| Konny Hammerhead |
I thought Bel is paralysed anyway, so only a save requires botting now. And hopefuly in next round there will be no more enemy caster...
| GM Niles WotR |
Indeed, your propensity for crazy amounts of melee damage is a strength. Nulkineth the Half Demon Inquisitor is no more.
| Konny Hammerhead |
I know it has been more then 24 hours, but I cannot really state my actions till I know more.
| GM Niles WotR |
You can use a mythic surge as an immediate action, if you didn't use a mythic point during your turn. Pretty much only one mythic point can be spent per round.
| Konny Hammerhead |
Actually it is the other way around with immediate actions and therefore I guess it should be the same with mythic points. It does not matter what you did on your last turn, but if you use it out of turn, you cannot do so during your next turn.
| GM Niles WotR |
I'm beginning to see why you took one wizard level Konny. Did you think you needed the extra combat power?
| Konny Hammerhead |
It would stay 1 per round the other way around as well. It is not perfect either way as the immediate action may be on Round 1 or Round 2 depending on where in initiative order is the character and where are the opponents...
If you want to house rule, that the immediate action is possible only when you did not take swift action the previous turn, please let us know as soon as possible. It means that you can either never use offensive moves if you want to play it safe or never be able to use defensive ones when you use the offensive. That is quite important for choosing feats.
And splitting rules for immediate actions and MP usage does not make sense, so it has to be all or nothing. If you make a split, one could not use a swift action in both Round 1 and 2, if he used immediate action between those two rounds (as for many characters swift/immediate action equals MP useage).
I hope it does not sound like I am complaining, I only want to be clear about the rules.
| GM Niles WotR |
I'm proposing a much much simpler solution. You can only use 1 MP per round period. Doesn't matter if its an immediate action or a swift or whatever.
So that means yes, if you want to use them offensively then you can't then use them defensively also. You can only use them once per round, ever.
| Konny Hammerhead |
@Vic: I live to serve, my commander. :-)
@GM: I am afraid I did not make myself understood.
What I propose is:
- the ability to use them once per turn
- if I use it between turns, I cannot use it next turn
This is the same rule as the one governing swift/immediate actions.
If you mix rounds into the equation, it becomes much more complex, as I tried to explain before.
| GM Niles WotR |
Whenever you determine to use the MP in initiative order, then you can't use another one until the next round...seems simple to me. I mean I post the initiative block and its easy to keep track what round we are on.
This might mean that if you are at the very bottom of initiative and you use a MP for say Surprise Strike {Round 1}. You could then use a surge again again at the top of the next round {2} when the creature attacks you and forces a save. However, during that round{2} you couldn't surprise strike on your turn because you had already used a MP.
| Konny Hammerhead |
I understand. But this works great for someone on the bottom of the initiative order. (as you yourself shown in your example)
But with Konny, who is usually one of the first to go, it means he has two options:
- use MP during his turn for swift action, therefore never have a chance to use an immediate action
- not to use a swift action and hope that there will be opportunity for an immediate action / problem is, next round, swift action will not be used again, because what if I need to use it for an immediate action
This system vastly favors anyone with low initiative and handicaps anyone with high initiative.
I understand it might be easier for GM, but it is certainly not fair for the players.
Well, you are the GM, so it is your decision. But if this house rule is in effect, it certainly greatly reduces the choice of feats and path abilities for anyone with high initiative as taking immediate action feats/abilities is not a wise option anymore. Fortunately I do not have any yet.
Edit: To explain my POV, here is my take on the difference between using swift and immediate actions (it works that way usually, not always):
Swift: things I love to do and help solve the situation
Immediate: things that I should do save my life (or the situation)
So I prefere going swift, but if I need immediate, I am glad I have it and gladly forgo using swift next round
| GM Niles WotR |
I actually like that it forces you to decide if you are going to go offensive versus defensive. We'll stick with my decision. Trust me, you guys are gonna steamroll encounters so hard it hurts soon and it won't really matter much.
| Konny Hammerhead |
Ok. And does it apply to immediate/swift actions as well? Is it one per combat round?
| Barundar Hammerfist |
I've never played a character so heavily focuses on being defensive as Barundar, but I think I'm finally - finally - actually getting the hang of how the character needs to work, especially in regard to uses of mythic power. I'm not going to worry about upgrading his ability to do damage quite so much; he's not ever going to have the pure output capacity of a character like Vic.
I think the focus I need to put on Barundar is in doing everything he can to force enemies to focus on him and give Vic the freedom to become the bloody engine of destruction she is.
| Konny Hammerhead |
@Barundar: when your speed is 20, Haste gives you only 20 more. Here is the wording: "All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement." So you had no way to get that far.
@GM: Understood.
| Belledonna |
Round 2
Red attacks Belledonna clawing her viciously for 17 forcing Belle to save versus paralysis Belle is paralyzed for 5 rounds. she gets a new save each round on her turn
That, plus what the Babau did last round, puts Belledonna at -1 unless there was a heal that I missed.
| Konny Hammerhead |
Obviously, my actions are intended for round 7, not round 6 ;-)
| GM Niles WotR |
Yes. It's an ongoing spell. However it only has one round left.
-Posted with Wayfinder
| Konny Hammerhead |
Probably just oblivious, it has been up and damaging you since Round 5 ;-)
| Konny Hammerhead |
Vic, you did not have to move to flank. Konny tumbled into flanking position
| Barundar Hammerfist |
Wanted to apologize for my lack of posting the past couple of days. It's been hard for me to find the time. Spent most of the weekend with some of my wife's family and then had to rush back early this morning for my Mema's funeral services, with the funeral being a three-hour drive from the graveside. It's been a heckuva weekend...I think I've driven pretty much right at 1,000 miles since Friday morning.
| Barundar Hammerfist |
Seems like most things that you'd really want to use it against would have ways to mask their presence from that particular spell, so I'm not feeling terribly bad about it. I mean, honestly...what are we going to come across that's NOT evil, in most circumstances?
"*Gasp!* I had no idea that the fifteen-foot-tall, horned, hooved, flame-winged beast was not on our side!"
| Belledonna |
"*Gasp!* I had no idea that the fifteen-foot-tall, horned, hooved, flame-winged beast was not on our side!"
Exactly!
In the first issue, unless somebody is a cleric of either Baphomet or Deskari, they won't even register to it anyway either, or they're a demon & it's pretty much obvious.| Belledonna |
I have one use of Mythic Power left. I can use it to cast Fly on one of us, but that risks putting one of us fighting the thing solo & if it is what I think it is, we don't want to do that.
We might be better off if I can find something that can ground it.
| Konny Hammerhead |
Agreed, that would be for the best
| Konny Hammerhead |
Did we not want to lure it inside?
| Konny Hammerhead |
I second the new plan :-)
| Konny Hammerhead |
I see that we have a new new plan. I do not know the specifics, but Bel's death is not an issue anymore :-) The bluff worked amazingly!
| Belledonna |
How many times have I been reduced to unconsciousness in this place?..
At least it's not as bad as that fight against those f#%~ing flies...
| Konny Hammerhead |
Nah, she is just that good...
| Barundar Hammerfist |
That is a pretty crazy streak of luck. Of course, Barundar's combat rolls are still pretty much suckin' like a black hole, so maybe Desna's just taking some of Barundar's luck and giving it to Victrix.