| Biomage |
I really like the idea of awarding +1 hit points to races for taking the Favored Class.
However, I think that it would be more appropriate to offer some sort of skill bonus for in class skills, instead of hit points. This would reflect the races affinity for the class. Bonus hit points doesn't do that.
If this has already been addressed, please direct me to the thread.
| die_kluge |
I really like the idea of awarding +1 hit points to races for taking the Favored Class.
However, I think that it would be more appropriate to offer some sort of skill bonus for in class skills, instead of hit points. This would reflect the races affinity for the class. Bonus hit points doesn't do that.
If this has already been addressed, please direct me to the thread.
That does make a bit more sense than the +1 hp per fClass level.
So, what you're proposing is something like:
"The PC gains +1 to all class skills in his or her favored class."
That wouldn't be bad. Obviously, Rogues would benefit greatly from such a move, and Fighters, less so.
Personally, I'm in favor of just dropping the mechanic entirely as it see it as a complete waste of ink and space. And this marks at least the 3rd or 4th time I've proposed such a change. :)
Selk
|
Think of extra hitpoints as a small competence bonus. As has been argued since the inception of D&D, hit points aren't as much a physical statistic as they are a dramatic statistic. They represent your general badassness. And races who stick to their favored classes tend to be a little more badass. Not a lot, just enough to make sure the stereotypes still matter.
One extra point of badass, per level ;)
| Bertious |
I actually quite like the extra HP as others have said it's a nice little perk however if that one isn't to your tast how about...
1/ +1 trained skill (problem with this is the one shot bonus gives no real reason to stay in the favoured class).
2/ +1 to class skills (as above again easy to abuse sadly).
3/ +1 bonus to 1 class skill at first level and an additional +1 for every 4 levels in that class (so at lvl 20 a total of +6 to 1 skill).
4/ As 3/ but can be spent in different skills (so 6 in one or 3 in 2 ect).
... Just a few alternate thoughts you could try.
| Navior |
The problem I see with a bonus to skills is what happens with multiclass characters? Under the current Alpha skills system, class skills from all your classes count as your class skills. So, do you get the bonus to all of them? If so, there's not much incentive to take more than one level in a favoured class. If not, then that's extra bookkeeping. If you use skill points, there's a bookkeeping issue as well. The extra hit point is much easier to calculate quickly, and it provides an incentive to take more levels in that class.
| KaeYoss |
I'd still say "off with their heads" and just forget favoured classes, or make it purely flavour.
Besides, the HP part doesn't fit.
On the other hand, it's not a big deal - it's not even a feat's worth of stuff (toughness grants you more HPs)
(Something)
Just wanted to say that I like the name, though it seems to miss something. An e and an s, to be precise ;-)
| KaeYoss |
I'd still say "off with their heads" and just forget favoured classes, or make it purely flavour.
Besides, the HP part doesn't fit.
On the other hand, it's not a big deal - it's not even a feat's worth of stuff (toughness grants you more HPs)
(Something)
Just wanted to say that I like the name. Though it seems to miss something. An e and an s, to be precise ;-)
| Anry RPG Superstar 2011 Top 16 |
I had an elven mage that earned the nickname Kayoss when he became cursed with Wild Magic. It was like I was constantly wearing armour, spell failure. Only I didn't just fail. I failed with style. Usually to the detriment of the party.
Sorry, random side note... ^^;
I like the +1 hp, simple and sweet.
| Beastman |
I really like the idea of awarding +1 hit points to races for taking the Favored Class.
:-/ I find this rule rather odd...Why would a someone have more hp because of a favored class? why not use conan rpg game approach and give 1 bonus feat very 5 favored class levels or so? you can even tie the type of bonus feat to the class in question...so for example wizards only metamagic favored class bonus feats.
Timespike
|
I like the idea of the bonus hitpoint, and here's why:
First of all, it's a good example of "more flies with honey than vinegar" game design. If in order to encourage a behavior, you reward it (say, with an extra hit point) rather than penalizing not doing it (say, with a 20% XP penalty) you'll probably see the behavior adhered to more readily. It's also simple. Adding an extra HP at favored class levels requires being able to add 1. The 20% XP penalty requires more math. And then there's the implied "play a human or else" penalty. As I'm sure anyone who's playtesting Alpha is already aware of, humans get away with the old class X 1/Class y 2/class Z 7 trick every time they do it, whereas other races do not, regardless of how appropriate the mix of classes is otherwise. So, for instance, if I want to play an elf bard with a few levels of ranger thrown in, I can't without stiff penalties. It's a perfectly elven concept; elves are artistic, magically skilled, in touch with nature, and good with weapons. I'm sure the character wouldn't even be all that unusual in elven society. That concept certainly doesn't warrant advancing at only 80% of the rate of the rest of the party. Under this new system, that idea works fine. A half-orc tribal shaman (sorcerer/druid) works. A dwarven paladin/cleric works. A gnome rogue/fighter works. A halfling ranger/paladin mounted on a big snarling dog works. The new system opens things up nicely.
Besides, even if I want to play a dwarf rogue 3/ranger 2/barbarian 1/cleric 5/sorcerer 2/wizard 6 the system will not com crashing down. Once you cross a certain threshold, you reach a point of severe diminishing returns, and you don't get multi-class dinged for prestige classes anyway.
| Navior |
Biomage wrote::-/ I find this rule rather odd...Why would a someone have more hp because of a favored class? why not use conan rpg game approach and give 1 bonus feat very 5 favored class levels or so? you can even tie the type of bonus feat to the class in question...so for example wizards only metamagic favored class bonus feats.I really like the idea of awarding +1 hit points to races for taking the Favored Class.
I think it's pretty easy to explain. Remember that hit points are more than physical toughness and endurance. They also represent skill at avoiding deadly blows. If a race is particularly suited to a certain class (its favoured class), then it's more adept at using its skills to survive.