that's important. I have practiced two weapon fighting rather extensively and fine generally it's not the weapons that matter -- it's more a point of what you do with them. While using a staff and sword I tended to parry with the staff more, occasionally thrusting with it or swinging in while relying on the sword for the finessed parts of the fight. Generally anything with a shaft works well in this regard when used one handed (adjustment anything with a shaft about 4~6 feet long). Sword and axe I generally reversed it allowing the axe to do most of the damage and protecting and clearing attack lines with the sword, occasionally taking an extra swing with the sword if an opening was present. With a pair of short axes or "balanced" weapons I went with whichever had the better attack line at the time and blocked with the other... Can't say I was ever very good with a shield though... too use to having something to swing in that "off" hand. I even got so far at one point that I was able to throw eight javalins (four each) at two targets, however I generally only hit with one or two per target (successful penetrating hits, not shaft bounces).
| Majuba |
So to achieve *that* effect, it's fairly simple. Just take Monkey Grip to use a greataxe in your main hand,
To the best of my knowledge, Monkey Grip does not allow you to wield a two handed weapon in one hand. It only allows you to wield a Large two-handed weapon, in two hands, when you otherwise could not wield it at all.
I've never quite gotten the visual (maybe it's an anime thing?), but I've figured the "monkey grip" itself is some sort of two-handed way of holding something very big.
lastknightleft
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Khalarak wrote:So to achieve *that* effect, it's fairly simple. Just take Monkey Grip to use a greataxe in your main hand,To the best of my knowledge, Monkey Grip does not allow you to wield a two handed weapon in one hand. It only allows you to wield a Large two-handed weapon, in two hands, when you otherwise could not wield it at all.
Thanks, I've been wanting to say that for a while, but not having my books on me, I wasn't sure. Wasn't that feat designed so that people could weild full blades.
Like I said homebrewed feat to wield a two handed weapon one handed, in my opinion at a -2 penalty and requiring a 15 str then another homebrewed feat to wield an two handed weapon as an off hand weapon. this one requiring improved two weapon fighting, oversized two weapon fighting, a 19 str, and a +10 BAB. I think if someone invests that heavily in TWF they should be able to do it, remember they'll also be building their dex at the same time just to get the TWF feats, or they'll be a ranger.
In the end, they'll have invested 6 feats be level 10+, built both str and dex, and be fighting at -4/-4. At that point I think it's fair to let a player do it.
| mdt |
Khalarak wrote:So to achieve *that* effect, it's fairly simple. Just take Monkey Grip to use a greataxe in your main hand,To the best of my knowledge, Monkey Grip does not allow you to wield a two handed weapon in one hand. It only allows you to wield a Large two-handed weapon, in two hands, when you otherwise could not wield it at all.
I've never quite gotten the visual (maybe it's an anime thing?), but I've figured the "monkey grip" itself is some sort of two-handed way of holding something very big.
It allows you to use a weapon larger than your size, you are correct.
Practically, that means you can use a two-handed weapon in one hand. Why? Because per the RAW a large longsword is a two-handed weapon. That is, it's a medium greatsword. A large battle-axe is a medium greataxe (check the damage). If you want to get technical about it, the character could take monkey grip and then wield a Large battleaxe in one hand. It would functionally be a great axe (same damage/weight).
In my own game, I standardized the damages for all weapons. That is because it didn't make sense the way they did some of the small/medium/large sizes.
So :
Damages:
1, 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6
Anything that did 1d10 becomes 2d6. Same with 1d12.
If you take a longsword, for example.
Huge Longsword: 3d6 (Also known as a Medium Fullblade)
Large Longsword: 2d6 (Also known as a Medium Greatsword)
Medium Longsword: 1d8
Small Longsword: 1d6 (Also known as a Medium Shortsword)
Tiny Longsword: 1d4 (Also known as a Medium Dagger)
The reason I did this was I have one character in my game who has Powerful Build and a Sizing Longsword. The other is a character who can enlarge himself once per day. So, they were constantly changing the size of their weapons all the time. The default progression in D&D doesn't work right sometimes (especially with 1d10 and 1d12 weapons). Doing it this way, all weapons are assumed to be Medium, and a small character just bumps them 'up' a type (A medium longsword becomes a small greatsword). The damage stays constant by the size/type of weapon, regardless of who wields it. It's also easier to resize weapons, you don't have to memorize different damage progressions, you just have to memorize one (the one above) and you know what your weapon does if you change it's size with a spell.
| mdt |
Majuba wrote:Khalarak wrote:So to achieve *that* effect, it's fairly simple. Just take Monkey Grip to use a greataxe in your main hand,To the best of my knowledge, Monkey Grip does not allow you to wield a two handed weapon in one hand. It only allows you to wield a Large two-handed weapon, in two hands, when you otherwise could not wield it at all.
Thanks, I've been wanting to say that for a while, but not having my books on me, I wasn't sure. Wasn't that feat designed so that people could weild full blades.
Like I said homebrewed feat to wield a two handed weapon one handed, in my opinion at a -2 penalty and requiring a 15 str then another homebrewed feat to wield an two handed weapon as an off hand weapon. this one requiring improved two weapon fighting, oversized two weapon fighting, a 19 str, and a +10 BAB. I think if someone invests that heavily in TWF they should be able to do it, remember they'll also be building their dex at the same time just to get the TWF feats, or they'll be a ranger.
In the end, they'll have invested 6 feats be level 10+, built both str and dex, and be fighting at -4/-4. At that point I think it's fair to let a player do it.
If you allow the Complete splatbooks, you can do it the following way for Katanas, Bastard Swords, or Dwarven Waraxe's.
Exotic Weapon (Bastard Sword) OR Exotic Weapon (Dwarven Waraxe)
This let's you wield either weapon as a one-handed weapon. Not a light, just a one-handed one.
Two-Weapon Fighting
This let's you fight with two weapons at once. The primary weapon must be a one-handed or light weapon, the off-hand weapon must be a light or one-handed weapon. If the off-hand weapon is a light weapon, your penalties are -2/-2, otherwise they are -4/-4. (Per RAW Pathfinder Beta).
Oversized Two-Weapon Fighting
This is from the Complete Adventurer splatbook. It requires a STR of at least 13. When fighting with a one-handed weapon in your off hand, you take penalties as if you were using a light weapon in your off-hand (resulting in a -2/-2 per two-weapon fighting, see above).
Weapon Focus (Bastard Sword) OR Weapon Focus (Dwarven Waraxe)
Adding this feat, you can reduce the two-handed penalties for using the same weapon in both hands because it adds a +1 bonus on all attack rolls with the selected weapon. Thus, with just Two-Weapon Fighting and using dual bastard sword or dual waraxe, you'd have a -3/-3. If also using Oversized two-weapon fighting, it would be -1/-1.
Note, if you are using Katana's in the above, you reduce the penalties by 1 again. This is because a Katana is a Masterwork Bastard Sword. So, a Katana would be a -2/-2 or a +0/+0. Depending on whether you are allowed to use Oversized Two-Weapon Fighting.
| Abraham spalding |
I would point out that the damage traits had different dice types and amounts to represent how the damage of the weapon is done.
The statistical outcome of 2d6 is going to look much different than 1d12, just as 2d4 is going to be different than 1d8. A single dice has a greater probability of rolling the maximum variable while multiple dice are going to produce a higher average damage with more regularity than the single dice will.
Which is how D&D generally sees the damage of the weapons -- Axes can hit really hard... or might not while swords usually hit for a consistent amount of damage.
However I don't mean to argue the point, just an observance on why they used different dice for different weapons. I think it's a real shame that the system ends up breaking down into just a bunch of d6's after the 2d6/1d12 break.
| mdt |
I would point out that the damage traits had different dice types and amounts to represent how the damage of the weapon is done.
The statistical outcome of 2d6 is going to look much different than 1d12, just as 2d4 is going to be different than 1d8. A single dice has a greater probability of rolling the maximum variable while multiple dice are going to produce a higher average damage with more regularity than the single dice will.
Which is how D&D generally sees the damage of the weapons -- Axes can hit really hard... or might not while swords usually hit for a consistent amount of damage.
However I don't mean to argue the point, just an observance on why they used different dice for different weapons. I think it's a real shame that the system ends up breaking down into just a bunch of d6's after the 2d6/1d12 break.
I agree, I know why they did it, but it ends up breaking down when you add in resizing. I decided to trade flexibility in damage for ease of use with different sized creatures (since my players range from small to 'Large'). So far, the players are happier this way, since it simplifies things when they trade weapons back and forth.
And I also agree that non #d6 would be better (2d8 etc). But short of redoing the entire weapon damage system, that was the easiest change I could make to streamline the game.
brent norton
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[If you allow the Complete splatbooks, you can do it the following way for Katanas, Bastard Swords, or Dwarven Waraxe's.
Exotic Weapon (Bastard Sword) OR Exotic Weapon (Dwarven Waraxe)
This let's you wield either weapon as a one-handed weapon. Not a light, just a one-handed one.
Two-Weapon Fighting
This let's you fight with two weapons at once. The primary weapon must be a one-handed or light weapon, the off-hand weapon must be a light or one-handed weapon. If the off-hand weapon is a light weapon, your penalties are -2/-2, otherwise they are -4/-4. (Per RAW Pathfinder Beta).
Oversized Two-Weapon Fighting
This is from the Complete Adventurer splatbook. It requires a STR of at least 13. When fighting with a one-handed weapon in your off...
This is what his first level human fighter is built like. Then second is WF. He then has a -1/-1 at second level.
| Kuma |
You *really* need two hands on a sledgehammer...
I don't! *FLEX*
Years ago I was in Australia, breaking up concrete sidewalks in order to replace them. With a bit of experimentation I found that I could actually use two full-sized sledgehammers at once. Obviously it wasn't really as effective though.
It WAS very unwieldy, and anyone who chose to poke me with something while I was doing it wouldn't have had much trouble.
| Nylanfs |
The third part, he wrapped the nunchucks around target 'arms' and caught hook swords in mid jump and proceeded to dual wield those (which, by the way, I'd love stats for hook swords in D&D).
I believe that Arms & Armor by Bastion Press/DragonWing Games has them.
Yep here they are Sword, Tiger Hook, stats are on pg. 8 about 1/2 way down, image is on p. 31 and the description on p. 33
I think that maybe the weight is a bit off, but I don't have any direct esperience with them.
Also in that book is one of the most seriously cool weapons that I have ever seen, although I can't find terribly many references that it had ever been used as an actual fighting implement.
It's the Tian He Feng Wei Tang (which losely translated comes out like Heaven Lotus Pheonix Tail).
| mdt |
mdt wrote:
The third part, he wrapped the nunchucks around target 'arms' and caught hook swords in mid jump and proceeded to dual wield those (which, by the way, I'd love stats for hook swords in D&D).
I believe that Arms & Armor by Bastion Press/DragonWing Games has them.
Yep here they are Sword, Tiger Hook, stats are on pg. 8 about 1/2 way down, image is on p. 31 and the description on p. 33
** spoiler omitted **
Also in that book is one of the most seriously cool weapons that I have ever seen, although I can't find terribly many references that it had ever been used as an actual fighting implement.
It's the Tian He Feng Wei Tang (which losely translated comes out like Heaven Lotus Pheonix Tail).
Hmmm,
Don't have that book, but I agree, there are some really nice weapons that were made by the old asian monks and warrior clans. I do hope Paizo does a 'mystical east' setting booklet. Hopefully they will do a much much better job than WoTC did with it. I love the idea of an eastern setting, but I don't much like WoTC's take on it.| Abraham spalding |
Purple Dragon Knight wrote:Very much so... as you lose the higher damage you seek... :PI was under the impression that most people wanted these absurdly huge weapons so that they could look "kewl" like the game art and/or their favorite anime heroes, not just so they could score more damage.
It's all about the damage, and anime is not the only source for people being inspired by absurdly huge weapons. Hercules great club for example...
| mdt |
Kirth Gersen wrote:It's all about the damage, and anime is not the only source for people being inspired by absurdly huge weapons. Hercules great club for example...Purple Dragon Knight wrote:Very much so... as you lose the higher damage you seek... :PI was under the impression that most people wanted these absurdly huge weapons so that they could look "kewl" like the game art and/or their favorite anime heroes, not just so they could score more damage.
I think the Iconic Barbarian which should be previewed pretty soon would disagree. For her, it's an story thing, not a damage thing (she can't even use it except when raged).
| Abraham spalding |
Abraham spalding wrote:I think the Iconic Barbarian which should be previewed pretty soon would disagree. For her, it's an story thing, not a damage thing (she can't even use it except when raged).Kirth Gersen wrote:It's all about the damage, and anime is not the only source for people being inspired by absurdly huge weapons. Hercules great club for example...Purple Dragon Knight wrote:Very much so... as you lose the higher damage you seek... :PI was under the impression that most people wanted these absurdly huge weapons so that they could look "kewl" like the game art and/or their favorite anime heroes, not just so they could score more damage.
k, so she'll be happy with it just doing 2d6 damage right?
| Kuma |
It's pretty easy to snag increased size bonuses to damage.
Using something blunt, like an earthbreaker (dunno why it only does crushing damage, with those spikey things)
Mighty Wallop
Enlarge
Strongarm bracers
Monkey Grip if you really want
Bam. That's a lot of dice. If you start off large, you don't even need monkey grip.
An ogre (or goliath maybe?) could use a huge earthbreaker with strongarm bracers (Magic Item Compendium), if you enlarge him (lots of ways to do it) you're swinging the equivalent of a gargantuan earthbreaker, and mighty wallop will take you to colossal level damage. Did I miss any size increments? (if so you can make up the difference just by using greater mighty wallop)
I know the wallop spells don't actually make the weapon bigger, but it's pretty easy to take yourself up to max damage with a weapon. (easier with bludgeoning)
I guess it was just on my mind...
brent norton
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Purple Dragon Knight wrote:Very much so... as you lose the higher damage you seek... :PI was under the impression that most people wanted these absurdly huge weapons so that they could look "kewl" like the game art and/or their favorite anime heroes, not just so they could score more damage.
Very much So. I started this thread because of a mini I saw and looked cool. Damage was a bonus.
lastknightleft
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Using something blunt, like an earthbreaker (dunno why it only does crushing damage, with those spikey things)
Because the earthbreaker in the picture is just an artists rendering, the Paizo people have been on other threads and stated that the eathbreaker is just their fancy campaign setting specific name for the maul, and a maul is just a large two handed hammer. However, adding spikes to a weapon like that doesn't really change the damage type to piercing, that weapons damage comes from the crushing hammer head slamming into you, the spikes are at best comparable to meat tenderizers, they dont really damage, just soften up.
| DM_Blake |
Purple Dragon Knight wrote:Very much so... as you lose the higher damage you seek... :PI was under the impression that most people wanted these absurdly huge weapons so that they could look "kewl" like the game art and/or their favorite anime heroes, not just so they could score more damage.
Fortunately, unless you build your kewl weapon out of spongecake, you get both benefits simultaneously - kewl awesomeness anime look and you score more damage.
It's a win/win!
| Kuma |
Kuma wrote:Because the earthbreaker in the picture is just an artists rendering, the Paizo people have been on other threads and stated that the eathbreaker is just their fancy campaign setting specific name for the maul, and a maul is just a large two handed hammer. However, adding spikes to a weapon like that doesn't really change the damage type to piercing, that weapons damage comes from the crushing hammer head slamming into you, the spikes are at best comparable to meat tenderizers, they dont really damage, just soften up.Using something blunt, like an earthbreaker (dunno why it only does crushing damage, with those spikey things)
Yeah, that's more or less the flavor explanation my group came up with on the fly.
I don't know if I would buy it if someone was actually swinging one at me though, focusing that weight on a few points would go right through skin. Even if they're a bit dull.
I've always loved the idea of swinging around enormous hammers though, so I was squealing like a schoolgirl when I first cracked open the RotRL splat that my buddy handed me.