Now I'm going to brainstorm ideas for a PRPG version of the Avenger. Just to clarify, I'm not saying that the final class should have all of these features. - Many of the Avenger's powers allow him to teleport. Perhaps he could have a limited number of spells and a version of the Spontaneous Casting class feature that enables short-range versions of the teleport spell instead of a cure spell.
Personally, I see the Avenger more as a Rogue variant than a Ranger variant, although either one makes sense. Here's what I'm thinking as of now (My 3.5 knowledge is a bit rusty, though): Start with the Rogue. Get rid of the light armor proficiency and replace it with the Monk's AC Bonus. Replace Sneak Attack with Smite Evil. Add a Channel Energy variant that allows the Avenger to teleport to any location within the burst. Replace Trapfinding with the ability to use Disguise Self 1/day and replace the Trap Sense class features with extra uses of Disguise Self.
Here's a brief overview of the Avenger's class features and the gist of some of its powers: Avenger - Divine Striker
houstonderek wrote:
I was an Honor Student myself, but seeing as I graduated High School in 2007 the title may not be as meaningful now as it was when you were in school. I'm not saying that you are wrong in that there is less of a focus on learning in modern society. My problem is that you are characterizing entire generations as being intellectually deficit and citing personal anecdotes as evidence. If previous generations were morally and intellectually superior then what happened to cause current generations to decline sharply in levels of education? Why did the children of superior parents, parents who emphasized learning and self control, fail to impart the lessons they were taught to their own children? I guess I just don't appreciate it when gamers use elitist arguments to explain why their preferences make them superior to others and feel that it is more detrimental and inflammatory than it is constructive.
houstonderek wrote:
Oh, that's nice, the "kids today are too stupid to play TTRPGs" line. I'm sure when you were a kid all of your peers were geniuses and would have had the willpower to resist the evil temptations of the XBox had it been around then. There probably is some truth in what you're saying, but whenever someone espouses this argument it just seems so insulting.
I have come to realize that, despite being fun to play, 4E is not exactly what I'm looking for in an RPG. I'm planning on picking up another RPG (probably Call of Cthulhu), but as I have a lot of time on my hands this summer I thought I'd start a little project. While I'm not crazy about 4E's power system I do like a lot the game's underlying mechanics. I like having Fortitude, Reflex, and Will as saves. I like that a Bull Rush is a Strength check versus Fortitude. I like that characters don't have iterative attacks that encourage them to stand in place. I like that characters have many options that allow movement of themselves and enemies. I like ongoing damage, save ends effects, rituals, and spells that can be used per encounter in addition to the more power once daily spells. At the same time, I hate how artificial and limiting the power system can be, especially for Martial characters. I hate powers that cram wildly disparate effects together, such as a sonic attack that lets allies in the area move. I hate powers like Positioning Strike that give you the power to control exactly how someone reacts to you pushing them. I hate powers that require me to perform mental gymnastics to justify how they work. I hate that powers that you wouldn't think would cause physical harm, such as illusion spells, deal damage. Basically, I feel that 4E has wonderful mechanics, but that the game world is designed to fit those mechanics as opposed to the mechanics being intended to model the game world. My idea is to take some of the 4E mechanics that I like and use them in a way more similar to 3E. There's a good chance that this project will fall apart and I'll just give up on it, and even if I did somehow finish it I definitely don't plan to ever sell copies of it. I would like to put in online in PDF format, though. The finished product, though being a fusion of both 3E and 4E, probably wouldn't be compatible with existing material from either system as I plan to mix in some of my own ideas as well. So, could I get in hot water if I ever did finish my homebrew system and put it online?
I can't help but wonder how much more content could have been put into the existing Pathfinder modules if they had been made for 4E. For example, a 4E version of Karzoug's statblock would probably be 1/3 the size of the existing 3.5 version. The space saved by using smaller, simpler statblocks could be used for more content.
Consider your site bookmarked! Here's a rundown of the adventure's battles: - A single wolf.
As you can see, only one of the adventure's encounters includes more than two opponents (in fact, most of them are solo encounters!). I also just realized that the adventure-as-written intends the PCs to hand over the five magic items they acquire in exchange for their freedom and one magical dagger. Now I need to figure out a reason for them to keep the items.
At first I planned on converting Rise of the Runelords to 4E, but I think I want to start off with a shorter campaign. Now I want to run a Falcon's Hollow campaign using the various modules that take place in and around the community. I'm starting off with "Into the Haunted Forest". I've decided not to award experience for this adventure, but the players will obtain magic items that will be upgraded throughout the campaign. They'll also encounter the Company of the Black Banner, a group that I'm hoping to incorporate into other adventures. I didn't really run into this problem when I started converting Burnt Offerings because of the wide selection of goblins in the Monster Manual, but many of the adventure modules set in Darkmoon Vale feature encounters against a small number of monsters, such as a lone bombardier beetle or assassin vine. Does anyone have any suggestions on how I should expand encounters like these? |