Vendle
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I took the meaning the other way. (i.e., aim for a number higher than 15+ opponent's CMB)
I think the wording is stuck on from when most of these actions were opposed rolls. When that was the case, the attacker had to exceed his opponent's result; ties sometimes went to the defender. What you are seeing now is the defender given a flat +15 in place of a d20 roll. The Alpha 2 wording could be changed to what you suggest, but then the formula for difficulty would have to be changed to DC= 14+ CMB to remain equivalent.
Tarren Dei
RPG Superstar 2009 Top 8
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I took the meaning the other way. (i.e., aim for a number higher than 15+ opponent's CMB)
I think the wording is stuck on from when most of these actions were opposed rolls. When that was the case, the attacker had to exceed his opponent's result; ties sometimes went to the defender. What you are seeing now is the defender given a flat +15 in place of a d20 roll. The Alpha 2 wording could be changed to what you suggest, but then the formula for difficulty would have to be changed to DC= 14+ CMB to remain equivalent.
So with skill checks you have to equal or exceed the DC but with CMB attempts you must exceed the DC for historical reasons? This is needlessly confusing, no?
I'm hoping it is poorly worded and will be fixed. Oh, and the formula would have changed the other way to remain equivalent; it would be DC= 16+CMB. That's a pretty tough DC.