4E Avenger to 3.5


General Discussion (Prerelease)

Shadow Lodge

Has anyone done a conversion of the 4E Avenger to 3.5 or Pathfinder. I really like the concept of this class, but have 0 desire to play 4E again.

Sovereign Court

"0 desire to play 4E again"

LOL! :)

At least you are a brave man: you dared trying it. I have never dared crack open the cover of a 4E book... :P

Liberty's Edge

New classes are always a good thing. I haven't seen the Avenger, having only read the first three books and flipped through the FRCS for 4e (and my eyes still hurt from that one...), so if you could tell me a bit of what the class is about...

Kind of sounds like an alternate Paladin, from the name.


houstonderek wrote:

New classes are always a good thing. I haven't seen the Avenger, having only read the first three books and flipped through the FRCS for 4e (and my eyes still hurt from that one...), so if you could tell me a bit of what the class is about...

Kind of sounds like an alternate Paladin, from the name.

I think that the best way to describe the class is a divine assassin. It isn't necessarily evil though. It it very much like what one considers a paladin, but the avenger's abilities are less focused on protecting party members (less lay on hands and aura of courage) and more focused on defeating a single foe (more smite evil). As assassin-like characters, they favor light armor (and by default are not trained with any armor at all, possibly receiving a monk-like AC bonus) and have skills to aid in their task, like stealth, gather information, and such.

Liberty's Edge

I could dig something like that :)

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

PHB2 class. My guess would be full BAB (and thus a d10 hit die), Good Fort, and maybe good Reflex, though I think the class might also grant divine grace as well. Monk's AC bonuses (both Wis and every 4 levels). Smite Evil as a Paladin and Channel Energy as a Cleric, though maybe without any capacity to heal, the energy can only do damage to undead. Spell list would have to be some weird mish-mash of Paladin and Assassin, spells per day and caster level as per Paladin.

Class Skills: Acrobatics, Climb, Diplomacy, Escape Artist, Heal, Intimidate, Knowledge (religion), Perception, Stealth, Swim
Skill Points: 4 + Int mod

No armor proficiencies, but Simple and Martial melee weapons and Simple ranged weapons.

Edit: And this thread should either change its name slightly (4e Avenger to Pathfinder, specifically) or else it'll get moved over to the 3.5 general section of the boards.

Shadow Lodge

I was thiking more like a Cleric, with less spells, maybe 6th Level max like a Bard.

I really ike the Abjure Undead, Turn Undead but instead it pulls tham all o you and they are stunned 1 Rnd.

But I've only looked thrugh it a few minutes, so I'm not sure really how to do it.


I personally see the Avenger more as a Ranger variant.
A vindicative one, dedicated against a foe.

As a matter of fact, there were Avengers in previous editions, as additionnal class and kit.
I am actually using one for my own campaign, but reserved to elves, a kind of ranger/paladin hybrid.

RPG Superstar 2009 Top 16, 2012 Top 32

Well, I have no idea what powers the Avenger has, but here's probably the easiest way to do a divine assassin:

Start with the Pathfinder Ranger. Replace the ranger spell list with the paladin spell list. Replace favored enemy and favored terrain with smite evil. Allow "smite evil" to work against opponents of any alignment.

That's all you really need for a divine assassin. If you also want to mimic specific 4e Avenger powers, create a new spell for each Avenger power you want and add it to the paladin spell list.

EDIT: Ninja'd by Seldriss with the ranger variant idea. Great minds think alike.


Why don't you use Tome of Battle? A Crusader 2/Swordsage 2/Cleric 1/Ruby Knight Inquisitor gets you everything you were asking for.

Wear any armor, or get Wis to AC without wearing any? Check
Ability to perform crazy combat maneuvers? Check
Some turn undead ability? Check
Spells? Check
Ability to Teleport using Shadow Hand Maneuvers? Check

Cool stuff.

If you like it simpler, simply go Crusader/Swordsage without the other stuff; same thing except for turning.

Hope that helps.

-E

Liberty's Edge

Seldriss wrote:

I personally see the Avenger more as a Ranger variant.

A vindicative one, dedicated against a foe.

As a matter of fact, there were Avengers in previous editions, as additionnal class and kit.
I am actually using one for my own campaign, but reserved to elves, a kind of ranger/paladin hybrid.

Favored enemy: "Enemy of the Church"?

Can I name my Avenger "Torquemada"? :)


The Slayer of Domiel PrC from Book of Exalted Deeds was a divine assassin if I recall correctly.

Shadow Lodge

From what I have seen, it is a lot less divine assassin and more a very good blend of the better parts cleric, rogue, and paladin (sort of, anyway). From what I have seen and heard, it is a lot more cleric themed than rogue.

They really specialize in using their divine abilities to be a tricky fighter and zero in on one target, but in 4th ed only wizards cast spells, so it is hard to be a good judge. Using a holy symbol is a large part of their power.

One ability they get allows them to follow a target even if they teleport away (teleporting with them essentially). I don't know, I was just really hoping someone else had the same idea and had already attempted a conversion.

Liberty's Edge

on the "mages of the shores" page yo u put avenger and they show you an assesin that is named avenger, take a look at it Isaw it and really buy it mostly because I´m really tired of the sociopath, "evil" assesin cliche, and think a lot about the killer who is responsable for his deeds and do it for a good reason.

Dark Archive

I look at the Avenger as more of an assassin along the lines of the character presented in Hitman. He's trained my a religious sect to basically keep things in order for them, but they aren't above loaning him out to others.

Sovereign Court

Not being too familiar with the class I can't say for sure how to convert it, but I'd say most 4e classes shouldn't be to hard to convert to 3.5 If I had access to the avenger I'm pretty sure I could reverse engineer it to 3.5 in a way that while not having all the powers obviously, would make a fair go of it.


Here's a brief overview of the Avenger's class features and the gist of some of its powers:

Avenger - Divine Striker
- Average hit points (not too low, not too high)
- Gains a divine bonus to AC when not wearing heavy armor or using a shield.
- The Avenger may choose one enemy to place an Oath of Enmity on. When the chosen enemy is the only enemy adjacent to the Avenger, he may make two attack rolls and choose either result.
- Abjure Undead allows the Avenger to force an undead enemy to move closer to him and to become immobilized.
- Most of the Avenger's powers are designed to focus on one enemy, usually the Oath of Enmity target. These powers usually allow the Avenger to pursue his chosen enemy or discourage other enemies from attacking him.
- One at-will power allows the Avenger to move toward the enemy he last attacked should it move away from him. Several powers also allow the Avenger to teleport to a space adjacent to his enemy.
- The Avenger also possesses powers focused on keeping other enemies away from him while he battles his chosen target. The Avenger can choose powers that make it harder for others to hit him as well as powers that damage those that approach him. Some powers allow the Avenger to teleport himself and his chosen target to another nearby location, and some cause other enemies to teleport farther away, isolating the Avenger's target.
- The Avenger can also focus on weakening his enemy or making it harder for the target to escape. One power allows the Avenger to pick an individual and instinctively know the individual's location at any time, even if the individual is on another plane.


Now I'm going to brainstorm ideas for a PRPG version of the Avenger. Just to clarify, I'm not saying that the final class should have all of these features.

- Many of the Avenger's powers allow him to teleport. Perhaps he could have a limited number of spells and a version of the Spontaneous Casting class feature that enables short-range versions of the teleport spell instead of a cure spell.
- Alternatively, you could give the Avenger a version of Channel Energy that, instead of harming undead, allows the Avenger to teleport to any location within the burst.
- The Monk's AC Bonus class feature would certainly work for the Avenger.
- Dragon #344's Class Acts segment has a variant Channel Energy ability called Holy Calling, which allows a character to use a Channel Energy attempt to force a single undead creature to approach and attack the user and no one else for 1d4 rounds. You could give the Avenger a variant version of the Channel Energy ability that does only this.

Personally, I see the Avenger more as a Rogue variant than a Ranger variant, although either one makes sense.

Here's what I'm thinking as of now (My 3.5 knowledge is a bit rusty, though): Start with the Rogue. Get rid of the light armor proficiency and replace it with the Monk's AC Bonus. Replace Sneak Attack with Smite Evil. Add a Channel Energy variant that allows the Avenger to teleport to any location within the burst. Replace Trapfinding with the ability to use Disguise Self 1/day and replace the Trap Sense class features with extra uses of Disguise Self.


You know what? Scrap that last idea about the Rogue variant, especially the part with Disguise Self. I'll think of something much better in the morning.

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