PSeudoDragon Majenko


Curse of the Crimson Throne


My PC saved the life of Majenko, so it decided to follow them and help them in their quest but now, I'm asking myself on the fact to manage de level of Majenko and how to give to it "XP" experience, which one would be able to increase its level? How to manage that?
Thanks,
Sempaï

RPG Superstar 2008 Top 32

You could count him as a party member, entitling him to a cut of the party's XP, then start giving him Sorceror levels.

Scarab Sages

My group saved him as well. I'm just leaving him as a normal Pseudodragon (though I put him on the elite array and tweaked a couple of bits of the MM PD that seemed kind of wrong) at the moment and he isn't gaining any XP (he's damn useful as he is! Little guy completely circumvented the Shingles Chase and took out Cabbagehead and Vreeg due to bad fort save rolls on his sleep poison.) Current plan is that at level 6 the fighter will be taking Leadership and take him on as a cohort, at which point he'll level use the normal cohort rules, probably taking Bard or Rogue once he's exceeded his racial HD and ECL. The wizard will also be taking leadership at level 9 or 12, just in time for Trinia :).


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Ours became a ranger, as his strongest emotional connection was with the PC ranger. It's not a powerful choice (they make much better spellcasters) but it's what he'd have done.... He took vermin as his favored enemy, because of the spiders.

They are indeed extremely useful. Blindsense is a big deal, as is flight, high stealth, and spell resistance. And the poison works more often than I thought it would. Poor Majenko flies about in a tizzy when the PCs fight undead, though, as he can't do a darned thing about them.

Mary


Mary Yamato wrote:

Ours became a ranger, as his strongest emotional connection was with the PC ranger. It's not a powerful choice (they make much better spellcasters) but ....

Mary

Can you imagine that Majenko has its emotional connection with my Rogue :-) Because he opened secretely the door, without Devargo saw him.

Next Friday, the party will carry on, and I'm sure that Majenko will be very usefull for my PC.
But in fact, my primary question was about the way to manage the rise in level for Majenko, to become more powerfull thanks to its experience with the PCs.
Thanks a lot to share yours experiences with the use of majenko, it gives me idea to use it and so on....


I had mine have to gain 10K XP before leveling. He'll take a level of Sorcerer, so that he can convincingly fake a breath weapon with Burning Hands.


crap, i didn't think about spellcaster levels...
we gave/are giving ours levels in rogue ::shrug::


Treat its advancement just like an Animal Companion or like a Cohort. Either provides a reasonable basis in when he should gain a HD or Level.


The Black Fox wrote:
Treat its advancement just like an Animal Companion or like a Cohort. Either provides a reasonable basis in when he should gain a HD or Level.

I find the way to manage the XP for a cohort (to gain the lvl 2 Majenko needs 1000XP isn't it), but I don't find the way to determin its advancement like an animal companion, can you help me? IS a table with the XP number exist and so on?


Pseudodragons have a level adjustment of +3.


Mary Yamato wrote:
Ours became a ranger, as his strongest emotional connection was with the PC ranger. It's not a powerful choice (they make much better spellcasters) but it's what he'd have done....

"Much better spellcasters"?!

  • As far as I know, pseudodragons can't speak, other than telepathy and barnyard noises.
  • A spellcaster with 5 non-casting levels is almost useless as a party spellcaster, in my experience.


hogarth wrote:
Mary Yamato wrote:
Ours became a ranger, as his strongest emotional connection was with the PC ranger. It's not a powerful choice (they make much better spellcasters) but it's what he'd have done....

"Much better spellcasters"?!

  • As far as I know, pseudodragons can't speak, other than telepathy and barnyard noises.
  • A spellcaster with 5 non-casting levels is almost useless as a party spellcaster, in my experience.

Well, there's several options here:

1. House rule that telepathy counts as "speaking" for the purposes of casting spells.
2. First feat: Silent Spell.
3. DM fiat.
4. First feat: Natural spell, house ruled to work for monsters in nontraditional forms.


roguerouge wrote:


Well, there's several options here:

1. House rule that telepathy counts as "speaking" for the purposes of casting spells.
2. First feat: Silent Spell.
3. DM fiat.
4. First feat: Natural spell, house ruled to work for monsters in nontraditional forms.

And after that problem is solved, you end up with an ECL 6 character with one level of spellcasting.


Illessa wrote:
My group saved him as well. I'm just leaving him as a normal Pseudodragon (though I put him on the elite array and tweaked a couple of bits of the MM PD that seemed kind of wrong) at the moment and he isn't gaining any XP (he's damn useful as he is! Little guy completely circumvented the Shingles Chase and took out Cabbagehead and Vreeg due to bad fort save rolls on his sleep poison.) Current plan is that at level 6 the fighter will be taking Leadership and take him on as a cohort, at which point he'll level use the normal cohort rules, probably taking Bard or Rogue once he's exceeded his racial HD and ECL. The wizard will also be taking leadership at level 9 or 12, just in time for Trinia :).

I did the same thing, leaving him as a normal Pseudodragon for now. He is quite useful, not just for the poison, but he makes Aid Another rolls in combat to help the party out. My players thought of using him on the Shingles Chase only AFTER Trinia got away. I like the cohort idea, the current "owner" is a Rogue, so natural he would go there.

Liberty's Edge

I created custom Pseudodragons for Korvosa. I hadn't seen the blog post about the PDs and the imps before I designed them, so I then found myself upgrading the imps with tiny glaives to balance things out after giving the PDs holy stingers. It was a weird battle during EoA, to say the least.


Studpuffin wrote:
I created custom Pseudodragons for Korvosa. I hadn't seen the blog post about the PDs and the imps before I designed them, so I then found myself upgrading the imps with tiny glaives to balance things out after giving the PDs holy stingers. It was a weird battle during EoA, to say the least.

That's actually kind of cool...tiny glaives...interesting image with ranks of imps flying in formation. :-)

Liberty's Edge

LeiberFan wrote:
Studpuffin wrote:
I created custom Pseudodragons for Korvosa. I hadn't seen the blog post about the PDs and the imps before I designed them, so I then found myself upgrading the imps with tiny glaives to balance things out after giving the PDs holy stingers. It was a weird battle during EoA, to say the least.
That's actually kind of cool...tiny glaives...interesting image with ranks of imps flying in formation. :-)

I thought so. The imps don't have reach at all, they have to enter their opponents squares to attack. The PD's sting attack has a range of 5ft, so a reach weapon made the most sense in leveling the playing field.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

roguerouge wrote:
hogarth wrote:
Mary Yamato wrote:
Ours became a ranger, as his strongest emotional connection was with the PC ranger. It's not a powerful choice (they make much better spellcasters) but it's what he'd have done....

"Much better spellcasters"?!

  • As far as I know, pseudodragons can't speak, other than telepathy and barnyard noises.
  • A spellcaster with 5 non-casting levels is almost useless as a party spellcaster, in my experience.

Well, there's several options here:

1. House rule that telepathy counts as "speaking" for the purposes of casting spells.
2. First feat: Silent Spell.
3. DM fiat.
4. First feat: Natural spell, house ruled to work for monsters in nontraditional forms.

Better idea. Levels of psion or psychic warrior. bypasses the casting issue, and has some fun surprises even with the manifester level hit.


hogarth wrote:


And after that problem is solved, you end up with an ECL 6 character with one level of spellcasting.

Think of it as a scout gish and you'll understand.

Liberty's Edge

I'm coming up on the point now where the PCs are going to be able to come across Majenko. I've got one guy in the party who wants to have some Draconic feats and plans on entering the Dragon Samurai prestige class from the miniature's handbook. Majenko seems like the perfect critter to tag along with him.

Should I have Majenko exclusively talk to him? Do you think Majenko would really care who freed him from his cage?

Liberty's Edge

Rogue levels are great for creatures that don't have much in the way of physical presence. The sneak attack makes up for the low STR and they're practically invisible due to size bonuses.

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