| Bill Lumberg |
On Wednesday I will be going away for a few days. I don't expect to be able to post from then until the following Monday. If the party cannot release the djinni then Holgur will look for some books or something for him to entertain himself with. Of course, this is only if he is not leading us into a trap.
| Khaladon |
Wellard, will you be wanting these characters updated to the new PF rules as well? If so, as I won't be downloading the electronic copy for a couple weeks at least yet, if there's any changes you'd like me to make for ranger/rogue Layjiani, if you're so inclined and have the time please lemme know what they are.
Re the Force Ring: I can't recall if I actually posted this before or just thought about it, :P but as Layjiani has one of the lowest AC's in the group and is often at the front of the party, I'm putting in a bid for the force ring for her as well. I think so far only she and Eltariel have expressed interest in it.
Also, on a side note, when we do get the chance Eltariel, our party archer would love to have her bow enchanted. That'd sure be swell.
| Dabbler |
As soon as we level, I can get right onto it, which won't be long I think as we are at 9296xp.
I'm guessing Holgur will want a warhammer enchanting and Avinar his thinblade also. I have no problem with Laijiani having the ring of force shield, she gets in the path of the enemy far more often than Eltariel, who can at any rate rely on spells and other features for defense. On the same note, bear in mind I can also enchant armour ...
Wellard
|
Layjiani shouldnt need too much of an update as she was a beta character anyway..deadly aim has changed slightly.Other than that I see no problems
Deadly Aim (Combat)
You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
Prerequisites: Dex 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
| Dabbler |
Question though. Since it is listed as "weightless and encumbrance free..." she should still be able to use her bow normally with it activated, shouldn't she?
Yes, except that it's a disc that spreads out from the ring as if you were holding a shield - if you make a fist at arms length your ring would face away from you and the disc of force would therefore give you maximised protection ... this means that while you are holding the bow, the disc would be across the front of the bow and in the path of the arrow you are trying to shoot ...
| Khaladon |
Khaladon wrote:Yes, except that it's a disc that spreads out from the ring as if you were holding a shield - if you make a fist at arms length your ring would face away from you and the disc of force would therefore give you maximised protection ... this means that while you are holding the bow, the disc would be across the front of the bow and in the path of the arrow you are trying to shoot ...Ok thanks Big W.
And Layjiani will take the ring then, gracias all. : )
Question though. Since it is listed as "weightless and encumbrance free..." she should still be able to use her bow normally with it activated, shouldn't she?
Hmmmm, well, you see it is this part "...as if you were holding a shield..." that makes me think otherwise though. For when one is holding a shield, it's protection is not in front of the first, but alongside the forearm. So to my thinking, in the position the arm is in when shooting a bow, the force shield should be alongside the bow, not in front of it.
Opinions?
| Dabbler |
I just assumed the disc of force would be attached to the ring. If it isn't, if it is literally a 'shield' and lies along the arm - or is free-floating - then it won't interfere. Anyway, I believe activating/deactivating is a free action, therefore either way you could deactivate, load, shoot, activate and still get most of the benefit of the ring unless something physically attacked you on your initiative (AoO or act on the same initiative).
I have a crafting question for Wellard: would it be possible, if I made a magic bow for Laijiani, to imbue it with the traits of the spell Arrow Mind?
ARROW MIND
Divination
Level: Ranger 1, sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 immediate action
Range: Personal
Target: You
Duration: 1 minute/level (D)
The bow in your hand feels more like an extension of your body as you complete the spell—as if it’s become a part of your arm. Creatures nearby seem sharper to your eyes, more in focus.While this spell is in effect and you are wielding a projectile weapon that fires arrows, such as a longbow or shortbow, you threaten all squares within your normal melee reach (5 feet if Small or Medium, 10 feet if Large) with your bow, allowing you to make attacks of opportunity with arrows shot from the bow. In addition, you do not provoke attacks of opportunity when you shoot a bow while you are in another creature’s threatened square.
Material Component: A flint arrowhead.
Chris Mortika
RPG Superstar 2010 Top 16
|
Khaladon asked how I come up with "elvish" quotations. The simple answer is: I cheat.
I'm not presuming that the Wilderlands elves speak the Quenya or Sindarin languages of Tolkein's elves. So, I don't try to come up with exact Sindarin translations. Instead, I listen to some other language (for Wilderlands Elvish, it's Japanese) (for Kharakandi, I use Turkish) and transliterate into Roman letters, deliberately misunderstanding where word-breaks occur, and then swap out consonants from the consonant collection for the target language.
For Wilderlands Elvish, I'll then go back and try to find a half-dozen appropriate Sindarin base words and substitute them where they ought to be in the phrases.
| Khaladon |
@Dabbler: Cool! Crafting items is Neat Fun! =D
@Chris: Lol I used to do something similiar (but not quite as complicated) and still do sometimes. But every now and then the uber geek in me insists that it should be 'proper' Elvish. But I think I'm better at making up Elvish then that site I use anyway ;-)
| Dabbler |
@Dabbler: Cool! Crafting items is Neat Fun! =D
You may change your mind when you see the price tag ... even assuming that Wellard rules that it is equivalent to only a +1 bonus (whatever form it takes), it'll set us back 4,000gp in crafting costs alone ...
| Dabbler |
I spoke to Wellard on YIM last night, he said at the time that we would keep the racial hit points. He also stated that he was cool with the Arrow Mind enchantment, I think we tentatively agreed it can activate as the spell 3x/day, for a duration of ten rounds/one minute each time, and will be the equivalent of an additional +1 bonus - although the bow will have to have at least a +1 bonus first, so it will be a +2 equivalent weapon - this will cost 4000gp to enchant.
Wellard
|
That's right 3/day for arrow mind...and in return Dabbler promises never to ask if true strike can be embedded in a weapon.
On the languages thing I tend to use real world languages...Welsh for elvish...swedish for dwarf...and Eastern European languages for the goblinoid races.
I've no problem with retaining the racial HP for now...but I'll be reviewing this during level 5
| Dabbler |
For the record, the feats I am planning on taking over the next few levels are:
Craft Wondrous Item (for bracers, amulets, and other defences for the stronghold etc.) unless Gashelle is taking it ...
Craft Construct (for some defensive golems)
Leadership (if no-one else takes it, so that we have some loyal cohorts for the place)
Chris Mortika
RPG Superstar 2010 Top 16
|
For the record, the feats I am planning on taking over the next few levels are:
Craft Wondrous Item (for bracers, amulets, and other defences for the stronghold etc.) unless Gashelle is taking it ...
Gashelle is now a Master Craftsman, which allows her to create arms, armor, and wondrous items, all in silver. (But, curiously, not rings). She can't make any items that use spell completion or spell trigger mechanics.
I'm not taking this because Gashelle particularly wants to make magic items, but rather because she is inspired by both her goddesses to pursue her Crafting profession.
| Khaladon |
Well, that's kind of the thing, I'm not exactly sure where I want to take her. She is the only party scout/trapfinder etc., and already pretty good at it though of course she could be better.
She's also one of the party's only truly long-range damage dealers also though, so being better at that is always a plus.
What is this trait feat and adopted thing you are referring to though?
At the moment I'm considering going the Dodge, Mobility, Shot-On-The-Run route OR Rapid Shot, Many Shot
Chris Mortika
RPG Superstar 2010 Top 16
|
Paizo introduced the idea of "traits" in the Second Darkness Player's Guide. They're small, flavorful advantages that emphasize a character's background, worth about half a feat.
Wellard didn't want us to have traits in this campaign. (I don't think that was a problem for anybody here. The PCs are powerful and detailed enough.) If you look at Aude's profile, you can see the two traits Robin had selected for her, even though they're not active in this campaign.
But there's a feat called "extra traits", which allows a PC to obtain two new traits. One of the social traits is "Adopted", which allows a character to take a racial trait from another race. And "Elves of Golarion" has the elven racial traits.
| Dabbler |
I envisioned Layjiani as being human, but with elf-blood. I think the definition is that if you have equal or greater parts elf in your background (but still a human parent or grandparent) then you are half-elf, and if you have more human than elf, you are effectively human. I got the impression Layjiani was in the latter group - some elf heritage, but largely human.
In that case, would Wellard consider being able to take 'Elf Blood' as a feat to enable her to take elven racial feats, in effect making her as eligible as a half-elf to them? Just a thought to throw into the mix ...
| Khaladon |
Your assumption is exactly correct Dabbler. Layjiani is Human but most definitely has some elf-blood in her. Your idea sounds good and if Wellard chooses to allow it, it would certainly provide some nice flavor and RP element to her (perhaps, her spending so much time with some true-elves has helped waken her bloodline heritage)
But if he'd rather not, that's completely fine with me too. Thanks for all your ideas and suggestions though. I truly appreciate them.
Chris Mortika
RPG Superstar 2010 Top 16
|
I've just been re-reading the last 1000 posts in the story, and it occurs to me that Layjiani's most valuable contribution to the group is as a trap-finding scout. I wonder if there's something that would help her find, disable, or survive traps. Skill focus (disable device) or Deft Hands might be appropriate?
Wellard
|
Heres 2 more for you to consider
Nimble Moves
You can move across a single obstacle with ease.
Prerequisites: Dex 13.
Benefit: Whenever you move, you may move through
5 feet of difficult terrain each round as if it were normal
terrain. This feat allows you to take a 5-foot step into
difficult terrain.
Agile Maneuvers (Combat)
You’ve learned to use your quickness in place of brute force
when performing combat maneuvers.
Benefit: You add your Dexterity bonus to your base
attack bonus and size bonus when determining your
Combat Maneuver Bonus (see Chapter 8) instead of your
Strength bonus.
Normal: You add your Strength bonus to your base attack
bonus and size bonus when determining your Combat
Maneuver Bonus.
And if you take your level as ranger this time remember you get your first favoured terrain..also did you take your combat style feat at 2nd level?
If you take the level in rogue then you get 2d6 sneak attack and trap sense
Trap Sense (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Ref lex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps. These bonuses
rise to +2 when the rogue reaches 6th level, to +3 when she
reaches 9th level, to +4 when she reaches 12th level, to +5 at
15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack
| Khaladon |
Yes I was already mentioning how stoked I am to get Jiani's 1st Fav Terrain. And I gave her Point Blank Shot as her first combat style feat.
That Agile Maneuvers feat sounds really good as she's not that strong, but, well, I don't know if this is metagaming or not, but will CMB's be featuring significantly at all in this game Wellard? Up till know, at least to my recollection, they haven't at all and actually not really in any game here on Paizo that I'm involved in.
And once again, thanks so much for all the help guys. I'll give it one more day to think or get replies then I'll update her.
| Dabbler |
Well, according to the conversion guide, the golden rule we need to follow is 'no dead levels', so we need to introduce something at 4th, 6th, 9th, 12th, 16th and 18th levels.
The best source for suitable abilities to add in would be the Duelist prestige class. That has some new additions to it that are worth considering ... so I would suggest:
4th Improved Reaction +2
6th Enhanced Mobility
9th Parry
12h Combat Reflexes
16th Riposte
18th Improved Reaction +4
This is just a five minute hack, perhaps there are other feats and abilities that would suit, like the feat Single Blade Style, Nimble moves, Agile Maneauvres or others ....
I would suggest perhaps replacing Enhanced Mobility and Combat Reflexes with bonus feats drawn from a short-list?
Improved Reaction (Ex): At 4th level, a swashbuckler gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
Enhanced Mobility (Ex): Starting at 6th level, when wearing light or no armor and not using a shield, a swashbuckler gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
Parry (Ex): At 9th level, a swashbuckler learns to parry the attacks of other creatures, causing them to miss. Whenever the swashbuckler takes a full attack action with a light or one handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the swashbuckler, the swashbuckler takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made.
Riposte (Ex): Starting at 5th level, a swashbuckler can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach.
Wellard
|
hold on I have the Pathfinder compatible swashbuckler..he's in the tome of shadows book..heres the basic info and the first five levels
SWASHBUCKLER
Alignment: Any.
Hit Die: d10.
The swashbuckler’s class skills (and the key ability
for each skill) are Acrobatics (Dex), Bluff (Cha),
Climb (Str), Craft (Int), Diplomacy (Cha), Escape
Artist (Dex), Handle Animal (Cha), Intimidate (Cha),
Profession (Wis), Ride (Dex), Sense Motive (Wis),
and Swim (Str).
Skill Points Per Level: 4 + Int modifier
Table: The Swashbuckler
Level bab fort ref will special
1st +1 +2 +2 +0 Evade +1, Weapon Finesse
2nd +2 +3 +3 +0 Thrust +1d6, Uncanny Dodge
3rd +3 +3 +3 +1 Bonus Feat
4th +4 +4 +4 +1 Evade +2
5th +5 +4 +4 +1 Evasion, Thrust +2d6
Weapon and Armor Proficiency: A
swashbuckler is proficient with all simple
and martial weapons and light armor.
Evade (Ex): A swashbuckler is a fluid
combatant, relying on quickness rather
than heavy armor to deflect blows. When
wearing no or light armor, the swashbuckler
adds his Evade bonus to his armor class.
This is considered a Dodge bonus and
whenever the swashbuckler is denied his
Dexterity bonus to armor class he also loses
his Evade bonus.
Evade may be substituted for the Dodge
feat as a prerequisite for other feats (for
example, a swashbuckler with Evade +1
need not take the Dodge feat in order to
select the Mobility feat).
Weapon Finesse (Ex): While proficient in all
martial weapons, dexterous swashbucklers
are particularly effective with light weapons.
The swashbuckler gets weapon finesse as
a bonus feat.
Thrust (Ex): At 2nd level, the swashbuckler
learns how to exploit an opening, dealing
extra damage. The swashbuckler may
thrust whenever his opponent is denied her
Dexterity bonus to her armor class (whether
the target actually has a Dexterity bonus or
not) or when he flanks his opponent. This extra
damage is indicated on the Swashbuckler
Table. Should the swashbuckler score a
critical hit with a thrust, this extra damage is
not multiplied.
A swashbuckler may only thrust with a
piercing melee weapon that is covered
under the weapon finesse feat. The thrust
bonus stacks with the rogue’s sneak attack
and similar abilities.
Uncanny Dodge (Ex): At 2nd level the swashbuckler
retains his Dexterity bonus to armor class even
when he is considered flat-footed.
Bonus Feat: At 3rd level and every 3 levels
thereafter, the swashbuckler gains a bonus feat
from the following list:
Blind-Fight, Catch Off-Guard, Combat Expertise,
Combat Reflexes, Dazzling Display, Deadly
Stroke, Double Slice, Greater Two-Weapon
Fighting, Greater Weapon Focus, Greater
Weapon Specialization, Improved Disarm,
Improved Critical, Improved Feint, Improved
Initiative, Improved Trip, Improved Two-Weapon
Fighting, Improved Vital Strike, Improvised
Weapon Mastery, Intimidating Prowess, Lightning
Stance, Mobility, Quick Draw, Spring Attack,Throw
Anything, Two-Weapon Defense, Two-Weapon
Fighting, Two-Weapon Rend, Vital Strike, Weapon
Focus, Weapon Specialization, Whirlwind Attack,
Wind Stance.
The swashbuckler must meet all prerequisites in
order to select a bonus feat
Evasion (Ex): At 5th level the swashbuckler is
adept at avoiding unusual attacks. If he makes a
successful Reflex saving throw against an attack
that normally deals half damage on a successful
save, he instead takes no damage. Evasion can
only be used if the swashbuckler is wearing light or
no armor. A helpless swashbuckler does not gain
the benefit of evasion.
Weapon Training (Ex): At 5th level, the swashbuckler
receives weapon training as per the fighter special
ability.
| Dabbler |
So the 'Thrust' is effectively a sneak attack. Problem is, in replacing Insightful Strike with this the emphasis is removed from intelligence. Can I suggest Avinar keep his Insightful Strike feature instead of this? He made his build around that feature, and it enables him to take on foes alone rather than relying on flanking and surprise.
Wellard
|
I have no problem with replacing thrust with insightful strike.
The one thing I'm really glad Pathfinder dropped was the rule that said that you couldn't advance further as a monk or a paladin if you chose to take a level in an other class after becoming one.
Chris Mortika
RPG Superstar 2010 Top 16
|
Gashelle can make wondrous items with Master Craftsman, but she's a metalsmith (and mostly a brass-and-silver-smith). So she makes steampunk kinds of things. So, yes to an Apparatus of Kwalish, a Censer of Air Elementals, or a Helm of Brilliance. But not so much with a Candle of Invocation or Sovereign Glue.