Daenerija
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Daenerija seems on the edge as she whispers spell words. The spell makes her even more alert.
Anticipate Peril: her initiative raises by +3 to 5.
Mercutio Menschjaeger
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"Uh yeah, its the kids. Currently we need with our work so I'd ask you to come here."
Mercutio is about to say something, but is too late.
"You could at least have attempted a higher pitch...?!" He grumbles sotto voce at Daenerija while rubbing his temples.He then abruptly looks up at Arioch, and addresses him in a clipped tone. "You there, Goodman Fairysock - make like a sock and get lost!"
In a single motion he waves his hand and snaps his fingers mere centimeters from Arioch's face - and just like that, Arioch vanishes! 4 rounds, make them count.
Benson Gangtee
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Benson clicks his heel together and then dashes into the room, attempting to get around behind the blaggard on the right.
Daredevil boots give him a +5 competence bonus to acrobatics to move through threatened squares and avoid AOOs.
Acrobatics, Daredevil Boots: 1d20 + 7 + 5 ⇒ (6) + 7 + 5 = 18 (to move through threatened spaces).
Whether he gets past the man's guard or not, Benson then attacks.
+1 dueling Sword, 1-Hand: 1d20 + 10 ⇒ (6) + 10 = 16
If he did not provoke an AOO, he gets a +1 to hit this guy until the end of his next turn.
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
I've marked his path in case the acrobatics check failed and he is stopped before he gets to the square behind the guy.
*Arioch
|
@GM: The maps with narrow tunnels and curves can be tricky to gauge distance. How far is it for Arioch from where he is to the purple bad guy? It looks to be 25ish feet but I'm not positive.
Daenerija
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Daenerija sprints into room, left of Gamorra, and burns the pink enemy.
burning hands, bloodline arcana DC 15: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9
*Arioch
|
*Arioch wrote:25 feet.@GM: The maps with narrow tunnels and curves can be tricky to gauge distance. How far is it for Arioch from where he is to the purple bad guy? It looks to be 25ish feet but I'm not positive.
Ack just worry about getting better! After Daenerija finishes burning him:
The vanished Arioch moves into the room and attacks the pink foe unaware!
Mercutio vanished Arioch on his turn so he'll have +2 to his attack and the subject loses his Dex bonus to AC.
MW Elven Curve Blade, Invisible: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d10 + 6 + 2d6 ⇒ (3) + 6 + (3, 4) = 16
Sorry Mercutio; Arioch did not use the vanish well. Darn die roller! :(
*Arioch
|
IT looks like they are blinded so you might have more flat footed chances to play whack a mole
I hope so because what a time to roll a 4. :(
GM Qstor
|
Ref: 1d20 + 8 ⇒ (8) + 8 = 16
damage green 14 pink 20
pink is a tiefling.
Green fumbles about.
The tiefling tries to find his footing and tries to lob a bomb at the half orc. "You won't spoil our plans! Your Heidmarch's flunkies!"
attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 3d6 + 3 ⇒ (4, 5, 4) + 3 = 16 DC 16 Reflex or catch fire
Patfinders are up
*Arioch
|
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
@GM: Does the save reduce the damage or just to avoid being on fire?
NW Elven Curve Blade: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 6 ⇒ (5) + 6 = 11
Arioch advances on the tiefling and slices at him with his sword.
Mercutio Menschjaeger
|
"...and your plans amount to what now?" Mercutio inquires/retorts casually as his very presence once again inspires an intense sensation in the veins of your weapon-hands, and manic specters at the edges of your vision drift from the walls. "A bit of smuggling? Leaning on another petty band to provide your apprentices? Even they weren't impressed...!"
Everyone's weapons become +1, except those that already were, which are now +2, and once again you get your spectral satellites. I'd move up 1 space further, but Gamorra's in the way.
GM Qstor
|
[dice=Reflex]1d20+9
@GM: Does the save reduce the damage or just to avoid being on fire?
[dice=NW Elven Curve Blade]1d20+7;1d10+6
Arioch advances on the tiefling and slices at him with his sword.
See: explosive bomb The Reflex save it to avoid being caught on fire and requires a full action action. if you want to retcon what you do
*Arioch
|
*Arioch wrote:[dice=Reflex]1d20+9
@GM: Does the save reduce the damage or just to avoid being on fire?
[dice=NW Elven Curve Blade]1d20+7;1d10+6
Arioch advances on the tiefling and slices at him with his sword.
See: explosive bomb The Reflex save it to avoid being caught on fire and requires a full action action. if you want to retcon what you do
Nope he can catch on fire and burn.
*Arioch
|
Gamorra 5' and takes a full round to put out Arioch (if she can)
I appreciate it but honestly if Gamorra has a wand of magic missile (or the spell in memory) it would be a better use of their action. I'm concerned with croaking these clowns before they do more damage. Or I see Gamorra has Grease in memory? You could ready for bomb-boy to hurl again and hit him with the Grease.
Narka Nama
|
Narka lashes out at the green thug again...
+1 ectoplasmic lash: 1d20 + 6 ⇒ (20) + 6 = 26…DMG: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Possible Crit: 1d20 + 6 ⇒ (2) + 6 = 8…DMG: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Nope
Gamorra31
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Gamorra has neither and most of her spells are area spells.
spells in memory currently
charm person dc17
color spray dc 19(21 spin) used 1
grease dc 17
burning hands dc 17 x2 used 1
Arcanist
shadowtrap dc 20/22 x2 (1 used)
ill omen dc 17x2
level 2 wizard
burst of radiance dc 18 x1
glitterdust dc 18 x1 1 used
haunting mists dc 22 x1
web dc 18 x1
*Arioch
|
Gamorra has neither and most of her spells are area spells.
spells in memory currently
charm person dc17
color spray dc 19(21 spin) used 1
grease dc 17
burning hands dc 17 x2 used 1Arcanist
shadowtrap dc 20/22 x2 (1 used)
ill omen dc 17x2level 2 wizard
burst of radiance dc 18 x1
glitterdust dc 18 x1 1 used
haunting mists dc 22 x1
web dc 18 x1
There's nothing in the rules for the bomb about helping to extinguish someone so just go with what you think is best.
*Arioch
|
That should be +2, though!
I wasn't sure if that was still in effect from the last fight. If it is his first attack would've been 14 not 13 but probably still not enough to hit. I'll roll the spectre twice and his second attack would add 2 so it would be 21 to hit and 13 damage.
Previous round:
Lost Soul; Negative Energy: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (1) + 4 = 5
Current round:
Lost Soul; Negative Energy: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 4 ⇒ (1) + 4 = 5
GM Qstor
|
There's nothing in the rules for the bomb about helping to extinguish someone so just go with what you think is best.
it's in the SRD "A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus." I read that as another PC can help. It makes sense
@Arioch, they're both blind so roll sneak attack as well from the attack above please
Narka and Arioch hit. Green is on his last legs and bleeding fast.
Daenerija
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Daen sees opportunity as green is in peril, draws her kukri and stabs him.
cold iron kukri: 1d20 + 2 ⇒ (8) + 2 = 10
slashing: 1d4 + 1 ⇒ (4) + 1 = 5
lost soul: 1d20 + 2 ⇒ (5) + 2 = 7
Negative Energy: 1d4 + 4 ⇒ (4) + 4 = 8
*Arioch
|
@Arioch, they're both blind so roll sneak attack as well from the attack above please
Narka and Arioch hit. Green is on his last legs and bleeding fast.
@GM: If they're blind they should've had a 50% miss chance for hitting Arioch: "Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character."
I'll roll the sneak dice:
Sneak: 2d6 ⇒ (6, 3) = 9
*Arioch
|
*Arioch wrote:
I'll roll the sneak dice:** spoiler omitted **
The half orcs blade hits the tiefling in the chest and he drops.
As his foe falls Arioch says, "Stooge you! Spoiled your day you two-bit flunky! Yo jadrool surrender now before you die too."
GM Qstor
|
botting Benson
attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (2) = 11
He jabs the man with his dueling sword.
combat over
sorry never gave you the room description
This 30-foot-diameter cylindrical room is carved to resemble
the interior of a swirling cyclone of air, although stringy roots,
clumps of mold, and thin trickles of mud seeping from cracks
in the walls break the dizzying architectural illusion. In the
center of the room is a diverse array of glass flasks, plant-rubber
tubes, mortars and pestles, and other alchemical ephemera,
placed carefully on top of a large stone sarcophagus. Next to
this makeshift worktable is a tall wooden barrel topped with a
wooden lid.
A swaying lantern hangs from a 20-foot length of rusty chain
set into the 30-foot-high ceiling, bathing the tomb in constantly
shifting luminance that can be disorienting. A helical stairway,
formed out of a plume of cut stone, ascends the interior of the
hewn stone cyclone, ending at a balcony twenty feet above the
floor. Neither the balcony nor the stairway has railings of any
kind. A passageway leading west from the balcony is choked
with stone rubble.
Searching the room you find drug making equipment and a note.
see slide 2
Mercutio Menschjaeger
|
As Mercutio reads the note, his expression continually shifts between amusement, bemusement, and incredulity.
"Honestly, who writes like this??? I've half a mind to think this is some sort of double-feint. I'd never dealt with the Shadow Lodge nor its affiliates myself, but I'd heard such effusive praise for them...of course, I guess that would make all the more sense this way..." He laughs in a manner some might find appropriate under the circumstances, then composes himself.
"Why not? Why not indeed? Ah well, I don't suppose anyone is familiar with The Gold Goblin?" He glances back at the letter before adding, "or the local Consortium house?"
GM Qstor
|
[dice=local]1d20 + 10 trying to recall anything about the gold goblin.
that stumped me lol
Having found the evidence to clear the Society's name, the group finds that although a few agents are currently out of the base—carrying out duties elsewhere in the city—with the Twincandles’ help they
are easily pacified and captured upon their return to the
Sodden Crypt. The Giatanos express gratitude toward
the Pathfinders for aiding them with their squatters, and
make no protest as the false Sczarnis’ plunder is brought
out of the crypt.
the end
*Arioch
|
"Thanks Gamorra this wasn't the kind of hot time in the old town I wanted to have. Let's go round up those bums at the Gold Goblin and crack some heads!"
To Mercutio, "Those are some great spells there Mudslapper. You're a good egg."
;)
Benson Gangtee
|
Benson feels pride in accomplishment at defeating the efforts to besmirch the Pathfinder's reputation. Once loose ends have been tied off, he enjoys himself at a pub. He offers anyone a ride on his ship, the Steel Falcon, which will set sail for Andoran unless the Pathfinders have another mission for him.
Narka Nama
|
Narka rejoices in the completion of the groups mission and goes off to celebrate with the others. She does not drink as hardy as the others since someone has to fill out the official report and log it with the librarians at the Grand Lodge.
*Arioch
|
Benson feels pride in accomplishment at defeating the efforts to besmirch the Pathfinder's reputation. Once loose ends have been tied off, he enjoys himself at a pub. He offers anyone a ride on his ship, the Steel Falcon, which will set sail for Andoran unless the Pathfinders have another mission for him.
"That's a long trip and it goes too close to Cheliax. I don't want to end up a slave."
Arioch joins Benson in the pub and keeps an eye out on their pockets.