General Playtest Criticism


Playtest Reports


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I converted to Pathfinder the day I learned of this wonderful little idea. I have enjoyed (and my group's have also enjoyed) the updates to our favorite character classes, feats, skills and spells. Recently I joined a play-by-post website where I use Pathfinder as well. What I have begun to notice as I dm/play in +3 games that use the Pathfinder system is there are several glaring problems (at least currently).

My biggest problem with the system is the omission of well memorized third edition rules (like do the same modifiers stack from multiple sources?). In the above mentioned rule, third edition (or 3.5) ended what I believe was the ability score section in the PHB (correct me if I am wrong) with a paragraph or two on how modifiers stack. I have poured over the book several times and failed to find the specific section that talks about how modifiers work. In fact outside of how modifiers that do not from from either a base value or an ability score modifier, I have been hard pressed to find how any modifier functions.

This has proven problematic for several reasons. For me as a DM and my more experienced players, we are forced to kind of hodge podge together a working idea of what the rules should be like in Pathfinder without ever really knowing what the rules should be. For my new players, I am forced to look them in the face and tell them that they really need to know two books (PHB and PF), and exactly what to pay attention to from which source and what to ignore. But still even at best I am forced to direct them to the SRD, where it will tell them why something doesn't work they way they want it but through no fault of their own but just because the book they made their character off of was incomplete.

The next issue that I think arises is a clear omission of several things (which I am sure have been brought up in several other threads but I am merely addressing the concerns of my group here and if you already know this is a problem great). Take for example the mysterious Deft Shield feat mentioned under the Two-Weapon Fighting style of the Ranger, or Control Winds under the druid spell list. For the first, all I can say is if that was a joke designed to get me to dig through your book and the SRD good work because at the end of the day it worked. I can realize that errors or made but the more a system is refined the less time I have to spend digging through a rulebook (in the case of deft shield, 4 people pouring through the entire wizard's library for 15 minutes) and more time doing actual gaming. Now I realize the second one was included in the Web Enhancement for spells and notation is made to where I can find the information but again I think this feeds into my argument in the above paragraph. To gain access to all class features and things listed in the core rulebook of the game I (in the best case scenario) access to another supplement and in the worst case scenario another book entirely. I think this tends to degrade from a founding principle of the game, that conversion work and referencing old work be put to a minimum

I guess what my ideal vision of Pathfinder is something that doesn't require another book or two to be made complete. Something I can just hand players, ask them to read and they will have all the rules they need to make a character function in this game.

The opinion of my many groups and myself is that Pathfinder is making strives in the direction but at the same time isn't built upon the greatest foundation. Pathfinder assumes a preexisting knowledge of DND which I think from my playtesting experience has been harmful for 2 key reasons: 1) It forces DMs to go and teach a system that we are only sort of using but not really (in forcing DMs to educate players on 3.5 and then Pathfinder) and 2) It isn't entirely clear on what portions of DnD 3.5 we should be ignoring and what parts they just forgot to talk about.

At the end of the day, I think that Pathfinder has made a great initial step in terms of giving the world a solid gaming system. But I think that perhaps now would be the time to integrate more of the basic gaming knowledge into the system so gaming groups aren't forced to live in the world of two games.

Note: Apologies if anyone feels this is the wrong thread, but I feel that my playtest experience is the foundation of my general criticism of the system.

Paizo Employee Chief Creative Officer, Publisher

The Beta Playtest Edition necessarily omits some stuff to focus on things that were changed and that need the most playtesting. The final edition will likely be at least 200 pages longer, and will include a lot of the stuff you mention.

By the time the final edition comes out in August, you will not need any other rulebooks to play Pathfinder other than the core rulebook and the soon-to-be-announced monster book.


Erik,

any chance of getting BETA in more printer friendly form? I.e. pure text, no pictures?

While BETA itself is beautiful, those of us with weaker hardware or who would simply want to print on B/W printers would appreciate to be able to simply access the rules.

Regards,
Ruemere

PS. If anyone needs less hardware intensive PDF viewer, I would like to heartily recommend getting
Foxit Viewer
(free, fast, offers searching capability: http://www.foxitsoftware.com/pdf/rd_intro.php)

or
Sumatra PDF Viewer (even faster and less resource intensive, however its rendering is less than perfect:
http://blog.kowalczyk.info/software/sumatrapdf/
Portable version of Sumatra:
http://portableapps.com/apps/office/sumatra_pdf_portable

PS2. It is possible turn Pathfinder BETA into pure text, however it's not recommended since that violates the trust of Paizo, as it requires stripping PDF protections they put into PDF.


Erik Mona wrote:

The Beta Playtest Edition necessarily omits some stuff to focus on things that were changed and that need the most playtesting. The final edition will likely be at least 200 pages longer, and will include a lot of the stuff you mention.

By the time the final edition comes out in August, you will not need any other rulebooks to play Pathfinder other than the core rulebook and the soon-to-be-announced monster book.

What I want more than anything, Erik, Jason, anyone who is listening, is to hand this book to a new and interested player, and not have it scare them off.


I wonder if your observation, toyrobots, might be suggestive of a different need? What I mean is, even a player's handbook can be intimidating to a new player. Would the real answer to this problem be not to worry about the size of the final PfRPG, but to have a small paperback starter book for new players, say, giving them the basics to play a fighter, rogue, sorcerer, or cleric in the Pf setting? If this did well as far as attracting new players, it could then become the centerpiece for a boxed starter set (as I merrily wander off-topic...)

Aside from this, it seems to me that really we induct new players into the game by the support of the GM and the group, and only later after they get a little experience and enthusiasm do they start purchasing books which would have been too much if the momma gm had not first digested them and then hacked them back up into their eager newborn throats.


Mairkurion {tm} wrote:

I wonder if your observation, toyrobots, might be suggestive of a different need? What I mean is, even a player's handbook can be intimidating to a new player. Would the real answer to this problem be not to worry about the size of the final PfRPG, but to have a small paperback starter book for new players, say, giving them the basics to play a fighter, rogue, sorcerer, or cleric in the Pf setting? If this did well as far as attracting new players, it could then become the centerpiece for a boxed starter set (as I merrily wander off-topic...)

Aside from this, it seems to me that really we induct new players into the game by the support of the GM and the group, and only later after they get a little experience and enthusiasm do they start purchasing books which would have been too much if the momma gm had not first digested them and then hacked them back up into their eager newborn throats.

I'm all for that.

But mainly, the Beta has left me with a LOT of explaining to do for my newbies. I know it's a work in progress, but it has created a pronounced need for me to have a complete, and well-written final.


toyrobots wrote:

But mainly, the Beta has left me with a LOT of explaining to do for my newbies. I know it's a work in progress, but it has created a pronounced need for me to have a complete, and well-written final.

Got ya.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Mairkurion {tm} wrote:
Would the real answer to this problem be not to worry about the size of the final PfRPG, but to have a small paperback starter book for new players, say, giving them the basics to play a fighter, rogue, sorcerer, or cleric in the Pf setting? If this did well as far as attracting new players, it could then become the centerpiece for a boxed starter set (as I merrily wander off-topic...)

Love this idea every time it comes up.

Liberty's Edge

Hi all! Although I'm kinda new here, I'd like to start off with a big criticism.

<please don't flame me mode on> :-)

Is it just my imagination, or does the Beta Playtest look a =lot= like the WotC System Reference Document (hereafter called the SRD)?

I've got copies of the entire 3.5 SRD here on my computer, and it seems to me that some of the material in the Beta Playtest is just direct quotes from the SRD.

Not that this is a -bad- thing mind you - using the SRD to formulate rules is a sure fire way to achieve compatibility with 3.5.

But what happens in December? I had heard that WotC was not going to allow any more 3.5 product after the end of the year. In fact, at least two game stores near me are clearing their shelves of 3.0 and 3.5 stuff as fast as a 50% off of cover will allow them to get rid of it.

<please don't flame me mode off>

In my next post, I promise I'll have something positive to say.

Pathfinder 4290


gurpsgm wrote:

Hi all! Although I'm kinda new here, I'd like to start off with a big criticism.

<please don't flame me mode on> :-)

Is it just my imagination, or does the Beta Playtest look a =lot= like the WotC System Reference Document (hereafter called the SRD)?

I've got copies of the entire 3.5 SRD here on my computer, and it seems to me that some of the material in the Beta Playtest is just direct quotes from the SRD.

Not that this is a -bad- thing mind you - using the SRD to formulate rules is a sure fire way to achieve compatibility with 3.5.

But what happens in December? I had heard that WotC was not going to allow any more 3.5 product after the end of the year. In fact, at least two game stores near me are clearing their shelves of 3.0 and 3.5 stuff as fast as a 50% off of cover will allow them to get rid of it.

<please don't flame me mode off>

In my next post, I promise I'll have something positive to say.

Pathfinder 4290

I guess I don't see this as "a big criticism". How could it be compatible with 3.5 and not look like the SRD? I think the more you read, playtest, and compare PfRPG with the 3.5 SRD, the more changes and additions will become evident. The baseline Paizo position is that the 3rd editions need revising, not replacing, as improvement.


Pathfinder Rulebook Subscriber
gurpsgm wrote:
But what happens in December? I had heard that WotC was not going to allow any more 3.5 product after the end of the year. In fact, at least two game stores near me are clearing their shelves of 3.0 and 3.5 stuff as fast as a 50% off of cover will allow them to get rid of it.

Got a source for this?

Because, as written, the OGL (which the SRD is under) is perpetual, and cannot be revoked. And WotC can't legally prevent another company from continuing to use it, unless that company signs the far more restrictive GSl document.

If WotC could actually "disallow" more 3.5 (or more precisely, OGL) content, then Paizo (and every other d20 publisher out there) would either be doing dramatically different rules, or working under 4E.

Sovereign Court

That's my understanding as well, and since I'm currently working on 3 projects for Mad Scotsman Games, and having the OGL ripped out from under me would definitely be a problem. I've heard from other sources (a few other message boards) that once granted, the OGL can't be retracted.

As I see 4E, and the policies that WotC has implemented with it, I see that they may have had some problems with 3.x and the OGL allowing for so many people to basically "improve upon the original design". I saw 3.x and the OGL as two things;
1. Allowed numerous smaller publishers to get into the game and have meaningful sales figures of their products, since it was all largely compatible with a plethora of other settings and resources.
2. Caused several older companies to go under or go through massive change to their own product lines to make it OGL compatible. It also caused some stasis, as if it wasn't 3.x or White Wolf, it had a lower chance of leaving the shelves.

Now that 4th Edition doesn't have a free OGL option, we see many companies either sticking with 3.x (such as Pathfinder), or launching their own game systems. Some of the older players, whom were perturbed at 3.x less than a decade ago, are downright anti-4E. Some have even gone looking for other game systems, swearing off anything produced by WotC.


gurpsgm wrote:

Hi all! Although I'm kinda new here, I'd like to start off with a big criticism.

<please don't flame me mode on> :-)

Is it just my imagination, or does the Beta Playtest look a =lot= like the WotC System Reference Document (hereafter called the SRD)?

I've got copies of the entire 3.5 SRD here on my computer, and it seems to me that some of the material in the Beta Playtest is just direct quotes from the SRD.

Not that this is a -bad- thing mind you - using the SRD to formulate rules is a sure fire way to achieve compatibility with 3.5.

But what happens in December? I had heard that WotC was not going to allow any more 3.5 product after the end of the year. In fact, at least two game stores near me are clearing their shelves of 3.0 and 3.5 stuff as fast as a 50% off of cover will allow them to get rid of it.

<please don't flame me mode off>

In my next post, I promise I'll have something positive to say.

Pathfinder 4290

Welcome to the messageboards!

Generally, you don't need to worry about getting flamed on these 'boards... most everyone is nice and understanding of any concerns or criticisms that you may have.

Now to answer your specific questions:

1) As previous posters have said, the Beta is supposed to look a lot like the v3.5 SRD, since it is meant to be backwards-compatible with all books made using the SRD. If it was radically different, that would be impossible.

2) I believe that there was a rumor circulating that Wizards would deny rights to third parties to produce D&D-compatible books. This is only partly true. I'm not sure why December was the month specifically, but Wizards has already canceled the D20 System License, which was the license that allowed anyone to use the little red-and-white D20 System logo to indicate compatibility with D&D. However, the Open Game License is still fully active, and can NEVER be terminated. That license is the one that allows for third-party products to be made, but it doesn't allow the D20 System logo to be put on the product. Paizo gets around this restriction by putting "3.5-OGL Compatible" on the back of their books to indicate the compatibility.

I hope that helps!


Just as an FYI, YMMV, FoxIt wouldn't display the Beta PDF or the web enhancement correctly on my computer. Every other page was just the background layout page, no text or text blocks. Very strange. I had to download Acrobat Reader just to read it.

The Exchange RPG Superstar 2010 Top 16

Erik Mona wrote:

The Beta Playtest Edition necessarily omits some stuff to focus on things that were changed and that need the most playtesting. The final edition will likely be at least 200 pages longer, and will include a lot of the stuff you mention.

If I were king of the world, Erik, I would offer selections from the Pathfinder basic Game book in three or four smaller (64-page) editions. One would have information for arcane spellcasting characters. Another, divine apellcasters, and a third for everybody else.

If you want to play a wizard, here's a small book detailing what you'll need to know for the first several levels.

As it turns out, I am not king of the world. This usually makes me happy, but in this particular, it makes me sad.


...don't make Chris sad. That makes others of us sad too.


My verdant felicity now is diminished.

Scarab Sages

xanen wrote:
Just as an FYI, YMMV, FoxIt wouldn't display the Beta PDF or the web enhancement correctly on my computer. Every other page was just the background layout page, no text or text blocks. Very strange. I had to download Acrobat Reader just to read it.

I get the same problem, actually. I've been trying to come up with a way to fix it, but it seems i may need to download acrobat for it. I'm not sure if it does this for the modules as well, but if it's only the beta, then i'll just use my work comp to read that.


Daniel Johnson 14 wrote:

For my new players, I am forced to look them in the face and tell them that they really need to know two books (PHB and PF), and exactly what to pay attention to from which source and what to ignore. But still even at best I am forced to direct them to the SRD, where it will tell them why something doesn't work they way they want it but through no fault of their own but just because the book they made their character off of was incomplete.

To clarify, you have an issue with the fact that you, well we, are getting a chance to shape the end product. That our ideas are being listened to....???

Yes, new player's need to look at 2 books, but the end result, after all the play-testing is done, will be all the better because of this process.

So in short, you have a problem with the fact that it's not finish yet!

Liberty's Edge

Ah! Thanks for clearing that up. I still wonder about everyone else just rushing to dump 3.0 and 3.5 stuff at bargain prices if the end-of-year cutoff wasn't so seemingly cut and dried, but if the ability of anyone to produce 3.5 compatible merchandise -isn't- over, than we have a lot less to worry about. I suspected that Paizo (who published 'Dungeon' and 'Dragon' magazines) would have done their homework on this question a long time before putting the bucks necessary to have Pathfinder out.

Now a good comment...

It seems to me that multiclassing (exactly the problem talked about in the intro) has gone the way of the dodo bird. I see nothing about multiclassing in the Beta Playtest, and there's a sentence after each class in the Beta that says "Once made this class cannot be changed." If this is true it might be one of the better things to happen to GMs. Heck the book even talks about people not taking fighter after 4th level and/or taking rogue after 2nd level. If this is true it might be one of the best things to ever happen to a GM. I can't tell you how many times I've occasionally struggled with a player that wants to run (for instance) a Rogue till 2nd level and then switch classes to a Ranger so as to get the benefits of both fairly quickly. Or is the multiclassing option one of the things that will be added after the playtest?

Pathfinder 4290

Liberty's Edge

> I guess I don't see this as "a big criticism". How could it
> be compatible with 3.5 and not look like the SRD? I think
> the more you read, playtest, and compare PfRPG with the 3.5
> SRD, the more changes and additions will become evident.
> The baseline Paizo position is that the 3rd editions need
> revising, not replacing, as improvement.

My problem with this similarity was that the quotes were

=exactly= from the SRD. I realize that Paizo wants to have
almost total compatibility with the vast bulk of 3.5 stuff
out there. But sometimes it seems to me that the text from
the SRD can be a little dry (to put it gently) and could be
written in a way to make the Pathfinder book a fun read at
the same time that it provides rules for their game.

I'll try to come up with some examples this weekend, as my
local gaming group meets on Sun.

Pathfinder 4290

Liberty's Edge

> Because, as written, the OGL (which the SRD is under) is
> perpetual, and cannot be revoked. And WotC can't legally
> prevent another company from continuing to use it, unless
> that company signs the far more restrictive GSl document.

Hm. That I'd like to see proven. Under the old SRD
License isn't the ability to revoke the license still in
WotC's hands?

And I've seen the new GSl license. Talk about restrictive.

> If WotC could actually "disallow" more 3.5 (or more
> precisely, OGL) content, then Paizo (and every other d20
> publisher out there) would either be doing dramatically
> different rules, or working under 4E.

OK - If the old 3.5 rules are still capable of being
used, then why is every other company but Paizo in a
hurry to 1) get rid of all 3.5 stock, 2A) make a new
game with their own rules or with another less
restrictive rules set or 2B) convert everything over
to 4.0. I've already got the Kingdoms of Kalamar
setting for 4.0 on PDF here.

Pathfinder 4920

Grand Lodge

Adventure Path Charter Subscriber
gurpsgm wrote:
My problem with this similarity was that the quotes were =exactly= from the SRD.

Two player's (or DM's for tha matter) can read the exact same paragraph from the SRD and interpret it differently. If Paizo changes the language on those paragraphs that are remaining the same between 3.5OGL and PRPG, then they will just be adding to the problem.

Translation: if the rule hasn't changed from the SRD, the rule text shouldn't change either. Afterall, the SRD is almost entirely crunch text; Paizo can add their own flavor without changing the rules.

-Skeld

Liberty's Edge

This is =very= true. I've had rules lawyers challenge me on
this before, and I always have the same response = "If you
think you know better you run the game."

> Two player's (or DM's for tha matter) can read the exact same
> paragraph from the SRD and interpret it differently. If Paizo
> changes the language on those paragraphs that are remaining the
> same between 3.5OGL and PRPG, then they will just be adding to
> the problem.

> Translation: if the rule hasn't changed from the SRD, the
> rule text shouldn't change either. Afterall, the SRD is
> almost entirely crunch text; Paizo can add their own flavor
> without changing the rules.

> -Skeld


Pathfinder Rulebook Subscriber
gurpsgm wrote:

Hm. That I'd like to see proven. Under the old SRD

License isn't the ability to revoke the license still in
WotC's hands?

I could be wrong, but that's only if a company violates the OGL for some reason, and then only for that company. Doing an internet search for "OGL revoke" should provide more than a few places that discuss the topic better.

gurpsgm wrote:

OK - If the old 3.5 rules are still capable of being

used, then why is every other company but Paizo in a
hurry to 1) get rid of all 3.5 stock, 2A) make a new
game with their own rules or with another less
restrictive rules set or 2B) convert everything over
to 4.0. I've already got the Kingdoms of Kalamar
setting for 4.0 on PDF here.

Probably because those companies have the D20 logo on their products, which they'll either have to rebrand, or stop selling.

Although I can't say for certain, as I'm not privy to the major decisions of any game publishers. ;P

Liberty's Edge

tricky bob wrote:
Daniel Johnson 14 wrote:

For my new players, I am forced to look them in the face and tell them that they really need to know two books (PHB and PF), and exactly what to pay attention to from which source and what to ignore. But still even at best I am forced to direct them to the SRD, where it will tell them why something doesn't work they way they want it but through no fault of their own but just because the book they made their character off of was incomplete.

To clarify, you have an issue with the fact that you, well we, are getting a chance to shape the end product. That our ideas are being listened to....???

Yes, new player's need to look at 2 books, but the end result, after all the play-testing is done, will be all the better because of this process.

So in short, you have a problem with the fact that it's not finish yet!

That's one take. I don't really get the feeling that new ideas are being listened to very well. I guess that's why I'm so sad about Pathfinder. From the beginning it seems like there were a few ideas that were entirely from Paizo (consolidated skill list, combat feats, etc) that they were trying REALLY HARD to hammer into the new game, even when they were not good ideas. Some they've had to change because of how problematic they were (combat feats) but I didn't really feel like they wanted to.

There are also a lot of other really good ideas out there that have a strong basis on actual playtest. Not the wild stuff, either. The minor changes that make the game better. The things like minimum of 4 skill points for every class... Those things are considered 'bad for backward compatability', but at the same time we're changing the barbarian from rages per day to a number of rounds (so they could rage for a moment or a long, long, long time at their discretion) and throwing in how many new powers and abilities?

I'm sad because I think that Paizo is being a little inconsistent in what they're willing to try in this playtest. And maybe it is because they have a narrow window to finish everything in (their print deadlines are hell) and trying lots of 'new things' just means that the 'big things' won't get tested - but how many big changes should there be? The little changes are where I'm lost. Changing Concentration to be Spellcraft is a 'small change' - but it really ruins things for me. It means that my character (the wizard) never loses a spell, but the cleric and the sorcerer in the party virtually never succeed at casting defensively (that's what a +5 ability score at 1st level gets you).

I guess what I really want is someone at Paizo to help us with the 'why' of a change. I can tell you when something doesn't work in my game after actual playtesting, but it doesn't seem to get any more consideration than when I mention why something won't work in my game based on my understanding of how that rule works... I guess I don't feel that Paizo has been very inclusive... Maybe it is too big a project for one man to handle all the different voices. I can see that.

But the reason Pathfinder is being released is that a whole lot of people thought that 3.5 needs improvement. I'm one of them. But I have so much experience with 3.5 that improving it is easy. Switching to Pathfinder and having to houserule the heck out of it to make it playable is too much work.

I really thought I would be more excited about Pathfinder. I mean, I was. I went to GenCon for the first time because of the Beta release. The Pathfinder scenarios and the Paizo talks were the only events that I attended (well, there was one when I didn't have any Paizo things available). And I guess the only reason that I'm still hanging around and checking out the boards every day is that I want to be excited again. I want to believe that Pathfinder is where it's at.

So I guess I havea request. Can't we have a 'Designer's Explanation' board where people can say 'Let's talk about this rule... This is what I see. This is what happens in game. What was the goal of the designers? Is it achieving it's goal'. Not a place to talk about proposed house rules or problems with the existing rules - just a place to understand the reasoning behind the changes. Because frankly, most of the changes either have little interest to me, or annoy the heck out of me. Even the changes I like (the way skill points are allocated for example) are ruined by things I don't (consolidated skills, no increase in skill points for the classes that didn't benefit from consolidation).

Here's to hoping.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
DeadDMWalking wrote:
I don't really get the feeling that new ideas are being listened to very well. I guess that's why I'm so sad about Pathfinder. From the beginning it seems like there were a few ideas that were entirely from Paizo (consolidated skill list, combat feats, etc) that they were trying REALLY HARD to hammer into the new game, even when they were not good ideas.

I'm still hopefully, but I can see where DeadDMWalking is coming from. We had some GREAT discussions about things like skills and feats back in the Alpha rules days. Alpha1 tried something new with skills, most folks hated it, Jason listened. Cool. But after that we had huge brainstorm sessions over skills, consolidation, skill points, synergy, etc. and ... nothing. Alpha3 didn't pick up on any of the ideas, and neither did the Beta rules.

Maybe having some influence back in Alpha1 went to our heads, and Jason is assuredly crazy busy, but some ideas have seemed to gain enough momentum and popular support then gone nowhere that I'd love to hear some commentary on them from the staff. Like I said, I'm still hopeful that some of the community generated ideas will make it into the final rules, but I haven't seen much of this lately.

Scarab Sages

Chris Mortika wrote:
Erik Mona wrote:

The Beta Playtest Edition necessarily omits some stuff to focus on things that were changed and that need the most playtesting. The final edition will likely be at least 200 pages longer, and will include a lot of the stuff you mention.

If I were king of the world, Erik, I would offer selections from the Pathfinder basic Game book in three or four smaller (64-page) editions. One would have information for arcane spellcasting characters. Another, divine apellcasters, and a third for everybody else.

If you want to play a wizard, here's a small book detailing what you'll need to know for the first several levels.

As it turns out, I am not king of the world. This usually makes me happy, but in this particular, it makes me sad.

Chris, you've just given me the idea to print out the Final and then bind sections together based on classes.

Liberty's Edge

> If I were king of the world, Erik, I would offer selections from
> the Pathfinder basic Game book in three or four smaller
> (64-page) editions. One would have information for arcane
> spellcasting characters. Another, divine apellcasters, and a
> third for everybody else.
>
> If you want to play a wizard, here's a small book detailing what
> you'll need to know for the first several levels.

This has been a major bone to pick with me for a long time. Remember the "little brown books" of original D&D? Examples:

Chainmail = 46 pages

Men & Magic = 36 pages
Monsters & Treasure = 42 pages
Underworld & Wilderness = 36 pages
Reference Guide = 20 pages

Greyhawk = 72 pages
Blackmoor = 60 pages
Eldritch Wizardry = 60 pages
Gods & Heroes = 72 pages
Swords & Spells = 46 pages

Why does this game seem to get more and more complicated as time goes on? With 3.5, I didn't even try to start my daughter on D&D - I used GURPS. There should be a simplified booklet (There! I said a nasty word! I'll say it again - "BOOKLET"!) that can be given to people who have never played before as a starter kit for Pathfinder - or, for that matter, =any= game system that a ... oh say 8 to 12 year old can understand. That's the way to get new people involved - start small.

And here's the next thing - =give= it away. Or make it cheap enough so people can buy it with their (for lack of a better term) lunch money.

Paizo is good at this - I bought the "Crimson Throne" basic book for $2.00 cover! Although it doesn't have a lot of info, it did give me enough info to decide to look for the mods. The same was true for their "Runelords" basic book and mods. If it worked for the mods it'll work for the game.

Pathfinder # 4290

The Exchange RPG Superstar 2010 Top 16

Jal Dorak wrote:


Chris, you've just given me the idea to print out the Final and then bind sections together based on classes.

If we're legally allowed to do this, yeah, that's what I'll be doing, as well, for Pathfinder Society events where brand new players would be designing characters.

Maybe we are king of the world.

Liberty's Edge

> If I were king of the world, Erik, I would offer selections from
> the Pathfinder basic Game book in three or four smaller
> (64-page) editions. One would have information for arcane
> spellcasting characters. Another, divine spellcasters, and a
> third for everybody else.
>
> If you want to play a wizard, here's a small book detailing what
> you'll need to know for the first several levels.

Here's a couple ideas I'm going to throw in the cauldron to see if they boil...

Booklet 1) Fighters: a quick and dirty way to come up with the details of one of the simplest classes to run and play with. Some few feats and skills that every fighter might normally take.

Booklet 2) Mages: ditto the above with a few of the generally used spells (Magic Missile, Fireball, etc) thrown in in place of the extra feats and skills of the fighter...

Booklet 3) Clerics: also ditto, substituting divine spells and feats for magic spells and feats...

Booklet 4) Rogues: also ditto, replacing the magic/divine spells with material on detecting traps, opening locks, etc...

The material for the sub-classes such as Ranger, Barbarian, Druid, etc., would still be in the big book.

Remember, with these small booklets, the idea is to allow people to learn enough to survive a few sessions - maybe even as far as, say, 6th level. At which point they can decide if they want to get a big book and keep playing or not.

Not to mention that these booklets could be finalized as soon as the playtest period for that class is over.

Pathfinder # 4290

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