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Liberty's Edge

Male Human Expert 2 / Commoner 1

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*Please note that this is a work in progress. Please let me know if you find any mistakes.

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For Travelers:

Spoiler:
Across the dusty plains of the American south-east you have traveled, finally ending up in the small settlement of New Allenville. After a tense moment, the farmers decided that you meant them no harm and let you into the gates.

The food was bad and the trading post was nearly bare, but at least the wooden palisade kept the wandering zombies at bay. You decide to stay the night and unroll your bedroll underneath the awning of one of the ramshackle buildings in town.

For Locals:

Spoiler:
Today was an odd day. Never before has more than one traveler appeared at the town gates in the span of a month. Today, three showed up.

After the militia leader Brandon determined that they did not pose a threat, he let them into town. You spent most of the day talking to the travelers. Heading home as night fell.

I've updated the Backdrop section of the website. You can assume your characters know all of this info.

Dark Archive

Male Elan Shaper 10/Constructor 5/Phenotype Impresionist 5

Kurt parts his car over by the armory and sets up his ethanol still then he wanders of to gather the latest news and look for a 'job'.


Male Human Fast hero 3/Gunslinger 1

Joe watches as the new arrivals filter into town. He keeps his disc flinger handy, near to hand, just in case. As he walks, his head twitches, due to a nervous tic that never seems to go away. He can be heard muttering under his breath softy. It sounds like he's saying, "Watch the eyes, Joe, not the hands. Hands'll lie, Joe. Hands'll lie."


As soon as Sprocket posts we'll carry forward. We're down to three players, but that's fine with me.


Sprocket looks up from the piece of junk she was tinkering with, and notices a bunch of new people coming through town. She wonders to herself whats bringing all these people here. Then she realizes that business might pick up. Sprocket smiles to herself and starts humming a tune while she returns to what she was doing, at the same time thinking of the prospect of having new clients.


The day continues with the usual business of the town. As night falls the town settles down. The generator kicks on to power street lights and allow the people to charge the batteries of their electrical devices.

Sometime around midnight:

If you are awake:

Spoiler:
The town is quiet and still except for the two guards in each tower. Suddenly the guards in the west tower leap into silent action. One quickly lowers the west gate to let in a group of people and a small herd of goats before sealing it again. The other guard runs into town, slowing as he approaches you.

"Shamblers on the outskirts. Keep quiet, no lights, pass it on," he says before continuing to the mayor's house.

If you are asleep:

Spoiler:
You are woken by a militiaman. "Shamblers on the outskirts. Keep quiet, no lights, pass it on," he says.


Male Human Fast hero 3/Gunslinger 1

Joe wakes up with a start, his hand shooting toward his gun. He steadies himself, shaking his head, and gets up. He pulls a clean(ish) shirt over his head, slips on his boots and heads out to the nearest gate, all quiet like. On the way he checks the load on his gun and his disc flinger. His hands never stop moving, flexing and twitching his fingers as he goes.


Sprocket wakes up and dresses quickly. She grabs her jacket, backpack and crossbow. She heads out the door to the tower. When she gets to the top she asks to borrow someones binoculars to see whats going on.


By the time you get to the west gate, Sergent Brandon Kord is already there. Mayor Tillman and Dr. Villard arrive just a moment later.

"What is the situation Sergent?" Mayor Tillman asks.

"Greg Johnson spot was sleeping out with his heard and spotted about fifty zombies out by the old well," he replies, "We got everyone inside the walls, already did a head count. We also got all of the herds inside. Thank Greg for that, he went around and rounded up all the herds before bringing them in."

"Sarge!" one of the watchmen in the tower whispers loudly, "You better get up here."

Kord quickly climbs the ladder and looks through the low-light binoculars. "Damn," he says before handing the glasses to Sprocket.

Looking through the binoculars. You see several dozen rotting, shambling corpses moving at a slow gait toward the town. Joe and Kurt see this too. Everybody gets a turn with the binoculars.


Male Human Fast hero 3/Gunslinger 1

"Wellll, sugar s%~+e! Looks like we're gonna see us some zombie fightin' afore the day's out," Joe drawls.

Does the town have any sort of entrenched defenses or offenses we could use?


Male Human Fast Hero 3 / Road Warrior 1

"Shoot looks like we'll be stuck here for a good bit if we dont kill those things quick..."

sorry this took so long i've been busy


The wall is the only defense the town has.

Kord motions to one of the guards,"Go to the armory and break out the flachette gun and the rifles." The guard acknowledges the order and runs off toward the armory.

"I'll go home and get the serum ready, just in case," says Dr. Villard, "Mayor, I could use your help." The two of them walk away towards the Dr.'s home.

Just then, a loud BANG echoes through the town, followed by several more. Soon the air is filled with the cacophony of rotting fists banging against the steel plate of the west gate.

Sergent Kord glances in your direction. "Don't worry," he says, "They can't get through."


The guard returns a few moments later carrying three bolt action hunting rifles, an air compressor, and a metal case.

Sprocket grabs the case from him and carries it up the ladder into tower. The guard sets up the air compressor as Sprocket opens the case and begins assembling a strange looking rifle. After it is assembled she attaches it to the air compressor and hands it to Sergent Kord. He loads several three-inch long steel spikes into the rifle and takes aim over the wall.

With a metallic clank, the flachette gun launches a metal spike. The flachette shears through the zombies head and buries itself in the hard packed earth.

Make a listen check and state your position (in the tower or on the ground).


Sprocket is in the tower standing next to Sgt Kord.
Listen (1d20+0=4)

Dark Archive

Male Elan Shaper 10/Constructor 5/Phenotype Impresionist 5

[13,-1] = (12)

Kurt is on the ground packing his car
the forum monster ate my last post a response to "dont worry they can't get in" Kurt said "i bet" and went to fuel up his car and throw his stuff in


Male Human Fast hero 3/Gunslinger 1

Joe will head over toward the gate that the zombies are pounding on, his disc flinger out and ready, getting cover and getting ready to shoot if the gate falls.


Sorry it took so long to post this guys.

Kurt:

Spoiler:
You notice a man pushing a stripped down humvee toward the west gate. As you watch, the man picks up an RPG launcher and takes aim at the guard tower. You have one standard action before the man fires. There is 20ft of open ground between you and the man.

I'll post for Sprocket and Joe once Kurt posts his actions.


Male Human Fast Hero 3 / Road Warrior 1

Kurt grabs his crossbowand loads a bolt while yelling out "Hey! What do you think your doing? Put that thing down!"

Kurt readies an action to shoot the man if me does not put the weapon down or give an acceptable response.


Sprocket:

Spoiler:
You hear someone shouting behind you. As you turn to look, you hear a WHOOSH and see a rocket speeding toward the guard tower you are standing in. Make a Reflex Save.

Joe:

Spoiler:
You hear a loud WHOOSH and turn to see an RPG flying toward the tower.

Kurt:

Spoiler:
The man barely glances at you as he fires off his RPG. Take your shot.


Male Human Fast hero 3/Gunslinger 1

"Jumping Jiminy Jesus! What in the second circle of hell was that?!?" Joe glances down to where the rocket seems to have come from and begins running toward there, slinging his disc flinger and drawing his Sweet Betsy (his Colt Python).


Male Human Fast Hero 3 / Road Warrior 1

Kurt raises his crossbow up to his shoulder...takes aim and...FIRES!

15 to Hit for 6 damage


Reflex Save (1d20+2=18)


I've been working a lot of overtime at work. Please bear with me.

Sprocket leaps form the tower as the RPG impacts in a fiery blast. She hits the ground hard (Take 5 points of falling damage). As the tower goes up in flames, the winch that holds up the drawbridge-style gate gives and the gate comes slamming down, crunching several zombies.

Kurt's bolt impacts the man in the shoulder. The man clutches at the wound as he half-falls into the cab of the Humvee. He stomps on the gas and the truck peels through the gate.

Sprocket and Joe manage to dodge out of the way of the truck, but get a good look at the driver. You recognize him as Richard Killans, the trader and distiller.

However, you have more pressing matters as zombies begin streaming through the gate, filling the air with their hungry moans.

Roll initiative. I'll get a battle map up as soon as my work schedule allows.


Male Human Fast hero 3/Gunslinger 1

Initiative: 1d20+4=18


Init Roll (1d20 1=6)


Male Human Fast Hero 3 / Road Warrior 1

[12,7] = (19)


The Battle Map is up. Your positions are on the map except for Kurt, who is 20ft west of A5. There are wounded townsfolk lying on the ground at H6 and F8.

Initiative Order and Positions
Kurt (20 west of A5)
Joe (H5)
Zombies (I7, J2, J4, J7, K3, K4, K8, & L7)
Sprocket (F6)

Kurt is up.

I'm done working overtime for the time being, so my posts will pick up. Sorry about that guys.


Male Human Fast Hero 3 / Road Warrior 1

Kurt drops his crossbow in his car, grabs his rapier and runs forward.

Kurt moves to B5


Male Human Fast hero 3/Gunslinger 1

Joe pops a shot off at the nearest zombie and then moves 30 feet into the complex (to c5) to try and find another way out of the soon to be deathtrap!

Attack: Attack 1d20+8=21, Damage 2d6+1=8

"Die you lily-livered codswain of a heap of diseased flesh! Or at least, die again!"

Seeing the woman nearest him, he yells at her as he passes, "C'mon lady! Ain't no time to be pussy-footing around! Run!"


One of the zombies (J4) takes Joe's bullet in the chest, stumbles, then conties its shamble forward. The zombies shamble into the town. Three stop at H6 and begin to eat the screaming gaurd. Two others move toward the houses. The last three shamble toward Sprocket.

New zombie positions: 3 zombies are squeezed into H6, the rest are at H5, I4, I5, I6, & J6

Sprocket's turn. BTW, you can crit these zombies.


Sprocket aims her crossbow at the zombie in front of her. (I6)
Attack (1d20+2=9)
Oops, put the bolt in the wrong way.
Then shes move to backwards (A6).


Kurt's up.


OK, Kurt is delaying and it is now Joe's turn. I've been having internet troubles guys, sorry it took so long to post.


Male Human Fast Hero 3 / Road Warrior 1

how did i miss that post?

Kurt runs forward Kurt moves to g5 and thrusts his rapier at the mob of zombies.


Male Human Fast hero 3/Gunslinger 1

Joe fires at the nearest Zombie (if there are zombies close to any civvies, he'll fire at them first): 1d20+8=27, 2d6+1=7

"Take that, you damnable walking disease fact'ries!"

Joe will then Step back a square and look around furiously for a way out of this kill box.


Both Kurt's and Joe's attacks hit, but your weapons seem to deal very little damage. One of the zombies moves to grab at Kurt. Kurt, make a grapple check. The other two continue to chew on the still screaming gaurd. The rest continue to shamble forward. I'll update the battle map tomorrow.

Sprocket is up.


Male Human Fast Hero 3 / Road Warrior 1

When the zombie grabs at Kurt he attempts to throw off its arms and slip out of its reach...

Grapple Check [15,2] = (17)


Sprocket aims her crossbow at the nearest zombie.
Attack (1d20+2=13)
Damage (1d10=9)


Kurt barely manages to evade the zombie's grabing arms. Sprocket's bolt strikes true but the hit doesn't seem to phase the creature. The piercing and ballistic weapons you've been using don't seem to be very effective.


Kurt is up.


Kurt delays. Joe is up.

If a player goes more than two days without posting his turn, he delays his action and the next player can post his turn. You don't have to wait for my prompt. Let's try to get moving.


Male Human Fast hero 3/Gunslinger 1

"Right, bullets tain't workin. Let's try blades, then, eh?" Holstering his beloved gun, he draws his bladeflinger and attacks!

Attack: 1d20 7=10, 1d8 1=4

"Consarn it! Isn't there a durn way out of this trap?!?"

Liberty's Edge

Male Human Expert 2 / Commoner 1
Two-Finger Joe wrote:

"Right, bullets tain't workin. Let's try blades, then, eh?" Holstering his beloved gun, he draws his bladeflinger and attacks!

Attack: 1d20 7=10, 1d8 1=4

What type of damage does the bladflinger do? You do mean the disc launcher right?

Two-Finger Joe wrote:


"Consarn it! Isn't there a durn way out of this trap?!?"

Yes, the other gate.

Zombies are up. I'll post later tonight when I get home.

Liberty's Edge

Male Human Expert 2 / Commoner 1

By now, several people have been drawn out of their homes by the noise of battle. Some are armed and open fire on the zombies. Others are stunned into shock and beset upon by the ravenous undead. The one nearest Kurt tries to grab him again, but the skilled road warrior manages to evade the zombie's clutching hands. I made his grap check for him. Several zombies take bullets from the townsfolk, but only one goes down as the shot pierces it's head.

Sprocket is up.


Sprocket again aims and fires her crossbow at the nearest zombie.

Attack (1d20+2=6)

Darn it, I got my finger stick in the string.

Liberty's Edge

Male Human Expert 2 / Commoner 1

Sprocket missed. Kurt is up.

Liberty's Edge

Male Human Expert 2 / Commoner 1

Kurt is still delaying, so Joe is up.

Sorry about not updating the battlemap. From now on I'm going to try to run combats w/o one. We'll see how it works out.


Male Human Fast hero 3/Gunslinger 1

Regretfully my offline life is becoming a bit too hectic and I need to trim some commitments. Regretfully this is one of them. Sorry! I've very much enjoyed the game and hope you continue playing. Thanks!

Liberty's Edge

Male Human Expert 2 / Commoner 1

I'm sorry I let this game die. RL got in the way.

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