[Paizo staff opinions] Is Pathfinder a new D&D edition?


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Scarab Sages

This idea has been talked about over and over, that Pathfinder would be some sort of "new edition of D&D", with the implied "PRPG is what 4E should have been".

Anyone is free to share insights on the question and discuss them all here, but I hope the Paizo staff will come in and share their own opinions on the topic.

So here it is: is PRPG a new D&D edition?

Scarab Sages

I have thought of PRPG as a continuation of 3.5. It will provide the framework for 3.5 gaming into the future and offer the benefits of the no-longer published PHB/DMG/MM core books.

To further increase the usefulness, it makes effort to correct some of the major problems people have had with 3rd Edition.

I guess you could think of it as a "4th Edition", since 3.5 was technically the fix for 3.0. But it seems most people think of it as just Pathfinder 1.0 or D&D 3.75.

I never liked the whole "0.5" edition thing, so I just think of PRPG as Advanced 3rd Edition or something similar.


I do not think of it as a new edition. Or at least not 4.0 but rather 3.something. I base this on reverse compatibility. Or maybe the problem is with the WotC 4th Edition. Since the design structure has changed so much with 4e, it should have been 'D&D - The Next Generation' or something. I think PfRPG will be a new edition when they feel they have to sacrifice some reverse compatibility to reach the next goal. Which by the way should be making PfPRG the step up from WotC D&D 4e. Players will learn DDM, then D&D 4e and then PfRPG. This is not terrible original, Lisa basically said it once (minus the DDM part).


I think Pathfinder will be known in time as its own system but will always be thought of as the 'inheritor' of the 'spirit' of D&D. 4e will be D&D but without any of the 'spirit' of the game. So PRPG is the essential continuation of 'D&D' (emphasis on essence) and 4e will be D&D in name only where in reality it will be like selling peanut brittle in a turkish delight wrapper.


By definition, I would say that this is indeed a new edition.

There will be mechanical & rule changes, new art, a new book, and is being printed by a new publisher. It will be compatible but many books that have multiple editions put out have considerably fewer changes than Paizo is having in this one.

Liberty's Edge

Pathfinder isn't DnD to me--the consistent high production values (art, writing, editing) and, most importantly, the amount of fun I have playing Pathfinder far exceeds the standards TSR/WotC traditionally set. These values are amplified in the Pathfinder RPG project thus far, especially the level of community involvement in the creation process.


Nope...
Pathfinder is Pathfinder.
However, Pathfinder is D&D 3.75...


DoppleGangster wrote:
However, Pathfinder is D&D 3.75...

I like whoever called it "3.P"


DoppleGangster wrote:

Nope...

Pathfinder is Pathfinder.
However, Pathfinder is D&D 3.75...

I am still a Pathfinder newbie, but I agree with it being D&D 3.75. I am looking forward to playing an arcane caster after all the fixes Pathfinder makes to 3.5.


I don't get it. It is what it is, it's Pathfinder RPG. It is based on the OGL 3.5. What number you put after it is meaningless.


Sojan Nanthiz wrote:
DoppleGangster wrote:

Nope...

Pathfinder is Pathfinder.
However, Pathfinder is D&D 3.75...
I am still a Pathfinder newbie, but I agree with it being D&D 3.75. I am looking forward to playing an arcane caster after all the fixes Pathfinder makes to 3.5.

To clarify, in normal terms of book-making I think you could also classify 3.5 as a new edition even though it was very very similar to 3.0.


Dennis da Ogre wrote:
I don't get it. It is what it is, it's Pathfinder RPG. It is based on the OGL 3.5. What number you put after it is meaningless.

Then why are you letting it bother you enough to post?

Just curious is all...


Dennis da Ogre wrote:
I don't get it. It is what it is, it's Pathfinder RPG. It is based on the OGL 3.5. What number you put after it is meaningless.

Speaking for myself, Pathfinder is part of an evolution of a game I have played for 30 years. Looking at the game in terms of it being a new edition, or a revision of an older edition characterizes my perception of where the game is now on the evolutionary scale. For comparison's sake, I see 4th edition D&D as a completely different game. The numbers just help to quantify where the new game is in the grand scheme of things. But your mileage may vary. :)


David Jackson 60 wrote:

To clarify, in normal terms of book-making I think you could also classify 3.5 as a new edition even though it was very very similar to 3.0.

I quite agree with you, David. To me, Pathfinder is a new edition, with a similar "evolutionary step" that occurred between 3.0 and 3.5.


I think of Pathfinder as an alternative new edition of D&D. I agree that 3.5 had its rough spots. Pathfinder finely smooths out those rough spots and makes for a nearly flawless set of rules; while 4th edition chucks 3.5 and sets off in an entirely new direction. I don't like the direction that 4th edition went, so I'm sticking happily with Pathfinder.


darth_borehd wrote:
I think of Pathfinder as an alternative new edition of D&D. I agree that 3.5 had its rough spots. Pathfinder finely smooths out those rough spots and makes for a nearly flawless set of rules; while 4th edition chucks 3.5 and sets off in an entirely new direction. I don't like the direction that 4th edition went, so I'm sticking happily with Pathfinder.

I share these sentiments. For my money this is what 4E should have been.


I don't see it as a new edition. It's still 3.x. At least in the D&D editions I know, there have always been some basic changes in the system - 3e exchanged THAC0 for attack bonuses and made higher AC better than lower, unified the ability modifiers and what you get out of the abilities, changed the way saving throws worked, and generally got rid of many restrictions and irregularities. 3e also introduced all those special combat actions like grapple, attacks of opportunity, skills (as they're now) and feats.

Compared to that, the transition from 3.5 to Pathfinder will not fundamantally alter that much: Classes still work the same, attacks, saves, AC, and the like are still the same, feats work the same (though you do get a couple of feats more than before, but that's hardly a fundamental rules change), skills work virtually the same as before.

The changes are, like in 3.0->3.5, in the details, though there are a lot of those. And the new way combat manoeuvres work could be called a fundamental change, but that's about it.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Shinmizu wrote:
DoppleGangster wrote:
However, Pathfinder is D&D 3.75...
I like whoever called it "3.P"

I'm one of the people that call it 3P. :)

If you consider 3.5 a "new edition" then that's what Pathfinder RPG is. If you don't consider it a "new edition" then it's not.


molrak wrote:
Pathfinder isn't DnD to me--the consistent high production values (art, writing, editing) and, most importantly, the amount of fun I have playing Pathfinder far exceeds the standards TSR/WotC traditionally set. These values are amplified in the Pathfinder RPG project thus far, especially the level of community involvement in the creation process.

I like you, and I also like whoever truly treasures this world and the staff that gives us this world.

GAME ON!!!

Contributor

To me, yes it is a new edition. But it's the good kind of new edition. It's like when you went from 1st edition to 2nd edition and all of the old modules were still playable (whether 2nd edition was an improvement over 1E, though, is highly debatable). The new rules are cleaned up, easier to use, things are balanced better, and all my old stuff still works. This is the ideal situation for me because I like having new stuff to run, but I don't like the idea of chucking three bookshelves packed full of stuff in order to play it. What's more though, is that I like this version of the rules. There are things I like with 4E - I'm not a 4E hater - but the overall game just doesn't appeal to me.

So I'm with whoever said that they think of Pathfinder RPG as an alternate new edition of D&D.

Grand Lodge

Pathfinder is just D&D. No number needed to explain that. Paizo is the company that publishes D&D now. From TSR to WotC to Paizo.

The number is meaningless until we discuss history of D&D rules & editions.

When I invite and teach newbies the game or when a gamer asks what I play I say that I play D&D. If they ask what version I say, honestly, there is only one -- Paizo.

It's not the ravings of a Paizonian -- though I do rave for Paizo -- it's just the truth. Indeed, more than truth it is fact. Paizo is D&D. Oh, and there is a new RPG that WotC does that's for, um, "special" people.

-W. E. Ray


For someone who came to 3rd editon without all the baggage that a historicaly loyal D'n'D player has come with I can easily say that Pathfinder is Pathfinder. Its an another interpertation/improvment of 3rd but its no longer D'n'D as I see the name on the brand to be just that, a name.

Do not take this as seeing this as good thing. With the bad marketing, the killing of so much flu-ahh style that made D'n'D, D'n'D. Hasbro as done all they can to destroy what that name brand stands for.

For many this is why they want to call Pathfinder the new D'n'D in spirt if nothing else. In the long run this might be a bad thing as these fans are loyal but it keeps Pathfinder form becoming its own thing. I don't know the future but if Pathfinder is allowed to make a name for itself, not only will it make it the unoffical leader to the OGL movement (stronger then Conan or True20) and perhaps gain it enough power to overtake Dungeons and Dragons. This will be due more to the fact that 5th editon will be a computer game of some type, and not a pen and paper.

All this is simply to say, if you like the name Dungeons and Dragons, its changed completly.

If you love the game system of 3rd/OGL then Dungeons and Dragons is dead, long live Pathfinder.

My words won't be popular with many of you, and I don't expect them to change anything, but I think this time next year it might be time for us let the name go.


Andre Caceres wrote:

For someone who came to 3rd editon without all the baggage that a historicaly loyal D'n'D player has come with I can easily say that Pathfinder is Pathfinder. Its an another interpertation/improvment of 3rd but its no longer D'n'D as I see the name on the brand to be just that, a name.

Do not take this as seeing this as good thing. With the bad marketing, the killing of so much flu-ahh style that made D'n'D, D'n'D. Hasbro as done all they can to destroy what that name brand stands for.

For many this is why they want to call Pathfinder the new D'n'D in spirt if nothing else. In the long run this might be a bad thing as these fans are loyal but it keeps Pathfinder form becoming its own thing. I don't know the future but if Pathfinder is allowed to make a name for itself, not only will it make it the unoffical leader to the OGL movement (stronger then Conan or True20) and perhaps gain it enough power to overtake Dungeons and Dragons. This will be due more to the fact that 5th editon will be a computer game of some type, and not a pen and paper.

All this is simply to say, if you like the name Dungeons and Dragons, its changed completly.

If you love the game system of 3rd/OGL then Dungeons and Dragons is dead, long live Pathfinder.

My words won't be popular with many of you, and I don't expect them to change anything, but I think this time next year it might be time for us let the name go.

I think you are right in the long term. PRPG is not DnD. In the short term, its helpful for those who like the 3.5 path to call PRPG Dnd. I'm not saying that its right, but for those who don't follow 4.0, then PRGP is 3.5+.

I think your right. DnD 5.0 might just be a computer game of some sort. As a programmer , I love computer stuff. Still, I love what PnP (Pencil and Paper) bring to your average RPG event. Computer games have their place, but I think PnP games also have a place in gaming. Something I feel WotC seems to have forgotten about IMHO.

Just for the record, I'm don't feel 4.0 is DnD. Just as long time Traveller Player TNE is not Traveller.


D&D 3.5 will be resurrected to serve our cause.

Grand Lodge

Tamburlaine wrote:
I think Pathfinder will be known in time as its own system but will always be thought of as the 'inheritor' of the 'spirit' of D&D. 4e will be D&D but without any of the 'spirit' of the game. So PRPG is the essential continuation of 'D&D' (emphasis on essence) and 4e will be D&D in name only where in reality it will be like selling peanut brittle in a turkish delight wrapper.

I think they both have the spirit of the game, but in different expressions. "The spirit of original Chainmail/D+D" has changed quite a bit over the original incarnations. D+D used to be you played one class and had a very strictly defined roll, or in the Basic game your race if your were an elf, dwarf, or halfling was your class. ( "You're a cleric so that better not be an edged weapon!" where your role was defined by what you could not do as much as what you can. 3.0 and 3.5 was the culmination of a trend that opened up what you could do to practically anything if you were willing to pay the price to do so.

Pathfinder is more the spirit of 3.5, but it can be said that 4th edition draws more heavily from the days of Chainmail and AD+D.

I think there's room for both; and for people who play both.


Molech wrote:

Pathfinder is just D&D. No number needed to explain that. Paizo is the company that publishes D&D now. From TSR to WotC to Paizo.

The number is meaningless until we discuss history of D&D rules & editions.

When I invite and teach newbies the game or when a gamer asks what I play I say that I play D&D. If they ask what version I say, honestly, there is only one -- Paizo.

It's not the ravings of a Paizonian -- though I do rave for Paizo -- it's just the truth. Indeed, more than truth it is fact. Paizo is D&D. Oh, and there is a new RPG that WotC does that's for, um, "special" people.

-W. E. Ray

Paizo publishes Pathfinder, a new game that expands upon the D&D 3.5 ruleset.

WotC publishes D&D.

Both are valid systems, and both will certainly have players that enjoy them.


Tamburlaine wrote:
I think Pathfinder will be known in time as its own system but will always be thought of as the 'inheritor' of the 'spirit' of D&D. 4e will be D&D but without any of the 'spirit' of the game. So PRPG is the essential continuation of 'D&D' (emphasis on essence) and 4e will be D&D in name only where in reality it will be like selling peanut brittle in a turkish delight wrapper.

I think Pathfinder will have its place as a continuation of the D&D 3.5 ruleset, while 4E (and any that follow) will stand as new editions of D&D itself.

I suspect both will reflect the original spirit of the game, occasionally in different ways, with both having those who enjoy the differing styles of play.


Brand names have power, D&D is a brand name. If you insist on calling Pathfinder D&D then you are giving Wizards of the Coast mind share that they don't deserve. We should all start thinking of it as "Pathfinder RPG". Every time you say D&D you strengthen Wizard's brand and weaken the Pathfinder brand.


Whether or not Pathfinder (or 4e for that matter) 'reflects' or 'inherits' the original spirit of D&D is not likely to matter very much to someone at summer camp, who is picking up their dice to roll their first ever character, and who has never before heard discussed, read about, or even played an earlier edition. All that will matter to them is is it a good game to play; does it seem to be worth the effort of learning the the rules and mastering how to play?
And as far as they will be concerned, I suspect that the only 'new D&D edition' will be the one with the '4E' and 'D&D' on the covers; there might well be some puzzlement over how a lot of older people could be talking about a game which is called 'Pathfinder' as if it is 'D&D'.

How much does this actually matter though? Young people who have not learned civilised sensibilities can be savagely critical, and play a game because they like or enjoy it, and not because someone tells them that they will play it and have a great time.
(I am unclear at this moment how much being told something is fashionable or cool is likely to influence such persons.)

Sorry about the partial threadjack there.

Back to the reminiscing. :D


Dennis da Ogre wrote:
Brand names have power, D&D is a brand name. If you insist on calling Pathfinder D&D then you are giving Wizards of the Coast mind share that they don't deserve. We should all start thinking of it as "Pathfinder RPG". Every time you say D&D you strengthen Wizard's brand and weaken the Pathfinder brand.

I wholeheartedly agree.

I think the reason everyone wants to put a label on this, whether it's a new edition or not, is because "New Edition" generally means "spending money" on new supplements.

I think Paizo will put out new Pathfinder supplements eventually because it makes good business sense and it increases the scope of their world.

The good news(for those that don't want to buy a new library of books) is I don't think they will put out nearly as many supplements nor as often as WOTC does. They have less OGL material to work with and offer backwards compatibility to current books which lessens demand for supplements.

So in the end YES IT IS A NEW EDITION WITH A NEW BRAND NAME, but unlike other 'new editions' you won't have to shell out tons of money to keep up with supplement books.

Hooray.


-Anvil- wrote:
I think Paizo will put out new Pathfinder supplements eventually because it makes good business sense and it increases the scope of their world.

Every single Pathfinder product contains supplemental rules. I suspect they will continue to produce products like the Pathfinder Chronicles and Pathfinder Companion which will have a continual trickle of new rules rather than releasing pure rules spatbooks. The good news is all of the rules pieces are OGL so if Paizo doesn't put out a rules site we can. I wouldn't mind buying an annual summary of the Pathfinder Supplemental rules so I could keep all the new little rules in a few books rather than spread over dozens of Pathfinder supplements.

-Anvil- wrote:
So in the end YES IT IS A NEW EDITION WITH A NEW BRAND NAME, but unlike other 'new editions' you won't have to shell out tons of money to keep up with supplement books.

One of the reasons I refuse to buy into 4e is the entire concept that the core rules are never complete and the expectation that players are basically required to have 2-3 books and DMs 6-8 by the end of next year.


Dennis da Ogre wrote:
One of the reasons I refuse to buy into 4e is the entire concept that the core rules are never complete and the expectation that players are basically required to have 2-3 books and DMs 6-8 by the end of next year.

'Required' seems a strong word, there. A complete game can easily be run using the 3 core rulebooks (and, indeed, players never need to have more than the PHB itself.)

The presence of new books with rules material, classes, races, monsters, etc... is because there is demand for that material, just like in every past edition. Clearly all the content that players are interested in cannot be contained in a single book.

But no one is making you buy those extra books. If you want the material, feel free to get it. If not, you don't need to - it won't stop you from playing the game. They aren't holding classes 'hostage', no more than people were held hostage in 3.5 due to the lack of Ninjas, Duskblades or Warlocks in the main books.

The fact they are designating extra material as 'core' is simply a desire to state that they will be putting just as much care into the design of later material as into the main three books. You aren't forced to include it - a DM can always choose to limit things if desired. But they want to avoid the supplementary material ending up as useless extra content that was imbalanced or underpowered, and thus hard to include in regular play.


Matthew Koelbl wrote:
'Required' seems a strong word, there. A complete game can easily be run using the 3 core rulebooks (and, indeed, players never need to have more than the PHB itself.)

Well if you want to play a druid or a barbarian they are 'required' for both the player in question and the DM. If you want a wizard with a spellbook anywhere near what it was in core 3.5 the player and the DM will be 'required' to buy another book. Similarly for clerics. Further, the druid class will be introduced in PHB2 but the druid spell list in that book will be anemic just like the wizards spellbook is. So the druid player will have to buy yet another book to get a spellbook comparable to the 3.5 spellbook.

Perhaps required is a strong word but just trying to match the 3.5 core means the DM is buying 3-4 additional books and spellcasting players 1-2 additional books. Fighters are better off then core 3.5 equivalents without ever buying supplements. Barbarians have to buy 1 extra book...

Matthew Koelbl wrote:
Clearly all the content that players are interested in cannot be contained in a single book.

I don't think this is clear at all. Based on what I've seen I spreading the material over multiple books is a deliberate effort on the part of WotC that has more to do with selling books than how much content fits in a single book. Obviously you feel otherwise and that's your right. What the truth is is only known in WotC HQ.

What has been quite clearly communicated is that Wizards of the Coast feels that CORE is not limited to the 3-4 core rulebooks anymore and is instead a continuous stream of books. What exactly this means to players and DMs is not entirely clear.


Dennis da Ogre wrote:
Well if you want to play a druid or a barbarian they are 'required' for both the player in question and the DM.

But this isn't really any different than if you wanted to play a ninja, duskblade or warlock in 3rd Edition. They can't fit all content into one book, and they chose some different elements to emphasize as the starting content. I do miss the druid, but I feel what I got in return was a fair trade - and I look forward to the druid being much more balanced when it actually comes out.

Dennis da Ogre wrote:
If you want a wizard with a spellbook anywhere near what it was in core 3.5 the player and the DM will be 'required' to buy another book. Similarly for clerics. Further, the druid class will be introduced in PHB2 but the druid spell list in that book will be anemic just like the wizards spellbook is. So the druid player will have to buy yet another book to get a spellbook comparable to the 3.5 spellbook.

I have to disagree here - wizards, clerics (and eventually druids) have plenty of options in the core rules. You don't need the absurd power they had in 3.5 to make them playable, and even if you do want the extra options, you are hardly required to buy anything else.

And, honestly, I like the system they have for the splatbooks far more in 4E than before. If I want to play a wizard, I need the PHB, and if I want expanded options, I need Martial Power. Two books, and the character is complete.

If I want all my spells in 3rd Edition? I needed the PHB, and Complete Arcane, and Complete Mage, and Spell Compendium - and then I needed to hunt down all the other books with wizard spells in them, which were all over the place.

In 4E, they aren't scattering content for classes throughout dozens of books - the core material will be in the PHB and their power source supplement. That seems a big improvement.

Dennis da Ogre wrote:
Perhaps required is a strong word but just trying to match the 3.5 core means the DM is buying 3-4 additional books and spellcasting players 1-2 additional books. Fighters are better off then core 3.5 equivalents without ever buying supplements. Barbarians have to buy 1 extra book...

The 4E Core has more material for some things (fighters, rangers, rogues, paladins, warlords, warlocks), and less for others (clerics, wizards, druids, bards, barbarians.) It seems an even trade.

Dennis da Ogre wrote:
Matthew Koelbl wrote:
Clearly all the content that players are interested in cannot be contained in a single book.
I don't think this is clear at all. Based on what I've seen I spreading the material over multiple books is a deliberate effort on the part of WotC that has more to do with selling books than how much content fits in a single book. Obviously you feel otherwise and that's your right. What the truth is is only known in WotC HQ.

Yeah, I don't think either of us will be able to prove this one way or the other. Perhaps I'm just an optimist, but the amount of material they are putting forth in these books seems entirely reasonable to me, and well worth the price. But as you say, we don't have any insider knowledge, and will each have our own opinion on the matter.

Dennis da Ogre wrote:
What has been quite clearly communicated is that Wizards of the Coast feels that CORE is not limited to the 3-4 core rulebooks anymore and is instead a continuous stream of books. What exactly this means to players and DMs is not entirely clear.

Like I said, WotC certainly can't make you buy or use any material than what you want to. All the talk of 'core' content in campaign books, splat books, etc, is simply a way of saying that everything is being approached with the same care for design, and that they feel everything should be fully functional and compatible in the game. (Which, in all honesty, most books weren't in 3rd Edition.)


Matthew Koelbl wrote:
In 4E, they aren't scattering content for classes throughout dozens of books - the core material will be in the PHB and their power source supplement. That seems a big improvement.

Considering they only have 3 books and some plans on paper this is quite easy to say. We'll see how things will turn out after 3+ years. I'm a pessimist and I have the weight of Wizard's previous publishing history on my side.

My take on 4e is that if you are the sort of person who owns 40 D&D 3.5 books then you will likely own 40 D&D 4.0 books. If you are like me and don't want 40 books then you are likely to be disappointed in 4e in general.

Grand Lodge

I can't understand how just two books will complete the Wizard at all. Soon as they come out with PHB2, PHB3 and PHB4 (yes they said they intend those) it is very likely you will need each of those books to "complete" your wizard. In addition you will likely have splat book 1, splat book 2 and splat book 3 that will add enhancements. Then setting book 1 and setting book 2 will add a few more.

That is just the nature of business. Milk it for all it is worth. I can't blame WOTC for that, though my pocket book once groaned under that system. But not any more.

At leat not due to WOTC... Paizo on the other hand is going to bleed me dry I know it. And I'll LOVE it!


Krome wrote:
I can't understand how just two books will complete the Wizard at all. Soon as they come out with PHB2, PHB3 and PHB4 (yes they said they intend those) it is very likely you will need each of those books to "complete" your wizard. In addition you will likely have splat book 1, splat book 2 and splat book 3 that will add enhancements. Then setting book 1 and setting book 2 will add a few more.

Actually, that is specifically against their design goal for expanded material in 4E.

Their goal is for each class to have its core material in the book it is initially released in (Wizards in PHB1, for example), and for all of its supplementary material to be in the Power Source book for that class. (Arcane Power, for the Wizard.)

Wizards will need PHB1 and Arcane Power. Fighters will need PHB1 and Martial Power. Druids will need PHB2 and Primal Power. (And possibly PHB1 - we haven't see how well PHB2+ will cover the basics, so I can't say either way for sure.)

I expect there will be some degree of other material showing up in extra books - campaign guide's will likely focus on racial material, any new classes they are presenting (such as Swordmage for Forgotten Realms), and may well have Paragon Paths and Epic Destinies that could be fitting for many classes. The Campaign Guides will also probably have magic items in them as well.

But their goal is for most of a classes primary expanded material to be condensed into their power source book. Arcane specific Feats, Items, Powers, Paths - the vast majority of those will be in Arcane Power, and the class is as complete as you need it to be. (Whereas, in 3rd Edition, you could find metamagic feats scattered throughout all the casting books, spells all over the place, and so forth.)

Unless a wizard is multiclassing, there will be essentially nothing for them in Martial Power, Divine Power, Primal Power, Shadow Power, and all the other splat books.

At least - this is the goal Wizards have stated. People can feel free to be dubious about it, every one deserves their own opinion. But it seems a reasonable goal and a far better method than the approach they took in 3rd Edition.


My hope is that Pathfinder will be primarily a scenario market as opposed to a splat book market. What I liked about Living Greyhawk was most of what your character had in the way of magic and special items were given in adventures. Sure you needed the Complete X to use it but the adventure gave it to you. Now if Paizo continues introducing new monsters, races, magic, etc in their scenario books and has those in the adventure then it makes sense. Sometimes trying to fit some special item, like lets say a stone of silence that you rub your thumb across and it works like a silence spell, into your adventure is more difficult than it being written into it in the first place. My players are still trying to figure out what to do with the masks from Skinsaw Murders.

I would say Pathfinder RPG is a new DnD simply because Paizo cannot use the stuff in the complete and other extended content of 3.5 rules.

I would say it isn't because it leans so much on the open 3.5 rules.

Paizo Employee Chief Technical Officer

[moved to Pathfinder RPG forum]

Grand Lodge

Technically the answer is no. Dungeons and Dragons is a product line held wholely by Wizards of the Coast who has the sole right to market anything as Dungeons and Dragons nth Edition.

Qualitatively, Pathfinder is a game system with heavy derivation from the Systems Reference Document an open gaming specification from which the 3.5 Edition rules were derived.

If you want to be accurate, simply calling it Pathfinder or Pathfinder RPG works.


D&D is a concept that now transends rule sets.
It is a genre understood by many non players who never bothered to read a rule book and have no idea who owns the licencing rights.

D&D has survived changes in official ownership and rules evolutions for better or worse. Whatever the technical format; the concept is the same.
The real ownership is the millions of players.
The players have the power to make or break the license company through the power of the dollar vote, or lack of.

Pathfinder is blatently a 3.5 Dungeons and Dragons game.
There is nothing original about it except minor technical adjustments.
That is OK. Evolution is allowed to be a slow process.
I vote to use pathfinder as the central ruleset for my dungeons and dragons games since it is a continuation of the 3.5 rules.
And since I own the right to make any house rules that I want; I will.

When I am playing D&D in 20 years time I have no idea what it will be called but it will still be a Dungeons and Dragons game.
Whatever it is called I guarantee it will be better than anything currently on offer or there would be no reason for me to change to that system.
That is why D&D will continue to evolve. The true owners of D&D (The serious players for life) will accept change for the better but not otherwise.
If WOTC D&D 4.0 was an improvement for me than I would be there.
Their loss.
I would call pathfinder: D20 Pathfinder.
I would tell people that I play Dungeons and Dragons and that I use the D20 Pathfinder rule books.

Grand Lodge

david ferris wrote:

D&D is a concept that now transends rule sets.

It is a genre understood by many non players who never bothered to read a rule book and have no idea who owns the licencing rights.

D&D has survived changes in official ownership and rules evolutions for better or worse. Whatever the technical format; the concept is the same.
The real ownership is the millions of players.
The players have the power to make or break the license company through the power of the dollar vote, or lack of.

While it sounds nice in theory, in fact, Dungeons and Dragons has been an owned trademark from day 1. Originally TSR's it's now Wizard's. Polemics unfortunately does not overrule copyright or trademark law. And since Wizard's and it's lawyers are very much unbroken, polemics loses.


Whether or not it's a "new D&D edition", when I refer to it, depends on context. Sometimes, I'm trying to make a point about what Pathfinder is to many D&D 3.5 players -- and I'll call it "effectively D&D 3.6". Sometimes, I'm talking about the game I play in simple terms, such as saying "I've got a Pathfinder game session today." While I think "3.P" is a great abbreviation, I probably won't actually use that one much -- because it doesn't clearly enough make a point I need to make, and if I'm not making a specific point I might as well call it "Pathfinder".

A new edition . . . ? Sure, I guess, as long as by "new edition" you mean "dot release" or "minor revision" -- in that it's the digit after the decimal that's incremented, and not the "major revision" number.

I may find myself calling it 3++, as well. Time will tell.

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