| hogarth |
Some magic items should be put out of their misery. To wit:
- Robe of blending. It does exactly what a ring of chameleon power does, except it costs an extra 17,000+ gp. What a bargain!
- Ring of regeneration. 90,000 gp for fast healing 0.0333 (assuming a level 20 wearer)? Ouch.
I'll come up with more later...
| hogarth |
More items:
- Horn of Valhalla. By the time you can afford 50,000 gp, 2nd level barbarians are just about useless; if you really want some expendable trapspringers, you could buy a Bag of Tricks instead. The fact that it can only be used once a week is just adding insult to injury.
- Ring of friend shield. 50,000 gp for shield other at will?
Daniel Simonson
|
I dn't know, i am all for cleaning out the closet. There is a diference between selection, and stupidity. Honestly how many items does there need to be? Really, the Magic items are just a compendium of examples for craft item guru's. List some standard stuff with 1 or 2 different bonuses, and let the rest go to the craft area.
| Majuba |
There's definitely items that could use repricing, however:
Ring of friend shield. 50,000 gp for shield other at will?
This is Force Shield, at will, at *unlimited range*.
That makes it quite potent, even breakable at times, as well as very interesting. The price, which otherwise would be something like 9000 or 18000 (double since it works both ways), it thus appropriate.
| hogarth |
There's definitely items that could use repricing, however:
hogarth wrote:Ring of friend shield. 50,000 gp for shield other at will?This is Force Shield, at will, at *unlimited range*.
That makes it quite potent, even breakable at times, as well as very interesting. The price, which otherwise would be something like 9000 or 18000 (double since it works both ways), it thus appropriate.
So you've bought one before? How did that work out for your character?
| hogarth |
These are great examples of items that are priced poorly, but I don't think they should be removed, they should be fixed.
I think fixing them would remove their misery as well. :-)
Note, however, that several 3.5 magic items have already been cut from the magic item list (stone horse(s), eyes of petrification, shrouds of disintegration).
| hogarth |
Would this be a good place to point out that dust of sneezing and choking is way too lethal, even though it does not have a price anymore?
That's a good point, although it should probably go into a "bargain" thread, not a "white elephant" thread.
(Note that you have a 10% chance of making Dust of Sneezing and Choking whenever you fail to make Dust of Tracelessness. So that would make the price around 2,500 gp in practice (10x the cost of Dust of Tracelessness).)
| Ross Byers RPG Superstar 2008 Top 32 |
Any other poorly priced items, either too low or too high.
Hat of Disguise.
Also, Rings of Protection are mispriced with regard to amulets of natural armor. They cost the same, but the ring adds to touch AC, but the amulet doesn't. Add in that the amulet slot is more valuable than one of two ring slots, and it means that either Amulets of Natural Armor are overcosted, or Rings of Protection are overcosted. (The other thread about merging Rings of Protection with Cloaks of Resistance would render this moot, though.
| Ross Byers RPG Superstar 2008 Top 32 |
im sorry, maybe it is just me, but what is really so terible about a +20 to disguise, versus a +20 to jump? so you fool a few NPC's. you cannot impersonate an NPC, just make up a persona.
Hat of Disguise creates a Disguise Self effect, which is a bit more than +10 on disguise checks.
| Eric Tillemans |
Hat of Disguise.
Is the Hat of Disguise really underpriced? Each time you use it, the duration is 10 minutes. This means using it to get by a guard may work, but trying to stay in disguise over time in a town would be nearly impossible.
Maybe even the 10 minute duration makes it underpriced, but I'm not convinced.
| hogarth |
Rings of Elemental Command (200,000 gp)
These are fairly powerful magic items, but 200K gp is a huge overestimate, especially for the water ring (e.g.):
Water walking: worth 15,000 gp (see ring of water walking)
Create water: worth less than 9,000 gp (see decanter of endless water)
Water breathing: worth less than 15,300 gp (see pearl of the sirines)
Wall of ice 1/day: 24,000 gp
Ice storm 2/week: ~7,000 gp
Control water 2/week: ~7,000 gp
That leaves 77,000 gp (at a bare minimum) for the remaining effects (hedge out/charm water elementals, some bonuses against creatures from the Plane of Water, penalty to save vs. fire) which is way too much.
| The Wraith |
I think that Mantle of Spell Resistance is slightly overpriced. I mean, 90000 gp for SR 21? A 10th-level caster can bypass your SR 50% of the times. A Robe of the Archmagi costs 15000 gp less, provides a SR which is only 3 points less (SR 18), gives an Armor Bonus, a Resistance bonus to Saves, and and enhancement to the caster check to bypass SR. Sure, it's linked to a specific 'tier' of Alignment (Good-Neutral-Evil) and grants these benefits only to arcane casters, but the Mantle is a bit overpriced, in comparison (IMHO).
| Lehmuska |
Rod of viper's too expensive. When the item can be afforded, a DC 14 fortitude save poison just isn't going to cut it.
Spell resistance armor could also be better or cheaper.
Eyes of Doom - 25 000gp for a few minor abilities and a once per week ability isn't good enough.
Horn of blasting - 20 000gp Once this item can be bought, it's damage will be so lousy it'll be a waste of a standard action to use it. To top it off, this baby comes with a suicide chance if used more than once per day.
Pearly white ioun stone - Regenerate one hit point per hour. same problem as the ring of regeneration.
Rope of entanglement - 21 000gp for a rope that basically duplicates a 1st level spell.
| Tholas |
Not a item per the but spell resistance enhancements are kind of unspectacular. By the time you can afford them most enemy spellcasters that pose a thread to your group will most likely auto-succeed on their caster level check. Since SR is a two-edged sword(it costs a standard action to lower it) I'd like to see some higher SR values.
Btw.: How do you lower SR gained from an item? Is that even possible?
| Eric Tillemans |
Not a item per the but spell resistance enhancements are kind of unspectacular.
For SR items, I'd like to see SR be a base value plus the wearers level determine the SR. Something like 5 + level being the lowest SR item valued at 50,000gp then going up by 20,000gp per point over 5 to a maximum of 10. Costs would be:
SR 5 + level: 50,000gp
SR 6 + level: 70,000gp
SR 7 + level: 90,000gp
SR 8 + level: 110,000gp
SR 9 + level: 130,000gp
SR 10 + level: 150,000gp
Luminiere Solas
|
Tholas wrote:Not a item per the but spell resistance enhancements are kind of unspectacular.For SR items, I'd like to see SR be a base value plus the wearers level determine the SR. Something like 5 + level being the lowest SR item valued at 50,000gp then going up by 20,000gp per point over 5 to a maximum of 10. Costs would be:
SR 5 + level: 50,000gp
SR 6 + level: 70,000gp
SR 7 + level: 90,000gp
SR 8 + level: 110,000gp
SR 9 + level: 130,000gp
SR 10 + level: 150,000gp
i reccomend cutting the prices in half. that's still too high for it's use.
i would prefer taking a 0 off the cost digits. as there are many spells that do not care about spell resistance. (anything not from evocation)
i would reccomend 150,000 gp for an item that grants immunity to the entire "evocation" school
| Majuba |
Also, Rings of Protection are mispriced with regard to amulets of natural armor. They cost the same, but the ring adds to touch AC, but the amulet doesn't.
Amulets of Natural Armor cost what they do for the same reason that Insight Bonuses to AC cost more than Deflection, even though they do the exact same thing - STACKING. Natural armor stacks on top of regular armor, so it costs more. 1500gp * bonus squared *might* be more appropriate, but would be a pain to calculate. Also, low level characters can make Amulets of Natural Armor, they can't make Rings of Protection.
As for Spell Resistance - I find it at most slightly overpriced. Spell Resistance should *never* be cheap, it's an incredibly powerful ability. At SR-12 * 10000, it scales very smoothly, and even *cheaply* compared to the spell. Based on the spell it should be SR-12 * 20000 (2000, * 5th level spell, * 2 for duration in minutes, * caster level where 9th = 20).
And turning it off - move action to remove.
| Dennis da Ogre |
Ross Byers wrote:Also, Rings of Protection are mispriced with regard to amulets of natural armor. They cost the same, but the ring adds to touch AC, but the amulet doesn't.Amulets of Natural Armor cost what they do for the same reason that Insight Bonuses to AC cost more than Deflection, even though they do the exact same thing - STACKING. Natural armor stacks on top of regular armor, so it costs more. 1500gp * bonus squared *might* be more appropriate, but would be a pain to calculate. Also, low level characters can make Amulets of Natural Armor, they can't make Rings of Protection.
All of this points to Rings of Protection being worth more than the amulet of natural armor. Deflection stacks with everything and provides touch AC bonus.