PC discovering she's pregnant


3.5/d20/OGL


Okay. My player likes to roll for things. And she rolled really badly last session and now her character's pregnant. While she has a plan for it to not derail the campaign for 18 years, I do want to make her character's discovery of her pregnancy special and funny. FUNNY.

So, here's what we have to work with:

* a Lawful Good cleric who's taken a vow of chastity
* a privateer ship crewed by Paizo goblins and humans (She's converting the goblins. There's only been two mutinies!)
* an ocean voyage lasting several months.
* a wand of prestidigitation.
* a ship's cook hired because he was the only one drunk enough in port to be willing to cook for goblins.

The Exchange RPG Superstar 2009 Top 8

??? What happened? She fumbled an acrobatics check?


So is the PC in question the cleric? It's a little unclear. I'm interested to know how you plan to keep it from disrupting the campaign. I recently had to retire my character due to her ending up in similar circumstances. And somehow fighting ogres and the like didn't seem to her like such a good thing to do while expecting.:)

Grand Lodge

Sounds like she does more than walking when she sleepwalks...

Dark Archive

Pathfinder Roleplaying Game Superscriber
Tarren Dei wrote:
??? What happened? She fumbled an acrobatics check?

Maybe she rolled really well on "converting" the goblins. :)

Liberty's Edge

roguerouge wrote:
* a Lawful Good cleric who's taken a vow of chastity

If this cleric is the player in question, then you have your answer. After all, if the chosen deity has followers who take a Vow of Chastity(note: I did not say that the deity expects this of them), such things could be seen as a reward to faithful service. After all, those who make such a vow can't have children by swearing off the prerequisits. :)

Dark_Mistress wrote:
Tarren Dei wrote:
??? What happened? She fumbled an acrobatics check?
Maybe she rolled really well on "converting" the goblins. :)

Not what I would have suggested, but I like how you think!

RPG Superstar 2012 Top 32

You're on a ship--blame a stork!

Scarab Sages

Well, it sounds like your cleric might have just lost her deities favour by breaking a vow. She should be given the chance to find a new god (hopefully not Lamashtu), or atone for her deeds. Her god, being Good, would probably be willing to offer token assistance in her tasks.


Tarren Dei wrote:
??? What happened? She fumbled an acrobatics check?

No... She went out and found the rules for fertility from the Book of Erotic Fantasy. (I was prepared to hand wave it and call it divine luck. She wanted verisimilitude.) Her PC was using birth shield potions as birth control. She had a 5 percent chance of failure by the Birth shield, and, if it did fail, a 20 percent chance of pregnancy. She nailed both rolls. That's what, a 1 percent chance total?


lynora wrote:
So is the PC in question the cleric? It's a little unclear. I'm interested to know how you plan to keep it from disrupting the campaign. I recently had to retire my character due to her ending up in similar circumstances. And somehow fighting ogres and the like didn't seem to her like such a good thing to do while expecting.:)

The PC in question is a CG Bard 6/Rogue 1, who's the campaign's primary advocate for the goddess of good luck.

I gave her several options, some of which will allow us to indulge in melodrama while others are just mechanical I'm still waiting to find out which she'll choose:

1. Take a feat of infertility.
2. Your goddess (the goddess of good luck) cuts a deal with the goddess of fertility. Plot complications ensue.
3. Spontaneous miscarriage, as about one in five first pregnancies end in this manner. Melodrama ensues.
4. The Plan B option: take a triple dose of Birth shield. Melodrama ensues.
5. The Rule 0 option: Those rolls did not happen. Your PC is not pregnant.

The comedy is to vary the tone from melodrama and angst. She's eager for that and expects some zaniness.

So... does she start crying uncontrollably when the goblins steal the ship's pickles or what?


roguerouge wrote:
lynora wrote:
So is the PC in question the cleric? It's a little unclear. I'm interested to know how you plan to keep it from disrupting the campaign. I recently had to retire my character due to her ending up in similar circumstances. And somehow fighting ogres and the like didn't seem to her like such a good thing to do while expecting.:)

The PC in question is a CG Bard 6/Rogue 1, who's the campaign's primary advocate for the goddess of good luck.

I gave her several options, some of which will allow us to indulge in melodrama while others are just mechanical I'm still waiting to find out which she'll choose:

1. Take a feat of infertility.
2. Your goddess (the goddess of good luck) cuts a deal with the goddess of fertility. Plot complications ensue.
3. Spontaneous miscarriage, as about one in five first pregnancies end in this manner. Melodrama ensues.
4. The Plan B option: take a triple dose of Birth shield. Melodrama ensues.
5. The Rule 0 option: Those rolls did not happen. Your PC is not pregnant.

The comedy is to vary the tone from melodrama and angst. She's eager for that and expects some zaniness.

So... does she start crying uncontrollably when the goblins steal the ship's pickles or what?

Humorous (?) explanation with regard to how it happened in the first place).... Did the goblins steal those potions (nice pretty coloured drinks) then fill them up again with water and food colouring after having an attack of conscience?

And now one of the goblins decides to come forward and confess... (or another 'sneaks' on the culprit(s)).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

You could also include the option of her staying pregnant, and advancing the timeline 9 months, and having an infant she needs to care for. (Or abandon at a temple or orphanage, if that's the PC's choice. There's pleanty of PCs with a backstory of being dropped off at a temple as an infant, so this could be one of those future PCs.)

Grand Lodge

Or perhaps someone she slept with was not exactly mortal and the potion was useless in that instance. An outsider of some sort, a god getting his kicks Zeus-style...

Then you could play with the timeline. Maybe the baby develops much faster than a mortal human child would. Maybe it is born in a month, and develops to young adulthood extremely fast. It would be an interesting twist if she gave birth to an extraordinary child. An evil outsider as a test of her faith in some way, a good outsider as a mark of honor by her diety. Just saying- if you wanted to work a way so she kept it and it didn't thwart the whole game and her adventuring career. Maybe the child becomes a cohort after it develops to young adult extremely fast. It adventures with her for some time and then finds its own way.

Lot's of fun to be had there.

The Exchange

roguerouge wrote:

Okay. My player likes to roll for things. And she rolled really badly last session and now her character's pregnant. While she has a plan for it to not derail the campaign for 18 years, I do want to make her character's discovery of her pregnancy special and funny. FUNNY.

So, here's what we have to work with:

* a Lawful Good cleric who's taken a vow of chastity
* a privateer ship crewed by Paizo goblins and humans (She's converting the goblins. There's only been two mutinies!)
* an ocean voyage lasting several months.
* a wand of prestidigitation.
* a ship's cook hired because he was the only one drunk enough in port to be willing to cook for goblins.

"What creature of uncertain intent hath spawned its blessings upon this unknown sea?"

So she's 'up the duff' and the lineup of potential Susects is a motley crew...

IDEA#1: Goblins get pregnant just by standing in the same room as each other explains their prolific population and birth rate.

RPG Superstar 2012 Top 32

Maybe have the ocean voyage last 9 months?

Then you'll just have to watch "Willow" to see all the excitement adventuring with a baby entails.

Scarab Sages

I had this happen once almost fifteen years ago (also the result of a dice roll). I have to say it was one of the best things that ever happened to our campaign. As a result of the PC becoming pregnant:

  • The PCs had to figure out how to deal with a pregnant party member until they got back to civilized lands. She was a wizard, and hung back from the group, mostly.
  • The pregnant PC ended up going insane, after the father (accidentally!) abandoned her.
  • The child became the focus of part of the campaign, as he was thought to be the result of a prophecy.
  • The mother became evil and an NPC, and one of the main villains in the campaign.
  • The mother later tried to become pregnant (through trickery) with her half-brother to fulfill the aforementioned prophecy.

Thinking about it, the ramifications are way too long to list here without rambling. Needless to say- I think that this complication can be a lot of fun. :)


JoelF847 wrote:
You could also include the option of her staying pregnant, and advancing the timeline 9 months, and having an infant she needs to care for. (Or abandon at a temple or orphanage, if that's the PC's choice. There's pleanty of PCs with a backstory of being dropped off at a temple as an infant, so this could be one of those future PCs.)

Yeah, the player rejected those options out of hand. I did offer them, though.


roguerouge wrote:
JoelF847 wrote:
You could also include the option of her staying pregnant, and advancing the timeline 9 months, and having an infant she needs to care for. (Or abandon at a temple or orphanage, if that's the PC's choice. There's pleanty of PCs with a backstory of being dropped off at a temple as an infant, so this could be one of those future PCs.)
Yeah, the player rejected those options out of hand. I did offer them, though.

Unfortunate, as babies indeed can create whole new interesting storylines (darn, it's been a long time since I saw one of the best movies ever, Rosemary's Baby...)

Especially considering that sea journeys don't usually allow for particularly healthy diets, miscarriage is a good possibility. Though of course lots depend on OOC issues like what does the player feel comfortable with (there can be touchy issues) and in-game matters like who/what is the father...and there are indeed myths about divine pregnancies where the mother gave birth almost immediately, so if you throw planar outsiders into the mix, there is lots of room to play with in specifics.


roguerouge wrote:

Okay. My player likes to roll for things. And she rolled really badly last session and now her character's pregnant. While she has a plan for it to not derail the campaign for 18 years, I do want to make her character's discovery of her pregnancy special and funny. FUNNY.

So, here's what we have to work with:

* a Lawful Good cleric who's taken a vow of chastity
* a privateer ship crewed by Paizo goblins and humans (She's converting the goblins. There's only been two mutinies!)
* an ocean voyage lasting several months.
* a wand of prestidigitation.
* a ship's cook hired because he was the only one drunk enough in port to be willing to cook for goblins.

Hmmmm - how to make this fun.

Seasick + morning sickness = lots of nausea! Have her roll a % chance to be nauseous at the start of any activity, or make a Fort save vs DC 10 + 1/2HD + con mod every time instead. Combine this with the cooking of a drunk (and probably sub par) chef and there may be some fun. The wand of prestidigitation may help the flavour though.

Also take into account her changing body - give a minor Cha bonus (for the pregnancy glow) and increasing Dex penalty after say 6months pregnant. Finding clothes (or even armour) to fit her changing body while at see may be a problem too.

And if the Cleric is the primary healer present at the time of birth, you'll have to work with player to figure out how much a Vow of Chastity character knows about midwifery - this could lead to possible complications at that time. You could also engineer an attack during the birthing, necessitating the need for the cleric to split his/her focus.

To have fun with the goblin component: thats more difficult, but you COULD have them suddenly start worshiping the PC in stead of the god the Cleric had been converting them too. Some nice possibilities of intra-party tension there

Good luck and let us know how it goes


Jal Dorak wrote:
Well, it sounds like your cleric might have just lost her deities favour by breaking a vow. She should be given the chance to find a new god (hopefully not Lamashtu), or atone for her deeds. Her god, being Good, would probably be willing to offer token assistance in her tasks.

I second this. She's in deep trouble with her God and minus one exalted feat at least. For me this would be a milestone for her character since it can bring lots of consequences (good or bad). Rather than "funny" the issue should be very "interesting" since it'll bring quite a change n her character.

Did she already rolled what she's going to do about it?

Scarab Sages

You want funny...
give her triplets!!!

Grand Lodge

Hugo Solis wrote:
Jal Dorak wrote:
Well, it sounds like your cleric might have just lost her deities favour by breaking a vow. She should be given the chance to find a new god (hopefully not Lamashtu), or atone for her deeds. Her god, being Good, would probably be willing to offer token assistance in her tasks.

I second this. She's in deep trouble with her God and minus one exalted feat at least. For me this would be a milestone for her character since it can bring lots of consequences (good or bad). Rather than "funny" the issue should be very "interesting" since it'll bring quite a change n her character.

Did she already rolled what she's going to do about it?

This is based around a mistaken interpretation. The player is neither a cleric or Vow of Chastity taker. There just happens to be a cleric with the vow on the same boat with her. The initial post was unclear and I thought the same thing until it was clarified.

I still say give her a child of an outsider. A Hercules, or Theseus, or Damien. Loads of fun there.

Silver Crusade

OK, I know this is a random roll, but still, who could the father be? Birth control only fails if she has a reason to need it.


ithuriel wrote:
This is based around a mistaken interpretation.

Good! otherwise that couldn't be "funny" at all! So I've never been in that situation before and whatever comes into this board I'll take as future adveice for myself.

The triples idea was very funny. Make them all women, that'll maki it scary too


SmiloDan wrote:

Maybe have the ocean voyage last 9 months?

Then you'll just have to watch "Willow" to see all the excitement adventuring with a baby entails.

I'd would go for that -much fun!

Paizo Employee Director of Brand Strategy

IIRC, being pregnant cuts dex but adds to con and wis. Might be nice for a bard to be in such a position.

Anyway, It could also be a test that her god is putting her through, or a prank by the goblins. Either way, give her will saves behind the screen to see if she gets any hints that it might not be real, and if she succeeds, then drop enough strange happenings relating to the pregnancy that she'll get the humor from that.

Scarab Sages

R-type wrote:
SmiloDan wrote:

Maybe have the ocean voyage last 9 months?

Then you'll just have to watch "Willow" to see all the excitement adventuring with a baby entails.

I'd would go for that -much fun!

"I stole tha baby!"

Sovereign Court

My impression is that the bard PC's player isn't interested in her PC being a mother (at least at this point in your campaign), and although she's willing to use the situation for some laughs she's looking for a way out of the 'bad' rolls.

I would advocate the 'false alarm' approach. Maybe the goblins are responsible for her feeling sick several mornings and she gets worried, but that's it. Having an abortion or miscarriage in your game is likely to be an uncomfortable and much too personal situation. I'm not saying that it doesn't work for any game, of course. That situation can produce a lot of drama that some players thrive on.


Do not forget the sudden desires for special food (and the tantrums to go with it). "I need fresh strawberries! Now!" You probably cannot find them at sea.

At the moment one of the female PC's in my campaign is also pregnant. The baby grows very fast and the cleric has already discovered that it is CE. The player wants to eat raw fish all day long. And sometimes she wants to drink blood.
Also, a demon tried to attack her when she was sleeping. Luckily the group's cleric was sleeping next to her, with a loaded crossbow, and awoke in time...

So use these ideas if you wish. So far they have been fun in my campaign.


Where did she get the potions from? Were they made by a cleric from another god? Maybe the potion was intentionally made to make a female drinker preganant with a minor aspect/avatar of the god. Now you have the PC of one god carrying the baby of another god. It could be used to test her faith. It would also allow you to make a quick stage left exit of the baby if needed since clerics of the baby's god would whisk it away to worship and train.


SmiloDan wrote:
Then you'll just have to watch "Willow" to see all the excitement adventuring with a baby entails.

Tangent: Sorry, nothing constructive to add, but I totally first read this as

]Then you'll just have to watch "Willow" to see all the excitement adventuring with a baby's [b wrote:
entrails[/b].

-.-;

Carry on...


I think I've gotta agree with several posters and put the blame on the potions. Perhaps her regular alchemist had recently taken on a new apprentice and he's had a "rash" of these failures lately. Perhaps he's even being prosecuted for the failures. Seems as logical an excuse as you'll manage given the situation.

I've never had the PC's roll dice to determine this sort of thing. I've always used DM fiat or just said yes to the pregnancy when a player requested it.

The last character in one of my games who ended up pregnant after her lover died and refused to be raised from the dead. She wanted to retire the character. Since the character had been using an ioun stone that eliminated the need for food and drink for the last couple of levels, we just said that she forgot to take her birth control herbs.

The pregnacy gave her a good in-character excuse to drop out of the party in the middle of a very time-sensitive adventure. She retired to Tilverton to be with her lovers family and raise their son at the families inn. The character has become and NPC that the remaining adventurers (as well as the two replacement characters) see on a regular basis.

RPG Superstar 2012 Top 32

Rougerogue: Do you know who the father is? Can you tell us? What level is the campaign?

I just remembered that in the campaign I'm running, it's building towards an eventual encounter with an Elder Evil. I made up my own Signs of Portent or whatever they're called. They're lunar based, and as everyone knows, full moons bring out more babies. Maybe you can work some of that lunar mojo?

The Elder Evil of the Crater Sea: the Starfallen, Herald of the Moonfall.

Signs of the Moonfall.
The moon is getting closer and closer to the earth, appearing larger and larger until it dominates the sky. It affects childbirth, the tides, shapechangers, and sanity.

Faint Sign
(DC 45 Knowledge nature or Knowledge the planes)

Every creature with vision gains low-light vision under the full moon.
Babies are born 1d6 weeks early, and must make a DC 0 Fortitude save to survive (assume a baby is a 1st level Commoner with no feats and a Constitution score of 1d12).
Profession (sailor) check DCs increase by +2.
Under the light of the full moon, living creatures must make a DC 5 Will Save or Rage as a Barbarian and suffer the effects of Insanity until dawn.

Moderate Sign
(DC 35 Knowledge nature or Knowledge the planes)

Every creature with vision gains low-light vision under the gibbous or full moon.
Babies are born 2d6 weeks early, and must make a DC 5 Fortitude save to survive (assume a baby is a 1st level Commoner with no feats and a Constitution score of 1d12).
Profession (sailor) check DCs increase by +5.
Under the light of the full moon, living creatures must make a DC 10 Will Save or Rage as a Barbarian and suffer the effects of Insanity until dawn.
Creatures that can change their shape (including druids that can wildshape and spellcasters that use polymorph) gain a +2 bonus to Str, Dex, Con, and Natural Armor when they assume a shape not their own.

Strong Sign
(DC 25 Knowledge nature or Knowledge the planes)

Every creature with vision gains low-light vision under the quarter, gibbous, or full moon.
Babies are born 4d6 weeks early, and must make a DC 12 Fortitude save to survive (assume a baby is a 1st level Commoner with no feats and a Constitution score of 1d12).
Profession (sailor) check DCs increase by +10.
Under the light of the full moon, living creatures must make a DC 15 Will Save or Rage as a Barbarian and suffer the effects of Insanity until dawn.
Creatures that can change their shape (including druids that can wildshape and spellcasters that use polymorph) gain a +4 bonus to Str, Dex, Con, and Natural Armor when they assume a shape not their own.

Overwhelming Sign
(DC 15 Knowledge nature or Knowledge the planes)

Every creature with vision gains low-light vision under the crescent, quarter, gibbous moon. When there is a full moon, it is as bright as day.
Babies are born 6d6 weeks early, and must make a DC 20 Fortitude save to survive (assume a baby is a 1st level Commoner with no feats and a Constitution score of 1d12).
Profession (sailor) check DCs increase by +20.
Under the light of the full moon, living creatures must make a DC 25 Will Save or Rage as a Barbarian and suffer the effects of Insanity until dawn.
Creatures that can change their shape (including druids that can wildshape and spellcasters that use polymorph) gain a +6 bonus to Str, Dex, Con, and Natural Armor when they assume a shape not their own.

* * *

THE STARFALLEN, Herald of the Moonfall
The Starfallen appears to be a gigantic starfish with 5 whipping tentacles and a central maw filled with hideous teeth. It seems to glow with its own inner light, that occasionally flashes blindingly bright, before suddenly disappearing in an immense cloud of inky blackness. Malformed pustules grow on its tentacles, only to burst open to reveal razor-sharp spines.

Colossal Outsider (chaotic, evil, water)
HD: 36d8+432 (720 hit points)
INIT: +8
SPEED: 50 feet, climb 30, fly 20 [clumsy], swim 100.
AC: 37 or 48 (-8 size, +8 Dex, +9 insight, +18 natural, possible +11 deflection, see Lunar Aspect for details) touch: 19 or 30, flatfooted 20 or 31.
BAB/GRAPPLE: +36/+69
ATTACK: Tentacle +45 melee 4d6+26 (19-20 or 15-20/x2) plus Mad Touch plus Tentacle Fling +69
FULL ATTACK: 5 Tentacles +45 melee 4d6+26 (19-20 or 15-20/x2) plus Mad Touch plus Tentacle Fling +69
and Vampire's Bite +40 melee 10d6+17 (19-20/x2) plus Mad Touch plus Improved Grab +69.
SPACE/REACH: 30/30 (60 with tentacles)
SPECIAL ATTACKS: Insightful Strike, Lunar Aspect, Mad Touch, Spell-like Abilities, Summon Starspawn Cecaelia, Tentacle Fling, Vampiric Bite.
SPECIAL QUALITIES: Anathema Secrecy, Blindsight 500 feet, Canny Defense, Damage Reduction 15/lawful and slashing, Elder Evil Immunities, Fast Healing 20, Immune to Acid, Madness, Non-detection, Resist Cold 20, Resist Fire 20, Spell Resistance 35, Telepathy 1000 feet, Trueseeing.
SAVES: Fort +32, Reflex +28, Will: +31
ABILITIES: Str 44, Dex 27, Con 34, Int 29, Wis 4, Cha 33
SKILLS: Appraise +50, Bluff +50, Climb +25, Concentration +51, Diplomacy +56, Gather Information +50, Hide +31, Intimidate +52, Knowledge (the planes) +48, Listen +36, Move Silently +47, Search +50, Sense Motive +36, Spellcraft +50, Spot +36, Survival +36, Swim +25, Use Magic Device +50.
FEATS: Blindfight [B], Combat Expertise, Combat Reflexes, Expeditious Dodge, Improved Critical (bite), Improved Critical (tentacle), Improved Disarm, Improved Trip, Mobility, Quicken Spell-like Ability (dimension door), Quicken Spell-like Ability (Evard's black tentacles), Quicken Spell-like Ability (greater dispel magic), Spring Attack, Whirlwind Attack.
ECOLOGY: Any Aquatic
ORGANIZATION: Solitary or Cabal (1 plus 5 Starspawn Cecaelias) or Cult (1 plus 5 Starspawn Cecaelias and armies of kuo-toa and sahuagin, navies of gnolls, vampires, and yuan-ti).
CHALLENGE RATING: 24?
TREASURE: Triple Standard
ALIGNMENT: always Chaotic Evil
ADVANCEMENT: 37 HD-108 HD (Colossal)
LEVEL ADJUSTMENT: --

Insightful Strike (Ex). The Starfallen can add its Intelligence bonus to damage rolls. Creatures immune to critical hits are not subjected to this damage.

Lunar Aspect (Su). The Starfallen has 5 aspects it can assume. Changing Lunar Aspects is a swift action.

Full Moon: The Starfallen becomes blindingly bright. All within 300 feet who can see the Starfallen must make a DC 30 Fortitude save or be Blinded for 1 hour. Those that succeed are dazzled for 1 minute. All within 300 feet who can see the Starfallen must make a DC 30 Will save or be Confused for 1 minute. The Starfallen adds its Charisma bonus to AC as a deflection bonus.

Gibbous Moon: The Starfallen's fast healing increases to 50. Any living creature struck by the Starfallen must make a DC 40 Fortitude save or take 1d6 Str drain and 1d6 Dex drain and have their speed reduced by half as horrendous growths sprout from their body.

Quarter Moon: The Starfallen gains the benefits of Greater Blink and Greater Invisibility.

Crescent Moon: The Starfallen causes 3d6+17 points of slashing and acid damage to any creature that hits it with a natural weapon, unarmed strike, or non-reach melee weapon. The threat range of the Starfallen's natural weapons increases to 18-20 (15-20 with the Improved Critical feats).

Darkside of the Moon: A field of nightmarish darkness cloaks the Starfallen with a 1200 foot radius. Treat this as a 9th level darkness spell. All within the field of darkness must make a DC 30 Will save, and if that fails, a DC 30 Fortitude save. If the Fortitude save fails, the creature dies. If it succeeds, they still take 3d6 points of damage, are stunned for 1 round, and take 1d4 points of Str damage.

Mad Touch (Su). Those struck by the melee attacks of the Starfallen are subjected to a random effect. Roll 1d6 and consult the following table:
1. Baleful Polymorph (Fort DC 39 negates, Will DC 39 partial)
2. Confusion (Will DC 39 negates)
3. Drowning Aura (Make a DC 39 Fort save or be forced to make a Constitution check each round with a DC of 10 +1 for each additional round, or begin to drown)
4. Exhausted (Fort DC 39 negates)
5. Reverse Gravity (possible Reflex DC 39 negates)
6. Wisdom Drain 1d6 (Will DC 39 negates)

Spell-like Abilities: At will, DC 21 + spell level, caster level 24
dimension door, displacement, Evard's black tentacles, feeblemind, freedom of movement, greater dispel magic, insanity, meteor swarm (with 5 missiles).

Summon Starspawn Cecaelia (Sp). 5 times per day, the Starfallen can summon a Starspawn Cecaelia (see below for game stats).

Tentacle Fling (Ex). When the Starfallen hits an opponent with a tentacle attack, it can make an opposed grapple check as a free action. For every 5 points it beats its opponent's grapple check by, it throws that opponent 10 feet in any direction the Starfallen chooses. The opponent may be subject to falling damage.

Vampiric Bite (Su). When the Starfallen damages an opponent with its bite attack, the Starfallen gains a number temporary hit points equal to the damage it caused.

Anathema Secrecy (Ex). The Starfallen is immune to divine divination spells and spell-like abilities.

Canny Defense (Ex). The Starfallen adds its Intelligence bonus to its AC as an insight bonus.,

Elder Evil Immunities (Ex). The Starfallen is immune to polymorph, petrification, and other attacks that change its form. It is immune to energy drain, ability damage, ability drain, death from massive damage, and mind-affecting effects.

Madness (Ex). The Starfallen adds its Charisma modifier instead of its Wisdom modifier to its Will saves. It is immune to Confusion and Insanity effects.

Trueseeing (Su). The Starfallen can use Trueseeing at will.

* * *

Starspawn Cecaelia

Starspawn Cecaelia appear as large mermaids with the tentacles of an octopus instead of the tail of a fish.

Large Monstrous Humanoid (aquatic)

HD: 18d8+72 (153 hit points)
INIT: +9
SPEED: 20 feet, Swim 40 feet
AC: 31 (-1 size, +3 Dex, +6 Deflection, +13 natural)
BAB/GRAPPLE: +18/+29
ATTACK: +2 keen Scimitar +26 melee (1d8+9/15-20)
or Tentacle +24 melee (1d6+7 plus improved grab)
FULL ATTACK: two +2 keen scimitars +24/+24/+19/+14/+9 (1d8+9/15-20)
and eight tentacles +22 melee (1d6+3 plus improved grab)
SPACE/REACH: 10/10 (20 with tentacles)
SPECIAL ATTACKS: Constrict, Disolving Darkness, Improved Grab, Spells
SPECIAL QUALITIES: Acid Resistance 20, Aquatic Grace, Blindsense 60 feet, Darkvision 60 feet, Free Movement, Jet.
SAVES: Fort +10, Reflex +14, Will +9
ABILITIES: Str 25, Dex 16, Con 19, Int 16, Wis 13, Cha 22
SKILLS: Bluff +27, Concentration +25, Perform (sing) +27, Swim +15, Use Magic Device +27
FEATS: Blindfight [B], Combat Expertise, Combat Reflexes, Craft Wand, Double Wand Wielder, Multiattack, Two Weapon Fighting.
ECOLOGY: Any aquatic
ORGANIZATION: Solitary, Pair, Coven (3-8).
CHALLENGE RATING: 18
TREASURE: Standard, plus 2d4 wands
ALIGNMENT: usually Chaotic Evil
ADVANCEMENT: by class. FAVORED CLASS: Bard
LEVEL ADJUSTMENT: +8

Aquatic Grace (Su) The Starspawn Cecaelia adds her Charisma bonus to her initiative and to her AC as a deflection bonus.

Constrict (Ex). On a successful grapple check, the Starspawn Cecaelia causes 1d6+10 points of damage.

Disolving Darkness (Ex). Once per minute as a swift action, the Starspawn Cecaelia can release a cloud of inky darkness with a 30 foot radius centered on herself. It provides full concealment to all within the cloud, causes 3d6 points of acid damage each round, and persists for 10 rounds.

Free Movement (Su) The Starspawn Cecaelia is always under the effects of a Free Movement effect

Jet (Ex). As a full round action, the Starspawn Cecaelia can swim 400 feet in a straight line.

Spells. The Starspawn Cecaelia casts spells as an 18th level Bard. Save DCs are 16 + spell level.
0: 4/day: Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic, Resistance.
1: 6/day: Charm Person, Grease, Silent Image, Tasha's Hideous Laughter, Ventriloquism.
2: 6/day: Calm Emotions, Cat's Grace, Enthrall, Mirror Image, Suggestion.
3: 5/day: Blink, Crushing Despair, Good Hope, See Invisiblity, Slow.
4: 5/day: Cure Critical Wounds, Greater Invisibility, Hold Monster, Shout.
5: 4/day: Greater Dispel Magic, Mass Cure Light Wounds, Shadow Evocation, Song of Discord.
6: 3/day: Eyebite, Greater Shout, Otto's Irresistable Dance.


The father is Sheriff Deldrin Balesin of Falcon's Hollow, or "Sheriff Hottie," as my player calls him. She's Bard 6/ Rogue 1 right now, on the cusp of 8th level.


What I've done thus far, 8 weeks into the ocean voyage:

The Paizo goblins kept sniffing whenever she came near.

The PC burst into tears when one of the Paizo goblins used a wood carving by Hollin as a missile weapon.

The chaste LG cleric put her weeks of morning sickness down to food poisoning.

The PC's food cravings resulted in her sneaking into the kitchen for the Salt Water taffy that she uses to bribe the Paizo goblins. Then she went into the hold for some pickles, only to discover that a barrel full of brine smells awful when you're pregnant. She had to make a saving throw to be in the same room with it and devise a way to get pickles without sticking her hand into it. She went fishing for pickles. Later food cravings were dealt with via a Wand of Prestidigitation.

The navigator pointed to a missing period in a Ship's log book.

The cook left a few buns warming in the oven for her, just to help out with her nausea.

The PC prayed to her patron, the demi-goddess of Good Luck, for guidance on what to do to get unpregnant. The response? "How should I know? Nobody prays to me for that!" The demi-goddess was peeved that she'd have to go talk to the Goddess of the Hearth and Fertility, as she always the Hearth goddess is always setting her up with unattractive deities.

The Ship's Bosun is a partially reformed Paizo goblin (now merely Neutral with evil tendencies!) Anyway, he gave her a poorly constructed, baby-sized cage. (A goblin baby has come of age when it can break out of its cage.)

And... Lamashtu sent a Sea Hag to attack the ship. One evil eye later....

Liberty's Edge

HJ wrote:
And if the Cleric is the primary healer present at the time of birth, you'll have to work with player to figure out how much a Vow of Chastity character knows about midwifery - this could lead to possible complications at that time. You could also engineer an attack during the birthing, necessitating the need for the cleric to split his/her focus.

Don't knowing or unable to have sex doesn't mean the priest doesn't know how to bring a pregnancy to good termn

i think the player wants to play the preganancy i say let the player play it...
read the rules in the so called book (they are there, i know i read them) and follow them

if she continues adventuring there is a risk in the future for miscarriage... if not there is a moment when she would less able to help... hey... the mongols almost conquered Europe and they carried all their family... even pregnant women and old wisemen...

and they are in a ship

meaning shecan have a nice and cozy palce to rest, but sea sickness would not help... the goblins might become so tenderwith her that THAT and not the priest convert them, now the priest want to take care of
the pregnant PC, want to adopt the kid as part of the tribe, they fight each other for the right of having the baby named after one of them...

and... remeemebr pregnant women ask strange thing to eat... in the middle of the trip... where does the poor cook will find a hoenyed pig, refilled with sour cinamon apples of bladivostok (just inventing).... just please refrain from chocolate shrimps...

one doubt? who is the father? thefather might not now if a child is his... but a mother always knows who he is...

Edit: jajaja ok i arrived late, but its fun what you had put in game


I was thinking about your post and suddenly this idea struck me:
What if she lays an egg?

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