Toughness


General Discussion (Prerelease)


This has come up while preparing for our new campaign. Our DM grants a bonus feat at 1st level as a "regional" feat from a list. One of the feats on the list is Toughness and it seems to have become extremely popular now.

My interpretation of the feat is that it grants 4 extra hp at 1st level (3 hp + 1 per hit dice) then an additional hp per hd/level gained. The DM thinks it means 3 hp at first level and +1 hp each level after.

Of course, I don't care either way but I was wondering how others were reading the feat description as I thought it was pretty clear.

Dark Archive

Brett Blackwell wrote:

This has come up while preparing for our new campaign. Our DM grants a bonus feat at 1st level as a "regional" feat from a list. One of the feats on the list is Toughness and it seems to have become extremely popular now.

My interpretation of the feat is that it grants 4 extra hp at 1st level (3 hp + 1 per hit dice) then an additional hp per hd/level gained. The DM thinks it means 3 hp at first level and +1 hp each level after.

Of course, I don't care either way but I was wondering how others were reading the feat description as I thought it was pretty clear.

My understanding of the feat is you are correct. +4 hp @ 1st level, +1 hp @ each additional level thereafter.

Scarab Sages

You are correct. The feat grants 3 hp and 1 hit point per HD. It also clarifies that as you gain HD you continue to gain +1 hp. So at 1st level, when you take the feat, you gain 3 hp and 1 hit point per HD (equals 1) for a total of 4.


It seems pretty clear to me too that it should be +4HPs at first level.

Since we're all agreed on that, I'll ask: does anyone think the PF version of Toughness is a bit too generous? Would 3 + 1/2 HD be more balanced?

I'm not sure about this myself. 3.5 Toughness was definitely underpowered, but I feel like PF's version is perhaps a bit much. On the other hand, HPs are a lot easier to come by in PF, so maybe it needs such a big increase to remain worth taking?

Any comments?

Liberty's Edge

Biggus wrote:

It seems pretty clear to me too that it should be +4HPs at first level.

Since we're all agreed on that, I'll ask: does anyone think the PF version of Toughness is a bit too generous? Would 3 + 1/2 HD be more balanced?

I'm not sure about this myself. 3.5 Toughness was definitely underpowered, but I feel like PF's version is perhaps a bit much. On the other hand, HPs are a lot easier to come by in PF, so maybe it needs such a big increase to remain worth taking?

Any comments?

i don't think one hp per level is too overwhelming, actually. you'd net a total of 23 extra hit points at twentieth level, which would keep you in the fight, at best, one round longer. the overall effect isn't much different than raising con two points, but that modest hit point increase would be a boon in a game where stats are rolled, not assigned, and allow for more flexibility in character creation.

the above opinion assumes a "normal" gaming style. i think the PF toughness feat would be a bit underwhelming in an epic style game, and more significant in a low fantasy style game.


Biggus wrote:

It seems pretty clear to me too that it should be +4HPs at first level.

Since we're all agreed on that, I'll ask: does anyone think the PF version of Toughness is a bit too generous? Would 3 + 1/2 HD be more balanced?

I'm not sure about this myself. 3.5 Toughness was definitely underpowered, but I feel like PF's version is perhaps a bit much. On the other hand, HPs are a lot easier to come by in PF, so maybe it needs such a big increase to remain worth taking?

Any comments?

Uh, no. Making it not suck makes it worth taking. In a sense. My current wizard took it, though he would trade it for Arcane Strike in a heartbeat (if Arcane Strike weren't poop).


houstonderek wrote:
23 extra hit points at twentieth level, which would keep you in the fight, at best, one round longer. the overall effect isn't much different than raising con two points

The "raising two Con points" thing is kind of what I was thinking of. Raising Con by two points costs two epic feats. Epic feats are (as a rule of thumb) worth about two non-epic feats. So it should cost four feats to raise an ability score by two. Even when you allow for the fact that the extra also Con raises your Fortitude save, your Endurance checks, and possibly class abilities, it still comes out to +1HP/HD being worth about three feats.

Liberty's Edge

Biggus wrote:
houstonderek wrote:
23 extra hit points at twentieth level, which would keep you in the fight, at best, one round longer. the overall effect isn't much different than raising con two points

The "raising two Con points" thing is kind of what I was thinking of. Raising Con by two points costs two epic feats. Epic feats are (as a rule of thumb) worth about two non-epic feats. So it should cost four feats to raise an ability score by two. Even when you allow for the fact that the extra also Con raises your Fortitude save, your Endurance checks, and possibly class abilities, it still comes out to +1HP/HD being worth about three feats.

you can raise your con by two points by just taking the 4th and 8th level ability increase. what i meant by adding flexibility is you can, by taking toughness, assign an ability score to something that makes more sense from a roleplaying, character concept perspective, rather than put a really good score in con just to get some extra hp. yeah, you're still s.o.l. on the fort save bonus, but that's part of the "give" in the "give and take" when you're trying to realize a concept...


I wasn't disagreeing with the part about it adding flexibility. I was just saying that as far as I can see, PF's Toughness is overpowered compared to other feats. To be honest, I didn't expect many people would agree, but I was interested to know if people thought it was balanced, and if so, why.

BTW, what does s.o.l. mean?

Liberty's Edge

Biggus wrote:

I wasn't disagreeing with the part about it adding flexibility. I was just saying that as far as I can see, PF's Toughness is overpowered compared to other feats. To be honest, I didn't expect many people would agree, but I was interested to know if people thought it was balanced, and if so, why.

BTW, what does s.o.l. mean?

s**t out of luck ;)


Wasnt there a feat called Improved Thoughnes in one of the complete source books that gave 1HP/HD?

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Alagard wrote:
Wasnt there a feat called Improved Thoughnes in one of the complete source books that gave 1HP/HD?

Yup, it was in a few sources. Libris Mortis and Complete Warrior are two I'm sure of.


I do believe the PF Toughness is perfectly balanced for 2 reasons:
#1 Improved toughness was in 3.5 with a prereq of Fort +1 and added +1 hp per HD, and could only be taken once netting +20 hp by lvl 20 (not much)
#2 Toughness in 3.5 was +3 hp and could be taken numerous times

Well I guess there is a third reason, and that is remember back in 3.0 they had the Dwarven and Draconic Toughness feats that added +6 and +12 multiple times.

One thing you can't forget about increasind Con by 2 is that not only do you gain 1 hp per lvl, but your fort save increase as well as all con based skills.


OK, here is another question.

Say you pick up toughness at lvl 7. The way it is written says 3+ 1 per hit die, not one per level. Thus if you pick it up at lvl 7 wouldnt that give you 10 HP? Just curious as if this is the way it works it is something I would think about picking up later and would still make it worthwhile to spend a feat on later in the game.

I wish they would make more feats scale like Toughness does!


Vult Wrathblades wrote:

OK, here is another question.

Say you pick up toughness at lvl 7. The way it is written says 3+ 1 per hit die, not one per level. Thus if you pick it up at lvl 7 wouldnt that give you 10 HP? Just curious as if this is the way it works it is something I would think about picking up later and would still make it worthwhile to spend a feat on later in the game.

I wish they would make more feats scale like Toughness does!

sounds right to me. level 7 + toughness = +10hp

Grand Lodge

Biggus wrote:

The "raising two Con points" thing is kind of what I was thinking of. Raising Con by two points costs two epic feats. Epic feats are (as a rule of thumb) worth about two non-epic feats. So it should cost four feats to raise an ability score by two. Even when you allow for the fact that the extra also Con raises your Fortitude save, your Endurance checks, and possibly class abilities, it still comes out to +1HP/HD being worth about three feats.

Epic feats should be worth two non-epic feats, but I don't see that happening. Spend a feat to raise CON 1 point? I'm better off taking Great Fortitude. Epic feats should give you more than that in my opinion. Things like some of the feats Monte Cook put out in Book of Experimental Might 2. But the big problem is that everyone publishes regular feats, leaving epic feats with no support because people perceive so few players of it. So you have thousands of feats doing their best to get people's attention with their worth, that epic feats get outshined.


TriOmegaZero wrote:


Epic feats should be worth two non-epic feats, but I don't see that happening. Spend a feat to raise CON 1 point? I'm better off taking Great Fortitude. Epic feats should give you more than that in my opinion.

This is a fair point. Comparison with E. Toughness, E. Fortitude and E. Endurance suggests that an epic feat should increase Con by one and a half points, but obviously there's no such thing as a half-point of ability in D&D, so they had to choose one or two. But even allowing for this, my point stands that PF Toughness appears overpowered; it still comes out that +1HP/HD should be worth two feats. Which makes my suggestion of 3 + 1/2HD about right (BTW, the version I use in my 3.5 games is: gain HPs=1/2HD, minimum +3HPs, can be taken multiple times. It's my opinion that this is the most balanced version I've seen for 3.5, but in the HP-rich Pathfinder world it might be slightly underpowered, so I think 3 + 1/2HD would probably be best. As I said before, I don't expect many to agree).

TriOmegaZero wrote:


Things like some of the feats Monte Cook put out in Book of Experimental Might 2.

Thanks for the tip! I'll check it out.

TriOmegaZero wrote:


But the big problem is that everyone publishes regular feats, leaving epic feats with no support because people perceive so few players of it. So you have thousands of feats doing their best to get people's attention with their worth, that epic feats get outshined.

Couldn't agree more. I'm a big epic fan and I wish more people shared my enthusiasm, as the 3.5 epic support was minimal to say the least. I presume the reason for this was low sales of the ELH, but I wonder if the reason for that was really that few people play epic, or if it was that word got around that a lot of it was rubbish...

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