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This Racial trait gives an interesting changes to human's classes.
I'd like to know which weapon has been selected in your playtest.
Has anybody a human wizard with a broadsword?
In our pbp playtest one of the players has selected a ranseur as his human weapon.
I other concern, i'd like to ask. What weapon will you choose for Ezren? His crane seems useless now...
Perhaps the wizard is the most affected. But I'd like to know which combinations have been selected in another classes.

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It seems to be a popular choice for clerics to choose a proficiency with their god's favored weapon (if it's not a simple weapon that the cleric is already proficient with).
Clerics are already prof with their god's favored weapon--
(as noted in AR2)
Class Features
The following are class features of the cleric.
Weapon and Armor Proficiency: Clerics are proficient
with all simple weapons, with all types of armor, and with
shields (except tower shields). Clerics are also proficient
with the favored weapon of their deities.
Makes sense really, at least to me anyways. Also to me the cane seems more like a character flavor then anything, Ezren is a old man, hes not gonna be swinging greatswords & such.

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Fatespinner wrote:It seems to be a popular choice for clerics to choose a proficiency with their god's favored weapon (if it's not a simple weapon that the cleric is already proficient with).Clerics are already prof with their god's favored weapon--
That'll teach me to read a little more carefully then. :)

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Before Alpha Release 2, my players took exotic weapons as proficiencies (since they already had simple and martial weapons). I thought it was a little munchkin. I prefer the "Martial Weapon" as now specified in AR2.
- Zorg
I had already houseruled that exotics were out of the question unless your class at 1st level was already proficient with all simple and martial. I'll probably keep it that way because I hate forcing someone to waste a feat on a single weapon proficiency but I also don't want to give them access to exotic weapons for free. Allowing the human racial to give exotics is fine by me IF they've already got all the other proficiencies.

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I have to admit, I'm somewhat disappointed they restricted it to martial weapons only. I liked that a human from a specific culture could automatically know a weapon that might be common where they come from, but is "exotic" everywhere else. Guess I have a new houserule... 8^)
I was thinking that it would be more appropriate to give humans proficiency in a culturally relevant weapon. So in Golarion, a varisian might choose to be proficient in the starknife or bladed scarf.

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I was thinking that it would be more appropriate to give humans proficiency in a culturally relevant weapon. So in Golarion, a varisian might choose to be proficient in the starknife or bladed scarf.
But it seems to be very campaign setting dependent to be included in a core rules book. Isn't it?
I have to say that I like this new human trait because it focus on human adaptability.
I'm only wondering how long it could affect to 3.5 version humans.
I'm converting "Edge of Anarchy" adventure to PF-RPG and looking to convert some humans
and realized that this trait affects to the flavor of humans.
That's why I ask another playtesters for more examples on this concern.

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Wintergreen wrote:
I was thinking that it would be more appropriate to give humans proficiency in a culturally relevant weapon. So in Golarion, a varisian might choose to be proficient in the starknife or bladed scarf.But it seems to be very campaign setting dependent to be included in a core rules book. Isn't it?
I was just suggesting some examples of cultural weapons. All that would be needed in the rules would be to say that they have proficiency in a culturally favoured weapon as specified by the GM and the setting.

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I had already houseruled that exotics were out of the question unless your class at 1st level was already proficient with all simple and martial. I'll probably keep it that way because I hate forcing someone to waste a feat on a single weapon proficiency but I also don't want to give them access to exotic weapons for free. Allowing the human racial to give exotics is fine by me IF they've already got all the other proficiencies.
I was just suggesting some examples of cultural weapons. All that would be needed in the rules would be to say that they have proficiency in a culturally favoured weapon as specified by the GM and the setting.
I think either of these would be a good solution, so a fighting class doesn't miss out on the racial ability.

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WIntergreen wrote:I was just suggesting some examples of cultural weapons. All that would be needed in the rules would be to say that they have proficiency in a culturally favoured weapon as specified by the GM and the setting.I think either of these would be a good solution, so a fighting class doesn't miss out on the racial ability.
Exactly what I was thinking. And I don't think even allowing proficiency in an exotic wepaon would overpower the weapon familiarity ability that most non-humans get.