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Save One Bullet site
*Please note that this is a work in progress. Please let me know if you find any mistakes.

DM Vissigoth |

For Travelers:
The food was bad and the trading post was nearly bare, but at least the wooden palisade kept the wandering zombies at bay. You decide to stay the night and unroll your bedroll underneath the awning of one of the ramshackle buildings in town.
For Locals:
After the militia leader Brandon determined that they did not pose a threat, he let them into town. You spent most of the day talking to the travelers. Heading home as night fell.
I've updated the Backdrop section of the website. You can assume your characters know all of this info.

Two-Finger Joe |

Joe watches as the new arrivals filter into town. He keeps his disc flinger handy, near to hand, just in case. As he walks, his head twitches, due to a nervous tic that never seems to go away. He can be heard muttering under his breath softy. It sounds like he's saying, "Watch the eyes, Joe, not the hands. Hands'll lie, Joe. Hands'll lie."

Sprocket |

Sprocket looks up from the piece of junk she was tinkering with, and notices a bunch of new people coming through town. She wonders to herself whats bringing all these people here. Then she realizes that business might pick up. Sprocket smiles to herself and starts humming a tune while she returns to what she was doing, at the same time thinking of the prospect of having new clients.

DM Vissigoth |

The day continues with the usual business of the town. As night falls the town settles down. The generator kicks on to power street lights and allow the people to charge the batteries of their electrical devices.
Sometime around midnight:
If you are awake:
"Shamblers on the outskirts. Keep quiet, no lights, pass it on," he says before continuing to the mayor's house.
If you are asleep:

Two-Finger Joe |

Joe wakes up with a start, his hand shooting toward his gun. He steadies himself, shaking his head, and gets up. He pulls a clean(ish) shirt over his head, slips on his boots and heads out to the nearest gate, all quiet like. On the way he checks the load on his gun and his disc flinger. His hands never stop moving, flexing and twitching his fingers as he goes.

DM Vissigoth |

By the time you get to the west gate, Sergent Brandon Kord is already there. Mayor Tillman and Dr. Villard arrive just a moment later.
"What is the situation Sergent?" Mayor Tillman asks.
"Greg Johnson spot was sleeping out with his heard and spotted about fifty zombies out by the old well," he replies, "We got everyone inside the walls, already did a head count. We also got all of the herds inside. Thank Greg for that, he went around and rounded up all the herds before bringing them in."
"Sarge!" one of the watchmen in the tower whispers loudly, "You better get up here."
Kord quickly climbs the ladder and looks through the low-light binoculars. "Damn," he says before handing the glasses to Sprocket.
Looking through the binoculars. You see several dozen rotting, shambling corpses moving at a slow gait toward the town. Joe and Kurt see this too. Everybody gets a turn with the binoculars.

DM Vissigoth |

The wall is the only defense the town has.
Kord motions to one of the guards,"Go to the armory and break out the flachette gun and the rifles." The guard acknowledges the order and runs off toward the armory.
"I'll go home and get the serum ready, just in case," says Dr. Villard, "Mayor, I could use your help." The two of them walk away towards the Dr.'s home.
Just then, a loud BANG echoes through the town, followed by several more. Soon the air is filled with the cacophony of rotting fists banging against the steel plate of the west gate.
Sergent Kord glances in your direction. "Don't worry," he says, "They can't get through."

DM Vissigoth |

The guard returns a few moments later carrying three bolt action hunting rifles, an air compressor, and a metal case.
Sprocket grabs the case from him and carries it up the ladder into tower. The guard sets up the air compressor as Sprocket opens the case and begins assembling a strange looking rifle. After it is assembled she attaches it to the air compressor and hands it to Sergent Kord. He loads several three-inch long steel spikes into the rifle and takes aim over the wall.
With a metallic clank, the flachette gun launches a metal spike. The flachette shears through the zombies head and buries itself in the hard packed earth.
Make a listen check and state your position (in the tower or on the ground).

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DM Vissigoth |

Sorry it took so long to post this guys.
Kurt:
I'll post for Sprocket and Joe once Kurt posts his actions.

DM Vissigoth |

Sprocket:
Joe:
Kurt:

Kurt Rivers |

DM Vissigoth |

I've been working a lot of overtime at work. Please bear with me.
Sprocket leaps form the tower as the RPG impacts in a fiery blast. She hits the ground hard (Take 5 points of falling damage). As the tower goes up in flames, the winch that holds up the drawbridge-style gate gives and the gate comes slamming down, crunching several zombies.
Kurt's bolt impacts the man in the shoulder. The man clutches at the wound as he half-falls into the cab of the Humvee. He stomps on the gas and the truck peels through the gate.
Sprocket and Joe manage to dodge out of the way of the truck, but get a good look at the driver. You recognize him as Richard Killans, the trader and distiller.
However, you have more pressing matters as zombies begin streaming through the gate, filling the air with their hungry moans.
Roll initiative. I'll get a battle map up as soon as my work schedule allows.

DM Vissigoth |

The Battle Map is up. Your positions are on the map except for Kurt, who is 20ft west of A5. There are wounded townsfolk lying on the ground at H6 and F8.
Initiative Order and Positions
Kurt (20 west of A5)
Joe (H5)
Zombies (I7, J2, J4, J7, K3, K4, K8, & L7)
Sprocket (F6)
Kurt is up.
I'm done working overtime for the time being, so my posts will pick up. Sorry about that guys.

Two-Finger Joe |

Joe pops a shot off at the nearest zombie and then moves 30 feet into the complex (to c5) to try and find another way out of the soon to be deathtrap!
Attack: Attack 1d20+8=21, Damage 2d6+1=8
"Die you lily-livered codswain of a heap of diseased flesh! Or at least, die again!"
Seeing the woman nearest him, he yells at her as he passes, "C'mon lady! Ain't no time to be pussy-footing around! Run!"

DM Vissigoth |

One of the zombies (J4) takes Joe's bullet in the chest, stumbles, then conties its shamble forward. The zombies shamble into the town. Three stop at H6 and begin to eat the screaming gaurd. Two others move toward the houses. The last three shamble toward Sprocket.
New zombie positions: 3 zombies are squeezed into H6, the rest are at H5, I4, I5, I6, & J6
Sprocket's turn. BTW, you can crit these zombies.

Sprocket |

Sprocket aims her crossbow at the zombie in front of her. (I6)
Attack (1d20+2=9)
Oops, put the bolt in the wrong way.
Then shes move to backwards (A6).

Kurt Rivers |

Two-Finger Joe |

Joe fires at the nearest Zombie (if there are zombies close to any civvies, he'll fire at them first): 1d20+8=27, 2d6+1=7
"Take that, you damnable walking disease fact'ries!"
Joe will then Step back a square and look around furiously for a way out of this kill box.

DM Vissigoth |

Both Kurt's and Joe's attacks hit, but your weapons seem to deal very little damage. One of the zombies moves to grab at Kurt. Kurt, make a grapple check. The other two continue to chew on the still screaming gaurd. The rest continue to shamble forward. I'll update the battle map tomorrow.
Sprocket is up.

Kurt Rivers |

Two-Finger Joe |

"Right, bullets tain't workin. Let's try blades, then, eh?" Holstering his beloved gun, he draws his bladeflinger and attacks!
Attack: 1d20 7=10, 1d8 1=4
"Consarn it! Isn't there a durn way out of this trap?!?"

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"Right, bullets tain't workin. Let's try blades, then, eh?" Holstering his beloved gun, he draws his bladeflinger and attacks!
Attack: 1d20 7=10, 1d8 1=4
What type of damage does the bladflinger do? You do mean the disc launcher right?
"Consarn it! Isn't there a durn way out of this trap?!?"
Yes, the other gate.
Zombies are up. I'll post later tonight when I get home.

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By now, several people have been drawn out of their homes by the noise of battle. Some are armed and open fire on the zombies. Others are stunned into shock and beset upon by the ravenous undead. The one nearest Kurt tries to grab him again, but the skilled road warrior manages to evade the zombie's clutching hands. I made his grap check for him. Several zombies take bullets from the townsfolk, but only one goes down as the shot pierces it's head.
Sprocket is up.

Sprocket |